Malazan Empire: Mafia 67.5 Spoilers - Malazan Empire

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Mafia 67.5 Spoilers Low on players, high on roles.

#101 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:09 AM

Here are the actions as they stand now:

Serc (Dark Leader) - Recruit Liosan

Omtose [Emurlahn] (Horza) - prepare Liosan


Galain (Eater King) -
Silchas (Eater Assassin) - Merrid (1) and Tiamatha (1) unless Tiam is dead, then Mockra (2) [King so not dead]
Ruse (Eater Alchemist)-


Rashan (Di Lauro King) - vig Omtose (dies)
Korabas (Di Lauro Assassin) - Serc (3 dies) and Omtose (1)
Liosan (Di Lauro Alchemist) -

Mockra (Sabbat King) - No action
Tiamatha (Sabbat Assassin) - Poison Silchas Ruin (1) and Rashan (1)
Merrid (Sabbat Alchemist) - Heal Merrid (back to 0)

Just waiting on Galain, Ruse, and Liosan. :p

This post has been edited by Hugin & Munin: 04 November 2010 - 02:04 PM

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#102 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:10 AM

View PostTapper, on 04 November 2010 - 09:56 AM, said:

Man, Kurt knows how to provide a prov.
See, that's what I hate. Basically, as a mod, you have to create a massive excel to keep up with all the contingencies. Including a line what may and may qualify for a provisional (or just going Iron Man) has been a real joy for me in the past 1.5 years of moddage :p


Yeah, it is tempting. But I like to leave options open where I can. I just don't like being dumped with what-ifs a mile long. But I can appreciate the why: I know I always do that when I'm not sure the choice I'm making is the correct one, especially if it is a team-or-self scenario.
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#103 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:29 AM

Anyway, as per thread, I'm out. Hopefully you get on to a full inbox, and can resolve everything swiftly. I will ret-con a day scene in if you resolve night.

And why is it that the people with the best roles are the ones who: don't submit provisionals, and don't meet the modkill posting limit? Wtf?

I've asked for affirmation, but Ruse did submit a standing provo to heal himself if he has a poison token on him, which he does. So if you don't hear anything from him and everyone else is in, take that as given. :p
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#104 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 10:30 AM

Scratch that, just go the PM:

Ruse, on 04 November 2010 - 10:28 AM, said:

yes, please remove that pesky poison token.

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#105 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 02:04 PM

Rashan, picking off PB. Lot of kills tonight.

Quote

Night 2 - vig Omtose why not

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#106 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 02:33 PM

Galain, now killing Rashan

Quote

Sorry about the post count. It's basically been night every time I've had time to play!

Provisional : Vig Rashan.

Shot in the dark, but he's under the radar and there's no reason to sit on the vig tonight. It works as a find if he doesn't die, and with the number of players in the game, I really don't need to save vigs since I have a hunch this will be over in less than 6 days. I can save the other two for when I have a better idea.



Still waiting on Liosan though.
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#107 User is offline   Tiamatha 

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Posted 04 November 2010 - 05:37 PM

i'll say it again

tools

also, Kurt should be ashamed of how obvious he made teh sympage.

oh, an in CUlture game, we all knew the leader.

aside from that, nifty setup. glad to see I helped to kill cult, :p

oh, and next game I play, expect grief-levels of spam. just to spite them all.

#108 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 07:55 PM

Liosan,

Quote

You can pretty much always heal Korabas until he is dead. That is a standing provisional unless you hear otherwise

This post has been edited by Hugin & Munin: 04 November 2010 - 07:56 PM

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#109 User is offline   Omtose 

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Posted 04 November 2010 - 08:13 PM

I count as a leader? Who do I lead?

#110 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 08:15 PM

yourself? I specifically asked Silencer day 1 if you and the cult recruiter count as leaders, and the answer was yes.
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#111 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 08:16 PM

Me:

Quote

Nice setup Silencer. Love the night 1 FM, I doubt anyone will see that coming.

The king's vig kills will work on the FM and recruiter as well, yes?



Silencer:

Quote

They are the leaders of the their factions, so yes, they will. :p

Now, just gotta get these alts out...the worst part of being a mafia admin, I tells ya! XD *scurries*

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#112 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 08:20 PM

@Silencer- Merrid was poisoned, but his self-heal acted as antidote yes? I didn't notify him, cause it won't matter unless he actually was poisoned.
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#113 User is offline   Omtose 

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Posted 04 November 2010 - 08:21 PM

I don't like the setup at all. I can't win. 7 different people can kill me. I can only jump once every two nights, and apparently if I jump into someone with poison tokens, I will stay poisoned?

Assassin mechanic is good, Alchemist is good. RI is fine. But the King is ridiculous. There are 4 people in the game he can kill, none of them on his faction. He can do this 3 times. It would be stupid for the kings not to Vig early and often.

I'm disappointed with Silencer. He had a big rant about poor cases from the previous game and what does he do, he creates a game that is so action heavy it's not possible to create a good case. Heck, I was going to open today with a reveal on Serc, not that it matters because he died, too.

This post has been edited by Omtose: 04 November 2010 - 08:22 PM


#114 User is offline   Omtose 

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Posted 04 November 2010 - 08:25 PM

Eaters are going to win this one in their sleep. Sabbat is halfway outed. Di Lauro is halfway dead. Maybe Liosan gets lucky.

#115 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 08:29 PM

You would still be poisoned since the alt had been poisoned, but since you are a leader it would take 3 to kill you.
I do think balance was slightly off in regards to you, you should have had a bp imo.

The real problem with lack of good cases, is that all our last games have been faction based. We need a meat and potatoes for the next one. Just that. 14 players, paired scum and a symp, something like that so people are making real cases trying to kill the scum.

This post has been edited by Hugin & Munin: 04 November 2010 - 08:35 PM

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#116 User is offline   Omtose 

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Posted 04 November 2010 - 08:42 PM

A BP is just a bandaid. I jump around, so I'm going to still possibly get hit by a vig later, or any of the other vigs, or the poison. Sour grapes or whatnot, but I am just really disappointed in the setup.

And nobody wants Meat and Potatoes. Everyone says they want them, but they really don't. Meat and Potatoes haven't had a good game in at least a year. They are boring. Players are tired of them. They've been played to death. You'll get some excited people to sign up and then... it will stagnate, like it always does, from low posting lurkers.

You have to have interesting mechanics with this crowd to keep the games lively.

#117 User is offline   Omtose 

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Posted 04 November 2010 - 08:46 PM

Going on, the problem with Poison counters is that there is no incentive to 'stop' using them on the same people every night until those people die. The poisoners do not know that someone can remove them, so it's a good strategy to find the power players. One counter doesn't do anything on its own, so you almost have to keep stacking them.

I actually really like poison counter mechanics, but you HAVE to force players to spread them around. Maybe you can't pick the same person twice in a row, or maybe there are mechanics to defend yourself from poison counters, which put them back on the user so the user has to think twice about using it several times in a row on the same person.

It's the same thing with any failed lynch... once someone is almost lynched, everyone wants to almost lynch that person because it's a big question mark... you need something in play to say, "OK, he wasn't lynched, we need to try and move on," so players have incentive to keep looking around rather than just staying in the same place.

#118 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 08:53 PM

View PostHugin & Munin, on 04 November 2010 - 08:20 PM, said:

@Silencer- Merrid was poisoned, but his self-heal acted as antidote yes? I didn't notify him, cause it won't matter unless he actually was poisoned.


Correct.
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#119 User is offline   Hugin & Munin 

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Posted 04 November 2010 - 09:02 PM

View PostHugin & Munin, on 04 November 2010 - 08:29 PM, said:

You would still be poisoned since the alt had been poisoned, but since you are a leader it would take 3 to kill you.
I do think balance was slightly off in regards to you, you should have had a bp imo.

The real problem with lack of good cases, is that all our last games have been faction based. We need a meat and potatoes for the next one. Just that. 14 players, paired scum and a symp, something like that so people are making real cases trying to kill the scum.


I have a plan for this. Slightly more complex, but very viable for case-making.
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#120 User is offline   Tiamatha 

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Posted 04 November 2010 - 09:11 PM

Aw, it's cute

all the n00bs are confused as hell over the CF

now, see, if I was alive, I'd tell them who Horza was.... this way they'll never figure it out, unless DiBs shares his knowledge... and why would he.

also, Eaters got the upper hand, again.

dammit.

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