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Warhammer 40K: Dark Millenium New Warhammer MMO

#1 User is offline   Aptorian 

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Posted 21 August 2010 - 11:43 AM

There's a new trailer introducing the human faction:



Nothing that special about this, it looks like WOW with WH40K Toons.

And yet, I can't help but be a little excited.

This post has been edited by Aptorian: 21 August 2010 - 11:44 AM

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#2 User is offline   Garak 

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Posted 21 August 2010 - 12:04 PM

I can has Guard? Then I'll be one happy player.
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#3 User is offline   Primateus 

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Posted 21 August 2010 - 12:57 PM

View PostGarak, on 21 August 2010 - 12:04 PM, said:

I can has Guard? Then I'll be one happy player.


Second!

I must have Imperial Guard!
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#4 User is offline   Aptorian 

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Posted 21 August 2010 - 01:05 PM

Don't you think the Imperial Guard will just be useless fodder than runs around in the area getting mauled by the mobs while the Player character kicks ass?
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#5 User is offline   Macros 

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Posted 21 August 2010 - 01:45 PM

I'm pretty sure you want to be god emperor.
Failing that, space marine all the way
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#6 User is offline   Primateus 

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Posted 21 August 2010 - 01:50 PM

View PostAptorian, on 21 August 2010 - 01:05 PM, said:

Don't you think the Imperial Guard will just be useless fodder than runs around in the area getting mauled by the mobs while the Player character kicks ass?


Be quiet you!

The Guard will not stand for such demeaning insults!

:)
Screw you all, and have a nice day!

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#7 User is offline   Ribald 

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Posted 21 August 2010 - 03:37 PM

At the risk of being slammed up and down the forum... I never liked the Imperial Guard, I was always Eldar all the way.

I liked the idea of the Harlequins, although in game they were ridiculously expensive for what you got. Eldar dreadnoughts were aesthetically pleasing and yet could still kick ass, and the original wraith guard were awesome if you upgraded them to double chainfists and heavy shuriken cannons. Eldar Warlocks had that dark mysterious 'Don't f**k with me' attitude. Plus you knew the Banshees were nekkid under their armour.

Then again I haven't played since about '98 so I am sure a lot has changed.
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#8 User is offline   Sindriss 

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Posted 22 August 2010 - 05:54 AM

I disagree with the grafics, why do every mmo try to copy wow to appeal to a multitude of under age morons. Warhammer40k should be dark, gritty and evil all the way because that is how the universe is. But have to say its a damn cool universe to make a mmo out of.

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#9 User is offline   Primateus 

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Posted 23 August 2010 - 07:31 PM

View PostSindriss, on 22 August 2010 - 05:54 AM, said:

I disagree with the grafics, why do every mmo try to copy wow to appeal to a multitude of under age morons. Warhammer40k should be dark, gritty and evil all the way because that is how the universe is. But have to say its a damn cool universe to make a mmo out of.


I agree with this post!
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#10 User is offline   Tapper 

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Posted 24 August 2010 - 11:08 AM

View PostSindriss, on 22 August 2010 - 05:54 AM, said:

I disagree with the grafics, why do every mmo try to copy wow to appeal to a multitude of under age morons. Warhammer40k should be dark, gritty and evil all the way because that is how the universe is. But have to say its a damn cool universe to make a mmo out of.

They tried that with the regular Warhammer mmorpg, which was a lot darker and 'realistic' looking than WoW but did not have a bigger appeal, despite having a fairly good class balance and interesting ideas that were a novelty compared to WoW.

I just wish they hadn't done this - 40k is so awesome it should NOT be an mmorpg where lolmehedsonfire is going to be an allowed name for a Space Marine, and Leegolass, Legolaas, Legoolas and Lagolos will be running around in the same instance as Eldar :thumbup:.
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#11 User is offline   Ribald 

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Posted 24 August 2010 - 02:44 PM

The other argument is that if they didn't appeal to the 'multitude of under age morons' the product wouldn't be commercially successful enough to justify the development, time, programming, server maintenance and longevity. WoW is the most successful MMORPG and the wide appeal of the graphics and game are partly responsible for that so it seems logical enough to try to emulate that success.

If they have different servers, it is entirely possible that one or two will be dedicated gamer servers, much like the dedicated role-playing servers for some of the fantasy games, and that will allow some adherence to the gaming world and make it more immersive. I know my friends had great fn on the Dark Ages of Camelot RP servers, and to be part of any of those guilds you had to be a serious character and couldn't have a joke name. If there is enough fan protest over the 'clean' look to the game they may add the option to alter your avatar to reflect dirt, grime, damage and general wear and tear. They could also add in 'worn' gaming areas and some suitably dark ruins/crashed hulks. The 'toon' animation isn't quite how I pictured the 40K universe, but if the game balance is right and I can find the right group of people to game with, I would be willing to overlook a lot.

On a more facetious note, you can always turn the brightness down on the screen to make it look darker. jk


Out of interest, what do you consider under-age to be?
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#12 User is offline   Gothos 

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Posted 24 August 2010 - 02:48 PM

All the climatic gfx and feeling won't help this game if the gameplay is shit. It's what buried WAR, which had great, climatic visuals and immersion, but the game mechanics were uninteresting, clunky and oh so very boring. Same goes for DAoC. Come to think of it, the only MMOs I played with really good gameplay are WoW, EVE Online and Guild Wars (this one lacked in other ares though, like the instances pve worlds - wtf, really?)
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Posted 24 August 2010 - 04:18 PM

View PostGothos, on 24 August 2010 - 02:48 PM, said:

All the climatic gfx and feeling won't help this game if the gameplay is shit. It's what buried WAR, which had great, climatic visuals and immersion, but the game mechanics were uninteresting, clunky and oh so very boring. Same goes for DAoC. Come to think of it, the only MMOs I played with really good gameplay are WoW, EVE Online and Guild Wars (this one lacked in other ares though, like the instances pve worlds - wtf, really?)

Hehehe, we disagree on Warhammer, then, cause I quite liked the whole mechanics, pacing and pvp orientation, apart from the balance between sides and the emergence of an overkill of snares in late game pvp.
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#14 User is offline   Sindriss 

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Posted 26 August 2010 - 07:18 AM

View PostRibald, on 24 August 2010 - 02:44 PM, said:

The other argument is that if they didn't appeal to the 'multitude of under age morons' the product wouldn't be commercially successful enough to justify the development, time, programming, server maintenance and longevity. WoW is the most successful MMORPG and the wide appeal of the graphics and game are partly responsible for that so it seems logical enough to try to emulate that success.

If they have different servers, it is entirely possible that one or two will be dedicated gamer servers, much like the dedicated role-playing servers for some of the fantasy games, and that will allow some adherence to the gaming world and make it more immersive. I know my friends had great fn on the Dark Ages of Camelot RP servers, and to be part of any of those guilds you had to be a serious character and couldn't have a joke name. If there is enough fan protest over the 'clean' look to the game they may add the option to alter your avatar to reflect dirt, grime, damage and general wear and tear. They could also add in 'worn' gaming areas and some suitably dark ruins/crashed hulks. The 'toon' animation isn't quite how I pictured the 40K universe, but if the game balance is right and I can find the right group of people to game with, I would be willing to overlook a lot.

On a more facetious note, you can always turn the brightness down on the screen to make it look darker. jk


Out of interest, what do you consider under-age to be?


Well, under-age is of course mostly a product of mental age. But in my experience (which is pretty big), once players are above 20 they seem to calm down more. Which does not mean that you cannot find 30 year old clowns who think they figured the game out and keeps flaming other people for having a different opinion.

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I would like to know if Steve have ever tasted anything like the quorl white milk, that knocked the bb's out.

A: Nope, but I gots me a good imagination.
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#15 User is offline   Primateus 

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Posted 26 August 2010 - 07:26 AM

View PostSindriss, on 26 August 2010 - 07:18 AM, said:

Well, under-age is of course mostly a product of mental age. But in my experience (which is pretty big), once players are above 20 they seem to calm down more. Which does not mean that you cannot find 30 year old clowns who think they figured the game out and keeps flaming other people for having a different opinion.


Indeed, I was in a guild like that i WoW. The players were, mostly, adults and claimed to illusions of maturity. Heck, the leaders of the guild were actually a married couple and their son. They were the worst of them all.
So you can definitely find players both young and old who acts like idiots.

I admit that I'm a bit bummed out by the graphics for 40k, but as Ribald said, if the gameplay is excellent alot can be forgiven. And it'll remind me of Dawn of War, which are two outstanding games!
Screw you all, and have a nice day!

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#16 User is offline   Gothos 

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Posted 26 August 2010 - 08:53 AM

In a serious guild there's seldom room for "oppinion". There are facts, game-related issues are very rarely a matter of personal oppinion, effectiveness isn't subject to interpretation. Besides, if you've got a designated raid leader, raid members should stfu and follow orders instead of disputing every command midgame.

If a guild is a collection of people who just think they know everything best, it's not a guild, it's just a kindergarten.

Also, from my personal experience, I've ran into a lot more assholes in more "casual" guilds than the more serious ones. And I've been to quite a few.



Look how the thread turns into a WoW casual vs hardcore thread!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#17 User is offline   Primateus 

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Posted 26 August 2010 - 09:04 AM

View PostGothos, on 26 August 2010 - 08:53 AM, said:

Look how the thread turns into a WoW casual vs hardcore thread!


Indeed, let's return to warhammer 40k.

As we have seen, the first faction has been revealed. I've seen some discussions here and there that seems to indicate that most people only wants to play space marines. Isn't that boring?
How about Imperial Guard Stormtrooper? That could be pretty cool aswell.

The way I see it though, is that space marines and stormtroopers could be unlockable classes. Why does everything have to be space marine this and space marine that?

I want Imperial Guard Stormtroopers, and failing that, I want Cadian Shock Troops, or Elysian Drop Troops.
Screw you all, and have a nice day!

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#18 User is offline   Gothos 

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Posted 26 August 2010 - 09:15 AM

Well, if you started out as an imperian guardsman, you'd probably die in your first fight.
Also, I wouldn't say unlockable Space Marines would make much sense: they're not normal troops with new gear, they're being prepared for it their entire lives, along with extra organs and whatnot.
And what would WH40k be without Space Marines?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#19 User is offline   Ribald 

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Posted 26 August 2010 - 10:48 AM

I am curious to see how the factions will be developed. Will each race automatically be at war with one another, or will it be possible to ally with other races? If it is going to be single players like a giant FPS, will it be single players who can join 'squads' to take on bigger foes, or will it be single players who can squad up with other races?

So if you play Imperial Guard can you ally with Space Marines or ally with Eldar/Tau etc against the forces of Chaos? Or will they split it into three different factions with human, chaos and alien?

Also the development of your toon will be an interesting one. If you want to be a Terminator do you start as a squad Marine and then have to level until you can train as a Terminator? Are you permanently locked into a generic Marine legion or can you be Blood Angels, Space Wolves etc? Can you be a Librarian, and if you want to be a Librarian do you start as a normal marine and work your way up?

If you are a heavy weapon specialist will they slow your movement so you can't run as fast or will everyone have the same base speed with melee classes getting a 'power' to run faster for battle?

If you are Eldar, do you have to start as a Guardian and then get to choose aspect after level 5 or 10, or can you start as a trainee warlock, a trainee Aspect warrior? If you choose an aspect are you then locked into that for the whole game until you eventually level as an Exarch or can you then train in a different aspect in order to become an Autarch?

I am sure most of these things have been discussed at some point but I am having trouble visualising how the game will work.
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#20 User is offline   Gothos 

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Posted 26 August 2010 - 10:55 AM

I wouldn't really ally with the Eldar, it always ends bad since they'll use you as a meat shield and you'll likely die a horrible death only so that they can run to safety. Bastards.

Anyway, I'd expect some sort of fresh Marine recruit, perhaps with 2-3 different starting classes like combat marine and psychic, with later branching into apothecaries, librarians, assault marines, terminators, devastators, tacticals etc. Start out as a young recruit, maybe with several episodes throughout the young life - at 5 years old, 10 years old, 15 years old etc, as the "starting zone".
As for the chapter, I wouldn't be surprised if it was either Blood Ravens (a videogame-exclusive chapter from Dawn of War games) or Ultramarines (the most iconic and recognizable chapter, present also in Final Liberation, Chaos Gate and the upcoming Space Marine console game).

Disregard the chapters, it seems from the screenshots like it's the Black Templars chapter.

This post has been edited by Gothos: 26 August 2010 - 11:00 AM

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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