Malazan Empire: Mafia 67.5 Spoilers - Malazan Empire

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Mafia 67.5 Spoilers Low on players, high on roles.

#121 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:11 PM

View PostTiamatha, on 04 November 2010 - 05:37 PM, said:

i'll say it again

tools

also, Kurt should be ashamed of how obvious he made teh sympage.

oh, an in CUlture game, we all knew the leader.

aside from that, nifty setup. glad to see I helped to kill cult, :p

oh, and next game I play, expect grief-levels of spam. just to spite them all.


I shall join you in said spam if I am also playing. XD

And as for Culture, I really didn't want to let everyone know their leader. It's much more interesting to chain-faction it, so that leaders have to be much more careful...now onto PB's posts:

View PostOmtose, on 04 November 2010 - 08:13 PM, said:

I count as a leader? Who do I lead?


You are a faction unto yourself.

View PostOmtose, on 04 November 2010 - 08:21 PM, said:

I don't like the setup at all. I can't win. 7 different people can kill me. I can only jump once every two nights, and apparently if I jump into someone with poison tokens, I will stay poisoned?

Assassin mechanic is good, Alchemist is good. RI is fine. But the King is ridiculous. There are 4 people in the game he can kill, none of them on his faction. He can do this 3 times. It would be stupid for the kings not to Vig early and often.

I'm disappointed with Silencer. He had a big rant about poor cases from the previous game and what does he do, he creates a game that is so action heavy it's not possible to create a good case. Heck, I was going to open today with a reveal on Serc, not that it matters because he died, too.



You most certainly could win. As a leader, you required THREE poison tokens to die. Which means you had to jump into an alt that had 2 independent poisons. In order for that to happen, someone had to target it twice in a row (in which case, how could they target it a third time in a row?) and then someone else had to poison your alt. OR,three separate assassins had to target your alt. If THAT happened, before you can change alts over the course of one night (as you change on the second night,and poison does not work until the morning), you just picked badly. And if you shift into an alt that is poisoned, that alt stays poisoned. You don't pick up the tokens yourself. But if your alt dies before you can change...you need to be able to be killed, bro. XD
Think about it. The King can kill 4 people. But, at best, he can hit 3. IF he successfully hits those three, their seconds step up to the plate, and the King is out of kills. He's highly unlikely to hit a leader: for example, the vig on you was pure blind chance, as otherwise Rashan was targetting a ROLELESS. That's exactly the opposite of a King, and he would have wasted his vig. Add onto this that Kings aren't known by everyone in their faction, so they're fairly easy to lynch, and you were unlikely to be taken down by one. Shit happens, though. Once again, Serc was just unlucky. You were in a great position to fuck him over, but you left it too late. Cautious, perhaps, sensible, yes, but that's still just the luck of the draw. As for my rant last game, it wasn't that cases couldn't be made, it was that people were making BAD cases. The faction games are perfect for case-making, because you build up an image of who is who, and then make cases on it. Some people just don't play them properly. XD

View PostOmtose, on 04 November 2010 - 08:25 PM, said:

Eaters are going to win this one in their sleep. Sabbat is halfway outed. Di Lauro is halfway dead. Maybe Liosan gets lucky.


Well, I wouldn't be so sure if I were you. Now, I know you haven't played Culture, but in that game my faction was up like 3v2v1v2(cult). The FM was dead, iirc, but the guy on his own? JumpAround? He won. By himself. Last man standing on his faction. It was crazy-awesome, but it's entirely possible.

View PostOmtose, on 04 November 2010 - 08:46 PM, said:

Going on, the problem with Poison counters is that there is no incentive to 'stop' using them on the same people every night until those people die. The poisoners do not know that someone can remove them, so it's a good strategy to find the power players. One counter doesn't do anything on its own, so you almost have to keep stacking them.

I actually really like poison counter mechanics, but you HAVE to force players to spread them around. Maybe you can't pick the same person twice in a row, or maybe there are mechanics to defend yourself from poison counters, which put them back on the user so the user has to think twice about using it several times in a row on the same person.

It's the same thing with any failed lynch... once someone is almost lynched, everyone wants to almost lynch that person because it's a big question mark... you need something in play to say, "OK, he wasn't lynched, we need to try and move on," so players have incentive to keep looking around rather than just staying in the same place.

The poisoners don't know that someone can remove them, so it's a good way to find the power players? If they hit the alchemists, they'll make a case based on what? An alchemist being a King? I would lol, so hard at that. Especially if, in the process, they reveal that they are an Assassin. And you are meant to have to stack them. Otherwise the ability is too powerful.
And I did force them to spread. At best, they can target one player two nights in a row. That means at best one kill from their own counters on night two. That's quite spread out. And there are mechanics to remove your own poison counters...while I see your point on drawbacks, I honestly didn't have all day to come up with this setup and balance it, lol.
And I disagree about lynches. That's purely play style. Some people like to move on, others (and it seems, the majority of our players...or at least the ones who want to lead the others into it) want to get rid of the person. It happens in factions especially, because of the idea that someone could be a leader.
Now, what I think the problem with that line of reasoning is: some people weren't on. Some people THOUGHT THE CASE WAS CRAPPY DAY ONE STUFF (which it was). But that's an incentive right there. Some players just don't listen.

In any case, I'm sorry you didn't enjoy the setup PB, but you actually had it pretty good until Rashan decided to vig you. Which was completely out of the blue. It happens sometimes, and if anyone, you should be bitching at Shin for choosing you for little reason. If you'd made it past tonight, you would have been set. And you WERE going to make it through until that action dropped on you. *shrug*
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#122 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:13 PM

View PostOmtose, on 04 November 2010 - 08:42 PM, said:

A BP is just a bandaid. I jump around, so I'm going to still possibly get hit by a vig later, or any of the other vigs, or the poison. Sour grapes or whatnot, but I am just really disappointed in the setup.

And nobody wants Meat and Potatoes. Everyone says they want them, but they really don't. Meat and Potatoes haven't had a good game in at least a year. They are boring. Players are tired of them. They've been played to death. You'll get some excited people to sign up and then... it will stagnate, like it always does, from low posting lurkers.

You have to have interesting mechanics with this crowd to keep the games lively.


Yup, which is why I fully intend to run a proper M&P game. Basic, but complex too. Ment knows what I'm talking about.. :p
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#123 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:14 PM

Liosan, on 04 November 2010 - 09:06 PM, said:

Provisional Recruit Korabas he's got killing powers so that has to be good right?

Do I also get my heal? If so, I'd like to heal... Myself!! if thats not possible, I would like to heal Korabas.


Do I have any other followers at this time? Would you tell me if I did :p I am guessing not because I inherited his powers. Oh well, team of one... GO!


Man raises a good point here. He has a fucking self-heal against poison going on, if i let that go down. Don't really see why not, he can still be leader vig'd...and lynched. Thoughts?

This post has been edited by Hugin & Munin: 04 November 2010 - 09:16 PM

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#124 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:17 PM

And I am laughing quite hard at the confusion over the CF. Wonder if Dibsy will share?
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#125 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:24 PM

Also, you made the independents killable to leader vigs?


and you gave how many vigs to each leader?


for such a small number of ppl, this may have been overkill. a culture game needs its 18 people, imo.

one hting that does absolutely piss me off is the fact that they keep referring to everyhting I wrote as spam. that just makes me want to flood the next game thread with utter crap. like in the good olddays, where people would wake up and have to catch up on 30 pages.

#126 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:29 PM

View PostTiamatha, on 04 November 2010 - 09:24 PM, said:

Also, you made the independents killable to leader vigs?


and you gave how many vigs to each leader?


for such a small number of ppl, this may have been overkill. a culture game needs its 18 people, imo.

one hting that does absolutely piss me off is the fact that they keep referring to everyhting I wrote as spam. that just makes me want to flood the next game thread with utter crap. like in the good olddays, where people would wake up and have to catch up on 30 pages.


Well, it was a truncated edition of a game planned for 17-19 people, lol. But really, as in Culture, when the Assassin steps up to leadership, it makes 3 vigs look rather paltry, considering you have to guess right for them to work. Throw in the two Cult leaders, the FM, you've got a very limited amount of killing power before you are either lynched or killed.

Heck, day one in Culture, I took out the Eater leader, remember? That cut out his set of leader vigs, but there were still enough flying around to prove how useless those things were. XD

And I do so remember those days. I'd just get to the thread and fucking groan. Way too much to catch up on. The scary thing was that some of it was actually USEFUL in later days. O.o
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#127 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:30 PM

View PostHugin & Munin, on 04 November 2010 - 09:11 PM, said:


Well, I wouldn't be so sure if I were you. Now, I know you haven't played Culture, but in that game my faction was up like 3v2v1v2(cult). The FM was dead, iirc, but the guy on his own? JumpAround? He won. By himself. Last man standing on his faction. It was crazy-awesome, but it's entirely possible.



errm, WHAT?

in CUlture, it came down to 3 eaters (Dunsparrow, JA, Gavin) v 1 cult (some new guy, forget his name) v i Idiran (you) v 1 culture (Lokiman)

you ended up lynching Lokiman and Eater won.

Trust me, I stayed up till 5 in the morning to mod the ending of that game.

#128 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:31 PM

View PostHugin & Munin, on 04 November 2010 - 09:29 PM, said:

View PostTiamatha, on 04 November 2010 - 09:24 PM, said:

Also, you made the independents killable to leader vigs?


and you gave how many vigs to each leader?


for such a small number of ppl, this may have been overkill. a culture game needs its 18 people, imo.

one hting that does absolutely piss me off is the fact that they keep referring to everyhting I wrote as spam. that just makes me want to flood the next game thread with utter crap. like in the good olddays, where people would wake up and have to catch up on 30 pages.


Well, it was a truncated edition of a game planned for 17-19 people, lol. But really, as in Culture, when the Assassin steps up to leadership, it makes 3 vigs look rather paltry, considering you have to guess right for them to work. Throw in the two Cult leaders, the FM, you've got a very limited amount of killing power before you are either lynched or killed.

Heck, day one in Culture, I took out the Eater leader, remember? That cut out his set of leader vigs, but there were still enough flying around to prove how useless those things were. XD

And I do so remember those days. I'd just get to the thread and fucking groan. Way too much to catch up on. The scary thing was that some of it was actually USEFUL in later days. O.o


In culture, Assasin never took over
it went leader-healer-guard-grunt

trust me on this, I was healer in both 17 nad 31 and both times I inherited the mantle of leadership

This post has been edited by Tiamatha: 04 November 2010 - 09:31 PM


#129 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:34 PM

and yeah, it could get scary sometimes.
esp that first Heroes game.....

#130 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:34 PM

View PostTiamatha, on 04 November 2010 - 09:30 PM, said:

View PostHugin & Munin, on 04 November 2010 - 09:11 PM, said:

Well, I wouldn't be so sure if I were you. Now, I know you haven't played Culture, but in that game my faction was up like 3v2v1v2(cult). The FM was dead, iirc, but the guy on his own? JumpAround? He won. By himself. Last man standing on his faction. It was crazy-awesome, but it's entirely possible.



errm, WHAT?

in CUlture, it came down to 3 eaters (Dunsparrow, JA, Gavin) v 1 cult (some new guy, forget his name) v i Idiran (you) v 1 culture (Lokiman)

you ended up lynching Lokiman and Eater won.

Trust me, I stayed up till 5 in the morning to mod the ending of that game.


Are you sure? I'm pretty confidant it was just JA who won it for Eaters. Otherwise why did we ever make such a big deal about it?

View PostTiamatha, on 04 November 2010 - 09:31 PM, said:



In culture, Assasin never took over
it went leader-healer-guard-grunt

trust me on this, I was healer in both 17 nad 31 and both times I inherited the mantle of leadership


Jah, but irrelevant. Because it means that 3 vigs are still spread between more than just the three leaders, lol. I wasn't talking about the Poisoner in Culture. :p
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#131 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:38 PM

(And fyi, if my memory is patchy, it's probably cuz I only just woke up...fucking exam tomorrow, I have to get up even earlier which is retarded, but today was pretty bad, lol).
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#132 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:41 PM

Dude, Eaters won by majority.

that's how those games were won.

we made a HUGE deal, because it was painfully obvious from Day 1 that dkt and JA were Eaters, but they managed to avoid death all game.

well, dkt got recruited and lynched.

but JA was an Eater guard and painfully obvious the entire game. and then he called you the iridian leader and you believed him. and lynched your own guard (Vengy).

there was also the fact that I made a case on Spite (kurt) for being Eater and foolllowing his leader (dunsparrow) blindly. we lynched Spite, he was Eater. so then waht do you do? instead of vigging the leader of the biggest faction that I painted for you, you vig ME!

leaving Lokiman to play on his own, b./c Yellow, who was the last culture player was already recruited.

#133 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:42 PM

the fact that it was the first Malaz faction game that had an FM and a cult may have had something to do with the fact tht it was so epic. since, you know, we weren't even aware there was a cult in the game.

#134 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:49 PM

View PostTiamatha, on 04 November 2010 - 09:42 PM, said:

the fact that it was the first Malaz faction game that had an FM and a cult may have had something to do with the fact tht it was so epic. since, you know, we weren't even aware there was a cult in the game.


Absolutely. There's a reason that no faction game since has ever been quite so epic. Though, they probably have been better balanced/more interesting roles. It's always the case that the first example, if done well, is the greatest.

And I remember now. But I'm pretty sure that at one point we discounted the Eaters because they were down by a fair bit. Which seems odd if they won with 3 folk alive. :p

In any case, it was glorious. I just wish the spoilers for that had been on Starvald. Could have immortalized them just for lulz. XD
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#135 User is offline   Omtose 

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Posted 04 November 2010 - 10:04 PM

D'rek killed me, not Shin. Shin killed D'rek.

You argue that the vigs are less useful than I think, but this is two straight games where the 'leaders' got hit by a bunch of actions. The only king that isn't dead or hit by poison right now is Galain/Shin.

Yes, I need to be able to die. Poison counter mechanics may have made it tricky or whatnot, but the reality is, I was very likely to die before the game ended. If I jumped into an alt that had 1 counter pre-jump, I just died because I can't jump out until I'm already dead. The kings have NINE vigs. That's NINE kills that can hit me.

Of course things would be different if I weren't dead, but I just feel like a single-faction guy has to have a reasonable chance of winning in a game where players have little incentive NOT to lynch any random person (due to factions and only knowing one person). At least the recruiter got to pass on once. I had nothing going for me.

#136 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:14 PM

View PostOmtose, on 04 November 2010 - 10:04 PM, said:

D'rek killed me, not Shin. Shin killed D'rek.

You argue that the vigs are less useful than I think, but this is two straight games where the 'leaders' got hit by a bunch of actions. The only king that isn't dead or hit by poison right now is Galain/Shin.

Yes, I need to be able to die. Poison counter mechanics may have made it tricky or whatnot, but the reality is, I was very likely to die before the game ended. If I jumped into an alt that had 1 counter pre-jump, I just died because I can't jump out until I'm already dead. The kings have NINE vigs. That's NINE kills that can hit me.

Of course things would be different if I weren't dead, but I just feel like a single-faction guy has to have a reasonable chance of winning in a game where players have little incentive NOT to lynch any random person (due to factions and only knowing one person). At least the recruiter got to pass on once. I had nothing going for me.


Regarding Shin/D'rek...yeah. As I said, just woke up. :p Better now. XD

And nope. If you jumped into, say, Liosan. 1 poison counter. First night, you prepare a new target, he gets hit again. 2 poison counters. Second night, you jump, he gets hit with a poison counter. You don't die. Poison happens after jump, check the action order. :)

And you also had the huge - and I mean HUGE - advantage of a night one jump. That's just ridiculously awesome for an FM, lol.

And I did warn you that you were a lone wolf, survivalist player. That means you have to be careful not to draw attention. :p
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#137 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:19 PM

View PostHugin & Munin, on 04 November 2010 - 09:14 PM, said:

Liosan, on 04 November 2010 - 09:06 PM, said:

Provisional Recruit Korabas he's got killing powers so that has to be good right?

Do I also get my heal? If so, I'd like to heal... Myself!! if thats not possible, I would like to heal Korabas.


Do I have any other followers at this time? Would you tell me if I did :p I am guessing not because I inherited his powers. Oh well, team of one... GO!


Man raises a good point here. He has a fucking self-heal against poison going on, if i let that go down. Don't really see why not, he can still be leader vig'd...and lynched. Thoughts?


Typically, recruiter loses previous powers right? I'm down to leave it there, but as a trade-off he would have to lose notification of being poisoned imo. So he never actually knows hehe, though that could make him self-heal the entire time. It's up to you chief.
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#138 User is offline   Omtose 

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Posted 04 November 2010 - 10:21 PM

Oh well, I just wish roles didn't lend themselves to low posting style of play. I find that to be really boring.

#139 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:21 PM

Hrm, I'm on the side of removing it, simply because that's how Serc got taken down. And it does take THREE tokens to bring him down still, as far as I'm concerned. Which means that, short of another leader vig, he doesn't even need the heal.

Alright, no healing it is. :p
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#140 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:23 PM

View PostOmtose, on 04 November 2010 - 10:21 PM, said:

Oh well, I just wish roles didn't lend themselves to low posting style of play. I find that to be really boring.


Haha, yes, but the *idea* was that everyone posted enough that you could get away with higher posting. Alas, some people just don't seem to have the time to play properly. Or choose to low-post ridiculously well. O.o
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