Malazan Empire: spoilers for mafia 71 - Malazan Empire

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spoilers for mafia 71

#1 User is offline   drinksinbars 

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Posted 28 February 2011 - 08:04 AM

F OFF if your not dead, a mod or invited.

















































no seriously!!!

This post has been edited by drinksinbars: 28 February 2011 - 08:05 AM

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#2 User is offline   drinksinbars 

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Posted 28 February 2011 - 08:07 AM

http://alt146.zzl.org/

password epsilon


alts - not changing passwords from last use

Ampelas-judged
Barghast-tame
Fener-arsenic
Galayn Lord-touch
Hood's Path-runner
Kalse-remit
Korabas-distract
Liosan-entropy
Merrid-valiant
Osseric-dune
Omtose-harsh
Rashan-windswept
Ruse-funnel
Silanah-trespass
Sorrit-distance
Tellan-likeness
Tiamatha - wolf

This post has been edited by Hugin & Munin: 01 March 2011 - 11:17 AM

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#3 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 09:26 AM

The Game rules
---------------------------------------------------


Standard faction game rules apply and mafia rules.

Day is unlimited and stops when the either the lynch majority has been reached or every player has voted. Modkill limit is at mods discretion (36-48 hours)

Night will be aimed to be instant so all actions must be sent in early.

*As this is an fm game, if your password stops working check your normal account and the thread but please do not give away that you have been replaced!

* Play for your current faction
* Never reveal your current faction (you wont be modkilled, but dont expect to last very long)
* You will only know the player above you in the chain of command
* There is no off thread communication in this game

Each faction has five players with the associated starting money attached.
Captain (100 credits)
Second (50 credits)
Life (10 credits)
Life (10 credits)
Life (10 credits)

Extra rules (check back as these may be updated by queries etc from players)

YOU CAN ONLY VOTE ONCE A DAY.

YOU CAN NOT VOTE FOR NIGHT

IF YOU WISH TO BET - THEN YOU MUST BET WHEN YOU VOTE.

You can bet via pm if you wish but it must be received shortly after or just before the on thread vote


To encourage voting the first third of a successful lynch train get odds of 3-1, next third get 2-1, final third get 1-1 . So the person at the start of a train if they bet 10 will receive 40 back!

Rules regarding credit

- Each player has a credit value
- Betting on the outcome of lynches can increase your credit
- Killing a player will give you their credit
- The captains must bet on the card game
- One life is bet by each captain at the start of each day.
- A a captain is outbet, he must either fold or place another life against the outcome as a bet. If only the captain remains his life is bet.
- Each hand will take a full day with two phases of betting (start of day and end of day)
- Betting on the card game is done off thread through pm, captains are faction leaders and as such should remain hidden at all times.
- The mod will announce bets on thread for other captains to consider.
- Each morning the captain will receive half of his factions money added to his own from any player with more than five credits.
- If you have no money you are automatically killed.

At the end of a days betting the winner can retain the lifes they have earned or cash them in for 50 credits each plus what they have themselves.


Rules regarding lynches

- If a captain is lynched the second receives his money and takes his place (this does not affect the card game betting)
- If any one else is lynched, their credit is split between the lynching players
- A lynch occurs when a majority is reached or If all players have voted the player with the most votes is eliminated.
- A split decision will mean day ends without a lynch and all bets are returned.

Once a captain and the second are gone the faction is destroyed and the remaining lives are distributed to the other factions.

Rules regarding night actions

- Each life (captains and seconds are not lives) has a token which will automatically be spent on healing themselves. Players can choose though to poison another player instead.
- A life requires 2 poison tokens to be killed
- A second requires 3 poison tokens to be killed
- A captain is immune to poison

ACTION ORDER

Guard -Find - Heal - Poison - Kill - Prepare - Replace

Any questions - just ask. The game is meant to be fun and quick, if people want to be serious they should wise up and just enjoy themselves.

I dont recommend fake reveals but....

LIFE PM

Oh dear - life was going so badly you decided to risk it all on a card game, of course being poor the only thing your good for is being a wager.

You have 10 credits

One pill makes you nervous, two makes you dead, heal yourself, heal someone else, or go for broke and poison someone. The choice is yours.

You know XXXXXXXX in your faction.

---------------------------------------------------

Betting order is Kraiklyn, Zakalwe, Jernau.

SPOILERS ARE ALWAYS WELCOME!!!!

ANSWERS TO PLAYERS QUESTIONS

i will not reduce any players credits below 5. If a player has 7 credits at the end of day 1, they will have six at the start of day 2 as half of anything over 5 has been provided to the captain.

You have to play for your faction so i will not accept any actions deliberately harmful actions against your own faction. If you do not know someone is on your faction the action will go through.

You bet your lynch goes through. You do not though have to place any money on a lynch.

If a majority is reached the day ends regardless if everyone has voted so waiting is balanced against that risk

CF is faction only

One action per night means you can heal, or poison etc. not both.

No actions are limited by use, those of you who can poison or heal will be able to do so once every night.

FACTION STRUCTURE

captain
second
life1
life2
life3

the reason for this is that if a captain wins a hand and accepts the life into his faction that player joins the chain

captain
second
life1
life2
life3
life4
life5

life5 will learn life 4s identity even though life four has just joined that faction they are the next person. if the captain loses the next hand and the other does not want so many players life 5 dies first, then life 4 etc.

Just so you all know - seconds + captains will never transfer - they are an automatic cash in. seconds are 75, captains are 100.
Any questions - just ask. The game is meant to be fun and quick, if people want to be serious they should wise up and just enjoy themselves.

use http://www.random.org/playing-cards/ to draw cards. I have a real deck which i will use.


Find by second or fm give position and faction

Find by bavedict gives shapeshifter or not



suggestions for a future game

a few things. the card mechanics work pretty well, but maybe a limit on the betting time to speed things up.

i would make it so you cant heal yourself more than one night in a row.

alter the fm hunter to know before hand that moving between factions can give them info on the fms whereabouts

alter fm + fm hunter to make them full killers as well ignoring heal tokens

give captains 2 captain vigs.

set 48 hour time limits on days.

remove night abilities of any player who doesnt vote

allow all faction members to see the cards of their captain and to bet with them if the wish.

set a max credit for captains to use against players. say 500 credits. once captain has that many he stops taking his players credits so they can bet more aggressively.

This post has been edited by Hugin & Munin: 08 March 2011 - 09:29 AM

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#4 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 09:37 AM

Players - alts - passwords

tattersail - Ampelas-judged
drek - Barghast-tame
mts - Fener-arsenic
trulls son -Galayn Lord-touch
veng - Hood's Path-runner
silencer - Kalse-remit
twelve - Korabas-distract
morgoth - Liosan-entropy
ansible - Merrid-valiant
ment - Osseric-dune
roldom - Omtose-harsh
shinrei -Rashan-windswept
hiddeone - Ruse-funnel
the dude - Silanah - trespass
cyphon - Sorrit-distance
lizra - Tellan-likeness
tapper - Tiamatha - wolf


Kraiklyn faction
Captain - silencer - kalse
Second - trulls son - galayn lord
Life 1 - ment -osseric
Life 2 - ansible - merrid
Life 3 - tattersail - ampelas

Cheradenine Zakalw faction
Captain - shinrei - Rashan
Second - morgoth - Liosan
Life 1 - hiddenone - ruse
Life 2 - lizra - Tellan
Life 3 - tapper - tiamatha

Jernau Morat Gurgeh faction
Captain - veng - hood's path
Second - the dude - silannah
Life 1 - roldom - omtose
Life 2 - drek - barghast
Life 3 - cypphon - Sorritt

FM (Borza Horza) - MTS (starts in zakalw faction) Starts with 20 credits - Fener
Bavedict - twelve (starts in Jernau faction) Starts with 20 credits - Korabas

The fm and bavedict are after the lives but before the second in the running. They are not given info about a faction, and their names are not given to other players about the order. The can be bet though as lives.

RUNNING CREDIT TOTALS at end of day 1 (counting lynch results)

Kraiklyn faction
kalse -233
galayn lord - 12
osseric -10
merrid - 22
ruse - 10


Cheradenine Zakalw faction
Rashan -104
Liosan - 15

Tellan - 10
tiamatha -10


Jernau Morat Gurgeh faction
hood's path - 648
silannah - 12
omtose - 5
barghast - 23
Fener -21
Sorritt -
10
ampelas - 6

Korabas - 12

CARDS & Betting

Hand 1

KALSE - kraiklyn - Ace of Clubs, Jack of Clubs.
1 life + 20 +30 credits + 20 + 20

RASHAN - zakalwe - Five of Clubs, Jack of Spades.
1 life + 50 credits hold

HP - jernau - Six of Hearts, Nine of Hearts.
1 life + 25 credits + 25 credits + 30

Eight of Diamonds
Six of Spades
Two of Clubs
Eight of Spades
King of Hearts

Hand 2

KALSE - kraiklyn ace spades four of spades
1 life (max 47) + 47 + 1 life

RASHAN - zakalwe ace hearts queen hearts
1 life (max 95) + 50

HP - jernau - king clubs nine hearts
1 life (max 425) + 50

jack spades

six spades

two hearts

seven diamonds

Four Diamonds

Hand 3

KALSE - kraiklyn six clubs jack clubs
1 life (max 186) +25 + 35

RASHAN - zakalwe nine hearts ten spades FOLDS
1 life (max 108) + 25

HP - jernau - jack hearts seven clubs
1 life (max 465) + 25 + 25

king spades
two diamonds
ace clubs
seven hearts
ace spades

Hand 4

KALSE - kraiklyn Jack of Spades Nine of Spades
1 life (max 126) + 50 + 300

RASHAN - zakalwe King of Hearts Six of Diamonds
1 life (max 83) +50 + 33 + LIfe

HP - jernau - King of Diamonds Four of Spades
1 life (max 600) + 50 + 200

flop

Seven of Hearts
Nine of Hearts
Queen of Diamonds
Nine of Clubs
Four of Diamonds

Hand 5

KALSE - Kraiklyn = Ace Diamonds and 6 Hearts
+50 + 300
HP - jernau - 10 Hearts and 5 Spades
1 life +50 + 300

flop
Ten of Diamonds
Eight of Spades
Ace of Clubs
King of Spades
Jack of Diamonds

Hand 6

KALSE - Kraiklyn = Jack Clubs 3 Clubs
1 life +500

HP
- Jernau 10 Spades 6 Diamonds
1 life

9 Diamonds
4 hearts
10 hearts
ace spades
3 spades

hand 7

kalse - King of Diamonds
Ace of Spades

hp - Jack of Clubs
Jack of Diamonds

Seven of Spades
King of Spades
Six of Diamonds
Four of Clubs
Three of Hearts




Lynch bets

day 1

Kraiklyn faction
kalse - bet 6 on tiam (1-1)
galayn lord - 5 on ampelas
osseric - bet 2 on tiam (1-1)
merrid
ampelas - 3 on barghast

Cheradenine Zakalw faction
Rashan bet 5 on tiam (2-1)
Liosan bet 5 on tiam (1-1)
Fener
ruse
Tellan
tiamatha - bet 4 on silanah


Jernau Morat Gurgeh faction
hood's path - bet 15 (2-1)
silannah - 5 on tiamatha (3-1)
Korabas - bet 5 on tiamatha lynch day 1 (3-1)
omtose - bet 5 on taimatha (3-1)
barghast - bet 10 on tiam (2-1)
Sorritt

Lynch bets

day 2

Kraiklyn faction
kalse
galayn lord
osseric (2-1) bet 7 on ameplas
merrid (3-1) bet 5 on ampelas


Cheradenine Zakalw faction
Rashan bet 10 on amp (2-1)
Liosan - bet 30 on amp
Fener
ruse


Jernau Morat Gurgeh faction
hood's path
silannah (2-1) 8 on ampelas
Korabas -
omtose - bet 10 on ampelas (3-1)
barghast - bet 10 on ampelas (3-1)
Sorritt
ampelas - bet 3 on sil (3-1)

day 3

Kraiklyn faction
kalse - bet 8 on korabas lynch (3-1)
galayn lord - bet 3 on korabas lynch (3-1)
osseric - bet 3 on korabas (2-1)
merrid - bet 10 on korabas lynch (3-1)
ruse - bet 9 on korabas

Cheradenine Zakalw faction
Rashan 5 onkor 2-1
Liosan

Jernau Morat Gurgeh faction
hood's path bet 5 on merrid (3-1)
silannah bet 7 on merrid (2-1)
Korabas - 3 on merrid (3-1)
omtose - bet 20 on merrid lynch (3-1)
barghast bet 20 on korabas (1-1)
Fener bet 5 on merrid (1-1)
Sorritt

day 4

Kraiklyn faction
kalse bet 0 on hp
galayn lord bet 0 on HP
osseric bet 13 on hp (2-1)
merrid bet 20 on HP




Jernau Morat Gurgeh faction
hood's path bets 15 on Kalse
silannah bets 13 on ruse(3-1)
omtose bets 5 on Kalse
barghast bets 13 on hp vote (3-1)


This post has been edited by Hugin & Munin: 10 March 2011 - 02:49 AM

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#5 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 09:48 AM

role pms

Captain

You are the captain, leader of your faction and gambler extraordinaire. Each day you receive half your factions money to bet with and two cards.

You start with 100 credits and have 3 lives to bet with ( i wouldnt recommend selling off your second just yet)

Your second is xxxxxxxxx

-----------------------------------

Second

You are the second, an enviable position cause you are stronger than an ox (3 posion tokens!! to die) and you have some sense of purpose. Each night you can guard another player or perform a find on someone else.

Your captain is XXXXXXXX

You start with 50 credits.

----------------------------------

Life

Oh dear - life was going so badly you decided to risk it all on a card game, of course being poor the only thing your good for is being a wager.

You have 10 credits

One pill makes you nervous, two makes you dead, heal yourself, heal someone else, or go for broke and poison someone. The choice is yours.

You know XXXXXXXX in your faction.

--------------------------------

horza (fm)

you are trying to win the game for yourself and gain a ship. To do so you need to gain control fo a faction and win the game.

Actions (only one per night)
you can do a find each night which gives you a persons position in their faction.
You can kill another player at night but if they have a heal token it will save them.
You can remove one poison token from yourself.
Finally you can replace another player. One night prepares the player and the second night you swap.

You have 20 credits and are in the zakalw faction. You are fourth in line.

-------------------------------------

Bavedict

You are hunting the fm borza horza. To win you must be in the surviving faction and horza must be dead.

Actions (one per night)
Each night you can do a find on a player, it will reveal if they are a shifter or not.
You can swap factions.

Action 2 (one per might)
You can poison each night.
You can heal each night (automatic self heal if no action is submitted).
You can guard each night

You have 20 credits and are in the jernau faction. You are fourth in line.

Please submit one action from each category actions.

This post has been edited by Hugin & Munin: 28 February 2011 - 11:30 AM

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#6 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 10:50 AM

NIGHT 1 Actions


Kraiklyn faction
kalse
galayn lord - find korabas (bavedict)
osseric - heal gl
merrid
ampelas - heal merrid

Cheradenine Zakalw faction
Rashan
Liosan - ampelas (kraiklyn life)
Fener
ruse
Tellan
tiamatha - poison sorrit.


Jernau Morat Gurgeh faction
hood's path
silannah - liosan find (zakalwe second)
Korabas - find barghast - self heal (jernau life)
omtose - poison ampelas
barghast
Sorritt


Night 2 actions



Kraiklyn faction
galayn lord
osseric
merrid


Cheradenine Zakalw faction
Liosan
Fener - barghast find
ruse - heal liosan
Tellan

Jernau Morat Gurgeh faction
silannah - find ruse (kalse if ruse lynched) - zakalwe life
Korabas
omtose
barghast
Sorritt
ampelas

Night 3 Actions


Kraiklyn faction
galayn lord - find barghast
osseric - poison rashan (fails)
merrid
ruse - poison omtose
Sorritt

Cheradenine Zakalw faction
Liosan - barghast
Fener - prep liosan


Jernau Morat Gurgeh faction
silannah - osserci - backup rashan
Korabas find sorritt - poison liosan
omtose - heal self
barghast


Night 4 actions


Kraiklyn faction
galayn lord - find merrid
osseric - - poison OMTOSE
merrid
ruse -
poison omtose (blocked)
Fener


Jernau Morat Gurgeh faction
silannah - guard ruse
Korabas
omtose - poison merrid
barghast
Sorritt

This post has been edited by Hugin & Munin: 09 March 2011 - 10:05 PM

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#7 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:20 AM

welcome back morgie :)

Liosan, on 28 February 2011 - 11:08 AM, said:

Hugin & Munin, on 28 February 2011 - 10:38 AM, said:

Zakalw Second

You are the second, an enviable position cause you are stronger than an ox (3 posion tokens!! to die) and you have some sense of purpose. Each night you can guard another player or perform a find on someone else.

Your captain is Rashan

You start with 50 credits.


Seems like a nice way to resurect my mafia career.. What do I find with a find?

Also, am I right in understanding the rules when I read that I cannot reveal my faction under any circumstance?


No its just not recommended. If you find another captain you can reveal them on thread. Or if you find something a little different like the fm etc you can guard them :)
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#8 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:26 AM

Liosan, on 28 February 2011 - 11:24 AM, said:

so I'm given both faction and position in my find?

And good, I was afraid fake reveals were out of order :)


Finds give faction and role

bavedict finds only give shapeshifter or not
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#9 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:31 AM

Liosan, on 28 February 2011 - 11:29 AM, said:

Alright. Also, it's Zakalwe I believe. Not Zakalw which might be a south-asian vegetable. Not that you would know, being Irish and all. Or is that you MTS? It's hard to tell.

I went to an Italian restaurant in Dublin to escape all the cabbage and guess what I got served as an appetizer?

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#10 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:41 AM

Ampelas, on 28 February 2011 - 11:32 AM, said:

when you say you must bet when you vote, how much do you have to bet? Can you bet one coin, or does it have to be a certain amount at all?

when/if our passwords do not work, are we to assume that we are dead? do we pm you from our normal profiles?


you dont have to bet, but you cannot bet at any other time. the amount is totally dependant on how much you want to risk. You will be pm'ed to your normal account.

Ampelas, on 28 February 2011 - 11:34 AM, said:

How many heals do we have? Can we heal once a day? Or do I understand it that we have 2 pills, which = 1 kill or 2 heals


you get one pill a day. you can use it to heal or poison. if you dont use it, it will automatically heal you.
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#11 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:46 AM

Rashan, on 28 February 2011 - 11:43 AM, said:

sonova...

I thought I was gonna have it easy this game.... The last card game mini had me crosseyed and feeling dumb, and here I'm a captain this time.

No worries. My plan is to do the opposite of what I usually do in mafia. Play aggressively!


i would recommend that :) you are immune to nks so you just have to stop yourself getting lynched or replaced by the fm :)
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#12 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:47 AM

Ampelas, on 28 February 2011 - 11:45 AM, said:

Heal Merrid.


Ampelas, on 28 February 2011 - 11:46 AM, said:

I know he is in my faction, depending on numbers and my position he could be second in command. I'd rather risk me than him.


:)
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#13 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:51 AM

Rashan, on 28 February 2011 - 11:49 AM, said:

Do I also have the token to poison someone? Your rules say everybody has it, but it's not in the PM like it is in the RI pm.



no the lives have it. captains and seconds do not.
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#14 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 11:53 AM

Rashan, on 28 February 2011 - 11:51 AM, said:

Never mind - I read it wrong, I don't have the token do I.


you are immune anyway
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#15 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 12:18 PM

Roldom, on 28 February 2011 - 12:15 PM, said:

:)

im sure i posted saying that i had to cancel

admitidly i was at work today bored out my mind wishing i could play this week....

Im up for playing, but im going to have very very limited access to play monday tuesday next week as im flying home from australia to the uk, hopefully ill be dead by then, i have to catch three seperate flights so theres a chance ill be able to log on when i land in singapore and dubai just post this in SH if i make it that far in the game and then get kicked out for low posting



i ignored him
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#16 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 01:14 PM

Liosan, on 28 February 2011 - 12:53 PM, said:

Hold on.. So i'm to bet an amount of credits when I vote yes? Do I post the credits i bet in thread as well?


bet on thread - need to be careful not to bet too much though :unsure:

Hood, on 28 February 2011 - 12:42 PM, said:

So one of my lives (morons who follow me) is already in the pot right. If not lets put some one in there who isn't silanah.

Next I guess I need to bet on the hand before the river. I would like to wager 25 credits for starters. Hopefully the other morons have played poker before and know not to blow their load on the first hand.

Although I could wager 100 credits and force everyone to be all in on day one....Teeehehehehe....Fuck I am sure that someone will do that later on today.


For now Wager 25 credits. I will try to play this straight up. When do we see the river?


you are jernau. The lives go in the pot i a specific order. If you win the hand and gain lives they are added to the end of your faction. I will hold 25 as your bet but will need to see if kraiklyn come sin higher than that.

once the round of betting is completed - the river will be shown on thread. betting will take place at that point for the end of the hand. then the results will be displayed as the day ends.
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#17 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 01:18 PM

Omtose, on 28 February 2011 - 12:41 PM, said:

if i poison someone and they die i get there money unless there a captain (who cant be poisoned anyway)

I was tempted to poison silannah hopeing she was the captain, to steal sil's money, but if sils a capt it wont work and if its a second id need someone else to poison them first...

if i have more than 5 credits i lose half my money to my captain each morning?

so if i have 6 credits the next day i end up with 3? but if thats the case i might as well bet 5 credits as im going to lose them anyway.

im not actually sure what we are betting on, who gets lynched? but that gives a huge advantage to whoever is on when theres 16 out of 17 people voted, in fact who ever votes last could double up each time. can i bet that im not going to get lynched?

is H and M the bank? or do we only claim credit that is on the table?


provisional - no action tonight


i will not reduce any players credits below 5.

You have to play for your faction so i will not accept any actions harmful actions against your own faction.

I am the bank.

You bet your lynch goes through. You do not have to place any money on a lynch.

If a majority is reached the day ends regardless if everyone has voted so waiting is balanced against that risk
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#18 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 01:24 PM

Ruse, on 28 February 2011 - 01:21 PM, said:

Questions (for now)

Can I tell Liosan we're on the same faction?

My 2 tokens: I can heal 1, poison 1 - use on self or any other or use both at once to ensure kill?


you can only use one token per night. its heal or poison, not both.

Only if you want to get you both modkilled. there are no off thread comms. if you want to say on thread - i wont stop you, but i highly recommend not doing it as the other players will lynch both of you as a result.
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#19 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 01:25 PM

Liosan, on 28 February 2011 - 01:17 PM, said:

clearly.. Hm, I must keep track then. Also, you didn't mention how things will be done with a CF in thread? Standard with name and faction?


just faction
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#20 User is offline   Hugin & Munin 

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Posted 28 February 2011 - 01:27 PM

Tiamatha, on 28 February 2011 - 12:27 PM, said:

Soooo, not poisoner.

Hmm, can I change provisionals on who to poison?

If yes, then provisional:


Well, 1 poison token to Sorrit, if you please.

If no: nothing yet, please.


noted
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