H&M:
SH: syndicate
MM: vengeance
Americans 3/3:
William Flange - urban warfare: 3. MTS, ?? ------------> Silanah - secret
Elle Rose - economic analist: 14. Sixty, UK -----------> Gamelon - stealth
Dick Blatski - hacker: 19. Obdigore, US ---------------> Korvalain - operative
Chinese 4/4:
Cao Ne Fan - taoist monk: 6. General King, UK ---------> Meanas - recruit
Ba Leng - triade liasion: 10. D'rek, US ---------------> Shadow - guise AND Emurlahn - undercover
Hong Sifu - party commissar: 7. Bubba, US -------------> Omtose - boss
Gao He Chiang - spokeswoman: 2. Jump Around, EU -------> Galayn Lord - bond
Europeans 4/4:
Catherine Heron - 003: 17. The Dude, ??? --------------> Olar Ethil - package
Georges Mesdèrre - Fashion Model: 4. alt146, SA -------> Tellan - mastermind
Ilse Burshke - Engineer: 12. Bent, US -----------------> Kaschan - silent
Sophie Tresmauré - Cat Burglar: 15. Gavin, NZ ---------> Galain - assassin
Japanese 3/3:
Naota Shigeru - Kensai: 5. Shinrei, Japan -------------> Sheltatha Lore - hidden
Idegawa Hitomi - Kunoichi: 17. dktorode, SA -----------> Eloth - disguise
Onari Toshiro - High tech Scout: 21. Happymad (EU?)----> Spite - agent
Russians 3/3:
Oleg Tushin - Spetznaz: 22. Drinksinbars --------------> D'riss - spy
Nikita Narenko - Bodyguard: 13. HD, US ----------------> Liosan - silencer
Sasha Olievova - Insider: 1. Peanutbutta, US ----------> Mockra - chessmaster
Syndicate 5/5:
Bao Han - Martial Artist: 10. Silencer, NZ ------------> Rashan - spyhunter
James Riche - Journalist: 11. Morgoth, US -------------> Hood's Path - killer
Christine Haines - Diplomatic Consultant: 9. Giles, UK > Serc - shadow
Chuda Ruri - Yakuza Oyabun: 18. Breadmaster ??? ---------> Ruse - deception
Dariusz Vandenko - Operations Leader: 8. Mentalist, US > Fener - bond
Reserve alts:
Barghast - takedown (probably hasn't got a picture), guess we use this one for the alts Ba Leng creates.
Telas - trap
Victory Conditions:
The Americans: eliminate the scum, collect the most points.
15 points: One spy of your team must survive the game.
10 points: Every Operation that is executed (minimum of 1), is executed with a minimum of 3 participants.
7 points: Having completed more Investigations than any other team (EU, Chinese, Syndicate, Japanese, Russians).
5 points: Learning the exact composition of at least 2 spy teams through abilities (CF/reveals do not count).
3 points: Having executed more Operations than any other team (Chinese, EU, Syndicate, Japanese, Russians) at the end of the game.
2 points: 2 points for every spy team (Chinese, EU, Japanese, Russians, Syndicate) of which every member has been targeted by at least 1 Investigation action from an American Spy. Maximum of 10 points.
The Chinese: eliminate the scum, collect the most points.
15 points: One spy of your team must survive the game.
10 points: Having the highest level of all factions (EU, US, Syndicate, Japanese, Russians) at the end of the game, including dead players.
7 points: Having cast the most votes of all teams (EU, US, Syndicate, Japanese, Russians). Votes are counted at the end of the day only.
5 points: All Chinese must have been granted a temporary or permanent ability by another Chinese player.
3 points: All Chinese players must be able to send PMs to at least 1 other Chinese Spy during the day phase at the end of the game.
2 points: Every time a player is lynched who is not Chinese and is of a faction previously not lynched (Americans, EU, Japanese, Russians, Syndicate), you gain 2 points, with a maximum of 10.
The EU: eliminate the scum, collect the most points.
15 points: One spy of your team must survive the game.
10 points: Having used more Investigations than any other spy team (Americans, Chinese, Japanese, Russians).
7 points: Having initiated more lover relationships (between 2 players) than all other spy teams (Americans, Chinese, Japanese, Russians) combined.
5 points: Having been targeted with more kill actions than any of the other spy teams (Americans, Chinese, Japanese, Russians).
3 points: All European spies must be able to talk to all other EU spies at the end of the game.
2 points: Every time a lover relationship is established with a player of a team (Americans, Chinese, Japanese, Russians, Syndicate) which whom no European Spy has previously made contact with, you gain 2 points, with a maximum of 10.
The Japanese: eliminate the scum, collect the most points.
15 points: One spy of your team must survive the game.
10 points: Having killed more players than all other spy teams (Americans, Chinese, EU, Russians).
7 points: All Japanese players must be targeted with a harmful ability during the same phase.
5 points: All Japanese players must be lovers with one another.
3 points: Having killed the most people on an average of kills per player as a team at the end of the game.
2 points: 2 points for every time a Japanese player is targeted with a harmful ability, with a maximum of 10 points.
0 / 5
The Russians: eliminate the scum, collect the most points.
15 points: One spy of your team must survive the game.
10 points: Having used more Harmful abilities than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
7 points: Having targeted more people with night actions on an average per player than any other team (Americans, Chinese, EU, Japanese, Syndicate) in the game.
5 points: Affecting at least 6 players during a single phase with Harmful abilities.
3 points: All Russian spies must be alive at the end of the game.
2 points: 2 points for every time a player is unable to take an action during 2 consecutive phases as a result of the abilities of one or more Russian players, with a maximum of 10 points. No single player can contribute more than 2 points to this victory condition.
The Syndicate (a.k.a. Scum): achieve a majority by any means necessary.
currently: 5/22.
Statistics for victory conditions:
most Investigations:
Americans, 7 points: 1 (day 1), (1, night 1), 3 (day 2)
EU, 10 points: 2 (night 1)
Japanese: 0
Russians: 1 (day 2)
Chinese: 1 (day 2)
Syndicate: 0
Americans having investigated 2 complete spyteams, mark in green when investigated on nationality:
Chinese: Meanas, Shadow, Emurlahn, Omtose, Galayn Lord
Europeans: Olar Ethil, Tellan, Kaschan, Galain
Japanese: Sheltatha Lore, Eloth, Spite
Russians: D'riss, Liosan, Mockra
Americans having investigated each team-member at the least once, mark in green once investigated, 2 points per team:
Chinese: Meanas, Shadow, Emurlahn, Omtose, Galayn Lord
Europeans: Olar Ethil, Tellan, Kaschan, Galain
Japanese: Sheltatha Lore, Eloth, Spite
Russians: D'riss, Liosan, Mockra
Syndicate: Rashan, Hood's Path, Serc, Ruse, Fener
Most operations:
Americans:
Syndicate:
Chinese, highest level:
Americans: 3x 1
Chinese: 4x 1
Europeans: 4x 1
Japanese: 3x 1
Russians: 3x 1
Syndicate: 5x 1
Chinese, most votes:
Americans: 1
Chinese: 2
Europeans: 3
Japanese: 0
Russians: 0
Syndicate: 1
Chinese, all players have gained a temporary or permanent ability, mark in green once received:
Meanas, Shadow, Emurlahn, Omtose, Galayn Lord
Chinese, having lynched a non-chinese player of each faction, mark in green once achieved, 2 pts each:
Americans, Europeans, Japanese, Russians, Syndicate.
Europeans, having initiated most lover relationships:
Americans: 0
Chinese: 0
Europeans: 2
Japanese: 0
Russians: 0
Syndicate: 0
Europeans, number of times targeted by kill-actions:
Americans:
Chinese:
Europeans:
Japanese:
Russians:
Europeans, lover relationship established with a team (2 points per time), mark green once done:
Americans, Chinese, Japanese, Russians, Syndicate
Japanese, most kills of all spy teams:
Americans:
Chinese:
EU:
Japanese:
Russians:
Japanese, most kills made per player:
Americans:
Chinese:
EU:
Japanese:
Russians:
Syndicate:
Japanese, being targeted by a harmful ability, 2 points per time (max 5), mark green when done:
1 - 2 - 3 - 4 - 5
Russians, most Harmful actions:
Americans:
Chinese:
Europeans:
Japanese:
Russians: 1
Syndicate:
Russians, most Night actions:
Americans:
Chinese:
EU:
Japanese:
Russians:
Syndicate:
Russians, having affected 6 people with a Harmful ability in one phase?
No.
Russians, number of times a player has been blocked 2 phases in a row from taking an action as a result of Russian abilities:
1 - 2 - 3 - 4 - 5
This post has been edited by Path-Shaper: 20 May 2010 - 08:37 AM