Rictus, on 23 April 2015 - 02:19 PM, said:
Almighty Sigmar! *gasp*
WHF and 40k are pretty cool settings; it's a pity they're so seldom used in vidja games. Much better than War- and Starcraft, I'd say. What I'm still waiting for, however, is an RPG set in either of the aforementioned worlds. With a corruption meter!
I actually posted a long comment on thiss issue today over @ Rock Paper Shotgun.
The gist is, I don't think you'll ever see an RPG utilizing either setting to its full potential.
The reason being, each setting is a kitchensink of all the fantasy or sci-fi tropes GW could think of, which distills to "a whole bunch of cool races with rich backstories THAT HATE EVERYONE ELSE"
The warhammer settings are essentially genocidal. There's virtually no room for diplomacy, or complex intrigue on a truly epic, civilization-affecting scale. Sure, each INDIVIDUAL society (race) is easily complex enough to provide for an interesting story- in fact, in Dawn of War 2 trilogy we saw such an attempts in a tavtical RTS/RPG-lite.
But knowing that this is merely one race out of like 15-20, you as the player will never feel like you are achieving something "supremely epic"- because your "epic struggle" is probably some backwater of known space, and there are hundreds of similar stories happening everywhere.
The settings are designed with an implicit understanding "if anny faction was strong enough to destroy everyone else, it'd do it in a blink of an eye. None can, so there's a sstatus quo of sorts. For now".
Making an interesting RPG would mean subverting the canon, which has always been basically
THERE IS ONLY WAR.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю
Jump Around, on 23 October 2011 - 11:04 AM, said:
And I want to state that Ment has out-weaseled me by far in this game.