Put on KC Deliverance for some Medieval escapism.
Haven't played for ages, so just spent an hour or two trotting round the countryside, stopping at inns, and getting used to the controls. Also avoiding ambushes at night as I've forgotten how to fight.
What I like.. the landscape feels real, not gamey. The day/night cycle impacts play in a significant way. If you go out exploring it night, Henry gets tired and hungry, and travel is impeded by the dark.
You have to adjust to the day like a real day - plan a trip with food and rest, clean up and stable your horse; going on a side quest means more than just fast travelling. I don't know, I just kind of like the change of pace. Like taking several minutes with a fire, pot and stages of stirring and grinding ingredients to make a potion might drive some people to boredom but it's kind of satisfying.
Admittedly it looks a bit clunky, but I want to play again later as I've got to go and kill a guy who's hiding from the gang he pissed off by enrolling in the monastery. I've either got to enrol as a monk in order to get to him, or find another way in - and it's a secure building.
It's a bit of a shame you can't make you're own character. Only because Henry is a good hearted, innocent type - it seems very much at odds with the looting and quiet night time murders I make him do. Makes me feel like Cotillion with Sorry.
Before I do anything else I need to head back to Rattay and do some proper fighting training. Planning on learning all the moves I can with sword, shield, knives and spear so I can deal with anything. Being ambushed by 3 or 4 armed men in this game gets you killed quick if you don't know what you're doing.
This post has been edited by Traveller: 15 January 2020 - 10:31 AM
So that's the story. And what was the real lesson? Don't leave things in the fridge.