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Eclipse A New Dawn

#221 User is offline   Morgoth 

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Posted 20 October 2012 - 06:38 PM

In addition, you cannot know when, if at all, advanced economy will appear again.

I think you're move was a good one all in all.

Also, updates will be forthcoming when I get home.

This post has been edited by Morgoth: 20 October 2012 - 06:52 PM

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#222 User is offline   Mentalist 

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Posted 20 October 2012 - 07:38 PM

SOrry guys, this week's been hell, i'd generally be out of my room or sleeping.

i'll get on the upkeep thing right away.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#223 User is offline   Mentalist 

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Posted 20 October 2012 - 07:59 PM

oh, I see I've been usurped.

well, I was thinking about building smth or grabbing the econ research, so CF made a good choice.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#224 User is offline   cerveza_fiesta 

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Posted 20 October 2012 - 10:20 PM

Was totally not tryin to steal your thunder. Plz continue playin and I will just watch and learn for next game.

But if you happen to go away then just lemme know and the tea party will assume control again.

Long live the directorate!

posted while mega drunk
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#225 User is offline   Mentalist 

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Posted 21 October 2012 - 07:31 AM

View Postcerveza_fiesta, on 20 October 2012 - 10:20 PM, said:

Was totally not tryin to steal your thunder. Plz continue playin and I will just watch and learn for next game.

But if you happen to go away then just lemme know and the tea party will assume control again.

Long live the directorate!

posted while mega drunk


it's a drunk weekend all around.
you made a good choice, I got no complaints. more money means we can get more ships out there beating the crap out of those Ancients sooner.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#226 User is offline   Tapper 

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Posted 21 October 2012 - 10:56 AM

Discover 3P, please.
Everyone is entitled to his own wrong opinion. - Lizrad
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#227 User is offline   Imperial Historian 

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Posted 21 October 2012 - 03:06 PM

Provisionally build cruiser in 1b
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#228 User is offline   Morgoth 

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Posted 21 October 2012 - 05:10 PM

So, the map has changed quite a bit. Sorry about the late update, but my internet is acting up.

Planta - explore

Exploring 2 L and 3 R yields 2 discovery tiles. 1 cruiser and 1 Conformal Drive, which I put on the Dreadnaught.

The map

Spoiler


There are only 6 lvl 3 tiles left
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#229 User is offline   D'rek 

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Posted 21 October 2012 - 08:26 PM

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#230 User is offline   Tapper 

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Posted 21 October 2012 - 08:43 PM

View PostD, on 21 October 2012 - 08:26 PM, said:

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

Apart from the expected blitzy start, which is expected, morghy does have some luck with draws and planets :)
With so few tiles left, it is going to be really hard to make connections to him. Here's hoping the board will be flooded with wormhole generators...
Everyone is entitled to his own wrong opinion. - Lizrad
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#231 User is offline   D'rek 

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Posted 21 October 2012 - 09:32 PM

View PostTapper, on 21 October 2012 - 08:43 PM, said:

View PostD, on 21 October 2012 - 08:26 PM, said:

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

Apart from the expected blitzy start, which is expected, morghy does have some luck with draws and planets :)
With so few tiles left, it is going to be really hard to make connections to him. Here's hoping the board will be flooded with wormhole generators...


Two wormhole generators already up, so that's good at least.

6 more tier III hexes left, apparently. I don't think any of them will have money planets, either, so Morgy will probably stay on top of the money situation with 3 orange planets now, and 4 once he takes the double ancients sector, though if ST takes one or both of the ancient hexes next to him he could rival that.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#232 User is offline   Imperial Historian 

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Posted 21 October 2012 - 10:26 PM

Since there are so few exploration tiles left, I suppose I better explore, explore 5f.
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#233 User is offline   Sir Thursday 

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Posted 22 October 2012 - 01:20 AM

View PostTapper, on 21 October 2012 - 08:43 PM, said:

View PostD, on 21 October 2012 - 08:26 PM, said:

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

Apart from the expected blitzy start, which is expected, morghy does have some luck with draws and planets :)
With so few tiles left, it is going to be really hard to make connections to him. Here's hoping the board will be flooded with wormhole generators...


It's still possible to get to Morgy through the Galactic Centre or through IH's territory. Not particularly straightforward for Tapper though, which is a shame, since he has the best military to attack Morgy with at the moment. (Mind you, whoever ends up beating the GCDS must have a pretty decent fleet...)

ST
Don't look now, but I think there's something weird attached to the bottom of my posts.
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#234 User is offline   D'rek 

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Posted 22 October 2012 - 01:50 AM

View PostSir Thursday, on 22 October 2012 - 01:20 AM, said:

View PostTapper, on 21 October 2012 - 08:43 PM, said:

View PostD, on 21 October 2012 - 08:26 PM, said:

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

Apart from the expected blitzy start, which is expected, morghy does have some luck with draws and planets :)
With so few tiles left, it is going to be really hard to make connections to him. Here's hoping the board will be flooded with wormhole generators...


It's still possible to get to Morgy through the Galactic Centre or through IH's territory. Not particularly straightforward for Tapper though, which is a shame, since he has the best military to attack Morgy with at the moment. (Mind you, whoever ends up beating the GCDS must have a pretty decent fleet...)

ST


There's two routes in, but both go to the same of Morgy's hexes, so he can just stalk up all his forces on that hex. And with conformal drive, his dreadnaughts can sit on that hex and then fly across the galaxy into any weak spot easily, if he needs to.

In and of itself, that's not too bad a thing. But it becomes a problem if Morgy takes a leading position later and by the time we act it's too late to get past all his built-up forces to stop him. With only two routes into that chokehold, we can't all attack him at once, so he only needs to hold off one, maybe two of us at the most (in subsequent turns).

Can Morgy gain such a dominant position? Well, he does get a point for every hex he owns at the end, and with 4 resource planets he could build some monoliths for more points (I'm a try and research it before he does, but it'll probably come up a second time).

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#235 User is offline   Morgoth 

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Posted 22 October 2012 - 07:10 AM

The Green Sea is flattered and disturbed at the attention it receives from man-things. We are merely the carpet on which you step. The ground on which you walk. There is no threat in us. Only moss.
--

Yeah, I have been very lucky :)

I think I've found a way to logg the changes I make in Vassal, in which case I can upload the logg with everything else. Might be I'd have to start a new game, so we'll have to see.

I might have to do it anyway though, starting a new game that is. I think my mac sang its last note this week-end. I can still use Sarah's laptop, but if so I must start a new game of vassal, in which I can then redistribute the tiles in the same way and set to log.
Take good care to keep relations civil
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#236 User is offline   Tapper 

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Posted 22 October 2012 - 07:32 AM

View PostSir Thursday, on 22 October 2012 - 01:20 AM, said:

View PostTapper, on 21 October 2012 - 08:43 PM, said:

View PostD, on 21 October 2012 - 08:26 PM, said:

Planta, why you so scary?!

For new people, conformal drive is the super move-4-hexes-at-once-and-also-plus-2-initative drive. So if Morgy builds any Dreadnaughts, beware because they can fly from one side of the move to the other in one action!

Apart from the expected blitzy start, which is expected, morghy does have some luck with draws and planets :)
With so few tiles left, it is going to be really hard to make connections to him. Here's hoping the board will be flooded with wormhole generators...


It's still possible to get to Morgy through the Galactic Centre or through IH's territory. Not particularly straightforward for Tapper though, which is a shame, since he has the best military to attack Morgy with at the moment. (Mind you, whoever ends up beating the GCDS must have a pretty decent fleet...)

ST

Unfortunately, my draw so far is limiting me in the amount of actions/ships I can support. One can probably be adressed, the other (ships) is going to be more difficult, and I'll need the ships to get (to) the GC. Oh well, we'll see.
Everyone is entitled to his own wrong opinion. - Lizrad
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#237 User is offline   cerveza_fiesta 

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Posted 22 October 2012 - 01:38 PM

So what do you think Ment? We're not able to explore at the moment.

I was thinking we could build a cruiser and attack those Ancient fucks in sector 2D, since we're the only ones who can used that advanced economy spot anyway. We'll also be able to throw down pop cubes on the 2 planets available there.

Could also trade those two pink points for brown stuff and build a cruiser + starbase so as not to leave Home Sector totally undefended.

Last thought was to maybe do the cruiser + use our last pinks for buying a cheap upgrade

I dunno, we're in such a weak-looking position that I feel we need to expand quickly or fizzle. That many moves should be do-able without going over our orange limit right?

Of course doing that much in a turn will leave us pretty resource shy for next turn, and the Ancients are protecting us in a way, but it might be necessary to boot them off our doorstep for the potential economic gain...or perhaps building a small fleet and sitting on it for the moment is a better move considering Morgoth is a dreadnought away from crossing the entire map and fucking up up in a bad way.

Now that I think about it, ship building will be a weakness for us unless we can get advanced mining. Probably best to build a small fleet, leave a starbase at Home Sector and aim for a push+defense in 1C.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#238 User is offline   D'rek 

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Posted 22 October 2012 - 01:51 PM

View Postcerveza_fiesta, on 22 October 2012 - 01:38 PM, said:

So what do you think Ment? We're not able to explore at the moment.

I was thinking we could build a cruiser and attack those Ancient fucks in sector 2D, since we're the only ones who can used that advanced economy spot anyway. We'll also be able to throw down pop cubes on the 2 planets available there.

Could also trade those two pink points for brown stuff and build a cruiser + starbase so as not to leave Home Sector totally undefended.

Last thought was to maybe do the cruiser + use our last pinks for buying a cheap upgrade

I dunno, we're in such a weak-looking position that I feel we need to expand quickly or fizzle. That many moves should be do-able without going over our orange limit right?

Of course doing that much in a turn will leave us pretty resource shy for next turn, and the Ancients are protecting us in a way, but it might be necessary to boot them off our doorstep for the potential economic gain...or perhaps building a small fleet and sitting on it for the moment is a better move considering Morgoth is a dreadnought away from crossing the entire map and fucking up up in a bad way.

Now that I think about it, ship building will be a weakness for us unless we can get advanced mining. Probably best to build a small fleet, leave a starbase at Home Sector and aim for a push+defense in 1C.


A single cruiser will probably lose against an Ancient - better to save up for a Dreadnaught which almost always will beat an Ancient.

I think we should all explore so there's only one hex left when it's Morgy's turn again :p

This post has been edited by D'rek: 22 October 2012 - 01:52 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#239 User is offline   Morgoth 

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Posted 22 October 2012 - 01:57 PM

View PostD, on 22 October 2012 - 01:51 PM, said:

View Postcerveza_fiesta, on 22 October 2012 - 01:38 PM, said:

So what do you think Ment? We're not able to explore at the moment.

I was thinking we could build a cruiser and attack those Ancient fucks in sector 2D, since we're the only ones who can used that advanced economy spot anyway. We'll also be able to throw down pop cubes on the 2 planets available there.

Could also trade those two pink points for brown stuff and build a cruiser + starbase so as not to leave Home Sector totally undefended.

Last thought was to maybe do the cruiser + use our last pinks for buying a cheap upgrade

I dunno, we're in such a weak-looking position that I feel we need to expand quickly or fizzle. That many moves should be do-able without going over our orange limit right?

Of course doing that much in a turn will leave us pretty resource shy for next turn, and the Ancients are protecting us in a way, but it might be necessary to boot them off our doorstep for the potential economic gain...or perhaps building a small fleet and sitting on it for the moment is a better move considering Morgoth is a dreadnought away from crossing the entire map and fucking up up in a bad way.

Now that I think about it, ship building will be a weakness for us unless we can get advanced mining. Probably best to build a small fleet, leave a starbase at Home Sector and aim for a push+defense in 1C.


A single cruiser will probably lose against an Ancient - better to save up for a Dreadnaught which almost always will beat an Ancient.

I think we should all explore so there's only one hex left when it's Morgy's turn again :p


But we love exploring!
Take good care to keep relations civil
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#240 User is offline   Imperial Historian 

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Posted 22 October 2012 - 02:07 PM

You can explore cf/ment, (the square straight down from your homebase. As drek said exploring by everyone to limit planta expansion seems a good plan.

If you wanted to take the ancient, building two interceptors, and upgrading gives you the best odds I think, but chances are you'll lose at least one interceptor.
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