Malazan Empire: Spoilers (Mafia 72 - Survivor) - Malazan Empire

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Spoilers (Mafia 72 - Survivor) 39 days, 18 castaways, 1 survivor

#1 User is offline   Path-Shaper 

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Posted 08 April 2011 - 01:30 AM

This is the SPOILER thread for Survivor: Malazan Mafia.

If you do not belong here, GET OUT!




















































NOW!
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

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Posted 08 April 2011 - 01:32 AM

The "running log" of the game goes here (actions, alliances, etc).

Dureza Tribe
Pensador Tribe
Azathenai Tribe

1. Alkend (popcorn) - Mentalist | 1 Follower / 2 Challenger / 2 Genius (+2S,+2I) ## Forged: Ruse ## ## Received: Merrid, Serc ##
2. Anomandaris (blaze) - dktorode | 4 Deceiver (2 Challenger / 1 Genius) (+1S,+1I,+5Back) ## Forged: Serc ## ## Received: Alkend ##
3. Merrid (combustion) - Vengeance | 4 Survivalist (+1S,+5E,+1I) ## Forged: ## ## Received: Anomandaris, Serc ##
4. Serc (gusting) - D'rek | 4 Leader (+1S,+1I,+3Lead) ## Forged: Alkend, Merrid ## ## Received: Anomandaris ##

Morale: Outstanding (Alkend, Merrid) Good (Anomandaris), Average (Serc), Abysmal (Ruse, Tulas Shorn)

Day 38:
Serc: +3 Lead
Anomandaris: +1 Backstab

Day 36:
Serc: +2 Lead

Day 35:
Serc: Search for Hidden Immunity Idol (7 + 2 = 2 > fails)
Tulas Shorn: Search for Hidden Immunity Idol
Tulas Shorn: Top Chef
Alkend: Mighty Roar => Anomandaris (-1 Morale)

Day 33:
Anomandaris: Misdirection (Idol)
Anomandaris: Search for Hidden Immunity Idol (3 + 9 = 12 > loses roll off)
Serc:
Alkend: Search for Hidden Immunity Idol (10 + 2 = 12 > wins roll off)
Ruse: Savior (all +1)

Day 32:
Ruse: Search for Hidden Immunity Idol (7 => fails)
Anomandaris: Sabotage (-1 Morale > Azathenai)
Serc: Observe and Report (Eloth & Tulas Shorn)
Tulas Shorn: Top Chef (+1 Morale => Azathenai)
Eloth: Search for Hidden Immunity Idol (5 => fails)
Tulas Shorn: Search for Hidden Immunity Idol (3 => fails)

Day 30:
Okaros: Search for Hidden Immunity Idol (fails, already found)
Serc: +2 Leadership
Eloth: +3 Leadership
Anomandaris: +1 Backstab

Day 29:
Ruse: Search for Hidden Immunity Idol (8 > fails)
Okaros: Top Chef (+1 Morale => Azathenai)
Anomandaris: Sabotage (-1 Morale => Azathenai)
Tulas Shorn: Top Chef (+1 Morale => Azathenai)
Anomandaris: Misdirection (+2 Idol Roll)
Anomandaris: Search for Hidden Immunity Idol (10|10 > finds)
Serc: Search for Hidden Immunity Idol (10|2 > fails)
Tulas Shorn: Search for Hidden Immunity Idol (2 > fails)

Day 27:
Serc: +2 Leadership
Eloth: +4 Leadership
Anomandaris: +1 Backstab (provisional, if Eloth accepts)

Day 26:
Tulas Shorn: Search for Hidden Immunity Idol (fails, already found)
Karatallid: Search for Hidden Immunity Idol (fails, already found)

Day 25:
Okaros: Top Chef (+1 Morale => Azathenai)
Ruse: Search for Hidden Immunity Idol (fails, already found)
Karatallid: Top Chef (+1 Morale => Azathenai)
Serc: Observe and Report (Karatallid & Merrid, PM contacts)
Merrid: Top Chef (+1 Morale => Azathenai)
Anomandaris: Sabotage (-1 Morale => Azathenai)

Day 24:
Karatallid: Search for Hidden Immunity Idol (fails, already found)
Alkend: Obvious Deduction (Eloth)
Serc: Leadership (+4)
Eloth: Leadership (+3)
Anomandaris: Backstab (+1)

Day 23:
Anomandaris: Misdirection (idol)
Anomandaris: Search for Hidden Immunity Idol (10 + 6 = 16 => found)
Merrid: Top Chef (+1 Morale => Azathenai)
Alkend: Mighty Roar (Tulas Shorn => -1 Morale)

Day 22:
Serc: Search for Hidden Immunity Idol
Anomandaris: Sabotage (-1 Morale => Azathenai)
Okaros: Thop Chef (+1 Morale => Azathenai)
Eloth: Rallying Cry (+1 Rally => team)
Ruse: Search for Hidden Immunity Idol
Serc: Observe & Report (Karatallid & Eloth, conversation)

Day 21:
Anomandaris: Misdirection (idol)
Anomandaris: Search for Hidden Immunity Idol (fails, already found)
Kalse: Search for Hidden Immunity Idol (fails, already found)
Serc: +3 Leadership
Eloth: 0 Leadership

Day 19:
Anomandaris: Sabotage (-1 Morale => Azerathai)
Serc: Observe and Report (Anomandaris & Liosan, PM contacts)
Ruse: Search for Hidden Immunity Idol
Okaros: Search for Hidden Immunity Idol
Okaros: Top Chef (+1 Morale => Azerathai)
Liosan: Mighty Roar (-1 Morale => Alkend)
Liosan: Shoulder Burden (Karatallid => +1 STR rolls)

Day 18:
Eloth: Observe and Report (Tulas Shorn & Karatallid, alliance communication)
Anomandaris: Search for Hidden Immunity Idol (9 => fails)
Anomandaris: Misdirection (Vote => Eloth)
Okaros: Top Chef (+1 Morale => Azerathai)
Okaros: Search for Hidden Immunity Idol (3 => fails)

Day 15:
Ruse: Search for Hidden Immunity Idol (9 => fails)
Serc: Observe and Report (Liosan & Kalse, PM contacts)
Anomandaris: Sabotage (-1 Morale => all others)
Alkend: Mighty Roar (-1 Morale => Karatallid)
Barghast: Top Chef (+1 Morale => All)

Day 14:
Anomandaris: Misdirection (+2 Search rolls)
Anomandaris: Search for Hidden Immunity Idol (9 => fails)

Day 13:
Serc: Search for Hidden Immunity Idol (7 => fails)
Merrid: Top Chef (+1 Morale => Dureza)
Barghast: Top Chef (+1 Morale => Dureza)
Tulas Shorn: Top Chef (+1 Morale => Pensador)
Tulas Shorn: Search for Hidden Immunity Idol
Serc: Observe and Report (Anomandaris & Kalse, alliance communication 4/21)
Tulas Shorn: Top Chef (+1 Morale => Pensador) (8 => fails)
Liosan: Top Chef (+1 Morale => Pensador)

Day 12.2:
D'riss: Search for Hidden Immunity Idol (8 => fails)
Kalse: Search for Hidden Immunity Idol (4 => fails)
Barghast: Search for Hidden Immunity Idol (8 => fails)

Day 12.1:
Merrid: Search for Hidden Immunity Idol (8 => fails)
Anomandaris: Search for Hidden Immunity Idol (1 => fails)
Tulas Shorn: Search for Hidden Immunity Idol (6 => fails)
Tulas Shorn: Top Chef (+1 Morale => Pensador)
Eloth: Rallying Cry (+1 Rally => Pensador)
Liosan: Mighty Roar (-1 Morale => Merrid)
Barghast: Shoulder Burden (+1 Strength => Serc)
Barghast: Mighty Roar (-1 Morale => Okaros)






Day 10:
Merrid: Top Chef (+1 Morale => Dureza)
D'riss: Top Chef (+1 Morale => Dureza)
Barghast: Top Chef (+1 Morale => Dureza)
Ruse: Search for Hidden Immunity Idol (2 => fails)
Serc: Rallying Cry (+1 Rally => Dureza)
Gamelon: Top Chef (+1 Morale => Pensador)
Okaros: Top Chef (+1 Morale => Pensador)
Eloth: Rallying Cry (+1 Rally => Pensador)
Liosan: Top Chef (+1 Morale => Pensador)
Serc: Search for Hidden Immunity Idol (9 => fails)



Day 9:
D'riss: Top Chef (+1 Morale => Dureza)
Gamelon: Top Chef (+1 Morale => Pensador)
Fener: Top Chef (+1 Morale => Pensador)
Okaros: Top Chef (+1 Morale => Pensador)
Ruse: Coattails (+1 Stats => Karatallid)
Merrid: Search for Hidden Immunity Idol (fails => already found)
Serc: Search for Hidden Immunity Idol (fails => already found)

Day 6:
D'riss: Top Chef (+1 Morale => Dureza)
Karatallid: Top Chef (+1 Morale => Pensador)
Gamelon: Top Chef (+1 Morale => Pensador)
Okaros: Top Chef (+1 Morale => Pensador)
Fener: Top Chef (+1 Morale => Pensador)
Merrid: Top Chef (+1 Morale => Dureza)
Hood's Path: Top Chef (+1 Morale => Dureza)
Barghast: Search for HII (10 => succeeds)

Day 3:

D'riss: Top Chef (+1 Morale => Dureza)
Ruse: Search for HII (1 => fails, -2 Morale)
Karatallid: Top Chef (+1 Morale => Pensador)
Barghast: Top Chef (+1 Morale => Dureza)
Gamelon: Top Chef (+1 Morale => Pensador)
Fener: Top Chef (+1 Morale => Pensador)




The Jury:
1. Barghast - twelve
2. Kalse - ansible
3. Liosan - HiddenOne
4. Karatallid - Roldom
5. Okaros - snake0026 Tattersail
6. Eloth - Tapper
7. Tulas Shorn - Bent
8. Ruse - Lizra

The Departed:

1. Tiamatha - The Dude | 1 Follower
2. Shadow - Shinrei | 1 Deceiver (Survivalist)
3. Fener - drinksinbars | 1 Survivalist / 1 Leader
4. Hood's Path - Trull's son | 1 Survivalist / 1 Challenger
5. D'riss (hopscotch) - Tattersail | 2 Survivalist / 1 Deceiver
6. Gamelon - Loki | 1 Survivalist / 1 Challenger / 1 Deceiver
7. Barghast - twelve
8. Kalse - ansible | 3 Genius
9. Liosan - HiddenOne | 2 Challenger / 1 Survivalist / 2 Genius
10. Karatallid - Roldom | 4 Survivalist
11. Okaros - snake0026 Tattersail | 2 Survivalist / 1 Challenger / 2 Leader
12. Eloth - Tapper | 4 Leader
13. Tulas Shorn - Bent | 2 Genius / 2 Survivalist / 1 Challenger
14. Ruse - Lizra | 4 Follower

This post has been edited by Path-Shaper: 21 May 2011 - 12:49 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

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Posted 08 April 2011 - 02:02 AM

In General...

Before the game starts, players pick a "role" from the roles listed below (see IX for details). Players will gain EXP as others are eliminated from the game and may spend this EXP to advance existing roles or unlock new ones.
All action revolves around a "3 phase" cycle. This cycle simulates 3 "Days" on the island. The cycle involves one or more challenges and ends when one person is voted off at Tribal Council.
Challenges involve rolls against Strength, Endurance, and Intelligence. Players pick a "role" and their role will determine what types of challenges they excel at. Challenges are also influenced by player Morale.
Votes are not public. Do not actually vote for the person "on thread" (see III.3b for details).
You ONLY vote at Tribal Council. Once you vote, you MAY NOT SPEAK again until Tribal Council is over.

The Rules of Survivor (Malazan Mafia style)

I. General Rules
1. The Moderator (Path-Shaper, aka Jeff Probst) is the final authority on all decisions that involve a ruling over rule violations, rule conflicts, and other conflicts.
2. If an ability conflicts with a rule, the ability always takes precedence.
3. All players must play to win for themselves. You may help others as long as you are in the game as part of your strategy, but only in as much as you are not intentionally trying to help others win the game.
4. There are 5 separate forums for this game. Each forum will have a single thread in which communication occurs. You will have a password to one or two of those forums at a time. The passwords will change frequently.
4a. Dureza - All discussion exclusive to the Dureza tribe including Dureza 's private strategizing for challenges, discussion around Camp about any topic, and any times where Dureza must attend Tribal Council. All members of Dureza will have access to this forum.
4b. Pensador - As above, but for Pensador Tribe. Members of Pensador will not have access to Pensador and vice-versa.
4c. Challenges - All discussion that occurs in a reward or immunity challenge. Every player in the game will have access to this forum, but it will only be open when a challenge is up. At other times, it will be locked.
4c1. At some point, the tribes will merge. When this happens, the Challenges forum will be renamed to the new tribe's name (hereafter refered to as Tribe "C"). Tribe C will then consist of all remaining players, and all communication at camp and in challenges will occur here.
4c2. Around this time (but not necessarily at the same time), players who are voted off will not be completely removed from the game (and sent to Spoiler Heaven). They will be added to the Jury and will still actively participate.
4d. Tribal Council - Tribal Council forum will serve as a place for Tribal Council to take place. The reason this occurs in a separate forum is that members of the Jury are not allowed to see what happens around Camp anymore, and as such do not get to read Tribe C's thread. Jury members will be allowed in Tribal Council, but will not be allowed to speak.
4e. Ponderosa - Jury members will live in this thread. They will have a chance to socialize with each other and talk about whatever they want. Some people may wish to discuss who they think should win and lobby for their favorite. Some people may just want to keep to themselves and sulk over not being able to win the game. Tribe C will have no access to this thread.
5. Players will be given Mafia alternate accounts and may NOT log in anonymously.

II. Tribe Rules
1. All players belong to one tribe at the beginning of the game. At no time is any player to use meta-abilities (such as forum alt moderator powers) to discover information from the other tribe.
2. All discussion in the "Tribe-Only" threads is intended to be a place for strategy and general conversation to while away the time. Life around camp between challenges can get boring. Some things can occur around camp within the context of the game, but otherwise it's up to the players to keep it lively.
3. Players may not "defect" to another tribe inside of game mechanics, but they may strategize as much as they wish within the confines of their abilities and the public threads to position themselves post-merge. That is to say, a player can't actually move to the other tribe, but they can prepare themselves to "change sides" as soon as it's possible.

III. Tribal Council Rules
1. Tribal Council will involve discussion of things that came out during challenges and at camp. Private matters (Confessionals, alliance conversations) are not made public by Jeff Probst. They will be discussed if another member decides to "reveal" that information, however.
2. Tribal Council is intended to make everyone feel uncomfortable. It is not easy to win the game of Survivor!
3. At Tribal Council, players will vote for someone to go home. Players may vote at any time after the beginning of Tribal Council.
3a. Your vote is NOT public. All votes are made to Path-Shaper with a PM in this format:
Subject: Vote - <Name>
Body: Your "farewell" text to the voted player. Basically, this is a place for you to vent, offer sarcastic advice, and just be yourself.
3b. Once you have voted, you MUST indicate so on-thread with a post in this format:
VOTED
3c. Once you have voted, you may NO LONGER communicate in Tribal Council. In other words, if you wish to vote early, you may, but you are removed from all discussion until Tribal Council's conclusion. You may NOT change your vote (Iron Man voting)
3d. EVERY player must vote. Even if a majority is privately achieved, all members of the tribe must vote. Even relatively inactive players.
3e. During Tribal Council, if a player is in possession of a Hidden Immunity Idol, the player may indicate their intention to play it with a private message to Path-Shaper. Once the LAST vote is in, this opportunity ends.
3f. If a Hidden Immunity Idol is played, all votes against the player who played it will NOT count.
3g. All votes will be tallied up and the player that has the most votes will go home. This does NOT require a majority, simply a plurality. A player that is voted out will have a chance to say one final thing to his or her tribe (it must be one sentence long) and will be out of the game. Depending on the current stage of the game, that player will be either sent to Spoiler Heaven or to Ponderosa.
3h. If two or more players are tied at the end of the vote, all tied players will be ineligible to vote and there will be a second round of voting. Only the tied players will be voted for and only by the players who were not in the tie. If a player has a hidden immunity idol and did not play it in the first round of voting, they may NOT play it at this stage. The player with the most votes in this second round will be eliminated.
3i. If at the end of the second round of voting all players are still tied, then all tied players are safe and every OTHER player will randomly draw a stone from a bag (simulated, of course). The player who draws the black stone will be eliminated.
3j. If the time limit passes for the Tribal Council phase and any player has not voted, Tribal Council will "end" but not "resolve" until those votes are in. Players who do not vote will be penalized against their abilities and skills (to be determined by the Moderator per infraction).
3k. Jeff Probst will announce the last night available to play the hidden immunity idol.
3l. Near the end of the game, if a vote ends in a tie, a tie-breaker challenge will be performed at tribal council.

IV. Ponderosa / The Jury
1. At some stage of the game, all eliminated players go to Ponderosa instead of Spoiler Heaven. These members make up the Jury.
2. Ponderosa exists to allow the Jury something to do while they wait to pick a winner of the game.
3. Jury members may not visit Spoiler Heaven or the Tribe or Challenge threads (because they are not allowed to know what is going on). The only place they have access to, outside of Ponderosa, is Tribal Council.
4. At Tribal Council, the Jury may not speak.
5. The Jury's job is to determine a winner of the game. Eventually, there will be only a few people left (2 or 3, I won't tell you how many). These individuals will have one final Tribal Council in which they will be allowed to make their case as to why they should win Survivor.
6. At the final Tribal Council, the Jury is allowed to speak. Normally, Jurors speak in turn, but we'll keep it lively by allowing simulataneous conversation for all Jurors.
7. Jurors may say whatever they wish. They may ask insightful questions to try and figure out who to pick to win. They may simply rant, rave, cuss, and be bitter that they did not win the game.
8. Ultimately, a Juror MUST pick one of the remaining players to win. Doing so is done in the exact same manner as voting to eliminate a player. A Juror simply sends a PM to Path-Shaper indicating their choice to WIN the game (and posts on thread that they have VOTED, NOT indicating who they voted). Once the Juror has voted, the Juror may NO LONGER communicate at the final tribal council. His or her involvement is "over" until after the votes are read at the "Finale."
9. Jurors may only put in a vote AFTER every single Juror has had a chance to speak. That is to say, Jurors can't simply vote without at least saying something or before others have had a chance to speak. Jeff Probst will announce when votes may be cast. A Juror can then take as much time (up to the time limit) to cast his or her vote.
10. Jurors may vote for any reason they wish. They may vote for someone who dominated challenges and won to stay in the game when they surely would have been voted off. They may vote for a player who masterminded alliances and votes to get his way. They may vote based on a deal they made prior to being voted off. They may be bitter about why they were voted off and vote for someone OTHER than the person(s) they dislike. They may converse and decide during Ponderosa. I hope it will ultimately not be a forgone conclusion, but all reasons are valid.

V. Finale Rules
1. The "Finale" will immediately follow the final Tribal Council and will begin by reading the votes. At that point, a winner will be crowned and all players (from the beginning to the end) will be able to talk, discuss the game, answer Jeff Probst's questions, and whatnot.
2. Should there be a tie for a winner at the end of the game, all tied participants will simulataneously win.

VI. Challenges
1. Players will frequently participate in "Challenges" which may offer a reward, tribal immunity, individual immunity, or combinations of the above.
2. Players may communicate among each other, including other members of the tribe, on the Challenges thread.
3. Challenges will involve a variety of different tasks. Most challenges will use several different tasks.
3a. Strength Tasks - Moving heavy objects
3b. Endurance Tasks - Holding things steady, toughness
3c. Intelligence Tasks - memory tests and puzzle-solving
4. A Challenge is outlined for the players in advance, including an indication as to skills likely to be helpful for each task in the challenge. Players may strategize (privately, in their Tribe threads) about who will partake in various portions of the challenge.
5. Teams must participate in equal numbers in team challenges. If a team has more players than another team, then the team with more players must sit out players until there are an equal number of players.
5a. Players may NOT sit out in back-to-back challenges.
5b. Some players may end up sitting out several challenges because they are weak at challenges, and others may stay in every challenge because they are good at challenges.
6. Once all teams have made their decisions, they will announce them publicly in the Challenges thread. Then, the challenge will begin.
7. A Challenge is essentially a series of random "dice rolls" modified by a player's/team's attributes and skills.
7a. Various character roles will provide bonuses to various challenge types.
7b. All rolls are done with a 10-sided "die."
7c. Your rolls will not be made public (I make them), but the results of your roll will apply toward the overall challenge and narrated by Jeff Probst.
7d. Example: You are starting a tribal challenge that calls for a strength check. Someone on the other team is also involved in this leg of the challenge (but for their side). You roll a 5 and they roll a 7. They are now "2" units ahead of you in the overall challenge.
7e. The team/player who gets to the "target number" first will win the challenge.
9. The first team to win all legs of its challenge will win the appropriate reward(s).
10. Winning a reward challenge will grant the winning tribe a +1 Morale bonus.
12. Team Immunity prevents the winning tribe from having to go to Tribal Council. The losing tribe will go to Tribal Council and vote someone out as describe above.
13. Sometimes during the Tribal stage of the game, only Individual Immunity will be handed out. In this case, both tribes will go to Tribal Council.
14. Individual Immunity on a player means that player cannot receive any votes at Tribal Council. This is the primary difference between it and a Hidden Immunity Idol.
15. A player with Individual Immunity may transfer it to another player at Tribal Council, if they so wish. Do so at your own peril, however.
16. Every time a tribe votes someone out, everyone on the tribe gets a -1 Morale Penalty (tribal council is pretty depressing).

VII. Morale
1. Various things influence your morale. Morale influences your ability to perform at challenges.
2. There are 5 Morale levels.
2a. Outstanding - All Challenge rolls are made with a +2 bonus.
2b. Good - All Challenge rolls are made with a +1 bonus.
2c. Average - All Challenge rolls are made with no bonus or penalty. All players start here.
2d. Low - All Challenge rolls are made with a -1 penalty.
2e. Abysmal - All Challenge rolls are made with a -2 penalty.
3. Various abilities and game actions may influence morale.
4. Winning a reward challenge provides the winners with a +1 Morale bonus.
5. Losing a member to a Tribal Council vote gives the losers a -1 Morale penalty.
6. +1 Morale indicates you move up one Morale bracket, and vice versa for -1.
7. You cannot go higher than Outstanding or lower than Abysmal Morale. It just stays put.
8. Morale has no effect on rolls outside of challenges unless otherwise stated.

VIII. Character Rules
1. All players have the following abilities: Forge Alliance, Break Alliance, Search for Hidden Immunity Idol, Show Hidden Immunity Idol
2. Forge Alliance (A) - Forge an alliance and open a dialog of communication
You may forge an alliance with a person of your chosing. Doing so will open a private message between the two of you in which you may communicate off thread at all times.
You may use this ability as often as you wish, but you may only forge 2 alliances at any given time. If you wish to forge others, you'll have to use Break Alliance.
3. Break Alliance (A) - Break an existing alliance
You may break an existing alliance. Doing so will immediately sever the private communication line between you and the other person.
You may use this ability as often as you wish, but if you break an alliance, you will be unable to reforge it later unless that person chooses to use Forge Alliance on you.
4. Search for Hidden Immunity Idol (A) - Search for the Hidden Immunity Idol around camp
You may search once per tribal council phase. However, if you do not find it, you will gain a -2 Morale Penalty.
A search for the idol is a die roll out of 10. A roll of 10 or higher finds the idol. You will be told simply whether or not you find the idol, not what your roll was.
If multiple people are searching for the idol and find it, the highest roll wins. If there is a tie, a roll-off will determine the winner.
5. Show Hidden Immunity Idol (A) - Show someone your Hidden Immunity Idol
You may show someone your Hidden Immunity Idol. You may choose to do this publicly instead of privately, at any time.
You may perform this ability as often as you wish, but you must have a Hidden Immunity Idol in your possession to do so.
You may choose anyone you wish on your tribe, regardless of your alliances.
6. All players will begin the game with a single role from the roles listed below.
7. Every time a player is voted out of the game, every remaining player gains 1 EXP. This EXP may be spent to either progress down an existing role path or to advance into a different role.
8. There is a maximum of 8 EXP in the game.
9. Advancement costs are listed below:
Level 2: 2 EXP
Level 3: 3 EXP
Level 4: 3 EXP
Unlock Role Path: 2 EXP (per path)
9. It follows from the available options that there are are finite number of ways your character will "end up."
9a. 1: Level 4
9b. 1: Level 3, 2: Level 1
9c. 1: Level 2, 2: Level 2, 3: Level 1
9d. 1: Level 2, 2: Level 1, 3: Level 1, 4: Level 1
9e. 1: Level 1, 2: Level 1, 3: Level 1, 4: Level 1, 5: Level 1
10. Roles will play into character descriptions in scenes.
11. All abilities are passive unless marked with an (A) next to them (such as those abilities indicated above).
12. In order to submit an action from an activated ability, send a PM to Path-Shaper in the following format:
Subject: Action - <Action Name>
Body: Fill out why you chose to use this action.

IX. Roles
1. Challenger - A physically strong and imposing player.
2. Survivalist - A player that knows how to survive in the wild.
3. Leader - A player that knows how to work with others.
4. Genius - A mentally bright and thoughtful player.
5. Deceiver - A player who is always looking for an angle.
6. Follower - A player who tries to avoid attention.

X. Confessionals
1. All players will have an active Confessionals thread. This will be a one-on-one thread with Path-Shaper (aka the producers) and will be a running interview with the player during their time in the game.
2. Players are required to talk in the Confessionals thread. Each player is expected to answer questions from Path-Shaper about strategic moves, thoughts on the game, alliances, players, plans, etc.
3. There will be penalties for not participating (to be determined by the Moderator).
4. The Confessional is a running log that is intended to keep people outside of the game aware of what is happening inside the players' minds. It's supposed to be funny, serious, interesting, entertaining, and awesome.

XI: Non-Public
1. All reward challenges carry a clue to the Hidden Immunity Idol. Who finds the clue is determined by a die roll. All players are assigned a #. Level 2 Deceivers are assigned 3 #s, or 2 #s when there are 7 or fewer players left. A die is rolled from
1 to the total numbers. Whoever wins will find the clue and gain a +2 bonus to find the idol.
2. Deceiver bonuses stack with the regular clue bonuses for HII searches.
3. A Tribal Merge causes all players to gain +2 Morale.
4. At the final four, if there is a tie. The tied participants will make fire. This is a challenge with a target rating of 50, modified by all stats.
5. "I can't beat you" will not reveal a Deceiver's true role. It will reveal that player as the roles the player has chosen to fake.
6. If a "Forgery" is shown to other players, it will be up to those players to determine if the idol is fake. They will have no obvious indication that it's fake, although if they find the idol themselves, they will probably know the other one is not real.
7. Post-Merge, the players will move to a new Camp. A new Hidden Immunity Idol will be hidden near that Camp but only if *all* other Hidden Immunity Idols are not in possession.
8. All TC morale penalties are over after at the Final 6.
9. All Level 1 bonuses, other than passive stat increases, are over at the Final 6. This becomes Level 2 bonuses at the Final 5, and stops there.

This post has been edited by Path-Shaper: 22 May 2011 - 09:03 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 08 April 2011 - 02:17 AM

Here are the roles:

Only one ability is revealed at a time since players level up or unlock one level at a time.

Quote

Challenger: Excels at physical challenges
Level 1:
Shoulder Burden - Weak teammates need to be carried. - When a non-Challenger is competing in a challenge leg along with you, that player gains a +1 Strength bonus on their rolls. (max of one player per challenge)
Brute - Let me just move this boulder over here... - +1 Strength.
Level 2:
Mighty Roar - Rrrraaaaaaagh! - You roar at another player participating in a Strength challenge leg to weaken his or her resolve. That player suffers a -1 Morale penalty. (You will automatically use this once per Challenge. You may specify a specific player before the challenge starts, if you wish, otherwise I will use it as I see fit.)
Brute II - Let me just move this boulder over here... - +1 Strength (+2 total)
Level 3: Come from Behind - If you or your team is ever behind at a physical stage of a challenge where you are used, you will unleash a burst of strength (max of once per challenge leg). For your next roll, you get an automatic '20' (which is twice the normal maximum). No bonuses will apply, however.
Brute III - +1 Strength
Oxen Fortitude - +1 Endurance
[s]Level 4: Might makes right(A) - Failure is rarely an option. - You now roll two dice instead of one for Strength challenge leg rolls. Your bonuses still only apply once.
Brute V - +2 Strength
Oxen Fortitude II - +1 Endurance


Quote

Survivalist: Excels at surviving in the wilderness
Level 1: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance
Level 2: Arsonist - Look at the fire... see how it burns. You will automatically win a fire-making tie-breaking challenge, unless the other tied participants can make fire.
Healthy II - +1 Endurance
Level 3: Weatherman - Whether rain or sleet or wind or hail... You no longer suffer Morale penalties from any 'global' effects (such as weather, starvation, and so forth).
Healthy III - +1 Endurance
Athletic - Gotta stay in shape out here! +1 Strength
Level 4: Forgery (A) - A few beads on a piece of string and some nice pottery and nobody will ever know. You may craft a fake Hidden Immunity Idol and show it with Show Hidden Immunity Idol or give it to another player with Give Hidden Immunity Idol. (this idol will not actually save anyone from a vote, since it's fake.) (max usage of once per game)
Healthy V - +2 Endurance
Witty - +1 Intelligence


Quote

Leader: Excels at managing the tribe
Level 1: Optimist - There is a silver lining in every cloud. You make it your personal mission to not get discouraged by setbacks. You do not lose Morale after Tribal Council.
Bright - It takes brains to manage all of these people. +1 Intelligence
Level 2: Rallying Cry (A) - Every time you or your tribe loses a challenge, you gain 1 Rallying Cry charge, up to a maximum of 2. This cry grants you and your tribe a +1 Morale bonus for every
charge. This will expend all saved charges, regardless of the outcome of the challenge. If you lose the challenge, you will gain another charge. This has no effect for individual challenges. If another multiple Leaders use Rallying Cry, only the strongest will take effect and all others will be wasted.
Strong - +1 Strength
Level 3: Stay in Line - ...or get out... If a player in your alliance votes with you at Tribal Council, you gain a +1 Leadership bonus to all rolls during the next tribal council cycle. This bonus stacks for each player, but resets with each Tribal Council.
Observe and Report (A) - Keep your friends close, but your enemies closer. - Pick two members with whom you have an alliance. You may do one of the following 1) Receive constant updates (as often as I can get them) indicating who those players talk to, along with the timestamps for those conversations, throughout the tribal council cycle (retroactive to the beginning of the current cycle); 2) Get a direct copy of all alliance communication between those two players, throughout the tribal council cycle (if there is any, retroactive to the beginning of the current cycle).
Level 4:
Puppet Master - They pull the switch, but you pull the strings - You may use Forge Alliance with as many people as you wish. You are no longer limited to creating two forged alliances. All alliances you previously broke may be reforged again.
Groupthink (A) - If two heads are better than one... - Select any players you wish with whom you have an alliance. A new PM thread will be opened for all of those players and you. This will not open or close any existing alliances. (max usage of once per TC cycle. If you wish to add or remove people from Groupthink, you may only do so in the next cycle.)


Quote

Genius: Excels at mental challenges
Level 1:
Puzzle Solver - Working together is all well and good, but true genius requires one mind. When you are working alone on an Intelligence leg of a challenge, you gain an additional +1 Intelligence Bonus.
Brilliant - Alright smarty-pants, show these guys what you've got. +1 Intelligence
Level 2:
Obvious Deduction (A) - It's easy to see where the votes lie after the fact... Pick one player. You will learn who that player votes for at Tribal Council. You will learn this information during Tribal Council and may use it however you please.
Brilliant II - Alright smarty-pants, show these guys what you've got. - +1 Intelligence
Level 3: Alternate Reality - You may change your vote after you have already voted, and as often as you wish, until the last vote is in at tribal council. You do not announce the vote change publicly, for all outward appearances, you only voted the one time.
Brilliant III - Alright smarty-pants, show these guys what you've got. - +1 Intelligence
Mental Stability - Head in the game, son. - +1 Endurance
Level 4: [s]Mind of Athena - All pathways are now visible... - You now roll two dice instead of one for all Intelligence challenge leg rolls. Your bonuses still only apply once.
Brilliant IV - You are a paragon of mental prowess. +2 Intelligence
Mental Stability - +1 Endurance


Quote

Deceiver: Excels at some of the more cloak-and-dagger elements of the game
Level 1: Cloaked in Shadow - Few know much about the Deceiver... and that's just the way you like it. You may log in anonymously at any time. You may log on not anonymously, too. You may switch at will. You may not reveal this ability.
Psych! - Misinformation is your bread and butter. You pick a single other "role" in the game. You will be told the name of all Level 1 abilities for that role as well as their flavor text, but not the ability text. You may not reveal this ability, but you may reveal the "fake" known abilities.
Crafty - There are a lot of stupid people out there... - +1 Intelligence.
Level 2: Idol Hunter (A) - It's around here somewhere.... You know that every reward challenge will give you a clue to the Hidden Immunity Idol's
whereabouts. You will automatically search for this clue after every reward won and gain a bonus to find it.
For every clue you have, you will gain a +2 bonus to your search. You are not penalized if you fail to find the idol.

Pushy - It takes a little muscle to get your way. +1 Strength
Psych! II - You gain Psych! again. You may learn the Level 2 ability names and flavor text from the role you picked in Psych! or you may learn the Level 1 ability names and flavor text from a different role.
You may not reveal this ability.

Level 3: Misdirection (A) - What's that over there...? You may perform a single act of misdirection every Tribal Council cycle. You pick one of the following to occur: 1) You get everyone to leave camp for a little while, giving you a +2 bonus to Search for Hidden Immunity Idol rolls; 2) You may mask your vote, causing anybody that sees your vote to see someone other than the person for whom you truly voted. You may not reveal this ability. (max of once per tribal council cycle)
Sabotage (A) - They don't need this axe anymore... You feast off of the tribe's negativity. You may sabotage something around camp, giving all non-Level 3 Deceivers a -1 Morale penalty. In addition, every non-Level 3 Deceiver who is below Average Morale will grant you a Sabotage bonus on all Challenge rolls equal to the total negative Morale of those players. You may not reveal this ability. (max of once per tribal council cycle)
Psych! III - You gain Psych! again. Once again, you may "pretend" to level up or branch out an existing role.
Level 4:
Whispers (A) - The seeds of doubt grow quickly. - During Tribal Council, pick one player who has voted. Pick another player. The second player will be informed that the first player voted for them. (max usage of once per TC cycle)
Backstab - Et tu, Bruté? - Every time you vote for someone with whom you share an alliance, you gain a permanent +1 Backstab bonus on all rolls, including Search for Hidden Immunity Idol rolls. You may not reveal this ability.
Psych! IV - You gain Psych! again. Once again, you may "pretend" to level up or branch out an existing role.


Quote

Follower: Avoids attention to try and slink into the end
Level 1: Informant - Being a lackey isn't always easy, but at least the boss is usually willing to share information. - You are automatically informed of all roles and levels of your alliance mates, along with any updates.
Level 2:
Coattails (A): Ride 'em all the way, baby. Pick one person with whom you have an active alliance. That person may not be a Follower. You may no longer use Forge Alliance or Break Alliance, but that person of your choosing gains +1 Strength, +1 Endurance, and +1 Intelligence. (These bonuses apply even if you do not participate in a challenge. If you have more than one alliance when you use this ability, or are given another alliance by someone else using Forge Alliance on you, you may keep those alliances. If your Coattails target is removed from the game, you suffer a permanent -1 Strength, Endurance, and Intelligence penalty. You may reuse Coattails on another alliance member. If you have no alliance members, you regain Forge Alliance and Break Alliance.)
Level 3: Scramble (A) - You have a 6th sense for danger. If any player mentions your name as a vote-target in their alliance conversations, that player will immediately have all alliance conversations suppressed and will be unable to respond or communicate with his allies until tribal council is over. You will be informed when this happens. In addition, you may make the following offer (publicly, on-thread) to every player left in the game (you may quote the ability below, if you wish, but do not quote the Scramble ability):

Quote

Savior - Do not vote for <Player> and you will be rewarded with a permanent +1 stat bonus of your choice (you may only receive this bonus a maximum of one time per game)

Level 4:
I can't beat you (A): - If you can't beat 'em, beat it out of 'em - Pick a player with whom you have an alliance. At the next Tribal Council, that player's full character progression and the names of all of his alliance mates will be announced on-thread (even if the player hasn't revealed it to you). You will not be revealed as the person who initiated this action. (max usage of once per TC cycle)
Take me to the end: If you can't beat 'em, join em - You will automatically enter into an alliance with anybody that benefits from your Savior ability. This alliance may not be broken by either you or the other individual. In addition, you may now reassign Coattails, at will, to anybody with whom you have an alliance. You no longer suffer a penalty if your Coattails target is voted out.

This post has been edited by Path-Shaper: 03 May 2011 - 04:43 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 08 April 2011 - 03:33 PM

I'm really excited to see how this game will play out. I've been planning it for months and while I'm sure imbalances will crop up, I think every role has a legitimate shot at winning the game. Let me put my take on it all...

Challenger - There have been some amazing Challenge winners in this game. It's not uncommon for a player who can go on a late-game stretch of winning to get the respect of a Jury to win the game. I debated making this role a bit overly strong in challenges but I was worried that if we had a lot of these archetypes at max level, they would be impossible to beat at the end. I think there should always be a chance to lose, and that is also what brought about the Morale part of the game. Known Challengers: Colby, Ozzy, Bob, JT, Boston Rob, James

Genius - I originally called this the Strategist and the role was less of a "Intelligence" mirror image of the Challenger and more of a early-game puzzle guy and late-game social master. Ultimately, I passed on the social aspects of the game to the Leader role and decided to have a good mixture of mental and physical parts of each challenge. Known Geniuses: Yao Man, Boston Rob

Leader - The typical leader role that any tribe needs for good harmony. This fit perfectly with the Morale mechanic I developed and I think a strong leader can easily win the game because they have the ability to control at a very high level how well their team does in challenges, and then they can stay informed of things occurring in the tribe. The Leader's big problem will be Hubris. So much information makes them vulnerable to a surprise blindside. Known Leaders: Yul, Earl, JT

Survivalist - I really wanted to use a different stat for endurance-style challenges and the idea that some people can just tough it out better than others without being overly strong or smart was one I liked. I decided to not go with a Endurance-themed version of the Challenger/Genius because Endurance will play a smaller role in the challenges overall. I figured someone who was handy and knew how to survive would be able to craft a fake idol, so I went with that. Known Survivalists: Bob, Rupert, Jane

Deceiver - Everyone loves to hate someone and the Deceiver is known as someone who can really cause havok around camp. The idea is the Deceiver gains strength in others' misery, and also is a whiz at finding the hidden immunity idol since they are so sneaky. I wanted to keep them as mysterious characters, so they can log in anonymously at will and change their visible role. Known Deceivers: Russell, Tyson

Follower - A lot of people hate it when a Follower wins the game because the follower doesn't do much more than just tag along. Still, it's a viable strategy to follow someone else and just let them take the wrath of the jury. I went with the idea to make the Follower fiercely loyal to one person with the ability to secretly influence the game with information. A person who is always around and never voted off eventually learns a lot. Known Followers: Natalie, Sugar, Courtney

If I have to pick one person that I think has a good shot at winning I'd probably go with the Survivalist. There are some endurance challenges at the end of the game and the ability to fake people out with an idol will be pretty darn strong... provided they don't call your bluff. The follower will probably be the weakest, but that's sort of how it's supposed to go.

This post has been edited by Path-Shaper: 08 April 2011 - 04:27 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   Path-Shaper 

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Posted 08 April 2011 - 04:55 PM

Here's the pace of the game, which takes place over 39 days. This is for 18 players.

The scene is São Tomé, an island off the coast of West Africa.

An designation of XXX indicates that the Day is not used in the game (it's bundled into another Day, basically).

Day 1 - Arrival (18 players)
Individual Immunity Challenge (E:12, S:5, I:15) - Players race to the shore to find a Hidden Immunity Idol that lasts for their first Tribal Council. One winner per tribe. Afterwards, all players will go to camp.

Day 2 - XXX

Day 3 - First Tribal Council
Reward + Immunity Challenge - Players are attempting to retrieve large blocks which they will build into totems. One player will climb up a ladder and walk across the totems to chop a rope and raise a flag. The winners will receive Fire (+1 Bonus Morale), but no HII clue. The losers will go to Tribal Council.
Leg 1 (S+E:20 x 5) - Players will work in pairs to run down and retrieve a series of large wooden blocks. A player may go more than once but cannot go back-to-back and every second run incurs a -2 Endurance penalty (lasts this challenge only). Five runs will gather all of the pieces.
Leg 2 (I+E:100) - All INT rolls are doubled (INT is worth more than END in this leg). Players will work together to construct totem pillars out of the blocks and place them in specific holes to form a bridge.
Leg 3 (S:6, E:25) - One player will climb a ladder and then go across the bridge of totems. At the end, the player will cut a rope which raises a flag and that tribe wins.

Tribal Council: Losing Tribe will go to Tribal Council and someone will be voted out. The Tribe will suffer a -1 Morale Penalty. Afterwards, they will gain a +1 Morale Bonus because they get Fire, too.

Day 4 - Hunger sets in (-1 Morale for everyone)
Day 5 - XXX

Day 6 - Another reward
Reward + Immunity Challenge - Players will race out, one at a time, and attempt to break a tile with a set of keys inside. Once 5 key rings are collected, one player who was not involved in the first leg will attempt to use those keys to open a series of locks on a chest. Once all locks are open, the chest will open and a ball will be inside. One player who was not involved in the first two legs will use this ball to break a five tiles. The first tribe to break all five tiles wins. The winners will receive fishing gear and a HII clue. The losers will go to Tribal Council.
Leg 1 : (S:5) - Players will race out, one at a time, and attempt to break tiles. Breaking the tiles and getting the keys is fairly easy.
Leg 2 : (I:50) - One player will take the five key rings and attempt to open the locks. The locks are pretty difficult to open. (Note: Level 1 Genius players get their +1 Bonus if doing this task).
Leg 3 : (E/I:7,E/I:9,E/I:11,E/I:13,E/I:15) - One player at a time will attempt to break tiles. If a player successfully breaks a ball, that player goes on a Hot Streak and gains a +1 Morale bonus until he misses.

Day 7 - XXX
Day 8 - Freezing (-1 Morale)
Day 9 - Double Tribal Council
Individual Immunity Challenge - Players will dive into mud pits and attempt to retrieve a shovel. The first four on each tribe move on, everyone else is eliminated. Then, players will use the shovel to dig in a pile of dirt, looking for a bag of puzzle pieces. The first two to find the pieces from each tribe move on to the final round. Each player will attempt to complete a word puzzle. The first person from each tribe to complete the puzzle wins individual immunity.
Leg 1 : (Sx2,E:25) - Two strength digs and then continual endurance digs. 25 points win. Every endurance dig will result in a -1 endurance penalty in the second leg.
Leg 2 : (S:30) - Continual strength digs. Penalties from before. Every dig adds an additional -1 penalty (offset by endurance bonuses).
Leg 3 : (I:30) - Continual intelligence rolls.

Day 10 - Reward Only
Reward Challenge - One player from each team will be strapped into a ball. Four players from each team will be blindfolded and have to push the ball (with their teammate inside, guiding them) through a small obstacle course. At the end of the course, the player in the ball will remain in the ball. The final two members of the tribe will be situated at a table Labyrinth. They will also be blindfolded. The player in the ball will need to guide a ball through the labyrinth, telling the blindfolded players how to do it. The first team to get to the end and have their ball drop out of the labyrinth wins reward (helicopter ride around the island and ending in a picnic at the top of a volcano). There will be a HII clue in the picnic.
Special : I - The player in the ball does not roll toward any particular goal, but his tribe will his INT bonus (with that player's bonuses and penalties) added to each leg roll.
Leg 1 : (S:120) - Continuous Strength rolls to get to the end of the course.
Leg 2 : (E:60) - Continous Endurance rolls to get to the end of the course.

Day 11 - XXX
Day 12 - Tribal Immunity Again
Immunity Challenge - Two members from each team will man slingshots and throw out tribal-colored beanbags. The other five members will be posted at different posts around the beach and be holding nets. Each team will fire its slingshot once. Whoever catches the bean bag wins a point for their tribe. First one to five points wins.
Special : (S:12) - It takes 12 to catch a bean bag. Each team will shoot a bean bag toward one pair of players (one from each team). Each team will get a chance to catch the bean bag. Each team will submit an order indicating where they will fire the bean bags. Their player will always be in position, but if the other team guesses the bag location, they will get a chance to steal the bag first. Regardless of who gets the first attempt, the second player will always get a shot to steal it if the first player misses. Consecutive catch attempts incur a -1 stacking penalty until a round of rest occurs, which removes 2 penalty points.
Special : - The bean bag shooters have no stat bonuses or penalties.

Day 13 - Another Tribal Reward
Reward Challenge - Three players are strapped to a wheel. Two players will spin those strapped players. At the lowest point of the wheel, the strapped players will take some water into their mouths and at the highest point, spit it out into a container. When that container fills to a certain level, it will release a bag of puzzle pieces. One person will take these pieces and attempt to solve a puzzle. First tribe to solve the puzzle wins reward. They will be taken to a local tribe and learn how to dance with them. They will also get a meal.
Special : (E:200 (total)) - Participants on the water wheel make endurance checks to determine how much they successfully collect and spit out.
Special : (S) - Participants spinning the wheel will add their modifiers (only) to the strapped-in players' rolls (each player)
Leg 2 : I:75 - One player will solve this puzzle.

Day 14 - Non-stop rain (-1 Morale)

Day 15 - Final Tribal Immunity
Immunity Challenge - All tribe members must race through an obstacle course. They dive under a rope nest through a trench of mud. Then they all crawl under, over, and through a series of nets. Then they traverse through a tangle of ropes. Finally, they break down two brick walls. The first tribe to get every member through the course wins immunity.
Leg 1 : (S:30,each) - All players from a single tribe must reach a total of 30 to get through the mud pit. The Shoulder Burden Challenger bonus is doubled (+2) after the Challenger reaches the mat.
Leg 2 : (S:75,each) - All players must reach 75. The same rules apply from above.
Leg 3 : (S:40,each) - All players must reach 40. The same rules apply from above, however, players suffer a -1 Endurance penalty to all rolls, unless they have an endurance bonus to counteract it.
Leg 4 : (S:60,total) - All players must reach a combined score of 60 to break the wall. Players do not need to hit 60 on their own. The Endurance penalty is now -2.
Leg 5 : (S:60,total) - As above. The Endurance penalty is now -3.

Day 16 - Merge (max Morale, will go to new beach, no HII clue).

This post has been edited by Path-Shaper: 25 April 2011 - 02:58 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 09 April 2011 - 12:50 PM

Day 17 - XXX

Day 18 - Post-Merge Individual Immunity
Individual Immunity Challenge - Players will crawl underneath a wooden wall and over a series of bars to reach a special marker. The marker will show a series of icons and how those icons translate into various letters. They will study these icons and then crawl under another wall and over another set of bars. At the end of the course will be a series of puzzles using the icons. The puzzles will all solve to some number. There are four puzzles and each number corresponds to a number needed to unlock a series of locks. These locks hold into place a large rope. When the rope is released, a ceramic urn will fall and shatter on the ground. The first person to shatter their urn wins immunity.
(S:10,S:8) - Get through the first two obstacles.
(Ix3 - aggregate of 3 rolls kept, additional roll for every level of Genius)
(S:10,S:8) - Get through second two obstacles. Every roll past first two subtracts one from previous INT aggregate
I:50 - aggregate is "used" here.

Day 19 - A Team Reward
Team Reward Challenge - Two players will randomly be chosen to be captains and will pick, one at a time, team members. The picked person will pick the "next" pick, and so forth. Whoever is not picked will choose one team to "root" for and share in the reward if they win. The challenge consists of each team starting on opposite ends of a track. Each team will carry a portion of a large "dragon." As players tire out, they will drop out of the challenge and leave the rest of their team to carry their weight. The team that "catches" the other team from behind will win.
S+E - Players will add their Strength *and* Endurance bonuses together in this challenge. Each team makes a single roll with all applicable bonuses added. Every three rolls, everyone will suffer a -1E penalty. When your penalty is greater than your bonus, you will drop out out of the challenge.
Special - I will use a 100-point track with one tribe starting at 0 and one at 50 points. The track will roll over from 99 to 0. The first to "reach" the other tribe will win.

Reward is a bath/shower, along with a meal. Includes a HII clue.

Day 20 - Wind and Rain, -1 Morale

Day 21 - Immunity Again
Individual Immunity Challenge - Players will have their hands strapped to a large metal rod. The rod is connected to a cannister of liquid. If your arm falls, the liquid falls on you and you are out of the challenge. Last one standing has immunity.
Ex5 - Five endurance rolls will be made, the lowest person will drop out. This will continue until nobody is left.

Day 22 - Team Reward Again
Team Reward Challenge - Each team will be put into a raft. Four people will row, one will guide. The rowers will need to get to a buoy and the guide will then reach out and grab a bag of puzzle pieces from it. They will grab this from four buoys and then paddle back to shore. On shore, one person will take the pieces and use them to assemble a puzzle.
Rowing: S(team): 40, 40, 40, 40, 100
Guide: I: 20
Puzzle: I: 75

Reward is a special screening to the new movie, Thor (Paramount Pictures, Marvel Entertainment). HII clue included.

Day 23 - XXX
Day 24 - Immunity Again
Individual Immunity Challenge - All players will need to complete a puzzle and then an obstacle course to win. First person to finish the obstacle course wins immunity.
I:50 - Puzzle
S:120 - Obstacle Course

Day 25 - Survivor Auction (everyone starts with $200, may not share money, bidding in $5 increments. Items are Pretzel +1 Morale, Raw Snails +1 Morale Survivalist only, Ice Cream +1 Morale, Bonus in next challenge automatically advance one stage, Pizza & Beer +3 Morale but may share with 2 for +1 Morale instead)

Day 26 - XXX

Day 27 - Toughness Immunity
Individual Immunity Challenge - Memory. Players will try to remember a series of cards that are displayed. The last person remaining wins.
Ix3:10 - Each card requires a roll of '10' to stay in. Each card after the third will incur a -1 stacking END penalty (offset by END bonuses). Last player remaining wins.

Day 28 - Bedtime Reward
Individual Reward Challenge - Players will be blindfolded and must navigate through a maze to find four necklaces. Each necklace must be returned afterwards. The first person to find all four necklaces and return wins reward. The reward will involve a meal and staying overnight in a cozy bed.
E:25,15,35,20,45,25,55,30

Day 30 - Showdown Immunity
Individual Immunity Challenge - All players will be randomly matched up against another player and placed in a playoff bracket. The players must participate in a log roll. If a player falls off, they lose. The winner of the final round wins immunity.
Special - 40: All bonuses are tallied up for this challenge. It requires a combination of all three traits to succeed[/b].

Day 31 - Supplies infested by maggots (-1 Morale) (when they return from TC)

Day 31 - Love, Actually
Individual Reward Challenge - The players will receive a Sprint phone with videos from family members. Those members will show up at the challenge and participate with the players. Each player will run down to the ocean and grab a bucket of water, which they will run back and throw into a bucket being held by the family member, on the other side of a post. The family member will then decant the bucket into a container. The first team to fill the bucket gets a choice. The player may select two people and head out on a feast with all of their family members, OR they may let but everyone ELSE take their family members back to camp and spend the day with them. Option 1 will have a HII clue and give max morale to the three players. Option 2 will not have a clue and give max morale to everyone else in the game.
Special: All players temporarily have max morale for this challenge.
S:150: The family member offers no benefit themselves. This is a pure strength challenge.

Day 32 - XXX

Day 33 - A game of memory
Individual Immunity Challenge - The players are asked a series of questions about their fellow tribe-mates. Then, the players must guess who the majority answer is likely to be. Whoever gets the most guesses correct out of 10 wins the challenge. If there is a tie, there will be sudden-death tie-breakers to resolve.
Special: All players get to answer these questions themselves.

Day 34 - XXX
Day 35 - The stakes are raised
Individual Immunity Challenge - The players must race across balance beams to collect four bags of puzzle pieces. After they collect all four bags, they will solve the puzzle. The first person to solve the puzzle wins immunity.

Day 36 - XXX
Day 37 - Individual Immunity Challenge. 4 players remain.
Day 38 - Honoring the Fallen. Individual Immunity Challenge. E:20x5 (every player gets 5 rolls. If a player doesn't meet the threshold, they fall off. after five rolls, it gets harder, -1 penalty)
Day 39 - Final Tribal Council

Jury of 9
Final 3

This post has been edited by Path-Shaper: 21 May 2011 - 12:57 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#8 User is offline   Path-Shaper 

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Posted 09 April 2011 - 12:50 PM

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Posted 10 April 2011 - 02:55 AM

Alts - Players (Draw)

1. Alkend (popcorn) - Mentalist
2. Anomandaris (blaze) - dktorode
3. Barghast (loopy) - twelve
4. D'riss (hopscotch) - Tattersail
5. Eloth (beiber) - Tapper
6. Fener (platonic) - drinksinbars
7. Gamelon (greek) - Loki
8. Hood's Path (portrait) - Trull's son
9. Kalse (hobbit) - ansible
10. Karatallid (super) - Roldom
11. Liosan (brilliant) - HiddenOne
12. Merrid (combustion) - Vengeance
13. Okaros (flippant) - snake0026
14. Ruse (apology) - Lizra
15. Serc (gusting) - D'rek
16. Shadow (mordite) - Shinrei
17. Tiamatha (companion) - The Dude
18. Tulas Shorn (spare) - Bent

This post has been edited by Path-Shaper: 10 April 2011 - 02:59 AM

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Posted 10 April 2011 - 03:55 AM

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Posted 10 April 2011 - 03:55 AM

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Posted 10 April 2011 - 04:04 AM

Let the commentary begin!

Shinrei asks for a rule clarification because he is interested in taking the "Generalist" path. Very interesting! I figured most people would want to specialize their roles! He then picks the Deceiver route and while it may be popular... it's not selected yet!

Shadow, on 10 April 2011 - 03:30 AM, said:

Hi. I have a question first, just because I want to be certain I understand how the roles progress:

Quote

Every time a player is voted out of the game, every remaining player gains 1 EXP. This EXP may be spent to either progress down an existing role path or to advance into a different role.

By 'advance into a different role' does that mean you can gain attributes of more than one role, or that you actually have to 'switch' roles at some point? Because I'd rather gain access to different aspects of different roles in order to be a little more 'well rounded if that's possible'.

Specifically, I was thinking of starting out as either a deceiver and progressing to become a leader as well, or vice versa.

Path-Shaper, on 10 April 2011 - 03:54 AM, said:

You don't switch roles, you just gain new ones.

So say you started as a Level 1 Deceiver and then gain 2 EXP. You can then decide to become a Level 2 Deceiver or a Level 1 Deceiver / Level 1 Leader.

Shadow, on 10 April 2011 - 04:36 AM, said:

I Choose <Deceiver>

I have a hunch this will be a popular choice, knowing the baboons who play mafia.

Path-Shaper, on 10 April 2011 - 04:50 AM, said:

You have chosen the Deceiver

Deceiver - Level 1
Cloaked in Shadow - Few know much about the Deceiver... and that's just the way you like it. You may log in anonymously at any time. You may log on not anonymously, too. You may switch at will. You may not reveal this ability.
Psych! - Misinformation is your bread and butter. You pick a single other "role" in the game. You will be told the name of all Level 1 abilities for that role as well as their flavor text, but not the ability text. You may not reveal this ability, but you may reveal the "fake" known abilities.
Crafty - There are a lot of stupid people out there... - +1 Intelligence.


anisible is a pretty smart cookie in figuring that different roles would have different stat weights... although he's off thinking they are all balanced around the challenges. Some people are just better at challenges than others!

Kalse, on 10 April 2011 - 03:51 AM, said:

The rules mention three types of challenges - Strength (S), Endurance (E), Intelligence (I). You mentioned that the character roles would determine how effective you are at certain challenges...If I had to guess, I think each of the six roles is some class combo of those two attributes, probably something like:

Challenger - S, S
Survivalist - S, E
Leader - S, I
Genius - I, I
Deceiver - I, E
Follower - E, E

But that might be totally off.

Regardless, I think my instincts are to go with Genius, as I like playing an analytical role. Since you can put EXP into different roles, though, it's possible to diversify later on. I suppose the final stat calculations can be complicated and include bonuses from multiple roles, so there isn't too much danger of overspecializing... unless you choose to, of course. :D

I'll keep thinking and get back to you about my role.

Path-Shaper, on 10 April 2011 - 03:59 AM, said:

Enjoying the speculation thus far =)


D'rek is one of the most brilliant players in Malazan Mafia but somehow always ends up putting a foot in her own mouth. Do not doubt her strategic skills, however! She deduces that leadership is a strong component to winning the challenges and winning challenges helps you avoid being voted off... and then leaders will likely be able to have a significant amount of alliance manipulation! Wisely deduced!

Serc, on 10 April 2011 - 03:53 AM, said:

Puzzle-solving and physical strength are all well and good, but the starting score is even, neh? And with morale gains from winning challenges and losses from tribal council, it'd be all too easy for my tribe to have a long string of failed immunity challenges. What good will strength be then? So let's make some friends and alienate people - alliances galore will be my ticket to survival to the end and hopefully victory. I figure the most likely role to upgrade alliance abilities is leader, so

I Choose Leader

Path-Shaper, on 10 April 2011 - 04:25 AM, said:

Noted!

You have chosen the Leader

Leader - Level 1
Level 1: Optimist - There is a silver lining in every cloud. You make it your personal mission to not get discouraged by setbacks. You do not lose Morale after Tribal Council.
Bright - It takes brains to manage all of these people. +1 Intelligence


Lizra, in a complete opposite of D'rek decides that he's much better suited to sitting back and letting others take the heat. Also, he's totally wrong about Silencer... he's not playing anymore!

Ruse, on 10 April 2011 - 03:59 AM, said:

I'm in two minds about Genius and Follower, but I think the latter suits me best. At least to start with.

So
I choose Follower.


Path-Shaper, on 10 April 2011 - 04:33 AM, said:

Noted!

You have chosen Follower.

Ruse, on 10 April 2011 - 04:09 AM, said:

I guess Silencer is Serc or Shadow. He was on a minute ago and those to game-alts weren't and now it's the other way around. :p

Just thought I entertain you with a pre-game alt-guess. :p

Follower - Level 1
Informant - Being a lackey isn't always easy, but at least the boss is usually willing to share information. - [b]You are automatically informed of all roles and levels of your alliance mates, along with any updates.[/i]

This post has been edited by Path-Shaper: 10 April 2011 - 04:51 AM

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Posted 10 April 2011 - 03:43 PM

Loki continues the trend of picking a different role and goes for the Survivalist. I really like that role, it's so useful to the tribe that it's hard to get rid of early, and the fake idol makes getting rid of it later very difficult.

Gamelon, on 10 April 2011 - 05:13 AM, said:

I Choose Survivalist

Path-Shaper, on 10 April 2011 - 03:41 PM, said:

You have chosen the Survivalist

Survivalist - Level 1

Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... - +1 Endurance



HiddenOne does it, too! We now have 5 of 6 roles represented. I am loving this diversity thus far. The Challenger is so good at physical challenges, which are prevalent, that they have a good chance of going to the merge.

Liosan, on 10 April 2011 - 05:36 AM, said:

I Choose Challenger

Looking forward to the game

Path-Shaper, on 10 April 2011 - 03:52 PM, said:

You have chosen the Challenger
Level 1:
Shoulder Burden - Weak teammates need to be carried. - When a non-Challenger is competing in a challenge leg along with you, that player gains a +1 Strength bonus on their rolls. (max of one player per challenge)
Brute - Let me just move this boulder over here... - +1 Strength.


Mentalist makes the same logical conclusion I made but with 18 players, it's unlikely that only one person would think this way. The Follower now has double representation.

Alkend, on 10 April 2011 - 07:44 AM, said:

I've thought about this already.

since i doubt anyone else will do this

I choose follower.


Path-Shaper, on 10 April 2011 - 03:55 PM, said:

Noted!

You have chosen Follower.

Follower - Level 1
Informant - Being a lackey isn't always easy, but at least the boss is usually willing to share information. - You are automatically informed of all roles and levels of your alliance mates, along with any updates from leveling and diversifying.

This post has been edited by Path-Shaper: 10 April 2011 - 03:55 PM

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Posted 10 April 2011 - 04:00 PM

Tattersail also concludes that surviving is the name of the game and thus the role to play at this point. Her commentary leads me to believe that she isn't interested in diversifying, but a lot can change in a few days.

D, on 10 April 2011 - 08:33 AM, said:

I have thought about this since Friday and I have been thinking what other members on my team may or may not pick and what I would like to do in the game. My main goal is to stay in until the end, the only way I get to do this is to survive. Survivalist comes to mind. I also thought that having a different ability like challenger or genius as well as survivalist would give me a good chance, however, I then thought that if someone just sticks to their guns then they will have level 3 whereas I would only be able to reach level 1 or 2 if I keep swapping.


I Choose Survivalist



D, on 10 April 2011 - 08:38 AM, said:

Are we going to be receiving different alt's further into the game? Will I ever have to log in to my personal Alt or can I just stay in the D'riss alt?

Path-Shaper, on 10 April 2011 - 03:57 PM, said:

You don't know any of that information at at this point.

You have chosen the Survivalist
Level 1: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance



Tapper's done a *lot* of thinking on this. He's deduced most of the obvious stuff and decides, like D'rek did, that early-game performance is a huge key to victory! Survivor is not won at any one stage of the game but the more advantages you have, the better, and Morale is huge early game.

Eloth, on 10 April 2011 - 09:08 AM, said:

3a. Strength Tasks - Moving heavy objects
3b. Endurance Tasks - Holding things steady, toughness
3c. Intelligence Tasks - memory tests and puzzle-solving


IX. Roles
1. Challenger - A physically strong and imposing player.
2. Survivalist - A player that knows how to survive in the wild.
3. Leader - A player that knows how to work with others.
4. Genius - A mentally bright and thoughtful player.
5. Deceiver - A player who is always looking for an angle.
6. Follower - A player who tries to avoid attention.



So, roles 1, 2, 4 correspond with tests a, b, c. I assume Leader gives Morale bonuses or penalties depending on his own performance.
Deceiver probably gets some a benefit of sorts in the Council, I assume, perhaps in insight in how others vote. The Follower will be harder to vote off.


Now, my natural inclination would be to lie low and aid that by choosing Follower or Deceiver.
Unfortunately, I expect Test performance will be a very big issue at the start of voting, with roles 1 to 4 proclaiming how useful they are, and having a less than obviously useful trait for challenges will hinder survival. Now, of course, turning that upside down by arguing that a strength person would be far more expendable because we have a fair number of them would be a point, but...


Now, if I am correct that a Leader gives/gains Morale bonuses or grants stuff to others at his own expense, it is quite obviously the most all-round goal. So, that is what I'll pick.




So, I think I'll pick Leader.


I choose Leader.

Path-Shaper, on 10 April 2011 - 04:02 PM, said:

Got it!

You have chosen the Leader

Level 1: Optimist - There is a silver lining in every cloud. You make it your personal mission to not get discouraged by setbacks. You do not lose Morale after Tribal Council.
Bright - It takes brains to manage all of these people. +1 Intelligence


Trull's son is slightly overwhelmed...

Hood, on 10 April 2011 - 01:25 PM, said:

Alright, guess it's almost time to start this confusing affair. I was wondering which perks come with the Survivalist Role? Is there an endurance benefit or something of the like?

Path-Shaper, on 10 April 2011 - 04:02 PM, said:

The roles are intentionally somewhat vague. It's up to you to decide how to proceed based entirely on the limited information you have available.

This post has been edited by Path-Shaper: 10 April 2011 - 04:03 PM

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Posted 10 April 2011 - 08:13 PM

Oh boy... Vengeance is getting into character. Is he playing a schizo or something? He may be pondering a move to generalize later down the road. Regardless, he goes the Survivalist route.

Merrid, on 10 April 2011 - 04:56 PM, said:

After much discussion between my selves and a democratic vote. I have decided 3 to 4 to

I CHOOSE SURVIVALIST ROLE

The lone hold out wanted to be a Genius or Deceiver but the other 3 decided that since she couldn't make up her mind between the two that she was probably insane. Thus over ruled her. Of course she is right more often then not but the line between Genius and idiot is a thin line and she often crosses over it.

Merrid, on 10 April 2011 - 05:00 PM, said:

Wait those miserable bastards choose survivalist. Those motherfuckers. Don't they know that we work best from behind the scenes. Well fuck them then I will not help. Although if I do help just enough to keep them alive then perhaps I can eventually swing at least 2 of them over to my thinking and we can change to deceiver or genius. The only problem with either one of those is that people will be looking for us to be one of them. They know that we play best as a deceiver. Oh the other 3 are trying to be tricky. Well I will allow it for now. But if they are weak then I will put my foot down and do it my way. They are all morons anyway.


You can also see the complete lack of trust from him so far!

Merrid, on 10 April 2011 - 05:03 PM, said:

I don't care what team dibs is on he needs to die. Unless I can make an alliance with him. But since he is less trust worthy then 2 of my selves he should just die. But if we are allied then we can make good things happen to other people. Oh but we hate him for the last game which we would have won if it hadn't been for his stupid FM.

Merrid, on 10 April 2011 - 05:58 PM, said:

I just don't know if the new players are swarmy enough to be really helpful in an alliance. But we don't trust our fellow vets. They are all twice as swarmy as the newer guys which means that any alliance is sure to be betrayed... Hmmm work witha couple of vets then lynch them...

Path-Shaper, on 10 April 2011 - 08:11 PM, said:

You have chosen the Survivalist
Level 1: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance



Tats isn't sure what to do until the game starts... ah, keeping yourself mentally stable is a key part of Survivor!

D, on 10 April 2011 - 06:07 PM, said:

What do I need to do now?

Path-Shaper, on 10 April 2011 - 08:12 PM, said:

Nothing yet. After all role choices are in, I will divvy everyone up into two tribes and the game will officially commence. At that point, you'll be given the passwords to the appropriate threads.

Until then, strategize out loud, or just enjoy the free time =)

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Posted 10 April 2011 - 08:16 PM

Dibs is going the Survivalist route, too. Very interesting! We may have a lot of morale boosting power early on... but all that's going to do is make the tribes even. Then the other people will take over!

Fener, on 10 April 2011 - 06:31 PM, said:

i choose survivalist

Path-Shaper, on 10 April 2011 - 08:14 PM, said:

You have chosen the Survivalist
Level 1
: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance

Any insight as to your why you chose that role?



And Bent is here, taking the only unclaimed role, thus far! He's got a great head on him too, knowing what kinds of players are likely to get picked on in the game...

Tulas Shorn, on 10 April 2011 - 06:54 PM, said:

Well, Let me tell you guys at home how I selected my role.

First I thought to myself (maybe I should go with deceiver, since I am trying to surprise everyone by not letting them know I am back....But then I thought, no, the deceivers always come in and screw everything up for everyone, and get voted out or come in second, that Russell guy came in second twice for fucks sake.)

Then I thought (oooh, leader would be cool, I could boss people around and take charge...but then I remembered that people who are bossy get into conflicts with other bossy people, and I don't think I am clever enough to out-clever some of the others if they try this.)

I definitely don't want to be just your standard follower, they do all the work, take the most amount of shit from everyone else, and then get picked apart by the stronger players...(which undoubtedly I will be....)

Challengers are typically good going into the game, but at the merger of the tribes they usually get picked apart by the massive majority of weaker players, so while that might be good early start,well, towards the end it is probably the worst role to have IMO...

So that left a toss up of either survivalist or genius....(either would be good, so I flipped a coin. The coin landed on heads. I picked tails so that means I lost the coin toss. that meant that the one I picked would not be the role I would get to be. However, I didnt pick a role BEFORE I flipped the coin, because I didnt want to get stuck with a crappy role, because a stupid coin didn't fall my way....So I guess that makes me a genius...or stupid and willing to drink my own piss to survive...nah, I hate beer..... (Because beer tastes like piss......)

I chose <GENIUS>


Path-Shaper, on 10 April 2011 - 08:25 PM, said:

You have chosen the Genius

Genius - Level 1

Puzzle Solver - Working together is all well and good, but true genius requires one mind. When you are working alone on an Intelligence leg of a challenge, you gain an additional +1 Intelligence Bonus.
Brilliant - Alright smarty-pants, show these guys what you've got. +1 Intelligence



Tapper's pleased with himself over his semi-correct role deduction. He picked the Leader and assumed it would be a self-sacrifice type role.

Eloth, on 10 April 2011 - 07:35 PM, said:

Seems I was partly right Posted Image


twelve's on board and although he had a lot of thought before-hand, he's really conflicted now. He seems to be leaning toward a typical role, but it's not set in stone just yet.

Barghast, on 10 April 2011 - 07:56 PM, said:

This selecting a role for some reason has me all conflicted. Without knowing exactly waht a specific role gives you advantage disadvantage wise I can only speculate on what they could mean. What I want to do early game is to win challenges and get into a 5 person alliance ASAP. To do that I should probably choice between Challenger, Genuis or I think Survivalist. From reading what the challenges will require I think that the Challenger role will give an advantage with the physically aspected challenges. I think that the Genius role will give an advantage to the mental/puzzel challenges and I think that the Survivalist role will help with the endurance challenges.

From the other three I think that the deceiver role will give an advantage to finding the HII though I'm sure it will give other benifits as well because that seems really limited advantage after early game.

I can't for the life of me figure out what good would the follower role be. From watching the game the followers always seem to be the one that doesn't truely know what is going on in the game. I know that it's just a role and won't really apply to Mafia style survivor but I just can't ssem to want that role.

That leaves me with the Leader role. For some reason I've been leaning toward taking this one but I don't know if it will give challenge related benifts so that means feel that I should take one of the three listed about.

Hell I might just role a dice and pick the role that it gives me.

Path-Shaper, on 10 April 2011 - 08:29 PM, said:

You aren't the last person to decide a role yet, so you've got some time to think it over =)


Trull's son goes the easy route, too.

Hood, on 10 April 2011 - 08:07 PM, said:

Ahh I see. Well then I suppose

I Choose Survivalist




This post has been edited by Path-Shaper: 10 April 2011 - 08:30 PM

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Posted 10 April 2011 - 08:41 PM

Tatter is off for the night and looks forward to the game beginning on the morrow.

D, on 10 April 2011 - 08:39 PM, said:

Okay thanks, I'm off to bed now, back on in around 10 hours from now so i'm sure the game will be underway then. See you tomorrow.


Vengeance wishes I had given him special treatment.

Merrid, on 10 April 2011 - 08:47 PM, said:

I would like to express my disappointment that you didn't create a predator role expressly for me. It would have been brilliant.

Path-Shaper, on 10 April 2011 - 08:54 PM, said:

You should try to get used to disappointment with me. =)


Trull is quite proud of himself, although I think it was kind of obvious.

Hood, on 10 April 2011 - 09:17 PM, said:

Oh yeah! I totally called that endurance buff.

So how do we use this Morale? I'm going to assume it's used automatically, and now I'll go and read up on the rules in case I'm asking a stupid question.

Path-Shaper, on 10 April 2011 - 09:23 PM, said:

The ability is activated, as indicated with an (A). Thus, you must indicate you are using by sending me a PM in the below format (as indicated in VIII. Character Rules, 11 and 12):

Subject: Action - <Action Name>
Body: Fill out why you chose to use this action.

This post has been edited by Path-Shaper: 10 April 2011 - 09:24 PM

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Posted 10 April 2011 - 10:56 PM

snake0026 goes Survivalist, too. Should be interesting to see if all of these guys push for Level 4... how many fake idols will we have in play? Also, he's got quite the cheek when asked why he picked it!

Okaros, on 10 April 2011 - 10:04 PM, said:

Sorry for not getting this in sooner, but,

I Choose survivalist

Path-Shaper, on 10 April 2011 - 10:54 PM, said:

You have chosen the Survivalist

Level 1: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance

Any insight as to your why you chose that role?

Okaros, on 10 April 2011 - 11:31 PM, said:

Because I would like to survive in Survivor.

Path-Shaper, on 10 April 2011 - 11:32 PM, said:

You cheeky git =p


And twelve as well! This will be really interesting...

Barghast, on 10 April 2011 - 10:42 PM, said:

I Choose Survivalist.


Barghast, on 10 April 2011 - 11:10 PM, said:

Looks like I guessed right about the Survivalist providing an endurance bonus. I also love the fact that I can give my team a plus one moral bonus. This is looking like a great choice for what I'm trying to do in the game.

When I use my abliity will my teammates know that they will be getting a morale bonus when I do? Will they know in fact that I use my ability at all.

I know it's kinda silly that people wouldn't see me brining in a wild boar to eat but this is mafia after all and I'm looking for any advantage that I can get.

Path-Shaper, on 10 April 2011 - 11:13 PM, said:

The flavor text just indicates that you know how to cook things in the wild, not specifically a wild boar.

Using your ability will not result in me "announcing" that you are using it. Everyone will know that they gained the +1 Morale bonus. However, nobody will know why they gained it. Your cooking may factor into flavor text in scenes, but it won't specifically be linked to gaining Morale.



ansible goes for the mind game and is our second Genius!~

Kalse, on 10 April 2011 - 11:03 PM, said:

Alright, that's what I'm going with for now.

I Choose Genius

This post has been edited by Path-Shaper: 10 April 2011 - 11:34 PM

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Posted 10 April 2011 - 11:35 PM

Roldom with a total facepalm... he wants to pick the least-chosen role and then he goes with Survivalist... tsk tsk tsk.

Karatallid, on 10 April 2011 - 11:30 PM, said:

thanks for including me in this game, looks like it will be a good one

Without seeing the stats of each role im going to make my decision on the role i think least likley to be chosen by others, if im more unique i can bring the team a few more options to win, which means they will want to keep me on longer, increasing my chance to win.

My original thought to who would be least likely to be chosen is follower. But as my ego wont allow me to go for that ive decided to go another way

I choose Survivalist

Path-Shaper, on 10 April 2011 - 11:35 PM, said:

Interesting line of reasoning =)

You have chosen the Survivalist

Level 1
: Top Chef (A) - Why yes, you have cooked a raw boar before. - Your tribe gains a +1 Morale bonus. (max use of once per tribal council cycle)
Healthy - It takes more than mother nature to push you around... +1 Endurance


Karatallid, on 10 April 2011 - 11:44 PM, said:

you should try my boar balls, there delectable....

the way you say interesting line of reasoning gives me the impression that alot of people have chosen survivalist....

and i have no idea who karatallid is, lol

Karatallid, on 10 April 2011 - 11:45 PM, said:

how many are we waiting for to start?

Path-Shaper, on 10 April 2011 - 11:48 PM, said:

Everything I say is intentionally vague and mysterious for a reason. You may infer as much or as little as you wish =)

We're waiting on a couple to start... depending on time zones and when they check the game, it could until tomorrow in the morning (western american time).

Karatallid, on 10 April 2011 - 11:54 PM, said:

if someone else chooses survivalist, are they also a cook? and do the morale bonus's stack up if theres more than one chef?

Path-Shaper, on 11 April 2011 - 12:39 AM, said:

You don't have that information.

Karatallid, on 10 April 2011 - 11:58 PM, said:

sorry for the multiple messages, but i just checked the last role message this alt had,

it was from the WH 40k game in october, which was my very first game lol, thats got to be an omen of good things to come....

Path-Shaper, on 11 April 2011 - 12:38 AM, said:

How did you do in that game?

This post has been edited by Path-Shaper: 11 April 2011 - 12:40 AM

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Posted 11 April 2011 - 04:42 AM

I continue with Roldom...

Karatallid, on 11 April 2011 - 12:49 AM, said:

I was the necron, and if not for the jesters avatar of khaine I could of took it all the way, i think i was one kill away from getting C'tan :p

got hooked right away

Can i ask about what level my current morale is?

Path-Shaper, on 11 April 2011 - 04:35 AM, said:

All players start at Average Morale. I'll make sure that's mentioned.

Karatallid, on 11 April 2011 - 04:55 AM, said:

but because of my ability everyone in my tribe will get +1 morale right? presumabley there are others in my tribe with similar morale enhancers, will i get an update in game of what my morale is (so i can make en estimate on how many morale effectors there are) or am i left not knowing how happy i am??

Path-Shaper, on 11 April 2011 - 05:12 AM, said:

You will always know what your Morale is. That is the extent to which I am going to answer your question.



Trull is thinking of hunting for the idol a little early with his class to offset the penalty. Oops?

Hood, on 11 April 2011 - 01:21 AM, said:

ahh ok thanks. Here's another question for you: If I were to perform a <search for hidden immunity idol> action, would I be able to do this privately? This may be something I'd be willing to do as long as it can be done quietly -- i figure I can counter the -2 morale with my bonus morale to take the sting off a failed search.


Vengey's sadness knows no bounds!

Merrid, on 11 April 2011 - 01:44 AM, said:

Path-Shaper, on 10 April 2011 - 08:54 PM, said:

You should try to get used to disappointment with me. =)


Disappointment doesn't even do you justice PB.... :p


Shinrei starts off his Deception with the Survivalist role. Interesting choice, because he's completely uninterested in it at this point... and there are tons of people that are actually that role. He should be careful not to slip up and fake the role to the wrong person. If he's smart, he'll let the others give that info away.

Shadow, on 11 April 2011 - 02:15 AM, said:

Ok, I would like to know what the Survivalist role looks like please. :D

I choose that, because it seems (for now) to be the least likely role for me to want to level up to later, unless the role really looks good based on what you tell me.

Path-Shaper, on 11 April 2011 - 04:42 AM, said:

Your wish is my command, O Crafty One.

Survivalist - Level 1

Top Chef (A) - Why yes, you have cooked a raw boar before.
Healthy- It takes more than mother nature to push you around...

This post has been edited by Path-Shaper: 11 April 2011 - 05:13 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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