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Agreed. Well, neither game are great, but both are okay-to-above average. In fact, I found AWAKENINGS to be by far the best bit of the franchise to date (not playing DA3 until the price drops to something sane). But DA:O and DA2 kind of mirror each other in their issues: 1 has a poor story, weak characters (apart maybe from Morrigan), bad voice acting (definitely apart from Morrigan) but a really big world and just-about-acceptable combat (certainly not great, certainly not compared to the BG series which DA was supposed to be riffing off and has never even come close). DA2 has a better story, reasonable characters, good voice acting but a really tiny, repetitive world and downright horrendous characters.
Of the two I might actually nose DA2 ahead because at 24 hours it didn't outstay its welcome. At 50 hours, most of which was taken up by beyond-awful fetch quests and grinding combat, DA:O definitely did.
AWAKENINGS actually married the better gameplay of the first game with the better storytelling of the second and ended up being stronger than either as a result.
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Electronic Arts did. BioWare did not. Or at least not on purpose.
DRAGON AGE: ORIGINS went into production in 2004, after the PC version of KotOR was completed. This is before they really got going on MASS EFFECT and JADE EMPIRE (massively underrated) was just entering full-time production. It was a huge, huge game that BioWare spent five years producing. The budget has never been disclosed but it was enormous. In fact, it was so big that if JADE EMPIRE hadn't done okay, MASS EFFECT been a massive hit and the OLD REPUBLIC deal landed in the middle there, BioWare might have been in trouble.
EA then took over BioWare, took one look at the budget for this PC-only RPG and said, "Err, no." They mandated the (weak-assed) console ports of DA:O and then ordered a quickie, action-focused sequel on a very tight budget (by EA standards, anyway) to help alleviate the budget woes from the first game.
Since BioWare was now a subsidiary of EA, they had no choice but to comply. Even then, some didn't: the lead designer of DA:O quit in disgust and has since said that the direction taken by DA2 and 3 is not what BioWare had been planning for the franchise (the origins thing would have been in every game, and the Warden may have carried over from game to game like Shepard) pre-EA.
When you consider that DA2 was never meant to exist, was made with a proverbial gun to the head of the company and had nothing like the budget and time of the first game (seriously, it was made in less than one-fifth of the time), DA2 actually turned out pretty well. EA should be shot for what they did to it, sure, but BioWare made the best of a bad situation.
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I disagree with this. The story in DA2 had some dodgy bits of plotting but I found it head and shoulders above DA:O's, which was the exact same structure BioWare had used since BG1 (linear opening, big semi-open world choice bit in the middle that goes on for a bit too long, linear finish, mildly dissatisfying boss fight). DA2 couldn't do that with the limited locations and dev time, so it basically turned into fantasy BABYLON 5 (the whole world comes to Kirkwall and the struggles of the continent play out in microcosm there instead) which was a really inspired move. The smaller location and more limited locations also meant a tighter focus on several core conflicts (the elves, qunari, the templar/mage stuff and the rather underwhelming Deep Roads expedition) rather than the often random-feeling sprawl of the first game.
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Not sure about this. They 'borrowed' the loyalty mission stuff from MASS EFFECT 2, which meant to see all the quests you had to do missions with all the characters. DA1 never really encouraged this so I left most of the team benched for the whole game (which backfired when it turned out that only Morrigan and Alistair had anything really to do with the resolution to the story, making using any other character feel superfluous). This encouraged interacting with everyone much more than the first game, as there was no gameplay or story benefit to doing so.
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This was a big mistake, I agree. However, I did much prefer the fact that in DA2 you, despite being the hero, made all of the situations worse and pretty much everyone was a varying degree of arsehole. It wasn't THE WITCHER, but it was a nice change from the heroic BS of most fantasy RPGs.
This post has been edited by Werthead: 19 November 2014 - 12:05 AM