Aptorius, on 17 October 2012 - 02:58 PM, said:
The cynical part of me suggests that Obsidian are simply pandering to the nostalgic RPG fan and the curious young gamers who wants to see what all the hub bub is about. I am sure that they do want to make something special and they've had ideas since for ever, but lets not forget that videogames are a business.
I think Diablo 3 (which I admit is not really a true RPG experience) has shown that modern games have improved wastly over the old games. Diablo 3 was very entertaining and addictive in its own way, for about a week, but in terms of innovation and versatility the game is a dinosaur brought back to life by the Necromancy of Fanboy nostalgia. There is a reason why these games became scarce and lost their lucrative alure in the eyes of the publishers. They are, like the old adventure games, victims of the coming of the 3D age and the more fast paced 1st and 3rd person games. The vast majority of gamers voted with their wallets during the late 90s and with the rise in the popularity of the consoles, these kinds of games fell behind. Luckily, what with the huge growth of the market and the breadth of the internet, you can find a market for these games again, but there really never was much more to these games than clicking here and there and pressing hot keys. In that sense I would claim that the more modern 3D games, especially First Person games, are much more innovative in that they make you feel like you ARE the character, rather than just the godlike DM sitting above ordering his minions about on the isometric gaming field. Its a matter of taste I guess.
I definitely agree with your first point. I'm sure their hearts are in the right place, but they're professional developers and are approaching it in a... polished kind of way. I do like them, but other than Mask of the Betrayer, they've yet to create a fully finished product that's all heart all the way through. Out of all the upcoming "throwback" RPGs, if I had to pin one down as likely to be a bland-feeling checklist of "what do BG2 fans want?", I wouldn't hesitate to say it's this one. Even at that, though, I'll take a semi-professionally-produced BG2 clone over every mushy-tasting action-game-with-RPG-sprinkling thing of the last five or six years.
Diablo was always a mindless clickfest, yes. I never really understood the appeal of Diablo or its clones so I can't vouch for them, but they were the original mindless point and click action-RPGs. They're... a good example of point and click RPGs, but that doesn't say
anything about the games of the time as a whole.
Try "clicking here and there and pressing hotkeys" on more than an incredibly reductionist level in the Gold Box games, Dark Sun, Jagged Alliance, Might and Magic, Realms of Arkania, Wizardry 8... the list goes on. I've yet to find anything more than that to Skyrim, though. There have always been fast-paced first-person games rich in complexity; in fact, Akalabeth was probably the
first computer RPG - if anything, you could say first-person single-character real-time games were around
first, not the more modern style! The late 80s were already offering games like Midwinter, a fantastically imaginative, fast-paced, first-person RPG-strategy-shooter-sim hybrid monster that has never quite been rivalled. Darklands was as much of a medieval life simulator as an RPG from the ground up, with you designating your characters' entire life stories in character generation and going from there. Ultima Underworld and Dungeon Master, the games which the Elder Scrolls and its ilk owe just about everything to, followed, offering handcrafted, simulation-like experiences with environmental interaction, food systems and so on. I've never felt immersed in my character more than in UU, whereas I've always felt a certain clunky disconnect in most modern games with their scripted scenes and third-person killmove cutaways; to me, Looking Glass Studios were the last people to make a first-person game that truly made you feel grounded as your character (though Arkane come close, and I'm looking forward to trying Dishonored despite hearing a few negative things about it). I haven't seen any games offering really
new gameplay experiences for a long time, and all I can see is genres either getting more and more condensed into a bland homogenous mush, or wiped out entirely.
This post has been edited by POOPOO MCBUMFACE: 17 October 2012 - 04:29 PM