Mafia 79.75: The Nepeth Drought Tales of the Desert 0.33
#161
Posted 03 January 2012 - 06:05 PM
So yeah, no meta in cases and accusations, please.
Only someone with this much power could make this many frittatas without breaking any eggs.
#162
Posted 03 January 2012 - 06:07 PM
Hood, on 03 January 2012 - 04:56 PM, said:
Kaschan, on 03 January 2012 - 04:53 PM, said:
Hood, on 03 January 2012 - 04:51 PM, said:
Kaschan, on 03 January 2012 - 04:48 PM, said:
Eloth, on 02 January 2012 - 08:30 PM, said:
Yep, I agree, I would say not all the factions (or even most of them) are present here.
At a guess, to judge from the OP, I would say Nepeth army faction (rather than the court etc.) has representatives in this game; the Qadi of Loathing, Tarkin the Bitter-Hearted is here also; the White Foal Clan of the Khanates; and some people from the Houses of Agreement.
Of the last, I'm not sure whether to think that they're all from the House of Magic like Delat (who we know is here because of the scene where he bought the Tax Collector title), or representatives from various houses.
At a guess, to judge from the OP, I would say Nepeth army faction (rather than the court etc.) has representatives in this game; the Qadi of Loathing, Tarkin the Bitter-Hearted is here also; the White Foal Clan of the Khanates; and some people from the Houses of Agreement.
Of the last, I'm not sure whether to think that they're all from the House of Magic like Delat (who we know is here because of the scene where he bought the Tax Collector title), or representatives from various houses.
Okay I agree with you on the Nepeth army faction and the House of Agreement members but where do you get the Qadi of Loathing and Tarkin the Bitter-Hearted or the While Foal Clan of the Khanates? Might have to reread the OP yet again.
Go reread the OP or just read this thread where I/we have outlined it very very clearly.
Also change your avatar.
Only if you change yours to something that I can actually see.
Mine is perfectly visible. Maybe you just need to Ctrl+f5???
For whatever reason Ctrl +F5 doesn't work.
#163
Posted 03 January 2012 - 06:07 PM
Ok, I have finally checked in. Many apologies. I will now read the thread.
#164
Posted 03 January 2012 - 06:12 PM
I'm glad that I wasn't the last person to check in at least.
#165
Posted 03 January 2012 - 06:12 PM
Back.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
#166
Posted 03 January 2012 - 06:12 PM
It's meta. But, is it rule breaking? I don't think so.
Hell, Spycraft had events happen in real-time.
Hell, Spycraft had events happen in real-time.
#167
Posted 03 January 2012 - 06:12 PM
#168
Posted 03 January 2012 - 06:14 PM
And I second (or third) the perplexity regarding the current contract. Offering 2000 gold to produce something just to have the chance that someone else will buy the stuff produced makes me wonder who is missing something, me or the person who made that contract.
#169
Posted 03 January 2012 - 06:15 PM
Serc, on 03 January 2012 - 06:12 PM, said:
Back.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
Night doesn't have a "kill" but it does have "Assassinate". The general consensus (and I agree) is that we think there are probably a very small number of assassins. But there"s also the whole entire "battle" phase and since the Nepeth are said to be an army sent by the Pharoah this seems like where they will do a lot of killing by being excellent battlers and crushing the traders, thieves and assassins. But they can be rivaled in battle by the Khan and the Qadi so they can"t completely rampage their way to victory.
That"s how I see it anyways
#170
Posted 03 January 2012 - 06:16 PM
I'm assuming the contract was modeled on Tapper's example. After having the flaw pointed out, we might be receiving a slightly more thought out offer. Loopholes are fun.
#171
Posted 03 January 2012 - 06:18 PM
Telas, on 03 January 2012 - 06:16 PM, said:
I'm assuming the contract was modeled on Tapper's example. After having the flaw pointed out, we might be receiving a slightly more thought out offer. Loopholes are fun.
That seems unusual to me, shouldn"t they be punished for not thinking it through?
And how did the contract disappear? I didn"t think you could withdraw them. But if someone had fulfilled it then we should have seen some armor for sale. And besides I would think that a fulfilled contract would be strikedthrough not erased.
#172
Posted 03 January 2012 - 06:20 PM
Telas, on 03 January 2012 - 06:16 PM, said:
I'm assuming the contract was modeled on Tapper's example. After having the flaw pointed out, we might be receiving a slightly more thought out offer. Loopholes are fun.
Since contracts can contain 1 clause only, this contract couldn't do more than this.
Only someone with this much power could make this many frittatas without breaking any eggs.
#173
Posted 03 January 2012 - 06:20 PM
You've put more thought into than I. I'm still catching up. Perhaps Tapper is being merciful? Game is a trip for everybody.
Edit: Or not. Mystifying Path-Shaper is confusing and not enlightening.
Edit: Or not. Mystifying Path-Shaper is confusing and not enlightening.
This post has been edited by Telas: 03 January 2012 - 06:22 PM
#174
#175
Posted 03 January 2012 - 06:26 PM
Hood, on 03 January 2012 - 06:15 PM, said:
Serc, on 03 January 2012 - 06:12 PM, said:
Back.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
Night doesn't have a "kill" but it does have "Assassinate". The general consensus (and I agree) is that we think there are probably a very small number of assassins. But there"s also the whole entire "battle" phase and since the Nepeth are said to be an army sent by the Pharoah this seems like where they will do a lot of killing by being excellent battlers and crushing the traders, thieves and assassins. But they can be rivaled in battle by the Khan and the Qadi so they can"t completely rampage their way to victory.
That"s how I see it anyways
Also of note that just because someone wins a battle doesn't mean someone dies. I think it's similar to D'rek's RO3K finale where you had the potenital for most of the players to have a kill but the situation had to be just right for the kill to work. Assasinations at night might not be as common either as the assassin runs the risk of coming upon a player with and equal or greater combat rating as them and risk dieing themsleves
#176
Posted 03 January 2012 - 06:29 PM
Just realized I won't be around when day times out. I will be around for another 12ish hours, though, so hopefully I can reach a decision before then.
Look who decided to show up
Hey you. Change your avatar. Chinese people are lame.
Change your avatar too, please.
The reason I personally believe the Nepeth are the primary killers is because I'm very certain that most (if not all) of them are Generals or Warriors. These are the only two roles that can attack. Assassins can also cause death, if we have any, but the only two roles that can actually attack are Generals and Warriors. So the Nepeth are most likely the attackers in this game. The Qadi might be able to attack, but I don't know about that. This game is taking place in the territory of the White Foal Clan of the Khanates. They could also have a killer or two. They probably also have raiders. So of all the factions in this game, it seems most likely that only those two would be able to attack. Obviously the beggars guild can't attack, summoners can't attack, whatever faction they may be from, the traders can't attack. It just makes sense, right? The only thing that could create more unknowns would be the power roles. But I get the feeling that there aren't many of those present in this game.
Your post is the scummiest I have seen so far. Especially at the end, when you put the idea out there of not voting, but you don't support it. Seems like you're trying to get the idea in the back of our minds, so when it comes down to it we don't vote. I'm not saying that you're straight up scum, but everyone has been so damn inconspicious so far, this is the first post that really popped out at me.
Well, Tapper is the mod, and he says he doesn't want it. So that makes it rule. Hopefully a finder is paying attention to this and will use this to direct his finds.
Okay, you're clearly still catching up. That brings your previous post lower on the scummy scale.
That seems unusual to me, shouldn"t they be punished for not thinking it through?
And how did the contract disappear? I didn"t think you could withdraw them. But if someone had fulfilled it then we should have seen some armor for sale. And besides I would think that a fulfilled contract would be strikedthrough not erased.
Because the Bazaar was still open, so it could be canceled. Once it closes, contracts will be kept there until dawn (dusk?), I would assume.
D, on 03 January 2012 - 06:07 PM, said:
Ok, I have finally checked in. Many apologies. I will now read the thread.
Look who decided to show up
Kaschan, on 03 January 2012 - 06:12 PM, said:
I'm glad that I wasn't the last person to check in at least.
Hey you. Change your avatar. Chinese people are lame.
Serc, on 03 January 2012 - 06:12 PM, said:
Back.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
Change your avatar too, please.
The reason I personally believe the Nepeth are the primary killers is because I'm very certain that most (if not all) of them are Generals or Warriors. These are the only two roles that can attack. Assassins can also cause death, if we have any, but the only two roles that can actually attack are Generals and Warriors. So the Nepeth are most likely the attackers in this game. The Qadi might be able to attack, but I don't know about that. This game is taking place in the territory of the White Foal Clan of the Khanates. They could also have a killer or two. They probably also have raiders. So of all the factions in this game, it seems most likely that only those two would be able to attack. Obviously the beggars guild can't attack, summoners can't attack, whatever faction they may be from, the traders can't attack. It just makes sense, right? The only thing that could create more unknowns would be the power roles. But I get the feeling that there aren't many of those present in this game.
Your post is the scummiest I have seen so far. Especially at the end, when you put the idea out there of not voting, but you don't support it. Seems like you're trying to get the idea in the back of our minds, so when it comes down to it we don't vote. I'm not saying that you're straight up scum, but everyone has been so damn inconspicious so far, this is the first post that really popped out at me.
Telas, on 03 January 2012 - 06:12 PM, said:
It's meta. But, is it rule breaking? I don't think so.
Hell, Spycraft had events happen in real-time.
Hell, Spycraft had events happen in real-time.
Well, Tapper is the mod, and he says he doesn't want it. So that makes it rule. Hopefully a finder is paying attention to this and will use this to direct his finds.
Serc, on 03 January 2012 - 06:14 PM, said:
And I second (or third) the perplexity regarding the current contract. Offering 2000 gold to produce something just to have the chance that someone else will buy the stuff produced makes me wonder who is missing something, me or the person who made that contract.
Okay, you're clearly still catching up. That brings your previous post lower on the scummy scale.
Hood, on 03 January 2012 - 06:18 PM, said:
Telas, on 03 January 2012 - 06:16 PM, said:
I'm assuming the contract was modeled on Tapper's example. After having the flaw pointed out, we might be receiving a slightly more thought out offer. Loopholes are fun.
That seems unusual to me, shouldn"t they be punished for not thinking it through?
And how did the contract disappear? I didn"t think you could withdraw them. But if someone had fulfilled it then we should have seen some armor for sale. And besides I would think that a fulfilled contract would be strikedthrough not erased.
Because the Bazaar was still open, so it could be canceled. Once it closes, contracts will be kept there until dawn (dusk?), I would assume.
#177
Posted 03 January 2012 - 06:30 PM
Telas, on 03 January 2012 - 06:20 PM, said:
You've put more thought into than I. I'm still catching up. Perhaps Tapper is being merciful? Game is a trip for everybody.
Edit: Or not. Mystifying Path-Shaper is confusing and not enlightening.
Edit: Or not. Mystifying Path-Shaper is confusing and not enlightening.
I forgot to copy/paste the contract. Will rectify that. Rest assured, the player is demanding what he wants, how he wants it and how the rules allow it.
Only someone with this much power could make this many frittatas without breaking any eggs.
#178
Posted 03 January 2012 - 06:33 PM
Serc, on 03 January 2012 - 06:12 PM, said:
Back.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
My 2 cents on the settings:
The description that the Napeth with "if they achieve voting parity" sounds basically like the scum in a normal game. Everyone else has the same objective, to eliminate them, sounding like the standard "innos", the different factions being there just for flavor and storytelling.
This originally suggested a "normal game" balance of around 3 "scums" (in this case Napeth) and the rest different factions, the ratio of which is not that important for the victory conditions considering that they have a common objective.
However, this assumes that, like in normal games, the Napeth would be killing at night, and with some exceptions the rest wouldn't. I don't get this feeling based on the faction descriptions (i.e. I don't see why the Napeth would be the main "killers" in the game), so this balance might not hold. In such a case, maybe there could be more of the Napeth around, such as 4 or 5. With all this RPG stuff going around, I also get a feeling that NKs will be limited, because if 2 people die by day/night cycle, the game will be relatively short (5-6 days more or less), and this will limit the amount of "actions" and other cool stuff we can do.
That said, I also don't see the point of lynching today. Well, I could, but I honestly am not sure what to "look" for.
Strange stuff.
Okay I don't have a whole lot to go on and I really need to be doing something other than mafia right about now but I agree that we have to approach this game like a standard scum versus town game where voting for a lynch is a must for "town". As you are advocating that you don't see the point of a lynch then me thinks that you are a Nepath player and therefore need to go the way of the dodo.
vote Serc
#179
Posted 03 January 2012 - 06:34 PM
t is Day 1. 16 hours and 22 minutes remaining
14 Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Hood's Path, Kaschan, Korvalain, Liosan, Olar Ethil, Omtose, Serc, Sukul Anandhu, Telas
8 votes to lynch, 7 votes to go to night.
1 Vote for Olar Ethil ( Korvalain )
1 Vote for Serc ( Kaschan )
Players not voted: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Hood's Path, Liosan, Olar Ethil, Omtose, Serc, Sukul Anandhu, Telas
14 Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Hood's Path, Kaschan, Korvalain, Liosan, Olar Ethil, Omtose, Serc, Sukul Anandhu, Telas
8 votes to lynch, 7 votes to go to night.
1 Vote for Olar Ethil ( Korvalain )
1 Vote for Serc ( Kaschan )
Players not voted: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Hood's Path, Liosan, Olar Ethil, Omtose, Serc, Sukul Anandhu, Telas
Only someone with this much power could make this many frittatas without breaking any eggs.

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