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Ye Big Videogames Thread

#2501 User is offline   Mentalist 

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Posted 26 July 2018 - 11:49 AM

View PostCause, on 26 July 2018 - 09:26 AM, said:

Get a ps4 Ment! Play Horizon.


Nintendo is gunning hard for the room sites! I have never really supported Nintendo in this.many of these games only exist on pc emulators these days. That said now that Nintendo is trying to create the snes mini etx and their Nintendo service maybe they have a plan. If they do ill support them. I'm happy to pay if it's easy and convenient.

If the only way to get ahokd of aero blasters is to buy an ancient Nintendo on eBay I'm going to download the rom.


Yah, if/when I ever move out (contingent on getting a serious raise/finding a girl, so that I can afford to live in my own place -currently I'm renting it out to cover mortgage etc) and owning a TV becomes a thing, somekind of a Sonybox will inevitably follow.

Right now, it's not practical or feasible.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2502 User is offline   Mentalist 

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Posted 26 July 2018 - 03:10 PM

In other news: PC Gamer placed "Atomic Heart" in its "games we're looking forward to in 2019" list. So I guess it's officially pushed back to that now.

That limits the interesting 2018 releases list even further.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2503 User is offline   Aptorian 

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Posted 26 July 2018 - 03:25 PM

Damn. But as they say, a delayed game may eventually be great yadda yadda...
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#2504 User is offline   Tiste Simeon 

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Posted 30 July 2018 - 10:16 AM

Just seen a trailer for We Happy Few. Seems rather creepy in a cool Bioshock Infinite kind of way. Will probably check that out at some point!
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#2505 User is offline   Mentalist 

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Posted 31 July 2018 - 10:17 PM

View PostAlternative Goose, on 26 July 2018 - 03:25 PM, said:

Damn. But as they say, a delayed game may eventually be great yadda yadda...


Continuing in the same vein:

"The Sinking City" , the Lovecraftian investigation game from Frogwares is scheduled for a March 21 release.

That new trailer is genuinely unsettling.

This post has been edited by Mentalist: 31 July 2018 - 10:18 PM

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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2506 User is offline   Mentalist 

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Posted 01 August 2018 - 04:30 PM

In the vein of "co-op games D'rek and friends could play" , Regular Human Basketball might fit the bill. And it's out now.


This post has been edited by Mentalist: 02 August 2018 - 02:35 AM

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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2507 User is offline   Malankazooie 

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Posted 11 August 2018 - 08:52 PM

A couple of vids from QuakeCon.

First is one of those funny, 'what makes you S.P.E.C.I.A.L.' Fallout videos. This is for Fallout 76. Looks like the perk system is changing somewhat. It's talked about more by Todd Howard and others if you find and watch the interview they did at QuakeCon. Damn, looks like you'll be able to mutate in various ways. Interesting.


Second is game play of Doom: Eternal. Damn, I gotta play Doom (that came out a few years ago). Heard it was a great game.

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#2508 User is offline   Maark Abbott 

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Posted 13 August 2018 - 12:57 PM

Doom16 was a very poor effort, especially for ID - all style with 0 substance. At its better parts, a 5/10 at a push. I doubt I'll bother with Eternal.
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#2509 User is offline   Khellendros 

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Posted 13 August 2018 - 01:42 PM

View PostMaark Abbott, on 13 August 2018 - 12:57 PM, said:

Doom16 was a very poor effort, especially for ID - all style with 0 substance. At its better parts, a 5/10 at a push. I doubt I'll bother with Eternal.



Alternative viewpoint: Doom '16 was terrific, one of the biggest surprises I had in gaming that year. That kind of fluid, super-fast gameplay is so rare in console shooters nowadays that it really felt like something different. It just felt so *good* to play. As for substance, it had more story than any other Doom game (a low bar, but it leapt over it like a salmon), tonnes of Easter eggs and other secrets, a nice upgrade system, some great set pieces...I thought overall it was a great callback to shooters and tropes of a past decade while managing to successfully update it for a modern audience.
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#2510 User is offline   Silencer 

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Posted 13 August 2018 - 02:34 PM

View PostKhellendros, on 13 August 2018 - 01:42 PM, said:

View PostMaark Abbott, on 13 August 2018 - 12:57 PM, said:

Doom16 was a very poor effort, especially for ID - all style with 0 substance. At its better parts, a 5/10 at a push. I doubt I'll bother with Eternal.



Alternative viewpoint: Doom '16 was terrific, one of the biggest surprises I had in gaming that year. That kind of fluid, super-fast gameplay is so rare in console shooters nowadays that it really felt like something different. It just felt so *good* to play. As for substance, it had more story than any other Doom game (a low bar, but it leapt over it like a salmon), tonnes of Easter eggs and other secrets, a nice upgrade system, some great set pieces...I thought overall it was a great callback to shooters and tropes of a past decade while managing to successfully update it for a modern audience.


And so much of that substance was done with minimal narrative. Just the way Doomguy/the Doom Marine moves in that game is enough to give him a depth of character other games often struggle to produce. "Show, don't tell" was in full force with that game.

Excited for Doom Eternal to be sure.
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#2511 User is offline   Morgoth 

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Posted 13 August 2018 - 03:33 PM

View PostSilencer, on 13 August 2018 - 02:34 PM, said:

View PostKhellendros, on 13 August 2018 - 01:42 PM, said:

View PostMaark Abbott, on 13 August 2018 - 12:57 PM, said:

Doom16 was a very poor effort, especially for ID - all style with 0 substance. At its better parts, a 5/10 at a push. I doubt I'll bother with Eternal.



Alternative viewpoint: Doom '16 was terrific, one of the biggest surprises I had in gaming that year. That kind of fluid, super-fast gameplay is so rare in console shooters nowadays that it really felt like something different. It just felt so *good* to play. As for substance, it had more story than any other Doom game (a low bar, but it leapt over it like a salmon), tonnes of Easter eggs and other secrets, a nice upgrade system, some great set pieces...I thought overall it was a great callback to shooters and tropes of a past decade while managing to successfully update it for a modern audience.


And so much of that substance was done with minimal narrative. Just the way Doomguy/the Doom Marine moves in that game is enough to give him a depth of character other games often struggle to produce. "Show, don't tell" was in full force with that game.

Excited for Doom Eternal to be sure.


The way he cocks his shotgun to the last note of the intro sequence was so good.
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#2512 User is offline   Maark Abbott 

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Posted 15 August 2018 - 07:40 AM

View PostMorgoth, on 13 August 2018 - 03:33 PM, said:

View PostSilencer, on 13 August 2018 - 02:34 PM, said:

View PostKhellendros, on 13 August 2018 - 01:42 PM, said:

View PostMaark Abbott, on 13 August 2018 - 12:57 PM, said:

Doom16 was a very poor effort, especially for ID - all style with 0 substance. At its better parts, a 5/10 at a push. I doubt I'll bother with Eternal.



Alternative viewpoint: Doom '16 was terrific, one of the biggest surprises I had in gaming that year. That kind of fluid, super-fast gameplay is so rare in console shooters nowadays that it really felt like something different. It just felt so *good* to play. As for substance, it had more story than any other Doom game (a low bar, but it leapt over it like a salmon), tonnes of Easter eggs and other secrets, a nice upgrade system, some great set pieces...I thought overall it was a great callback to shooters and tropes of a past decade while managing to successfully update it for a modern audience.


And so much of that substance was done with minimal narrative. Just the way Doomguy/the Doom Marine moves in that game is enough to give him a depth of character other games often struggle to produce. "Show, don't tell" was in full force with that game.

Excited for Doom Eternal to be sure.


The way he cocks his shotgun to the last note of the intro sequence was so good.


I really didn't like it. I'd gone in on the hype train expecting to love it (as I love classic Doom), but it tried way too hard to be that game and just disappointed on every level. The guns were unsatisfying and felt flimsy, the monsters were predictable, the glory kills were entertaining the first three or four times but after, I sleep, the level design was really bad (death drops covered by impenetrable fog and along the path to the next area? No thanks) and the fights were more predictable than coming across chest high walls in Gears. Yeah, it had fluid movement, but that was literally it - it has nothing else. I wanted to love Doom 16 so badly but the quality of the product prevented it. I had to go and immediately play Final Doom to wash the bad taste out of my mouth because THAT's how you do that style of game.

It also didn't have Hunted, so it's automatically poo anyway.
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#2513 User is offline   Mentalist 

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Posted 16 August 2018 - 01:48 PM

THQ Nordic, the "we make our money remastering old 7/10 games" publisher, through its Koch Media a.k.a., Deep Silver subsidiary bought the rights for Timesplitters and Second Sight games from Crytek.

I think we can all guess where this is going...
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2514 User is offline   Khellendros 

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Posted 16 August 2018 - 02:35 PM

View PostMentalist, on 16 August 2018 - 01:48 PM, said:

THQ Nordic, the "we make our money remastering old 7/10 games" publisher, through its Koch Media a.k.a., Deep Silver subsidiary bought the rights for Timesplitters and Second Sight games from Crytek.

I think we can all guess where this is going...


I think the old developers of TimeSplitters are also at Nordic, though I forget their new studio's name.
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#2515 User is offline   Mentalist 

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Posted 16 August 2018 - 02:44 PM

It's one of the Deep Silver studios, but with a weird name.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2516 User is offline   Mentalist 

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Posted 21 August 2018 - 04:29 PM

Oh, nice. The one Microsoft Exclusive I was kinda interested in- Re-Core is coming on Steam now.

Also, MasterChief Collection is coming to GamePass. Not sure if this means it'll actually be playable on Win10 as well
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2517 User is offline   Tiste Simeon 

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Posted 21 August 2018 - 04:57 PM

Finished God of War. So phenomenal, I loved every second of it! More thoughts in the dedthread.

Bit lost now. I've got HZD and Shadow of War waiting for me and I'm very excited about both but right now I'm just like "I don't really want to start a new game because it won't be God of War..."
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#2518 User is offline   Obdigore 

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Posted 21 August 2018 - 05:23 PM

Anyone play both Divinity: Original Sin II and either of the Pillars of Eternity games, and if so, can you compare them for me?

Also if you tried the multiplayer in Divinity: Original Sin II and can let me know if its stupid trash or not that'd be super helpful.

Thanks.
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#2519 User is offline   Serenity 

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Posted 22 August 2018 - 08:24 AM

View PostObdigore, on 21 August 2018 - 05:23 PM, said:

Anyone play both Divinity: Original Sin II and either of the Pillars of Eternity games, and if so, can you compare them for me?

Also if you tried the multiplayer in Divinity: Original Sin II and can let me know if its stupid trash or not that'd be super helpful.

Thanks.


Well, first off, they're both excellent, and they're both HUGE.

I'm talking specifically about the first PoE, as I haven't bought the second one yet. The story is decent and some of the companions you can recruit are fun, although none are up to the standard of Minsc and Boo :p Combat can be paused to queue actions for each member of your party (you can have up to five companions) but you have to manually pause it unlike in Baldur's Gate. I played it when it first came out and chose the Cipher class and found it was quite OP. Not sure if they've nerfed it since, and I haven't replayed as any of the other classes so can't comment on them. I did find that, when swarmed with enemies, it could get quite muddled but generally I found it really enjoyable. My playthrough ended up at about 80 hours, not including the White March expansion(s). Oh, and there's way too many spiders in it.

DOS II is fantastic. Unlike the first game it's got a good story that gives it real impetus. It looks gorgeous. You can choose from one of five or six pre-made characters or create your own from scratch. The pre-made characters each have their own quest line, and they turn up in game as companions (you can only have up to three of them in your party at one time, though), and they are all brilliant. It's got proper turn-based combat and a host of class-specific abilities that can produce spectacular results. It doesn't hold your hand and the difficulty can spike suddenly when you wander into areas where the enemies are higher level than you. The quests don't recommend what level you need to be, so I find it can be time-consuming and a bit frustrating to work out where to go next if you hit that difficulty barrier, especially as the battles can last a long time. Inventory management can be a pain in the arse, especially when bartering. HOWEVER, I believe they have done a lot to address these gripes with the console version coming out (and free 'Definitive Edition' update on pc, on August 31st I believe). The drop in/drop out multiplayer (on pc) works like a charm and is great fun. It will take a LONG time to complete, though. My current game is standing at 70 hours and I'm nowhere near finishing it.

If I had to pick between the two I'd definitely go for DOS II. No hesitation. It's awesome.
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#2520 User is offline   Morgoth 

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Posted 22 August 2018 - 09:34 AM

The issue with Pillars of Eternity, at least for me, is that it was way too focused on power gaming. That is, it was all percentages and numbers. This legendary sword of ultimate destruction does 55% extra damage, an amazing 5% more than my previous, not so legendary sword. This improved spell does 15 % more area of effect damage than the previous one.

And so on and so forth. Nothing felt truly special, and no spells felt truly powerful.

PoE2 is a little better, but it still suffers from that.
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