Malazan Empire: Mafia 87 - Zombies - Malazan Empire

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Mafia 87 - Zombies Day 3 is running!

#1 User is offline   JLV 

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Posted 18 April 2012 - 04:35 PM

Basic things first: This will be a faction game. 3 human factions, 1 zombie faction, and (possibly) several independents.

The Human factions are, in their roles (and abilities), absolutely the same.

Details about the game:

36h days, 12h nights.

Each role -may- have more abilities than are listed in the OP. I'm going to give a basic idea of what each role can do without putting all of their abilities out there. (ie, I may use Finder as a description, but the actual ability might do -slightly- more than just find.


View PostPath-Shaper, on 27 April 2012 - 06:00 PM, said:

End of Day 1


View PostPath-Shaper, on 28 April 2012 - 01:25 AM, said:

End of Night 1


View PostPath-Shaper, on 01 May 2012 - 11:20 PM, said:

End of Day 2


View PostPath-Shaper, on 02 May 2012 - 02:35 AM, said:

End of Night 2

This post has been edited by Path-Shaper: 02 May 2012 - 05:19 AM

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#2 User is offline   JLV 

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Posted 18 April 2012 - 04:36 PM

Rivera's Group:

Jesús Rivera - leader of a Mexican drug cartel before the apocalypse, making his way north through America, hoping for safety in the colder regions.
Defense Rating = 4
Finder

Maria Rivera - beautiful daughter of Jesús.
Defense Rating = 1
Limited BP

Juan Carlos - thug in Rivera's employ.
Defense rating = 3
As long as he lives, everyone in his faction (including himself) gets +1 DR
DR manipulator

Jerome Gooding - former nurse, with Rivera because he wants to survive.
Defense rating = 2
healer

Javier Martinez

and

Rebecca Martinez
- trained killers. Not normal thugs. Deadly and efficient.
Defense Rating = 2
-paired killers

This post has been edited by JLV: 18 April 2012 - 06:45 PM

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#3 User is offline   JLV 

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Posted 18 April 2012 - 04:37 PM

Walker's Group:

Benjamin Walker - Former Marine Sergeant, well trained in firearms and small command.
Defense Rating = 4
Finder

Rodney Walker - Son of Benjamin,
Defense Rating = 1
limited BP

James "Jimmy" West - former gang member, proficient in arms and combat.
Defense rating = 3
As long as he is alive, everyone in his faction (including him) gets +1 DR
DR manipulator

Alexis Vickerson - Former Doctor
Defense rating = 2
healer

Jamie Lorington

and

Derrik Lorington -
Convicted murderers, released because Walker believed them to be petty criminals in white-collar prison, and didn't want them to starve.
Defense Rating = 2
Paired Killers

This post has been edited by JLV: 18 April 2012 - 06:46 PM

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#4 User is offline   JLV 

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Posted 18 April 2012 - 04:38 PM

The BurnBridgers

Sergeant Daniel Jackson - Sergeant of the squad BurnBridgers, cut off from command in this post apocalyptic world, just trying to survive and make it back to the rest of the army.
Defense Rating = 4
Finder

Benny - a border-collie who Sergeant Jackson found after becoming stranded, and decided to bring with him because of his sense of smell.
Defense Rating = 1
Limited BP

Corporal Mike Horvath - second in command of the BurnBridgers, classic tough guy and disciplinarian of the squad.
Defense Rating = 3
As long as he remains alive, his faction (including himself) gets +1 DR
DR manipulator

Medic Irwin Wade - medic of the BurnBridgers
Defense Rating = 2
Healer

Private Adrian Carpazo

and

Private Sam Wright - best friends, constantly working together for the squad. Often sent on dangerous missions together, away from the rest of the squad.
Defense Rating = 2
Paired Killers

This post has been edited by JLV: 18 April 2012 - 06:47 PM

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#5 User is offline   JLV 

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Posted 18 April 2012 - 04:39 PM

Human Faction VCs: To be the last faction standing.

Zombies:

Killers and Recruiters.
No DR
Zombie faction VC: To remove all other factions from the game.

Independants:

Lone Avenger - A man with a serious grudge against all three human factions.
Defense Rating = 3
VC = be alive when all 3 faction leaders are dead. Kill at least one of them yourself.

Priest - A man of God, as such his duty is to fight the evil that is the zombie infection
Defense Rating = 3
Create Blessings that offer some amount of protection against zombies
VC = be alive when 10 zombies are dead,

Survivor - (Higher Time requirement, but very rewarding) - You only care about making it out of here alive. You hate all the bloody mess, and the whole situation is a complete nightmare for you. You just want to survive it and that is it.
Defense Rating = 3
Manipulate and coerce to victory
VC = Be alive when the game ends

Voodoo Master - (Somewhat complicated role) You are not a nice guy, not at all. Frankly, you don't really care about all the people or the zombies at all.
However, this is a good opportunity to complete the Ritual to summon the great Demon Hutzlaputzl. You win, if you manage to summon Hutzlaputzl. You will win and leave the game to reign over other puny mortals, while Hutzlaputzl will hold a bloody feast on the remaining players.
Defense Rating = 3
Kill and maim for the samples required to summon your demon.
VC - Summon Hutzlaputzl

This post has been edited by JLV: 18 April 2012 - 06:50 PM

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#6 User is offline   JLV 

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Posted 18 April 2012 - 04:40 PM

Defense Rating (DR) is what allows a person to be killed, or not be killed.

Those with the ability to kill, recruit, or other abilities that are effected by DR will be notified in their role PM as to how it affects their ability.

Basically, the more DR the better.

Defense Rating is the primary mechanism that takes this game outside of the normal mafia affair. There will still be lynches, and there could be Killers, Guards, Finders, Healers, etc, pretty much any typical role.

I will answer any questions that don't give you more information than you should have.


Defense Rating Explained


Each night, I will calculate what each person's DR is, and send them a PM containing that value. Then I will resolve night actions.

Defense Rating is the rating that determined whether you are killed, recruited, or survive a zombie attack.

The number is directly corresponding to the number of zombies that attack you. If you have a DR of 4, it requires 5 zombies to kill you, and 6 to recruit you. If 4 zombies attack, nothing happens. If 3 or less, a zombie is killed.

Defense rating also effects the power of the human killers. If one of a pair of killers is inactive (dead, guarded, etc) then the kill only succeeds against those of less than or equal to 3 DR.

This post has been edited by JLV: 18 April 2012 - 06:55 PM

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#7 User is offline   JLV 

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Posted 18 April 2012 - 04:41 PM

General rules, shamelessly copy/pasted

Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold "vote" and that player's name.
To vote to end the day without a lynch: bold the phrase "vote night".
To remove your vote without casting a new vote: bold the phrase "remove vote".
To change your vote for a player: First bold remove vote then vote for the new player.

The vote should be positioned at the end of a post, and be clearly seperated from the rest of the post. Example:


Quote

your text, many quotes, brilliant arguments and a clever and convincing conclusion. Alternatively, a lame joke.

remove vote

vote Killer




2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
If a player is modkilled during the day, the majorities will not adjust.
If a player dies during the day due to a player's ability, majorities will adjust.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons or if you are the all powerful tyrant Steve

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B11) Revealing the name of your character is expressly forbidden both in the living thread and in the beyond, doing so will result in a modkill and the removal of your player from both here and heaven.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the temporary forum and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 24 April 2012 - 06:33 AM

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#8 User is offline   JLV 

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Posted 18 April 2012 - 04:46 PM

Setting: A nonspecific city in Southern United States. Groups of humans struggle to cope with the disease that is killing them... and causing them to raise from the dead as a shambling nightmares. Three groups have run into eachother in a large skyscraper, a complex so large that they often lose eachother. Making it their temporary home, they sometimes leave to get supplies. Other times, they raid the floors of other groups in the massive building. Always, they fear the impending horde of flesh hungry zombies.



Day 3: http://forum.malazan...ndpost&p=957199

Night 3: http://forum.malazan...ndpost&p=957389

Day 4: http://forum.malazan...ndpost&p=958101

Night 4: http://forum.malazan...ndpost&p=958173

Day 5: http://forum.malazan...ndpost&p=958519

Night 5: http://forum.malazan...ndpost&p=958636

This post has been edited by Path-Shaper: 09 May 2012 - 12:54 AM

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#9 User is offline   Path-Shaper 

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Posted 26 April 2012 - 05:41 AM

It is Day 1. 35 hours and 59 minutes remaining

31 Players still alive: Ampelas, Anomandaris, D'riss, Eloth, Emurlahn, Fener, Galain, Gamelon, Hood's Path, Kalse, Karosis, Kashan, Korbas, Korvalain, Meanas, Mockra, Olar Ethil, Omtose, Osseric, Rashan, Ruse, Serc, Shelthata Lore, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Thulas Shorn, Thyrllan

16 votes to lynch, 16 votes to go to night.


Players not voted: Ampelas, Anomandaris, D'riss, Eloth, Emurlahn, Fener, Galain, Gamelon, Hood's Path, Kalse, Karosis, Kashan, Korbas, Korvalain, Meanas, Mockra, Olar Ethil, Omtose, Osseric, Rashan, Ruse, Serc, Shelthata Lore, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Thulas Shorn, Thyrllan


GOOOO!!

Only someone with this much power could make this many frittatas without breaking any eggs.
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#10 User is offline   Path-Shaper 

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Posted 26 April 2012 - 05:47 AM

Game is open, but I am late for class, gotta run.

See you in ~ 2 and a half hour. try not to break anything.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#11 User is offline   Sorrit 

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Posted 26 April 2012 - 05:52 AM

First Brainzzz!!!!!!

Yummmy

#12 User is offline   Ruse 

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Posted 26 April 2012 - 05:55 AM

Second! Sorrit's a zombie? Well that makes day 1 lynch easy :thumbsup:

#13 User is offline   Sorrit 

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Posted 26 April 2012 - 06:01 AM

So by my Brainzzz calculations the game starts with 22 non zombies and only 2 zombies. If that is the case then the zombies don't stand a chance since the game starts with a grand total of zero players that have 1 DR. How the hell are they zombies able to recruit if they will die off when they attack anybody? Do lynched and night killed players turn into zombies before they are truly killed? We don't need another game where we have no lynches or night kills. Theories anyone?

Brainzzzzz!!!!

Yummy

#14 User is offline   Sorrit 

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Posted 26 April 2012 - 06:02 AM

View PostRuse, on 26 April 2012 - 05:55 AM, said:

Second! Sorrit's a zombie? Well that makes day 1 lynch easy :thumbsup:



Baaaaadddddd Bbbbrrrrrraaaaaiiiiinnnnnzzzzzzz

vote Ruse

#15 User is offline   D'riss 

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Posted 26 April 2012 - 07:45 AM

Time to kick ass and chew bubble gum and i'm all out of gum

#16 User is offline   Galain 

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Posted 26 April 2012 - 07:48 AM

View PostSorrit, on 26 April 2012 - 06:01 AM, said:

So by my Brainzzz calculations the game starts with 22 non zombies and only 2 zombies. If that is the case then the zombies don't stand a chance since the game starts with a grand total of zero players that have 1 DR. How the hell are they zombies able to recruit if they will die off when they attack anybody? Do lynched and night killed players turn into zombies before they are truly killed? We don't need another game where we have no lynches or night kills. Theories anyone?

Brainzzzzz!!!!

Yummy




Brainzzzzz!!!! Yeah only 24 players in the game so do you think PS got the numbers wrong or have you just brain farted??

#17 User is offline   Kaschan 

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Posted 26 April 2012 - 07:56 AM

View PostGalain, on 26 April 2012 - 07:48 AM, said:

View PostSorrit, on 26 April 2012 - 06:01 AM, said:

So by my Brainzzz calculations the game starts with 22 non zombies and only 2 zombies. If that is the case then the zombies don't stand a chance since the game starts with a grand total of zero players that have 1 DR. How the hell are they zombies able to recruit if they will die off when they attack anybody? Do lynched and night killed players turn into zombies before they are truly killed? We don't need another game where we have no lynches or night kills. Theories anyone?

Brainzzzzz!!!!

Yummy




Brainzzzzz!!!! Yeah only 24 players in the game so do you think PS got the numbers wrong or have you just brain farted??


The opening post says there are 31 players still alive.

#18 User is offline   Tulas Shorn 

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Posted 26 April 2012 - 07:58 AM

Blech, brains? I'd much rather have a nice bit of liver or kidney.

Good spotting guys, I hadn't realised that the DR affected recruiting. Guess we wait for our head-mod-zombie-god to return and clarify the sitch a bit.

#19 User is offline   Tulas Shorn 

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Posted 26 April 2012 - 08:09 AM

View PostKaschan, on 26 April 2012 - 07:56 AM, said:

View PostGalain, on 26 April 2012 - 07:48 AM, said:

View PostSorrit, on 26 April 2012 - 06:01 AM, said:

So by my Brainzzz calculations the game starts with 22 non zombies and only 2 zombies. If that is the case then the zombies don't stand a chance since the game starts with a grand total of zero players that have 1 DR. How the hell are they zombies able to recruit if they will die off when they attack anybody? Do lynched and night killed players turn into zombies before they are truly killed? We don't need another game where we have no lynches or night kills. Theories anyone?

Brainzzzzz!!!!

Yummy




Brainzzzzz!!!! Yeah only 24 players in the game so do you think PS got the numbers wrong or have you just brain farted??


The opening post says there are 31 players still alive.


Hrm, the plot thickens. There are only 24 people in the signup thread, and JLV said he could take up to 27 people.

#20 User is offline   Meanas 

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Posted 26 April 2012 - 08:16 AM

I've noticed that too. So what are Sorrit and Galain on about?

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