Then you could take SP worlds created while you're introducing yourself to the game (or Sp worlds from Alpha), and when you're ready to play MP, you just import your chunk of land, and minecraft blends it automatically into the greater MP realm and you keep going from there. Perhaps even with the option of blending adjacent to other players or randomly blending in so you have to search for others.
You'd have to put limits on it, say a 200x200 area that you could import or something, but it would be a cool way of getting you and your buddies' SP worlds to collide with your own.
I know I posted about starting a new world, but the idea kinda makes me sick the more I think about it. All that stone I cooked up for my ultimate fortress. I can't bring myself to do it.
It's like the first time I started playing WoW, got to level 50 and my buddy started playing too. He wanted me to start a new character and go through leveling with him. I said Fuck That.
Sidenote on big cave exploration:
I saw a youtube Minecraft video titled Minecraft Jackpot or something like that, where a fellow made a huge mine, at least 20x20 straight down on top of a cavern system, so that the caverns intersected his open mineshaft all over the place. He had a long spiraling staircase around the side that allowed access to it at different points. It struck me as a nice safe way to explore a huge cavern rather than getting lost in the twists and turns. Just plough straight down through it, and safety is never too far away.
I say this because most of the bigger caverns I've encountered in my long distance travels have ended up looking super complicated at first, but a lot of the branches end up looping back around to other ones. A lot of those branches would just loop back to the main pit
My new approach that works very well is to section them off. When i go in now, I try to get to a point where I have at least 2 or 3 branches. Then wall them off, add doors on each branch and head back to the cavern entrance and do the same. This locks down everything I've previously visited. It gives a nice safe point to return to after exploring each branch and also gives a point to put my workbench, and most importantly a chest to store mined minerals. Nothing worse than getting full inventory at the bottom of a cave and losing the works by dying when you're almost at the surface. Putting a trail of lockdowns and chests along the way lets you hunt minerals while keeping the main stash completely safe. Then when a sub-lockdown and its branches are fully explored and you're ready to move back, you just empty the chest and consolidate the haul with the previous chest as you retrace steps.
It also helps a ton to toss down a sign every now and then stating that you explored a given branch of the cave. My other method is to simply fully wall-in a branch after I've finished with it. Cobblestone stands out in a cave, so you always know that a wall-in came from you.
Keeping a system to big caves is key. Random walking just gets you killed. Just keep picking right-hand branches until you get to the bottom and every so often lock down your area. Leaves a safe path to the surface and keeps the fruits of your mining labours safe, with relatively little effort on your part..
This post has been edited by cerveza_fiesta: 06 October 2010 - 06:25 PM