Beat the last boss in Blasphemous, and figured I'd call it quits. There's still NG+, and I didn't finish the retro 8-bit stage, but I'm getting annoyed at having to grind the Tears to pay for each run at it-it's set up as an arcade mahine that costs 2500 Tears per run. Not a crazy amount, but I'm just getting tired of it.
Overall, pretty fantastic game. I'd have liked an encyclopedia of some sort that kept track of lore of all the key items I had to use/give away, though. Other than that (and the annoying difficulty spike that was that Convent boss), I largely had a blast with it. The bonus DLC content (the time trials) weren't the best addition imo, since they emphasized a mechanic that got introduced early on, but only needs to be used once to get a collectible in the main game; Whereas the time trials make it one of the key elements. So this was annoying and a significant chunk of my 66-odd hours was spent trial and erroring those. By comparison, only one boss in the main game took me more than a dozen tries.
"Iconoclasts" is very different. It's colourful, feels pretty anime, but the actual story is pretty dark if you think about it. It's really chaotic, too, as a bunch of platforming and puzzle-solving gets interjected by some cutscenes, then a chase sequence and a boss fight; It's certainly a major change of pace.
Edit: the dialogue gets worse, though the world setup is interesting.
This is much more of a puzzle game than a combat-focused one, and it's pretty cool. Not a whole lot in terms of exploration, as the story feels pretty linear, and there's not much use for all the extra stuff I'm collecting (so far). I wonder if it might get more open as I get more abilities?
This post has been edited by Mentalist: 15 May 2021 - 03:35 PM
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю
Jump Around, on 23 October 2011 - 11:04 AM, said:
And I want to state that Ment has out-weaseled me by far in this game.