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Ye Big Videogames Thread

#1741 User is offline   Tiste Simeon 

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Posted 06 October 2014 - 02:20 PM

Well, after viewing them, I had the worst ending you can have (seems there is one good one and two bad ones, though one bad one isn't *as* bad).

Now I have no idea what to play. None at all. I don't have any new games lined up (I suppose I could go into town to CEX and see what they have but meh.)

Far Cry 1 is only a couple of quid to download on XBox at the moment so I might get that, but I dunno. Any suggestions? I kind of want to play The Last of Us or Heavy Rain but I don't have a PS3. Gonna head over to Steam. Is The Witcher worth getting? I've heard good things. Might see how much it is...

EDIT: Only £6.99 hmm...

This post has been edited by Tiste Simeon: 06 October 2014 - 02:23 PM

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#1742 User is offline   Inane Babble 

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Posted 06 October 2014 - 02:36 PM

Depends how much you like Witcher-like RPGs. It is incredibly unapologetically obtuse, and not at all in the awesome MBotF way. Furthest I ever managed to get was through to the second chapter and I had already forgotten what I was doing and why I cared. So I stopped.

Just in case you may be interested, Aquiaria is a game by Indie developer Bit-blot which is amazingly fun, imaginative and smooth, with some great puzzles and combat. A little something different from something like Dishonored, whereas Witcher would be more of the same atmostsphere.
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#1743 User is offline   Garak 

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Posted 06 October 2014 - 02:40 PM

I enjoyed the Witcher 2 but then again I've read some of the books, so I was already familiar with the setting and characters. Personally I liked it very much.
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#1744 User is offline   tiam 

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Posted 06 October 2014 - 07:02 PM

View PostTiste Simeon, on 06 October 2014 - 12:53 PM, said:

So I finished Dishonoured. Superb game, but I have to admit, I absolutely sucked at it. I have no idea why or what to do differently. I started off really trying to sneak around but I always got caught and then I'd have to kill everyone. I never seemed to be able to do anything stealthily, even with updated blinking etc. So I got the ending where
Spoiler


Highly entertaining game though, going to go and YouTube some alt endings!


How long is the main playthrough Tiste? Ive got it sat there aswell.
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#1745 User is offline   Tiste Simeon 

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Posted 06 October 2014 - 07:52 PM

Its not the longest game ever, especially compared to many RPG's - certainly not Skyrim length! I am not very good at games, and I don't have regular times to play them (basically the days I am off work and my wife isn't...) It took me quite a while to complete but it's definitely doable in a much quicker time. I did see someone on Reddit claim to have done it in 4 hours but I dunno... I think 20-30 hours would be a good time if you're efficient (like I'm not) and don't dither (like I did).

Furthermore, there is a lot less exploration and side quests. There is an element of that, and a lot of the fun of the game is deciding how you're going to get around/over/under/through the next bit. My favourite bits were trying to work out different routes through the territories. But it's not like (for example) Assassins Creed where you have freedom to roam a fairly large map. Also, there is no map, just a little arrow on screen telling you how to get to places. This does mean that there aren't numerous diversions from the main quest and most of the side quests in the game are related to the main one, or help you in some way anyway so are worth the extra time to do.

EDIT: Found the thread on Reddit I mentioned. A guy in there claims it is more like 12-18 hours of gameplay...

This post has been edited by Tiste Simeon: 06 October 2014 - 07:53 PM

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#1746 User is offline   Illuyankas 

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Posted 06 October 2014 - 08:01 PM

I completed it I think three times at least - a first time doing whatever playthrough that became mostly nonlethal (very explorey), a second peak murder run for all the killy achieves (checking all the areas too full of guards to look at), and a final no detect/no kills run to round it off (skipping loads of content since fuck you I can teleport) - and Steam says I have 45 hours on it. Well worth it, personally.

Plus, like I said earlier, you can freeze time the moment a guard fires his pistol at you, possess him and walk him in front of his own bullet.
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#1747 User is offline   Tiste Simeon 

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Posted 06 October 2014 - 09:11 PM

View PostIlluyankas, on 06 October 2014 - 08:01 PM, said:

Plus, like I said earlier, you can freeze time the moment a guard fires his pistol at you, possess him and walk him in front of his own bullet.

Oh man I totally didn't use those powers enough. I was pretty clueless to be honest!
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#1748 User is offline   Illuyankas 

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Posted 06 October 2014 - 10:32 PM

Posted Image

hahahahahahahahaha





actually physically laughing

This post has been edited by Illuyankas: 06 October 2014 - 10:32 PM

Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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#1749 User is offline   Defiance 

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Posted 06 October 2014 - 11:05 PM

I'd say that's awful, but World of Warcraft sells mounts for $25. On the other hand, they're generally more unique than a horse. Pretty sure the Star Wars MMO sells mounts as well. Not exactly something unique in the genre.

Seeing that does give me nightmares of horse armor. While shitty micro-transaction DLC was inevitable, I believe it was Bethesda who really kicked things off with that considering how well it sold despite the awful reviews.
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#1750 User is offline   Gothos 

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Posted 07 October 2014 - 05:41 AM

View PostDefiance, on 06 October 2014 - 11:05 PM, said:

I'd say that's awful, but World of Warcraft sells mounts for $25. On the other hand, they're generally more unique than a horse. Pretty sure the Star Wars MMO sells mounts as well. Not exactly something unique in the genre.

Seeing that does give me nightmares of horse armor. While shitty micro-transaction DLC was inevitable, I believe it was Bethesda who really kicked things off with that considering how well it sold despite the awful reviews.


The difference is that getting A mount in WoW is piss easy and cheap from in-game content. ESO has some serious paywalls in place for mounts, with even high level dungeon mobs dropping like 1-3 gold and mounts costing what, 15000?
ESO's largest problems are those goddamn paywalls, is what it is. Don't even get me started on their collector's edition stuff.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#1751 User is offline   Obdigore 

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Posted 07 October 2014 - 05:57 AM

Err... I had a mount in both characters before reaching max level.

I don't recall it being difficult in the least to get a mount in that game.
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#1752 User is offline   Macros 

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Posted 07 October 2014 - 08:42 AM

When does pillars of eternity land?
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#1753 User is offline   Messremb 

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Posted 07 October 2014 - 09:30 AM

From the last backer update (20th September);

Quote

Update by Darren Monahan, Fulfillment Fellow and Obsidian Cofounder

Hi everyone,

With the backer beta out now, and the *con season (Gamescom, PAX, Gen Con, et al.) coming to a close for the year, we wanted to give you an update on what we’ve been up to. We’re busy working on three big things: 1) getting everything on the fulfillment side ready to go, 2) working through many changes and improvements based on feedback from folks playing the backer beta, and 3) wrapping up the game proper.
Fulfillment

As of this week, we’re busy finishing and/or approving all of the final designs for nearly all of the physical rewards so production can begin. It’s very exciting to see this all coming together and often isn’t part of the process we get to be involved in at such a deep level on our other projects. It’s one thing to have a playable game here in the studio that we continually maintain – it’s another to be able to really help design the look, feel, and content of every little bit of what comprises a game that ultimately will ship out to you.

Here’s a sample of what the collector’s edition box is going to look like for backers:


In future updates we’ll show some of the other goodies.

We’ve been working really closely with the great folks at Dark Horse who are putting together the finishing touches on the amazing Collector’s Book for the game, and the equally great folks at Prima are busy working on the strategy guide. We’re working with the same author from the Fallout: New Vegas strategy guide, which we’re very excited about!
Backer Beta Feedback

A very big THANK YOU to all of those playing the backer beta and providing feedback on our forums! We’re focusing on a lot of changes right now based on your feedback – big improvements to pathfinding and combat, some significant changes to scouting and stealth and how they work, and we’re doing a lot of reviews on the game’s UI and overall presentation to improve the experience. Expect to see a lot of changes coming in on the beta over the coming weeks. Again, thank you to all of you providing feedback – we really appreciate it. We have folks internally who are scouring every single post and thread daily to move bugs and other feedback into our bug tracking system internally.
Wrapping the Game Up

Over the next several weeks, the team is focusing on a couple key things: area and quest finalization and plowing through the many final tasks and bugs. To keep things “old school”, we’re even employing the Quest Whiteboard of Baldur’s Gate 2 and Icewind Dale fame, where all of the quests in the game are posted on a very visible whiteboard in the office, and designers and QA fight (to the death?!) to certify that quests are 100% done and clean, by removing the evil X’s in their respective department columns. In this case, two X’s enter, ZERO X’s leave. That’s the goal anyway. Here it is as it was finished being set up - note, each item on this board can have many steps and states that all have to be checked before the X can come off for the entire thing.


We’ll be back in a couple weeks with some more pics of other physical rewards and an update on how we’re doing. Have a great weekend!




And from the June 11th backer email;

Quote

Project Update #80: State of the Project - From Alpha to Beta
Posted by Obsidian Entertainment ♥ Like

Update by Brandon Adler, Lead Producer


Hey, everyone. Due to E3 crunch we are going to push off Josh's next class update for a couple of weeks. Instead, I will give an update about the general state of affairs for each department on the project now that we are getting ready to head into our Beta period. The next update will feature Josh's final class update along with info from the Eternity E3 presentation. Let's get into it.
Status
Area Design

All of the areas have been in the game for about a month now, and the area designers have been revisiting each area to make sure everything is in order. They're using specially crafted Alpha checklists to make sure that none of the major items are missed. For example, designers are checking that the area has a proper navigation mesh, ambient sound effects are placed, and scene transitions are working as intended.

Josh (Project Director) and Bobby (Area Design Lead) are heading up meetings to review all of the quests in the game. Each quest is played through by the team and analyzed. We ask basic questions like "Why is this quest fun?", "Does the player care about this quest?", and "What hooks the player into starting the quest?" If anything is lacking, the design team spruces the quest up to make it a memorable one.

Over the Beta period the designers will continue fixing bugs and polishing content.
Environment Art

Much like our area designers, our environment artists have been revisiting all of the areas of the game and performing their Alpha checklists to make sure all of the areas pass art Alpha. In addition to the checklists, they are performing polish work that had been identified previously by Bobby and Rob (Art Director) on areas.

Currently, the environment artists have done a pass on all of our critical path areas and they will be moving onto our side content once we enter Beta.

Take a look at one of the areas that has gone through Alpha polish without a paint-over pass:

Systems Design

Now that our systems are all in place, Josh has been focused on balance and polish bugs that have piled up over the course of the project. For me, this is one of the more exciting times in the project because the game really starts to take shape and become fun.

Game balance will continue throughout our Beta period, right up to our release.
UI

Kaz (Concept and UI Artist) has been finishing up the last remaining UI screens. He is now working on Scripted Interaction images, icons, area paint-overs, and portraits and will be doing so for the foreseeable future.
Animation

The animation team has been wrapping up the last B priority items and will moving into full-time polish until the end of the project. B priority animations are things like special creature attacks, class-specific spell casts, or animations for minor creatures (animal critters, for example).

Once the animation team has finished up creating the animations, they will be focused on animation polish.
Character Art

Our character artists have completed all of the creatures and creature variants we planned for the game (and even a few that we hadn't planned on). They have also created all of the base weapon and armor variants, and now character art is focused on finishing up all of the unique armors and weapons.

Once they complete the last bit of gear, they will move onto creating a few additional head and hair variants for each race. Like the rest of the team, they will also be polishing content for the remainder of the project.

Have a peek at one of our unique armors:

Narrative

The narrative team finished up the critical path a few weeks ago and now they have their focus on completing side content in our various regions. Eric (Lead Narrative Designer) has been tweaking and polishing the E3 demo areas, while Carrie (Narrative Designer) has been hard at work finishing up some of our companions. Narrative is also polishing up the areas that will be used in for our Backer Beta.

Over the next few months narrative will finish our companions, and we are going to start finalizing and locking down on the writing to prepare for localization and voice over.
Programming

At this point, the project is completely feature locked. The programmers are fully focused on fixing the mountain of bugs that have built up over the course of the project. There are still some items that need to be finished (installers, for example), but the majority of the work will be put towards fixing and polishing existing systems. This is where the build (that may have been unstable throughout development) really starts to come together.
VFX

The team is continuing to crank away at VFX. It is one of the areas of the game (along with narrative and audio) that are not at an Alpha level, which is intentional. The later on the project that you can bring the VFX team on, the lower the amount of rework that they will have to do on assets that may get changed.

We have added VFX on a little less than half of the spells and abilities, on all of our VFX creatures (creatures that are VFX driven instead of our normal creature pipeline), and on all of the critical path areas. We are scheduled to be finished with VFX in a couple of months.

Audio

Much like VFX, audio usually comes onto our projects a bit later than other departments. Many of our areas have had an ambience pass and are sounding really good. Same goes for our creatures - more and more of their SFX are being hooked up every day. We have also completed our initial pass on things like UI sounds, and very shortly, our audio team will create sounds for our spells and abilities.

Justin (Audio Director) has been working on finishing all of the music tracks for the game. In fact, he just finished composing our main theme.

Much like VFX, this audio team is scheduled to finish in a couple of months.
Overall

Overall, the project is coming together nicely. We have a ton of work that still needs to be done, but the team is starting to see the light at the end of the tunnel. There are no major roadblocks ahead of us at this point and now it's a focus on getting as much polish done as we can before our final release candidate.



So beta is out, next news update coming shortly. No confirmed date yet.
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#1754 User is offline   Tiste Simeon 

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Posted 07 October 2014 - 01:52 PM

Have started playing The Witcher. It's pretty good so far but I have only done the prologue & there seems to be an awful lot to take in!
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You Scream
We all Scream
For I Scream.
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#1755 User is offline   Gothos 

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Posted 07 October 2014 - 01:54 PM

View PostTiste Simeon, on 07 October 2014 - 01:52 PM, said:

Have started playing The Witcher. It's pretty good so far but I have only done the prologue & there seems to be an awful lot to take in!


Stick with it.
Also take TW1 as the first clunky garage album. TW2 is the real debut. Just soak in the setting for now.
Also, pick up the books in your spare time (you have a lot of that as a government employee, yes?)
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#1756 User is offline   Tiste Simeon 

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Posted 07 October 2014 - 09:14 PM

View PostGothos, on 07 October 2014 - 01:54 PM, said:

View PostTiste Simeon, on 07 October 2014 - 01:52 PM, said:

Have started playing The Witcher. It's pretty good so far but I have only done the prologue & there seems to be an awful lot to take in!


Stick with it.
Also take TW1 as the first clunky garage album. TW2 is the real debut. Just soak in the setting for now.
Also, pick up the books in your spare time (you have a lot of that as a government employee, yes?)

So far I am really enjoying it. Trying to make decisions on the side of "good" though who knows. For example I saved the witch Abigail from the mob (though she just had sex with me in a cave so I felt a bit obliged!) In the prologue I went back to the lab to help rather than attacking the Frightener. They mentioned that later so I assume it will have some sort of consequences...

Good stuff though sometimes the game play is a bit glitch but not very often. The only thing I would like is the ability to hold a torch and swing a sword! Being attacked in crypts and having to fight in pitch black is no fun...
A Haunting Poem
I Scream
You Scream
We all Scream
For I Scream.
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#1757 User is offline   Aptorian 

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Posted 07 October 2014 - 10:25 PM

View PostTiste Simeon, on 07 October 2014 - 09:14 PM, said:

View PostGothos, on 07 October 2014 - 01:54 PM, said:

View PostTiste Simeon, on 07 October 2014 - 01:52 PM, said:

Have started playing The Witcher. It's pretty good so far but I have only done the prologue & there seems to be an awful lot to take in!


Stick with it.
Also take TW1 as the first clunky garage album. TW2 is the real debut. Just soak in the setting for now.
Also, pick up the books in your spare time (you have a lot of that as a government employee, yes?)

So far I am really enjoying it. Trying to make decisions on the side of "good" though who knows. For example I saved the witch Abigail from the mob (though she just had sex with me in a cave so I felt a bit obliged!) In the prologue I went back to the lab to help rather than attacking the Frightener. They mentioned that later so I assume it will have some sort of consequences...

Good stuff though sometimes the game play is a bit glitch but not very often. The only thing I would like is the ability to hold a torch and swing a sword! Being attacked in crypts and having to fight in pitch black is no fun...


You can drink some potions for that. I think it is called cats eye or something like that.

Or do what I did and download a mod that makes your amulet always light up the darkness so you never need a torch or a potion again,
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#1758 User is offline   Tiste Simeon 

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Posted 07 October 2014 - 11:22 PM

View PostApt, on 07 October 2014 - 10:25 PM, said:

View PostTiste Simeon, on 07 October 2014 - 09:14 PM, said:

View PostGothos, on 07 October 2014 - 01:54 PM, said:

View PostTiste Simeon, on 07 October 2014 - 01:52 PM, said:

Have started playing The Witcher. It's pretty good so far but I have only done the prologue & there seems to be an awful lot to take in!


Stick with it.
Also take TW1 as the first clunky garage album. TW2 is the real debut. Just soak in the setting for now.
Also, pick up the books in your spare time (you have a lot of that as a government employee, yes?)

So far I am really enjoying it. Trying to make decisions on the side of "good" though who knows. For example I saved the witch Abigail from the mob (though she just had sex with me in a cave so I felt a bit obliged!) In the prologue I went back to the lab to help rather than attacking the Frightener. They mentioned that later so I assume it will have some sort of consequences...

Good stuff though sometimes the game play is a bit glitch but not very often. The only thing I would like is the ability to hold a torch and swing a sword! Being attacked in crypts and having to fight in pitch black is no fun...


You can drink some potions for that. I think it is called cats eye or something like that.

Or do what I did and download a mod that makes your amulet always light up the darkness so you never need a torch or a potion again,

Yeah I had a cat potion in one of them but didn't have the write ingredients to make another. This mod sounds good where do I download?
A Haunting Poem
I Scream
You Scream
We all Scream
For I Scream.
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#1759 User is offline   Aptorian 

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Posted 08 October 2014 - 03:27 AM

Can't recall but these two places are the usual sites for video game mods.

http://www.nexusmods...cher/mods/top/?

http://www.moddb.com...he-witcher/mods
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#1760 User is offline   Gothos 

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Posted 08 October 2014 - 05:55 AM

buy books/bestiaries about stuff you're killing and you'll be able to loot more ingredients than you'll ever use. In any case, TW1 isn't all that hot with consequences - at least compared to TW2. You'll have short cutscenes about the stuff sometime later in the game but not much more. There's one bigger choice near the end which will make you side with either of two sides or stay neutral and just kill everyone in your way.

As a side note, for cultural enlightenment, in Act I you have the polish countryside gone bad. Later in the game you'll have a counter-example of a polish countryside gone good (well, mostly). I loved that part to bits.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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