Tiamatha, on 04 November 2010 - 05:37 PM, said:
tools
also, Kurt should be ashamed of how obvious he made teh sympage.
oh, an in CUlture game, we all knew the leader.
aside from that, nifty setup. glad to see I helped to kill cult,

oh, and next game I play, expect grief-levels of spam. just to spite them all.
I shall join you in said spam if I am also playing. XD
And as for Culture, I really didn't want to let everyone know their leader. It's much more interesting to chain-faction it, so that leaders have to be much more careful...now onto PB's posts:
Omtose, on 04 November 2010 - 08:13 PM, said:
You are a faction unto yourself.
Omtose, on 04 November 2010 - 08:21 PM, said:
Assassin mechanic is good, Alchemist is good. RI is fine. But the King is ridiculous. There are 4 people in the game he can kill, none of them on his faction. He can do this 3 times. It would be stupid for the kings not to Vig early and often.
I'm disappointed with Silencer. He had a big rant about poor cases from the previous game and what does he do, he creates a game that is so action heavy it's not possible to create a good case. Heck, I was going to open today with a reveal on Serc, not that it matters because he died, too.
You most certainly could win. As a leader, you required THREE poison tokens to die. Which means you had to jump into an alt that had 2 independent poisons. In order for that to happen, someone had to target it twice in a row (in which case, how could they target it a third time in a row?) and then someone else had to poison your alt. OR,three separate assassins had to target your alt. If THAT happened, before you can change alts over the course of one night (as you change on the second night,and poison does not work until the morning), you just picked badly. And if you shift into an alt that is poisoned, that alt stays poisoned. You don't pick up the tokens yourself. But if your alt dies before you can change...you need to be able to be killed, bro. XD
Think about it. The King can kill 4 people. But, at best, he can hit 3. IF he successfully hits those three, their seconds step up to the plate, and the King is out of kills. He's highly unlikely to hit a leader: for example, the vig on you was pure blind chance, as otherwise Rashan was targetting a ROLELESS. That's exactly the opposite of a King, and he would have wasted his vig. Add onto this that Kings aren't known by everyone in their faction, so they're fairly easy to lynch, and you were unlikely to be taken down by one. Shit happens, though. Once again, Serc was just unlucky. You were in a great position to fuck him over, but you left it too late. Cautious, perhaps, sensible, yes, but that's still just the luck of the draw. As for my rant last game, it wasn't that cases couldn't be made, it was that people were making BAD cases. The faction games are perfect for case-making, because you build up an image of who is who, and then make cases on it. Some people just don't play them properly. XD
Omtose, on 04 November 2010 - 08:25 PM, said:
Well, I wouldn't be so sure if I were you. Now, I know you haven't played Culture, but in that game my faction was up like 3v2v1v2(cult). The FM was dead, iirc, but the guy on his own? JumpAround? He won. By himself. Last man standing on his faction. It was crazy-awesome, but it's entirely possible.
Omtose, on 04 November 2010 - 08:46 PM, said:
I actually really like poison counter mechanics, but you HAVE to force players to spread them around. Maybe you can't pick the same person twice in a row, or maybe there are mechanics to defend yourself from poison counters, which put them back on the user so the user has to think twice about using it several times in a row on the same person.
It's the same thing with any failed lynch... once someone is almost lynched, everyone wants to almost lynch that person because it's a big question mark... you need something in play to say, "OK, he wasn't lynched, we need to try and move on," so players have incentive to keep looking around rather than just staying in the same place.
The poisoners don't know that someone can remove them, so it's a good way to find the power players? If they hit the alchemists, they'll make a case based on what? An alchemist being a King? I would lol, so hard at that. Especially if, in the process, they reveal that they are an Assassin. And you are meant to have to stack them. Otherwise the ability is too powerful.
And I did force them to spread. At best, they can target one player two nights in a row. That means at best one kill from their own counters on night two. That's quite spread out. And there are mechanics to remove your own poison counters...while I see your point on drawbacks, I honestly didn't have all day to come up with this setup and balance it, lol.
And I disagree about lynches. That's purely play style. Some people like to move on, others (and it seems, the majority of our players...or at least the ones who want to lead the others into it) want to get rid of the person. It happens in factions especially, because of the idea that someone could be a leader.
Now, what I think the problem with that line of reasoning is: some people weren't on. Some people THOUGHT THE CASE WAS CRAPPY DAY ONE STUFF (which it was). But that's an incentive right there. Some players just don't listen.
In any case, I'm sorry you didn't enjoy the setup PB, but you actually had it pretty good until Rashan decided to vig you. Which was completely out of the blue. It happens sometimes, and if anyone, you should be bitching at Shin for choosing you for little reason. If you'd made it past tonight, you would have been set. And you WERE going to make it through until that action dropped on you. *shrug*