I'm still making my leisurely way in my replay of the first 2 Witchers before really digging into Wild Hunt.
Yesterday I finished my favourite quest from Act II of the original game ("The Autopsy"), and I want to write about some of the reasons why I think this game is still awesome, and why I keep going back to it on average once every 2 years.
I'll put this stuff in spoiler brackets for now, but unless someone objects, i'll remove them in a few days, since I think story bits for an 8-year old game that's got 2 sequels out should be fair game by now.
-first off, the game does a pretty good job in offering you choices re: economy. Though there's thousands of things to loot, and your inventory is comparatively tiny, there doesn't NEED to be a focus on money. Case in point: in Act I I didn't need to buy a single book to identify monster parts or the half-dozen types of plants that yielded alchemy ingredients-I could find the books, and I could bribe old women in the village with bits of food to tell me about the local plants, untill my glossary was up to date and I had no more "unknown plant" pop-ups.
-this is less true in Act II, as there is some knowledge you can ONLY get from books. Nevertheless, I'm sitting on 6.5 k orens right now, and I've been promised another thousand for completing the big challenge of the Act.
Now, it's fair to say that this isn't advertised by the game. In fact, it takes some looking to figure out, and most players will just buy the books and get it over with. But the option is there, and I appreciate it.
-my absolutely favorite part of Act I- the conversation with Odo. Odo, a local nouveau riche, is one of the three people you need to please in order to "win the villagers' trust". Now, according to the main quest, first you speak with the Reverend, he gives you a signet ring, and you then show it to each of the three to get them to talk to you. I actually got the same signet ring earlier (by helping another old lady), but there's an option even if you encounter Odo before that-when he asks you to prove that you spoke to the Reverend, you can change the topic... by starting a drinking contest. What ensues is a fairly intense drinking session. Once you win, and Odo admits you're on the level, you ask him what he needs help with-he's got 2 cursed plants growing in his garden. What ensues is some intense haggling, accompanied by more copious drinking. When you agree on the price (and have one "for the road"), the game then proceeds to load you outside Odo's house, at 11 o'clock at night (always 11 PM. If you happened to stumble into his home at midnight, assume you and Odo had a 23 hour binge), having to fight the echinopses. With a 50% penalty to accuracy, because you are pissed drunk.
But the absolute best part of the whole thing is, when you come back to ask for your your pay, Odo first tries to stiff you on part of the pay, and THEN berates you for "running off to slay monsters while intoxicated. - told you not to do thisn but nooo, you insisted!". And hearing that line just makes me grin like an idiot every time.
Then there's the big choice in Act I. There really is no good choice there. On the one hand-a witch that's clearly not all she's claiming to be- on the other-villagers who are covering up all kinds of brutal, domestic sins and dramas. And there's circumstantial evidence pointing both ways. It really is a masterstroke. One of the biggest dilemmas in the game.
-Act 2. This is a love-hate story. Love the city mystery drama, hate the swamp.
But the love far outweighs the hate. The premise of trying to find leads to your enemy by uncovering truths about the district's prominent figures-bank owner, alchemist, police chief, crime lord, bank owner, biggest merchant and a fence-this is innovative. And then the Autopsy. An important witness died in questioning. Few people knew about him. You need to perfom an autopsy to identify the killer. Based on your level of preparation (who you talk to, what you've read, what you know about the suspects), you can come up with different suspects. And the plot will oblige, though in the end, that's the true killer will still be revealed. If you learned the identity earlier, you can plan your own trap, and be prepared for him. If you picked incorrectly, you'll alienate potential allies, and have a much tougher fight. But no matter how you go about it, the hunt is enjoyable.
Another general thing I thoroughly enjoy about this series: the Day/Night cycle. Just like in my favourite survial game of all times, S.T.A.L.K.E.R, the day/night cycle predispose you to actually
play a role - my Geralt does the hunting/sleuthing thing during the day time when people are afoot, has his social/drunk /R&R time in the evenings, sleeps off the hangovers, and is back to prowling the night during the "witching hours". Though there's no "fatigue" or "hunger" indicators, it just feels "natural" to alternate wilderness and the "social" scene, the way a real mercenary/hunter surely would. And the game's content and quest structure allows for that.
This post has been edited by Mentalist: 27 May 2015 - 01:39 PM