Malazan Empire: Eclipse - Malazan Empire

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Eclipse A New Dawn

#701 User is offline   twelve 

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Posted 12 December 2012 - 07:32 PM

View PostImperial Historian, on 12 December 2012 - 06:57 PM, said:

I will research nanobots



View PostMorgoth, on 12 December 2012 - 07:22 PM, said:

and updated!



Didn't he select Nanobots not advanced Robotics?
I don't know what I'm doing but it sounds good.
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#702 User is offline   Morgoth 

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Posted 12 December 2012 - 07:34 PM

ooops
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#703 User is offline   D'rek 

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Posted 12 December 2012 - 07:35 PM

View Posttwelve, on 12 December 2012 - 07:29 PM, said:

View PostMorgoth, on 12 December 2012 - 07:19 PM, said:

Also, STD should decide what to do with the hegemony cube



I was reading in the rules that even if you have no ships or influence disks on any tiles you are not out of the game. Technically Tapper is still in and can do research actions if he wants to so diplomatic relations can still be active for such players. I think the rules are different for bankruptcy but I would have to double check.


Yup:

Quote

player elimination In the unlikely event that you lose all
of your Influence Discs and Ships from the game board, you
may no longer place Influence Discs on hexes. You may continue
to produce Resources each round (note that you will
have some production even if you do not have any Population
Cubes on the board) and take Research actions, which
may still grant a few Victory Points. It is very unlikely that
your score will be high, as just the hexes will often grant
you over 10 Victory Points. You may also give up the game,
counting your score and returning all your game components
to the game box.


If Tapper has not given up, that is true. However it doesn't say anything but I think diplomatic relations would end then, because what if STD wants to get more VPs via a reputation tile? He can't attack Tapper to end the relations!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#704 User is offline   D'rek 

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Posted 12 December 2012 - 07:43 PM

@STD

Do you want to spank and/or bankrupt IH with me?

He's already at -13 upkeep, so he has few actions left. I go for the centre, you build a cruiser or two and go for his undefended homeworld. With only 9 materials, he can't build much of a defense, especially not one that could have a hope of stopping both of us. And he can't afford to spend 4 actions both building and significiantly upgrading his ships to the point that they would be much of a threat. So he'll have to choose, and even then the odds are bad for him. Probably he would go for mass-defending the center, since his cruisers are already there (and it would cost even more to move them), so you'll just have to push aside some light defenses to get his valuable homeworld. And even if he puts everything into defending the center I think I can still take it, unless he bankrupts himself by A LOT.

Sound fun?


(and of course Morgy won't do anything because doing so would give him the traitor card, which at this point he'd be likely to keep for the rest of the game)

This post has been edited by D'rek: 12 December 2012 - 07:43 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#705 User is offline   twelve 

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Posted 12 December 2012 - 07:48 PM

View PostD, on 12 December 2012 - 07:35 PM, said:

View Posttwelve, on 12 December 2012 - 07:29 PM, said:

View PostMorgoth, on 12 December 2012 - 07:19 PM, said:

Also, STD should decide what to do with the hegemony cube



I was reading in the rules that even if you have no ships or influence disks on any tiles you are not out of the game. Technically Tapper is still in and can do research actions if he wants to so diplomatic relations can still be active for such players. I think the rules are different for bankruptcy but I would have to double check.


Yup:

Quote

player elimination In the unlikely event that you lose all
of your Influence Discs and Ships from the game board, you
may no longer place Influence Discs on hexes. You may continue
to produce Resources each round (note that you will
have some production even if you do not have any Population
Cubes on the board) and take Research actions, which
may still grant a few Victory Points. It is very unlikely that
your score will be high, as just the hexes will often grant
you over 10 Victory Points. You may also give up the game,
counting your score and returning all your game components
to the game box.


If Tapper has not given up, that is true. However it doesn't say anything but I think diplomatic relations would end then, because what if STD wants to get more VPs via a reputation tile? He can't attack Tapper to end the relations!



I guess he'll just have to attack you then so he can keep the on one with Tapper instead. :)

Actually the same holds true even if Tapper decides to stay in the game. He would never be able to break the relationship and Tapper wouldn't want to as it would cost him a point and points would be at a premium for him. But wouldn't drawing reputation tiles allow you the opportunity to discard the connection without having to attack someone? I'll leave the decision to those more knowledgeable though it might not be a bad idea to create a house rule to handle these situations.

On a side note I like how the instructions state in the unlikely event a player is eliminated, HA. We've had two in one game already.
I don't know what I'm doing but it sounds good.
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#706 User is offline   D'rek 

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Posted 12 December 2012 - 07:53 PM

View Posttwelve, on 12 December 2012 - 07:48 PM, said:

View PostD, on 12 December 2012 - 07:35 PM, said:

View Posttwelve, on 12 December 2012 - 07:29 PM, said:

View PostMorgoth, on 12 December 2012 - 07:19 PM, said:

Also, STD should decide what to do with the hegemony cube



I was reading in the rules that even if you have no ships or influence disks on any tiles you are not out of the game. Technically Tapper is still in and can do research actions if he wants to so diplomatic relations can still be active for such players. I think the rules are different for bankruptcy but I would have to double check.


Yup:

Quote

player elimination In the unlikely event that you lose all
of your Influence Discs and Ships from the game board, you
may no longer place Influence Discs on hexes. You may continue
to produce Resources each round (note that you will
have some production even if you do not have any Population
Cubes on the board) and take Research actions, which
may still grant a few Victory Points. It is very unlikely that
your score will be high, as just the hexes will often grant
you over 10 Victory Points. You may also give up the game,
counting your score and returning all your game components
to the game box.


If Tapper has not given up, that is true. However it doesn't say anything but I think diplomatic relations would end then, because what if STD wants to get more VPs via a reputation tile? He can't attack Tapper to end the relations!



I guess he'll just have to attack you then so he can keep the on one with Tapper instead. :)

Actually the same holds true even if Tapper decides to stay in the game. He would never be able to break the relationship and Tapper wouldn't want to as it would cost him a point and points would be at a premium for him. But wouldn't drawing reputation tiles allow you the opportunity to discard the connection without having to attack someone? I'll leave the decision to those more knowledgeable though it might not be a bad idea to create a house rule to handle these situations.

On a side note I like how the instructions state in the unlikely event a player is eliminated, HA. We've had two in one game already.


I don't think you can replace ambassador tiles with reputation tiles

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#707 User is offline   Sir Thursday 

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Posted 12 December 2012 - 08:39 PM

View PostD, on 12 December 2012 - 07:43 PM, said:

@STD

Do you want to spank and/or bankrupt IH with me?

He's already at -13 upkeep, so he has few actions left. I go for the centre, you build a cruiser or two and go for his undefended homeworld. With only 9 materials, he can't build much of a defense, especially not one that could have a hope of stopping both of us. And he can't afford to spend 4 actions both building and significiantly upgrading his ships to the point that they would be much of a threat. So he'll have to choose, and even then the odds are bad for him. Probably he would go for mass-defending the center, since his cruisers are already there (and it would cost even more to move them), so you'll just have to push aside some light defenses to get his valuable homeworld. And even if he puts everything into defending the center I think I can still take it, unless he bankrupts himself by A LOT.

Sound fun?


(and of course Morgy won't do anything because doing so would give him the traitor card, which at this point he'd be likely to keep for the rest of the game)


Interesting proposition, but it's kind of a long way to IH's homeworld with my basic drives. Not sure that it's a viable option for me. But I'll see how this turn plays out before ruling anything out.

Research Nanorobots

Also, what's the final decision on Tapper's diplomatic relations? Do I keep it on or return it to my board? If the latter, please put it on the science track.

ST
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#708 User is offline   D'rek 

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Posted 12 December 2012 - 08:46 PM

View PostSir Thursday, on 12 December 2012 - 08:39 PM, said:

Interesting proposition, but it's kind of a long way to IH's homeworld with my basic drives. Not sure that it's a viable option for me. But I'll see how this turn plays out before ruling anything out.


With 2 ships in 1C, one move action could take one ship to 1B (where it is pinned by the interceptor) and the other ship to IH's homeworld. Of course if IH builds a lot of defense you'd want more than 1 ship. Thankfully he can only build max 2 more starbases and 1 more cruiser, his best ships. Anyway, it's your call, but I think now would be a good time to mount some pressure on him before he gets to take too much advantage of his crazy production. Plus we are losing at the moment :)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#709 User is offline   twelve 

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Posted 12 December 2012 - 08:50 PM

View PostSir Thursday, on 12 December 2012 - 08:39 PM, said:

View PostD, on 12 December 2012 - 07:43 PM, said:

@STD

Do you want to spank and/or bankrupt IH with me?

He's already at -13 upkeep, so he has few actions left. I go for the centre, you build a cruiser or two and go for his undefended homeworld. With only 9 materials, he can't build much of a defense, especially not one that could have a hope of stopping both of us. And he can't afford to spend 4 actions both building and significiantly upgrading his ships to the point that they would be much of a threat. So he'll have to choose, and even then the odds are bad for him. Probably he would go for mass-defending the center, since his cruisers are already there (and it would cost even more to move them), so you'll just have to push aside some light defenses to get his valuable homeworld. And even if he puts everything into defending the center I think I can still take it, unless he bankrupts himself by A LOT.

Sound fun?


(and of course Morgy won't do anything because doing so would give him the traitor card, which at this point he'd be likely to keep for the rest of the game)


Interesting proposition, but it's kind of a long way to IH's homeworld with my basic drives. Not sure that it's a viable option for me. But I'll see how this turn plays out before ruling anything out.

Research Nanorobots

Also, what's the final decision on Tapper's diplomatic relations? Do I keep it on or return it to my board? If the latter, please put it on the science track.

ST


I say you get to keep it as the rules clearly states the only way to break a relationship is either you attack them or they attack you. Even if Tapper packs it in. But hey that's just me.


"breaking diplomatic relations Your Diplomatic relations
stay in effect until the end of the game, unless you attackone of the players you have Diplomatic relations with, orthey attack you. Moving your Ships to a hex where the otherplayer has a disc or a Ship is also considered an attack.Both players then return the Ambassador Tiles and cubesto the owner. The cube goes back to a Population Track,chosen freely by the owner"

This post has been edited by twelve: 12 December 2012 - 08:51 PM

I don't know what I'm doing but it sounds good.
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#710 User is offline   twelve 

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Posted 12 December 2012 - 09:19 PM

Morgy you might want to fix STDs player board. You have the updated tech board there instead.
I don't know what I'm doing but it sounds good.
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#711 User is offline   Morgoth 

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Posted 12 December 2012 - 09:25 PM

huh...

updated
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#712 User is offline   Imperial Historian 

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Posted 13 December 2012 - 12:54 AM

I assumed std kept tappers alliance token.

Regarding dreks oh so generous proposal to give you my capital whilst she takes the centre and secures her borders, as things currently stand with 16 materials, I can always build enough ships to stop you progressing through my territory and reaching my home world.

Also I wouldn't assume I'd go for mass defending the centre... As that would be a really stupid idea.
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#713 User is offline   Sir Thursday 

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Posted 13 December 2012 - 02:52 AM

Oh, I should have said, after researching Nanorobots, my remaining resources are:

Money: 3
Science: 3
Materials: 14

ST
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#714 User is offline   D'rek 

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Posted 13 December 2012 - 02:35 PM

Hydrani >> Upgrade Interceptor blueprint with Tachyon Source and Anti-matter Cannon (replacing the Nuclear Source and Ion Cannon)

2 / +12 / -10
2 / +15
9 / +8

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#715 User is offline   twelve 

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Posted 13 December 2012 - 04:35 PM

I love all the posturing that is going on between D'rek, IH and STD. Everyone is stalling trying to figure out what the others are doing and no one is willing to make the first move.

But you guys are quickly running out of money. Who is going to blink first?
I don't know what I'm doing but it sounds good.
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#716 User is offline   D'rek 

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Posted 13 December 2012 - 04:43 PM

View Posttwelve, on 13 December 2012 - 04:35 PM, said:

I love all the posturing that is going on between D'rek, IH and STD. Everyone is stalling trying to figure out what the others are doing and no one is willing to make the first move.

But you guys are quickly running out of money. Who is going to blink first?


money-wise, IH will go into bankruptcy first, then me, then STD. But then you have to consider who is willing to trade for money or give up hexes...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#717 User is offline   Imperial Historian 

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Posted 13 December 2012 - 05:46 PM

I think you go into bankruptcy first don't you d'rek? after action 2, you have 2 moves left before you use up your money and STD and myself have 3, unless I'm missing something/the boards are wrong.

That yes giving up tiles will play a major role in terms of who blinks last. That said I have a lot less room to manouver due to all the discs I have put down.

Interesting balance of power at the moment, I think I could probably hold off STD's missile fleet (with catastrophic losses on my part) if I have too with the appropriate upgrades, but D'reks antimatter dreadnoughts will certainly crush me if she brings them to bear, whereas STD's missile fleet have the clear advantage over D'reks dreadnoughts of doom, at least for now. Not quite rock paper scissors, but closer than I've seen in a game of eclipse before. And morgoths ships would seem to be just a little bit weaker than everyone, but with a lot of potential.

I'm inclined to retreat from the centre at the moment, since if either D'rek of STD really commit to it, they can easily take it off me... however if either of them do that, they leave themselves vulnerable both to a counterattack from me, or from each other. D'rek seems to be the one with the clearest shot at victory, as with her high research rate and tech bonus, coupled with her ridiculously powerful ships and some very nice territory she is easily in a position to bunker up once she takes the centre.

So with all that said I'm going to go out on a limb, and say if I vacate the centre, will you take it STD? I'd rather have you in the centre than D'rek who would almost be a guaranteed win. If I retreat I'm in a very good position to stop any attack by you, but no longer have the ability to counter-attack d'rek. If you move into the centre first, d'rek will be forced to either commit to an attack on you and keep the traitor card, or start bunkering up (and you missile heavy strategy leaves you in the best position to stop her doing this) and we all move to about level on points. If you don't d'rek takes the centre, is perfectly poised to hit you, will probably use artifact key to secure her lead further and will be pretty unstoppable.
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#718 User is offline   Morgoth 

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Posted 13 December 2012 - 07:36 PM

Planta research advanced labs

updated!

M - 0 /+18
S - 3 / +15
P - 2 / +12

Upkeep -13

This post has been edited by Morgoth: 13 December 2012 - 07:41 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#719 User is offline   Morgoth 

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Posted 13 December 2012 - 07:41 PM

Seems to me that STD should at least make use of that nifty little backdoor of his.

But what do i know, I'm just a plant.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#720 User is offline   Morgoth 

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Posted 14 December 2012 - 08:00 PM

Anyways, we're waiting for IH I believe.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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