Malazan Empire: Mafia 67.5 Spoilers - Malazan Empire

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Mafia 67.5 Spoilers Low on players, high on roles.

#1 User is offline   Silencer 

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Posted 01 November 2010 - 05:42 AM

Standard get out/stop reading if you aren't dead/modding message of DOOOOOOM!!!!!!!!!!!



















No, seriously...

This post has been edited by Hugin & Munin: 02 November 2010 - 03:17 AM

***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#2 User is offline   Silencer 

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Posted 01 November 2010 - 05:42 AM

Roles and Alts.

Alts:

Korabas - mind
Tiamatha - numbing
Merrid - happy
Emurlahn - lag
Silchas Ruin - common
Tulas Shorn - rampant
Galain - artificial
Liosan - intelligence
Mockra - magic
Omtose - total
Ruse - looking
Serc - elsewhere
Rashan - madness
Atrahal - inducing

Players:

1. Hoosier
2. Ment
3. Kurt
4. PB
5. Roldom
6. HMQB
7. Shinrei
8. The Dude
9. MTS (or co-mod)
10. Defiance
11. Dibs
12. Dkt
13. D'rek
14. General King


Roles:

"Eaters" Faction
King (vigs only work on other leaders)
Assassin (poison tokens, knows King)
Alchemist (healer (removes 1 poison), knows Assassin)
Roleless Member (knows Alchemist)


"Di Lauro" Faction
King (vigs only work on other leaders)
Assassin (poison tokens, knows King)
Alchemist (healer (removes 1 poison), knows Assassin)
Roleless Member (knows Alchemist)


"Sabbat" Faction
King (vigs only work on other leaders)
Assassin (poison tokens, knows King)
Alchemist (healer (removes 1 poison), knows Assassin)
Roleless Member (knows Alchemist)


"Bora Horza Gobuchul" Faceless Man
Jumps every second night, but starts first night!

"Dark Worshippers" Cult
One recruit per night.


Role Distribution:

H.D => Di Lauro Assassin => Korabas - mind
Ment => Sabbat Assassin => Tiamatha - numbing
Kurt => Sabbat Alchemist => Merrid - happy
PB => Bora Horza Gobuchul => Emurlahn - lag
Roldom => Eater Assassin => Silchas Ruin - common
HMQB => Sabbat Roleless => Tulas Shorn - rampant
Sinrei => Eater King => Galain - artificial
The Dude => Di Lauro Alchemist => Liosan - intelligence
MTS => Sabbat King => Mockra - magic
Defiance => Di Lauro Roleless => Omtose - total
Dibs => Eater Alchemist => Ruse - looking
dkt => Dark Worshiper Leader => Serc - elsewhere
D'rek => Di Lauro King => Rashan - madness
General King => Eater Roleless => Atrahal - inducing
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#3 User is offline   Silencer 

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Posted 01 November 2010 - 05:42 AM

Role PMs:

Kings:

Quote

You are the King of the Eater/Di Lauro/Sabbat faction, and your aim is to lead your faction to dominance over the opposing factions. You will do this by gaining a majority vote for your faction out of the living players. In order to aid you in your goal, you have three (3) vig kills. However, these kills will only work on the leaders of the opposing factions, so use them wisely!


Assassins:

Quote

You are the Assassin of the Eater/Di Lauro/Sabbat faction, and your aim is to help your faction on its way to dominance over the opposing factions. Unlike your fellow faction members, you have a powerful method of achieving this goal: poison. Each night you choose two (2) targets on whom to place poison tokens. These targets must be different, and you cannot choose both targets two nights in a row. If any player, except the leaders, gets two (2) tokens from any Assassin, they will die. A King takes three (3) tokens to bring down.
You have the advantage of knowing that your King is xxxx, and if he dies, you will take over the position, though not the role, of this player.


Alchemists:

Quote

You are the Alchemist of the Eater/Di Lauro/Sabbat faction, and your aim is to help your faction on its way to dominance over the opposing factions. You have the ability, each night, to choose one player provide a healing poultice to. This will remove one (1) poison token from that player. You know that if any player gains two (2) poison tokens, they will die. Due to your mastery of alchemical means, you will also be made aware whenever you are targeted with a poison ability.
You know the identity of your faction's Assassin, xxxx.


Roleless:

Quote

You are a member of the Eater/Di Lauro/Sabbat faction, and your aim is to help your faction on its way to dominance over the opposing factions. You have no powers, aside from your ability to vote. Use this wisely, as your voting is crucial to your faction's victory.
You know that your faction has an Alchemist, xxxx.



Bora Horza Gobuchul:

Quote

You are a rare subspecies of human, known as a Changer. You can change your appearance to mimic that of any other person, but this takes time. Every night, after your first shift, you may choose another player's alt to 'prepare' to mimic. The night after, if you confirm your choice, you will shift into that player's alt, and your present alt will CF as your chosen alt's alignment. Due to your observation of the target, you will know their role and faction (you get to read their PMs) once you shift.
Your first shift does not require preparation, as it is assumed you have been active amongst the factions before today's events. Night one, you may choose a target to jump into immediately.
You are a lone wolf, and must simply survive to the end of the game after shifting twice to win.


Dark Worshipper Leader

Quote

You are the leader of a faction of Tiste Edur, devoted to the worship of Darkness. You have come here in order to recruit more followers to your cause, and have found many potential members amongst this group. Each night, you may choose one member to attempt to recruit to your cause. You will be informed whether this attempt was successful or not.
You will win when your faction has a majority of the votes to itself.

***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 01 November 2010 - 05:43 AM

Night Actions:

Night One:

Spoiler


Night Two:


Spoiler




Night Three:


Spoiler


Night Four:

Liosan (cult) - recruit Galain
Ruse (cult)- Heal Liosan

Galain (Eater King)- vig Ruse
Silchas (Eater assassin)- token on Atrahal (2), waiting for 1 more
Atrahal, Tulas still alive, but roleless.

This post has been edited by Hugin & Munin: 08 November 2010 - 11:34 PM

***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#5 User is offline   Silencer 

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Posted 01 November 2010 - 08:31 AM

Pre-game rules/intro post:

Welcome to the Epsilon Eridani system, planet 423-YX, aka 'Monlin'. A lightly inhabited planet, home to various indigenous species and some introduced ones. Today, it is the site of a great meeting of worlds, as three factions come together to determine their dominance. The Eaters, a mysterious intergalactic race. The Di Lauro family, a mafia crime syndicate. And the Sabbat, a vampire family.

These three powerful forces will fight until one of them has sufficient power to overbear the others, and claim victory. Each of the factions has its own hierarchy, but not everyone is aware of the other members of their faction, in the interests of secrecy. And each faction likes its secrets. A faction will be knocked out of the game when its leadership is killed, with the remaining member's only hope of victory to wear the other two factions down evenly, or remove both other faction's leaders.

****

Without the flavour:

3 factions (Eaters, Di Lauro, Sabbat)
Each of the factions wants to get a majority voting block.
Each faction has a leader, and various lower levels, only some of which are aware of the leader's identity. Some of these members will have roles, others will not.
Roles are named, but will not be revealed on CF. Some mechanics are different to normal roles, but they essentially conform to: vig/kill, and healer, finder, etc roles.

Normal Malazan rules apply, copied and pasted below for your convenience, however:

Stay in your alt when you go to spoiler heaven (this should really be a standard rule these days).

I require more than just a post per day to avoid modkill. Three, real, posts (that are not just one post split apart and triple-posted, that aren't all just "hi, bye" or along similar lines). Modkill timer is set to one day + one night in length. This means you have 36 hours to post three times, with decent posts.
The only exception to this rule is going to be for people who warn me in advance that they will be unable to meet this simple requirement. A reason would be nice, too, if possible.

Clues may or may not be included in the morning scenes, or midday scenes, at the mod's discretion.

Standard Malazan Mafia Rules said:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this time frame. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change code tags, spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from referring to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidentally made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Hugin & Munin: 01 November 2010 - 09:11 AM

***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

0

#6 User is offline   Stalker 

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Posted 01 November 2010 - 02:24 PM

Nice setup Silencer. Love the night 1 FM, I doubt anyone will see that coming.

The king's vig kills will work on the FM and recruiter as well, yes?
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#7 User is offline   Silencer 

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Posted 01 November 2010 - 08:34 PM

They are the leaders of the their factions, so yes, they will. :(

Now, just gotta get these alts out...the worst part of being a mafia admin, I tells ya! XD *scurries*
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

0

#8 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 09:50 PM

Role PMs are sent, just gotta do the alt PMs.

Game will start as soon as that is done, however I won't be counting modkill until everyone has had a chance to check in - though once they have, the timer acts as if it's been going from the start of the game if everyone checks in before the first 36 hours.

For anyone's interest: at 17 players, this is basically the same setup, but with guards in each faction (they know the Alchemist, the roleless then knows the Guard). At 19 players, however, I would have added a pair of scum, with nightly kill powers (with restrictions, ofc, their end-game goal is a lot harder to achieve). At 21, I add an actual town faction, hence the fact that, when a King and Assassin of one faction are gone, they become 'town' - much more viable in a larger game, though.

:(
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#9 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 09:58 PM

OK, alt PMs are sent, game starts in two minutes exact.

I'm torn on whether the best option for the teams is to have at it on thread, and ruffle some feathers, or whether the roleless should sit tight and let the higher-ups duke it out. My gut tells me the latter tactic is bound to end in failure, though...
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#10 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 10:07 PM

Hoosierabas, as befitting his place on the sign-ups list, is the first in with a response!

Korabas, on 01 November 2010 - 10:00 PM, said:

Hugin & Munin, on 01 November 2010 - 09:32 PM, said:

You are the Assassin of the Di Lauro faction, and your aim is to help your faction on its way to dominance over the opposing factions. Unlike your fellow faction members, you have a powerful method of achieving this goal: poison. Each night you choose two (2) targets on whom to place poison tokens. These targets must be different, and you cannot choose both targets two nights in a row. If any player, except the leaders, gets two (2) tokens from any Assassin, they will die. A King takes three (3) tokens to bring down.
You have the advantage of knowing that your King is Rashan, and if he dies, you will take over the position, though not the role, of this player.


Faction game, eh? And I get to kill these asshats? Sweet.

Let the poisoning of all low-posters begin.

Also, the Colts are on prime-time tonight, so I might not be active until around tomorrow-ish.

This post has been edited by Hugin & Munin: 01 November 2010 - 10:33 PM

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#11 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 10:32 PM

Mentamatha:

Tiamatha, on 01 November 2010 - 10:28 PM, said:

the blue fontses..... IT BURNS....

*switches to IPB theme*

ooh, cool. i'm getting Culture vibes......

also, Sabbat? what is this, a WoD theme?

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#12 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 10:44 PM

The Lover of High House Mafia thinks he signed up, but realises he didn't:

"give me a role, dammit."

Tapper, on 01 November 2010 - 10:31 PM, said:

As I think I signed up...



Tapper, on 01 November 2010 - 10:34 PM, said:

Apparently I did not.
Hmm. Odd. I remember leaving somewhere I'd play.

Oh well, out then. First reserve, if you feel you need one.



Hugin & Munin, on 01 November 2010 - 10:35 PM, said:

Don't think ya did, Tapsy. You haven't posted in the sign-up thread, at least!

Go and have a look...if you really want in, I can squeeze you in fairly well...


Tapper, on 01 November 2010 - 10:38 PM, said:

Hugin & Munin, on 01 November 2010 - 10:35 PM, said:

Don't think ya did, Tapsy. You haven't posted in the sign-up thread, at least!

Go and have a look...if you really want in, I can squeeze you in fairly well...


You're right. I thought I had snuck a reply in before Vengy posted he was out, but I have checked the thread and the spoilers and game thread of 67 and the mafia mod thread and there is nothing there.

Odd.

Might be I had intended the post, had it written but closed the browser before posting while at work on friday/weekend, or something.

I'll stay out now that I know I hadn't signed up - shouldn't change number of players once the game is underway, it is one of my own golden rules :(.


Hugin & Munin, on 01 November 2010 - 10:39 PM, said:

Yeah. Well, I can beam you to spoilers once everyone has checked in, if you want first reserve. :D

Otherwise I can just give you the spoiler pass now?


Tapper, on 01 November 2010 - 10:40 PM, said:

Hugin & Munin, on 01 November 2010 - 10:39 PM, said:

Yeah. Well, I can beam you to spoilers once everyone has checked in, if you want first reserve. :p

Otherwise I can just give you the spoiler pass now?



make me first reserve, the futility of that and the eagerness to read SH will give me something to anticipate :p


Hugin & Munin, on 01 November 2010 - 10:42 PM, said:

Hah, sure thing. Have fun salivating... XD

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#13 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 11:24 PM

I'll post up the rest of our convo later, but Mentamatha just picked the role dist:

Tiamatha, on 01 November 2010 - 11:17 PM, said:

te-hee

well the fact that poisoner can inherit leader's powers is new.

and the Masquerade game was somehting totally different, so that's no help to them....

with 14 people, 4 per team, + 1 cult, plus 1 FM....

so team is king, poisoner, mebbe a healer and recruit.

as a rough estimate.




He had an advantage, of course, having played 17. :(

And he's being very sneaky about his alt on thread, lol:

View PostTiamatha, on 01 November 2010 - 11:20 PM, said:

mayhaps if Mentalist is reading this thread he should update the beginning of the Mod thread with the famous old-times games?

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#14 User is offline   Stalker 

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Posted 01 November 2010 - 11:30 PM

Usually ment isn't that hard to alt guess. We'll see how long it takes before the pms that say Ment is Tiamatha.
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#15 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 11:31 PM

As per thread, I'm jumping out for a couple of hours. Feel free to jump in if you want, Stalker. :(
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#16 User is offline   Stalker 

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Posted 01 November 2010 - 11:32 PM

Will do. I'll be here for the next 5-7 hours depending on if/when I decide to sleep.
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#17 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 11:35 PM

Speak of the devil:

Korabas, on 01 November 2010 - 11:30 PM, said:

Well, Tiamatha is either DkT or Ment. I'm guessing Ment.


Quote

I'll be highly embarrassed if I got that one wrong
.

:(

This post has been edited by Hugin & Munin: 01 November 2010 - 11:44 PM

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#18 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 11:36 PM

Cool, I should be back somewhere in that time bracket to take over if you do catch some sleep. :(
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#19 User is offline   Hugin & Munin 

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Posted 01 November 2010 - 11:48 PM

Our FM Emurlahn (PB) on his role:

Quote

Interesting. Not something I was expecting. Well, I guess I need to find out someone I can impersonate.


-It's a fun role, and it will be something some...newer players, like yourself mayhaps, won't be expecting. Play it well, and you'll have a great game

Quote

Of course, of course. I had to upgrade my PC today and it took aaaaaaallll day so I haven't had a ton of opportunity to catch up, so I'll have to do so a bit later tonight. I love to high post so much but since I plan on taking advantage of my free night 1 shift, I will probably have to low post today and then swap into a high poster... or maybe not. We'll see
.

This post has been edited by Hugin & Munin: 02 November 2010 - 01:42 AM

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#20 User is offline   Hugin & Munin 

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Posted 02 November 2010 - 01:45 AM

Mockra (MTS) on his role:

Quote

Woo, hail to the King baby! Never played a leader role before, this should be fun.


Would've liked to know some of my minions, but we can't have everything.


I think I'll take the middle-road this game, try not to stand out too much and see if I can't narrow down leaders and teammates from there. Hopefully it works out.


-It's more fun for us when you don't know your minions. Enjoy the game.
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