Malazan Empire: Spycraft 63, Trouble in Tokyo - Malazan Empire

Jump to content

  • 136 Pages +
  • « First
  • 5
  • 6
  • 7
  • 8
  • 9
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.

#121 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 18 May 2010 - 04:15 PM

View PostTellan, on 18 May 2010 - 04:08 PM, said:

Woo back!

So I gather that spamming it up helped the spies last game? I would like to point out that there is a team that gets points for having the highest level. But since we all level up together, the chinese are probably more interested in having their players survive longer than others in order to get their average level higher than the other factions.

/agree with this. Leveling up might help the spies universally, but it will definitely help the Chinese more. Just something to keep in mind.

#122 User is offline   Silanah 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 23-November 08

Posted 18 May 2010 - 04:16 PM

View PostTellan, on 18 May 2010 - 04:10 PM, said:

Also, mockra - your avatar is a fractal flame. They are quite trippy, obviously decided they must having something to do with the mind.

How evenly distributed size-wise were the factions last game? I was under the impression that the factions would all be about the same size, although I have no idea why.

Can't remember exactly, but it was fairly even. However:

Quote

Team compositions are changed, as well as team numbers, so every faction is significantly different from Spycraft 1.


#123 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 18 May 2010 - 04:18 PM

And I just figured out that VC stands for victory conditions, not vote count.

vote Mockra

for using too many acronyms.

#124 User is offline   Kaschan 

  • Recruit
  • Group: Game alts
  • Posts: 4
  • Joined: 05-October 08

Posted 18 May 2010 - 04:18 PM

View PostPath-Shaper, on 11 May 2010 - 07:58 PM, said:

Team compositions are changed, as well as team numbers, so every faction is significantly different from Spycraft 1.




From - "DA RULEZ"

#125 User is offline   Kaschan 

  • Recruit
  • Group: Game alts
  • Posts: 4
  • Joined: 05-October 08

Posted 18 May 2010 - 04:20 PM

Damn you Sil - beat me to it.

#126 User is offline   Kaschan 

  • Recruit
  • Group: Game alts
  • Posts: 4
  • Joined: 05-October 08

Posted 18 May 2010 - 04:21 PM

I have a great idea -

we need everyone to cross post with each other. This will do 2 things. It will cause our 2 alted player to be outed, and spam the shit out of the thread.

#127 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:22 PM

Just a bunch of guesses!


Americans
10 points: Every Operation that is (minimum of 1), is executed with a minimum of 3 participants.
Team of more than 3 players to cover for the potential loss of a player or two.
7 points: Having completed more Investigations than any other team (EU, Chinese, Syndicate, Japanese, Russians).
Lots of Find/Investigation powers.
5 points: Learning the exact composition of at least 2 spy teams through abilities (CF/reveals do not count).
Implies other Info/Investigation powers.
3 points: Having executed more Operations than any other team (Chinese, EU, Syndicate, Japanese, Russians) at the end of the game.
Implies multiple factions have Operations.
2 points: 2 points for every spy team (Chinese, EU, Japanese, Russians, Syndicate) of which every member has been targeted by at least 1 Investigation action from an American Spy. Maximum of 10 points.
Implies other Info/Investigation powers.



edit: font fail

This post has been edited by Mockra: 18 May 2010 - 04:23 PM


#128 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:23 PM

Chinese
10 points: Having the highest level of all factions (EU, US, Syndicate, Japanese, Russians) at the end of the game, including dead players.
Large(st) team size.
7 points: Having cast the most votes of all teams (EU, US, Syndicate, Japanese, Russians). Votes are counted at the end of the day only.
Large(st) team size.
5 points: All Chinese must have been granted a temporary or permanent ability by another Chinese player.
Teaching powers.
3 points: All Chinese players must be able to send PMs to at least 1 other Chinese Spy during the day phase at the end of the game.
Talk powers.
2 points: Every time a player is lynched who is not Chinese and is of a faction previously not lynched (Americans, EU, Japanese, Russians, Syndicate), you gain 2 points, with a maximum of 10.
Actually seems like a pretty easy bunch of points to attain.


#129 User is offline   Tellan 

  • Recruit
  • Group: Game alts
  • Posts: 3
  • Joined: 05-October 08

Posted 18 May 2010 - 04:23 PM

View PostSilanah, on 18 May 2010 - 04:14 PM, said:

View PostMockra, on 18 May 2010 - 04:04 PM, said:

View PostSilanah, on 18 May 2010 - 04:02 PM, said:

View PostMockra, on 18 May 2010 - 03:58 PM, said:

Remove Vote

Can we get a count update?

So we have some good infos about the setup from Tapper. Some teams (but not necessarily all) are going to be infiltrated by scum. Scum all have nationalities in line with the nations in the game.

Do guys think we should speculate about the nations based upon VCs or no?

We got 4 different identities for Korvalain in the firxst game. Wasn't that a trip. Posted Image

I think you could draw conclusions based on styles of play seeming to correspond to VCs. What sort of speculation about the nations are you talking about? Team composition? Role distribution etc.?

Well I wasn't trying to stipulate we should try to pin everyone into a faction right now. I think that info will come on its own.

Yes, I'm talking about things like team sizes and abilities.


Of course, and half the VCs deal with night actions, so there's a limited amount you could draw from them, but still.

Well, I don't see much wrong with speculating over team sizes and abilities. But considering the complexities of the roles and actions (not to mention the leveling aspect), it will be tough to pin that down, since we presumably won't be able to glean as much from the scenes. But you could say for instance that there's likely to be more lover abilities among the Japanese and EU and that the Chinese have more support roles. To be honest, I don't think you could glean much more than that .


The factions to seem very role centric, but I agree, it's difficult to pin down exactly what roles each faction might have.

It seems to me the only people who are likely to stand out with regards to what happens in thread are the chinese, since they need to make sure they have a vote down on someone at the end of the day. But then the other factions should try do the same thing counter them.

#130 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:23 PM

EU
10 points: Having used more Investigations than any other spy team (Americans, Chinese, Japanese, Russians).
Lots of Find/Investigations. Same as/conflicts with American 7-pointer.
7 points: Having initiated more lover relationships (between 2 players) than all other spy teams (Americans, Chinese, Japanese, Russians) combined.
Talk powers, HUGE (combined the keyword)
5 points: Having been targeted with more kill actions than any of the other spy teams (Americans, Chinese, Japanese, Russians).
Proof powers, probably implies a slightly smaller team.
3 points: All European spies must be able to talk to all other EU spies at the end of the game.
Talk powers, Similar to Chinese 3-pointer.
2 points: Every time a lover relationship is established with a player of a team (Americans, Chinese, Japanese, Russians, Syndicate) which whom no European Spy has previously made contact with, you gain 2 points, with a maximum of 10.
Talk powers.


#131 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:24 PM

Japanese
10 points: Having killed more players than all other spy teams (Americans, Chinese, EU, Russians).
Killing powers. Doesn't count Syndicate kills.
7 points: All Japanese players must be targeted with a harmful ability during the same phase.
Proof powers, implies a smaller team.
5 points: All Japanese players must be lovers with one another.
Talk powers.
3 points: Having killed the most people on an average of kills per player as a team at the end of the game.
Killing powers. The keywords "kills per player" indicate a smaller team.
2 points: 2 points for every time a Japanese player is targeted with a harmful ability, with a maximum of 10 points.
Proof powers.




#132 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:24 PM

Russians
10 points: Having used more Harmful abilities than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
Hinder/Guard/Kill powers.
7 points: Having targeted more people with night actions on an average per player than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
Multi-targeting harmful powers.
5 points: Affecting at least 6 players during a single phase with Harmful abilities.
Multi-targeting harmful powers.
3 points: All Russian spies must be alive at the end of the game.
Implies a small team (similar to French last game), possible team proof powers.
2 points: 2 points for every time a player is unable to take an action during 2 consecutive phases as a result of the abilities of one or more Russian players, with a maximum of 10 points. No single player can contribute more than 2 points to this victory condition.
Implies ongoing powers.


#133 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:24 PM

There. I even broke it up into 5, er make that 6, posts for maximum spamming :D Summary inc!

#134 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 18 May 2010 - 04:25 PM

View PostKaschan, on 18 May 2010 - 04:21 PM, said:

I have a great idea -

we need everyone to cross post with each other. This will do 2 things. It will cause our 2 alted player to be outed, and spam the shit out of the thread.

You might want to wait until everyone has checked in at least. I would bet that if one person is controlling 2 alts, one of them hasn't spoken up yet, and one of them probably has.

#135 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:26 PM

View PostTellan, on 18 May 2010 - 04:10 PM, said:

Also, mockra - your avatar is a fractal flame. They are quite trippy, obviously decided they must having something to do with the mind.

How evenly distributed size-wise were the factions last game? I was under the impression that the factions would all be about the same size, although I have no idea why.


Last game the Russians had 4, the British 2, the French 3, the Americans 4, and the Syndicate 4.

#136 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:27 PM

View PostRuse, on 18 May 2010 - 04:18 PM, said:

And I just figured out that VC stands for victory conditions, not vote count.

vote Mockra

for using too many acronyms.


That was the same abbreviation as last time, you dolt!:D

#137 User is offline   Kaschan 

  • Recruit
  • Group: Game alts
  • Posts: 4
  • Joined: 05-October 08

Posted 18 May 2010 - 04:27 PM

View PostTellan, on 18 May 2010 - 04:23 PM, said:



The factions to seem very role centric, but I agree, it's difficult to pin down exactly what roles each faction might have.

It seems to me the only people who are likely to stand out with regards to what happens in thread are the chinese, since they need to make sure they have a vote down on someone at the end of the day. But then the other factions should try do the same thing counter them.


Thats not how I read that - I read it as - Chinese want to have the most votes on a lynch and/or other players. Meaning that they would all want to have a vote on at the end of the day (either on or off the train). Or is that what you just said, but in a different way?

#138 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:29 PM

View PostKaschan, on 18 May 2010 - 04:27 PM, said:

View PostTellan, on 18 May 2010 - 04:23 PM, said:

The factions to seem very role centric, but I agree, it's difficult to pin down exactly what roles each faction might have.

It seems to me the only people who are likely to stand out with regards to what happens in thread are the chinese, since they need to make sure they have a vote down on someone at the end of the day. But then the other factions should try do the same thing counter them.


Thats not how I read that - I read it as - Chinese want to have the most votes on a lynch and/or other players. Meaning that they would all want to have a vote on at the end of the day (either on or off the train). Or is that what you just said, but in a different way?


I think you two are saying two different things but are both correct.

The Chinese need both the highest level (so they want to get the levels up ASAP before they start losing players) AND they need the most votes. That implies they will be voting a lot, although note that they don't have to vote for a lynch... just have a vote on someone.

#139 User is offline   Silanah 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 23-November 08

Posted 18 May 2010 - 04:30 PM

View PostKaschan, on 18 May 2010 - 04:27 PM, said:

View PostTellan, on 18 May 2010 - 04:23 PM, said:

The factions to seem very role centric, but I agree, it's difficult to pin down exactly what roles each faction might have.

It seems to me the only people who are likely to stand out with regards to what happens in thread are the chinese, since they need to make sure they have a vote down on someone at the end of the day. But then the other factions should try do the same thing counter them.


Thats not how I read that - I read it as - Chinese want to have the most votes on a lynch and/or other players. Meaning that they would all want to have a vote on at the end of the day (either on or off the train). Or is that what you just said, but in a different way?

That's exactly what he said.

#140 User is offline   Mockra 

  • Recruit
  • Group: Game alts
  • Posts: 2
  • Joined: 05-October 08

Posted 18 May 2010 - 04:31 PM

Anyway, early guess is:

Americans - 4
Chinese - 5
EU - 3
Japanese - 2
Russians - 3
Syndicate - 5

Share this topic:


  • 136 Pages +
  • « First
  • 5
  • 6
  • 7
  • 8
  • 9
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users