Path-Shaper, on 12 October 2011 - 02:13 PM, said:
Tattersail, on 12 October 2011 - 02:00 PM, said:
Khellendros, on 11 October 2011 - 07:21 PM, said:
Once again I have to say what an unbelievably well-made game this is.
Also, it was unfortunate you didn't know our emperor, i guess all factions where hampered in some such way
Each of the 3 unique roles had its downsides. Thyrllan/Lady Zuo can't Forge to her own teammates, limiting team collaboration to 2 people at best and can't do any non-communication actions. Omtose/Qu Yi has to be in the same location to kill someone, and given movement it makes it hard for him to make sure of someone with a find and kill them (so I expected him to run around the middle kingdoms using Espionage a lot and killing whatever alts he sees because his allies won't likely be outside of Xia lands... venge instead seems to have gone for a Find-then-Kill approach which is more certain but as we can see has gotten him no kills so far {helped not at all by Emur healing Luo Yang all the time}). The Nanman are arguably the most powerful specialists in that one can heal the other from a further back location while the other can kill, find, or whatever. Alternatively you can use one to guard and another to kill the same target or other combos. The downside with them is that you have to manage two alts effectively, because if one gets lynched you're gone, and you don't know your emperor which makes it harder to blend in with your own teammates.
I like it, the thought and dedication!! Maybe on thread he should have followed Barghy a bit more, but it was difficult cause Tennes and Barghy have kept their cards close to their chest, at the very least he knew Tennes was on his team from that first night and used Barghy and tennes as a reference for his team. Effectively starting lynch trains would be good for them as well, because there are two of them they can gain momentum fast

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