Well if they hadn't practically sold it to me before, they would have now! >.<
I can see myself becoming addicted to 'Blink', however. I love all kinds of flash-step powers and abilities; they're just insanely cool. The AI on what appears to be 'normal' difficulty is quite blind, I thought. Though it's hard to tell from the first-person perspective, and I don't mind too much that they let you see a bit more than you perhaps should be able to. Still, guaranteed non-lethal ways to take down ALL main targets? AWESOME. Melee based on blocking and counter-attacking? AWESOME. Great verticality, and from a first-person perspective it actually doesn't look too bad? AWESOME.
The only negative I took away from that was that the levels feel a bit too much like they were designed for the player to move through. I guess that's hard to get around (they are, after all XD) but it really felt like it had been set up to allow the player to hop around on different layers. Ah well.
Oh, and the courtesan standing up after she'd been shot with the sleep dart, only to fall back down asleep a few seconds later. Possibly just a build-stage thing, but that is one of those animation transitions that is ALWAYS left out. The game always goes "reset to default pose" -> "initiate 'has been drugged' animation"; there's never a variety of those animations that run based on what state the NPC is currently in, unfortunately. Though I imagine that would be quite a bit of work, it would HUGELY aid in immersion and so forth...
But yes. All around AWESOME!