Mafia 79.75: The Nepeth Drought Tales of the Desert 0.33
#321
Posted 04 January 2012 - 05:25 PM
Someone demanded a way to summon Djinn without being a summoner. Bet he was dissapointed when he saw the cost.
#322
Posted 04 January 2012 - 05:29 PM
The Bazaar offers:
Water: 6000 dinari.
Water (5): 3000 dinari
Weapons: 7000 dinari.
Sandstone: 4000 dinari
Livestock: 4000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Magic (2): 3000 dinari
Artefact (1): 4000 dinari
Weapons (1): 3000 dinari
Water (1): 4000 dinari
Weapon (1): 5000 dinari
Livestock (1): 5000 dinari
Slave (1): 3000 dinari
Magic (1): 3000 dinari
Metal (1): 2000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
The Bazaar offers to buy:
Water: 2000 dinari
Livestock: 1000 dinari
Metal: 1000 dinari
Jewelry: 3000 dinari
Sandstone: 1000 dinari
Slaves: 2000 dinari
Items, Retainers, Titles (see page 1, post #9 for description:
Al-Shazar's Bag of Plenty (1): 13000 dinari
Addas' Spyglass (1): 17000 dinari
Amaq's Torn-out Tearduct (1): 17000 dinari
Water Clock (4): 4000 dinari
Peasant Levy (10): 6000 dinari
Mercenary Irregulars (7): 10000 dinari
Court Eunuch (2): 10000 dinari
Governor of Ishktar Oasis (1): 22000 dinari
New Retainers on offer:
Caravan (2): 6000 dinari
Combat Strength: 0
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
New items:
Nehut, The Voice of Vengeance's Barrel of Blood.: 25000 dinari (value: 16000 dinari)
Until you summon Nehut, The Voice of Vengeance, you cannot have bullet proofs or lynch proofs and you cannot be healed.
Summoning Nehut requires 3 Slaves, 5000 dinari, 1 Jewelry and 2 Weapons.
Throwing Dagger .:9000 dinari, (value: 3000)
Destroy Throwing Dagger. Start an assassination against target player.
Contracts:
First player to put up 7 Magic on the Bazaar will receive 2000 dinari.
Water: 6000 dinari.
Water (5): 3000 dinari
Weapons: 7000 dinari.
Sandstone: 4000 dinari
Livestock: 4000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Magic (2): 3000 dinari
Artefact (1): 4000 dinari
Weapons (1): 3000 dinari
Water (1): 4000 dinari
Weapon (1): 5000 dinari
Livestock (1): 5000 dinari
Slave (1): 3000 dinari
Magic (1): 3000 dinari
Metal (1): 2000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
The Bazaar offers to buy:
Water: 2000 dinari
Livestock: 1000 dinari
Metal: 1000 dinari
Jewelry: 3000 dinari
Sandstone: 1000 dinari
Slaves: 2000 dinari
Items, Retainers, Titles (see page 1, post #9 for description:
Al-Shazar's Bag of Plenty (1): 13000 dinari
Addas' Spyglass (1): 17000 dinari
Amaq's Torn-out Tearduct (1): 17000 dinari
Water Clock (4): 4000 dinari
Peasant Levy (10): 6000 dinari
Mercenary Irregulars (7): 10000 dinari
Court Eunuch (2): 10000 dinari
Governor of Ishktar Oasis (1): 22000 dinari
New Retainers on offer:
Caravan (2): 6000 dinari
Combat Strength: 0
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
New items:
Nehut, The Voice of Vengeance's Barrel of Blood.: 25000 dinari (value: 16000 dinari)
Until you summon Nehut, The Voice of Vengeance, you cannot have bullet proofs or lynch proofs and you cannot be healed.
Summoning Nehut requires 3 Slaves, 5000 dinari, 1 Jewelry and 2 Weapons.
Quote
Nehut, the Voice of Vengeance.
Retainer. Djinn.
Combat Rating: 4
Recruit Cost: -
Leadership Requirement: 0
Water Consumption: 0
Special 1: while you control Nehut, you gain +2 Command.
Special 2: while you control Nehut, you can attack other players during the battle phase as if you were a General.
Special 3: target a player. He must Raid, Attack or Assassinate you, if he is able.
Special 4:Nehut adds his Combat rating to yours when you are the target of an Assassination.
"Nehut whispers, and if his voice reaches your ear, it removes what comfort and compassion you might have with those who wronged you once. Instead, you seek to return the pain you once felt tenfold. Few live long enough to right all their wrongs this way." - The Khalif, Qadi of Cold Justice.
Retainer. Djinn.
Combat Rating: 4
Recruit Cost: -
Leadership Requirement: 0
Water Consumption: 0
Special 1: while you control Nehut, you gain +2 Command.
Special 2: while you control Nehut, you can attack other players during the battle phase as if you were a General.
Special 3: target a player. He must Raid, Attack or Assassinate you, if he is able.
Special 4:Nehut adds his Combat rating to yours when you are the target of an Assassination.
"Nehut whispers, and if his voice reaches your ear, it removes what comfort and compassion you might have with those who wronged you once. Instead, you seek to return the pain you once felt tenfold. Few live long enough to right all their wrongs this way." - The Khalif, Qadi of Cold Justice.
Throwing Dagger .:9000 dinari, (value: 3000)
Destroy Throwing Dagger. Start an assassination against target player.
Contracts:
First player to put up 7 Magic on the Bazaar will receive 2000 dinari.
This post has been edited by Path-Shaper: 04 January 2012 - 05:46 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#323
Posted 04 January 2012 - 05:41 PM
#324
Posted 04 January 2012 - 05:46 PM
The Bazaar has been further updated.
Only someone with this much power could make this many frittatas without breaking any eggs.
#325
Posted 04 January 2012 - 05:47 PM
Oh Hello... is there a game going on in here? I really need to read the rules and get properly caught up. Sorry for the tardiness!
#326
#327
Posted 04 January 2012 - 05:50 PM
Hey look it's OE! Welcome to the game, nice of you to join us..
#328
Posted 04 January 2012 - 05:55 PM
Is there a particular importance to the order of things listed in the bazaar? "Cause if not can you sort items together for our sake PS? (I know, we ask SO much of you!) 
Like this:
Like this:
Path-Shaper, on 04 January 2012 - 05:29 PM, said:
The Bazaar offers:
Water: 6000 dinari.
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Weapons (1): 3000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
Water: 6000 dinari.
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Weapons (1): 3000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
#329
Posted 04 January 2012 - 05:56 PM
Hood, on 04 January 2012 - 05:55 PM, said:
Is there a particular importance to the order of things listed in the bazaar? "Cause if not can you sort items together for our sake PS? (I know, we ask SO much of you!) 
Like this:
Like this:
Path-Shaper, on 04 January 2012 - 05:29 PM, said:
The Bazaar offers:
Water: 6000 dinari.
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Weapons (1): 3000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
Water: 6000 dinari.
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Weapons (1): 3000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
Cheers
Only someone with this much power could make this many frittatas without breaking any eggs.
#330
Posted 04 January 2012 - 05:57 PM
Galain, on 04 January 2012 - 05:48 PM, said:
Or for their abilities. Maybe mages' abilities cost magic but not money?
I think Artefacts are likely to be something mages would want, too. I can"t think of any other uses they would have.
#331
Posted 04 January 2012 - 05:59 PM
I suppose that could make sense.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
#332
Posted 04 January 2012 - 06:11 PM
Galain, on 04 January 2012 - 05:59 PM, said:
I suppose that could make sense.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Could be, but with provisionals that doesn"t really give us any useful inforamtion and having the player-offered goods mixed in-between the Tapper goods is weird if its supposed to be chronolgical.
#333
Posted 04 January 2012 - 06:21 PM
Hood, on 04 January 2012 - 06:11 PM, said:
Galain, on 04 January 2012 - 05:59 PM, said:
I suppose that could make sense.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Could be, but with provisionals that doesn"t really give us any useful inforamtion and having the player-offered goods mixed in-between the Tapper goods is weird if its supposed to be chronolgical.
The last few were just submitted as they were because I wouldn't then have to search for the correct color tag
Only someone with this much power could make this many frittatas without breaking any eggs.
#334
Posted 04 January 2012 - 06:28 PM
Path-Shaper, on 04 January 2012 - 06:21 PM, said:
Hood, on 04 January 2012 - 06:11 PM, said:
Galain, on 04 January 2012 - 05:59 PM, said:
I suppose that could make sense.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Also, I'm pretty sure the items are listed on the bazaar in the order in which they were put on there.
Could be, but with provisionals that doesn"t really give us any useful inforamtion and having the player-offered goods mixed in-between the Tapper goods is weird if its supposed to be chronolgical.
The last few were just submitted as they were because I wouldn't then have to search for the correct color tag
The horsies?
#335
Posted 04 January 2012 - 06:30 PM
Water: 6000 dinari.
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Weapons (1): 3000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
Water (1): 4000 dinari
Water (5): 3000 dinari
Weapons: 7000 dinari.
Weapons (1): 5000 dinari
Sandstone: 4000 dinari
Livestock: 4000 dinari
Livestock (1): 5000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Metal (1): 2000 dinari
Magic (2): 3000 dinari
Magic (1): 3000 dinari
Artefact (1): 4000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
Slave (1): 3000 dinari
This post has been edited by Path-Shaper: 04 January 2012 - 06:33 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#336
Posted 04 January 2012 - 06:43 PM
So prices on goods keep coming down and someone has bought weapons. Perhaps the Nepeth won't have such success with their next attack (or maybe they got stronger, who knows)
#337
Posted 04 January 2012 - 06:56 PM
ok, that was confusing. I think I am up to speed. That last dusk period was wild. As someone pointed out. It looks like the Train starter on Serc was killed for doing just that. The scene also pretty much explains the other deaths as well. As far as lynching today, i don't have a real good feel yet. On my quick catch-up I was a little unclear on why Serc was the lynch to begin with. Just the usual day 1 pile on? I didn't see much substantial in the reasons people gave for voting him.
#338
Posted 04 January 2012 - 06:58 PM
Emurlahn, on 04 January 2012 - 06:43 PM, said:
So prices on goods keep coming down and someone has bought weapons. Perhaps the Nepeth won't have such success with their next attack (or maybe they got stronger, who knows)
I think the market is still stabalizing. Unfortunately, this might be a short game, so unless things get to an equilibrium quickly, the market might be a little utilized feature of this game. After the initial purchase of that 15k ability I think people over estimated how much Dinari is currently in circulation.
#339
Posted 04 January 2012 - 07:34 PM
Wow, that are quite a few dead people. But if interpret the text right, only two of those are dead because of the Nepeth, so I guess we can expect two battles this night as well.
I can't reveal, but I can do the next best thing.
For the record, I didn't plan this, but seeing how things went, I have to make do. There's a bit of time left, but I have to go, and I'm not going through another day like this. I prefer not to miss the lynch, this way is better for us all game-wise (and no, I'm not turning emo):
vote Serc.
I wonder why Serc considered himself as not so important, or rather who he considered more important and why it would be better if he was lynched game-wise?
Serc, on 04 January 2012 - 07:49 AM, said:
I'm not being voted for what I said, but for a massive over-interpretation of what I tried to discuss by some players who seemed quite happy to just pounce on it. Scumminess or lazyness, I'm not certain.
Omtose's
is a good example. You can see how excited he is at the smell of blood based on his spastic spelling, and his "anever" goes against what I said in my previous 3-4 posts.
Anyways, I won't raise too much hell. As far as winning is concerned, there are worse lynches today for me than me.
Omtose's
Omtose, on 04 January 2012 - 06:51 AM, said:
I am also quite lost at who to vote. but Serc's "a Day 1 lynch is anever a good lynch" attitude is anyhting but productive.
is a good example. You can see how excited he is at the smell of blood based on his spastic spelling, and his "anever" goes against what I said in my previous 3-4 posts.
Anyways, I won't raise too much hell. As far as winning is concerned, there are worse lynches today for me than me.
Serc, on 04 January 2012 - 10:13 AM, said:
Liosan, on 04 January 2012 - 10:00 AM, said:
Aaaaaand, cross post.
@Sukul
Reveals are strictly forbidden in this game, so I'm not sure what he would say at this point. I wish he had voted someone earlier on in the day, since taht could have perhaps yielded something more information-wise.
@Sukul
Reveals are strictly forbidden in this game, so I'm not sure what he would say at this point. I wish he had voted someone earlier on in the day, since taht could have perhaps yielded something more information-wise.
I can't reveal, but I can do the next best thing.
For the record, I didn't plan this, but seeing how things went, I have to make do. There's a bit of time left, but I have to go, and I'm not going through another day like this. I prefer not to miss the lynch, this way is better for us all game-wise (and no, I'm not turning emo):
vote Serc.
I wonder why Serc considered himself as not so important, or rather who he considered more important and why it would be better if he was lynched game-wise?
#340
Posted 04 January 2012 - 07:39 PM
Olar Ethil, on 04 January 2012 - 06:56 PM, said:
ok, that was confusing. I think I am up to speed. That last dusk period was wild. As someone pointed out. It looks like the Train starter on Serc was killed for doing just that. The scene also pretty much explains the other deaths as well. As far as lynching today, i don't have a real good feel yet. On my quick catch-up I was a little unclear on why Serc was the lynch to begin with. Just the usual day 1 pile on? I didn't see much substantial in the reasons people gave for voting him.
Serc referenced armor and shortly after he got online a contract for someone to sell armor went up on the market, too. It looked a lot like Serc wanted armor.
We"ve all generally agreed that the Nepeth are probably very militaristic roles and so would be interested in getting weapons and armor not jewels or sandstone.
So Serc looked like he was Nepeth and we want Nepeth dead so we lynched him.

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