Malazan Empire: Mafia 61 - Liu Bei's Conspiracy - Malazan Empire

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Mafia 61 - Liu Bei's Conspiracy Romance of the Three Kingdoms: Chapter 4

#621 User is offline   Path-Shaper 

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Posted 22 April 2010 - 09:48 PM

View PostD, on 22 April 2010 - 09:43 PM, said:

(While I'm sure folks in SH would laugh their asses off)


Totally. I say go for it!
Only someone with this much power could make this many frittatas without breaking any eggs.
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#622 User is offline   Eloth 

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Posted 22 April 2010 - 09:49 PM

Yet he moving around at the behest of the Emperor.

#623 User is offline   Eloth 

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Posted 22 April 2010 - 09:50 PM

Sounds like PS is bored.

#624 User is offline   Path-Shaper 

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Posted 22 April 2010 - 09:53 PM

View PostEloth, on 22 April 2010 - 09:50 PM, said:

Sounds like PS is bored.


Not at all, but additional mirth is never to be frowned upon!
Only someone with this much power could make this many frittatas without breaking any eggs.
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#625 User is offline   Eloth 

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Posted 22 April 2010 - 09:56 PM

get some hobbits then lol

#626 User is offline   Hood's Path 

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Posted 22 April 2010 - 09:58 PM

It sounds to me like the opening scene is another flashback, not evidence of a cult.

The game mechanic might be something along the lines of that the kill passes on to the partner if the first killer is lynched. I seem to remember playing in a game like that before. If that's the case that would mean Liosan is telling the truth. Two nights with no kills is pretty good for us, and certainly strengthens Lio's claim.

I will wait for Spite to show up and say something before I vote.

#627 User is offline   Korbas 

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Posted 22 April 2010 - 10:00 PM

All right, this is great. Man the killers must be chewing their own arms off in frustration at this point. Still, with all the modkills we deserved a bit of luck I reckon.

This is a M&P game, so I get a bit worried about all the speculation going on about cults and hidden players. I can see how 3 symps knowing only one of the killers each would make sense balance wise in a 20 player game, but that added to a guard that blocks both kills if he hits only one? That's one unbalanced game right there, and D'rek does seem quite good at keeping sides balanced in the games she puts together.

Still, I agree with Liosan. We have to be sure. Being rid of one scum already (kesso) gives us a little breathing space and the chance of taking out a killer now is something we should take advantage of. In addition, Spite has been a low poster and I think I've made my opinion clear about how much low posters benefit us.

Spite

#628 User is offline   Korbas 

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Posted 22 April 2010 - 10:01 PM

Also, booooooooo to the modkills. Man, why do people join up if they can't play?

#629 User is offline   Path-Shaper 

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Posted 22 April 2010 - 10:05 PM

View PostKorbas, on 22 April 2010 - 10:00 PM, said:

and D'rek does seem quite good at keeping sides balanced in the games she puts together.


Except for Twilight...
and the Dong Zhuo game...

which would be half my games right there. But yeah this one is totally balanced I promise! I'm, like, super serious, guys!
Only someone with this much power could make this many frittatas without breaking any eggs.
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#630 User is offline   Path-Shaper 

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Posted 22 April 2010 - 10:07 PM

It is Day 4. 25 hours and 35 minutes remaining
15 Players still alive: Alkend, D'riss, Eloth, Galain, Gamelon, Hood's Path, Karatallid, Karosis, Kaschan, Korbas, Korvalain, Liosan, Sorrit, Spite, Tulas Shorn

8 votes to lynch, 8 votes to go to night.

4 Votes for Spite ( Liosan, Karosis, Eloth, Korbas )

Players not voted: Alkend, D'riss, Galain, Gamelon, Hood's Path, Karatallid, Kaschan, Korvalain, Sorrit, Spite, Tulas Shorn

This post has been edited by Path-Shaper: 22 April 2010 - 10:08 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#631 User is offline   Hood's Path 

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Posted 22 April 2010 - 10:20 PM

View PostPath-Shaper, on 22 April 2010 - 10:05 PM, said:

View PostKorbas, on 22 April 2010 - 10:00 PM, said:

and D'rek does seem quite good at keeping sides balanced in the games she puts together.


Except for Twilight...
and the Dong Zhuo game...

which would be half my games right there. But yeah this one is totally balanced I promise! I'm, like, super serious, guys!



LOL. THat was so out of character for our steady, even-handed D'rek that I'd vote her if she wasn't PS.

#632 User is offline   Path-Shaper 

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Posted 22 April 2010 - 10:26 PM

View PostHood, on 22 April 2010 - 10:20 PM, said:

View PostPath-Shaper, on 22 April 2010 - 10:05 PM, said:

View PostKorbas, on 22 April 2010 - 10:00 PM, said:

and D'rek does seem quite good at keeping sides balanced in the games she puts together.


Except for Twilight...
and the Dong Zhuo game...

which would be half my games right there. But yeah this one is totally balanced I promise! I'm, like, super serious, guys!



LOL. THat was so out of character for our steady, even-handed D'rek that I'd vote her if she wasn't PS.


Well I *am* a bit giggly (giggily? giggle-ee?) right now...
Only someone with this much power could make this many frittatas without breaking any eggs.
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#633 User is offline   Path-Shaper 

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Posted 22 April 2010 - 11:00 PM

It's time for the NFL draft! =) Good luck to all, but hopefully our luck and scouting are the best!

-pb
Only someone with this much power could make this many frittatas without breaking any eggs.
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#634 User is offline   Karatallid 

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Posted 22 April 2010 - 11:05 PM

So sorry I ducked out on you guys. There have been some family issues over the past week, resulting in me having to fly home on Wednesday night, and I didn't have my laptop, so was unable to get on. Good news though is I can participate a lot more now that's all dealt with, and hopefully be more of a help to the innos. In the midst of a reread.

#635 User is offline   Korbas 

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Posted 22 April 2010 - 11:35 PM

I bet you thought you were gay once. But those strenuous levels of hygiene.. And all that dancing!

#636 User is offline   Karatallid 

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Posted 22 April 2010 - 11:51 PM

Alright, I'm caught up.

To be honest, I still don't understand the whole deal behind Kesso's brainfart. Sorrit says it says one thing and Korbas says another...the whole thing stinks to high heaven. And having symps who know other symps (and masters who know them as well?), as was touted before, seems very overpowered to me. Since it is M&P though, there's most likely not a CF disguise going on, so I can't really square what Kesso said (or what we're told he said) without symps knowing each other since they (Kess and Omtose) both came up inno. Still, an Omtose lynch needed to happen.

I'm wondering why cults keep being mentioned? Yes, it seems the scum are gaining members from the scenes, but no matter how you twist the concept of 'M&P', having a killer + recruiter + multiple symp scum team strays well out of that territory. It's been mentioned twice already, and I'm not sure why people keep persisting in the notion. Even suggesting it as plausible is in my opinion massively inflating the scum threat and possibly fearmongering.

As for the current speculation, Eloth makes some good points. With no kills the last two nights with a guard (?) on Spite, it makes sense that the scum share a kill. Thus, with a possibly known neutralised scum hanging around, it also makes sense to keep up the guard while denying the other killer a kill. Why swap the known quantity for an unknown one, while at the same time granting it the ability to kill again? However, that only works if the killers share a kill, which we don't know for certain. I would rather have a killer in the ground than take that risk. Plus, it thins team scum and makes it less likely for them to achieve their majority.

#637 User is offline   Spite 

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Posted 23 April 2010 - 12:19 AM

Well i'm back. Firstly Mods there was meant to be a CF for those that were modkilled?

But more importantly WTF? How does one Guard stop 2 killers? They can't. Or are you seriously suggesting that in a game with _21_ players and 2 killers that one Guard stops the kill? That would be completely ridiculous, especially for a standard meat and potatos game. Did you consider the fact that since I was the Kesso's target on Day 2, that the killers thought it would be better to off me since its hard to make a lynch on me after that, and you in fact have been Healing me.

As to the Mods mistake, it could very well be that the killers thought maybe Liosan, and then switched late to me, thusly you were dying, but since they switched I got the Heal. Which is equally likely. In fact it was more likely if you take the setup of the game into account. It was a Mod mistake, we really don't know what happened.

#638 User is offline   Karatallid 

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Posted 23 April 2010 - 12:32 AM

View PostSpite, on 23 April 2010 - 12:19 AM, said:

Well i'm back. Firstly Mods there was meant to be a CF for those that were modkilled?

But more importantly WTF? How does one Guard stop 2 killers? They can't. Or are you seriously suggesting that in a game with _21_ players and 2 killers that one Guard stops the kill? That would be completely ridiculous, especially for a standard meat and potatos game. Did you consider the fact that since I was the Kesso's target on Day 2, that the killers thought it would be better to off me since its hard to make a lynch on me after that, and you in fact have been Healing me.

As to the Mods mistake, it could very well be that the killers thought maybe Liosan, and then switched late to me, thusly you were dying, but since they switched I got the Heal. Which is equally likely. In fact it was more likely if you take the setup of the game into account. It was a Mod mistake, we really don't know what happened.

There was a CF at the end of the day.

PS said:

Sukul Ankhadu (Lisheo) is dead. He was Ju Shou, a Court Counselor
Barghast (Silencer) is dead. He was Tian Feng, Commandant of the Hong Nong command


One guard stops two killers if they share the kill. I've played in a game where that was the case. However I tend to agree that a shared kill seems a little unfair for the scum team considering we have so many players. But then maybe that's offset by having three symps. Who knows. What makes it a plausible theory in this instance is the lack of NKs. You've posited one possibility of being healed instead of guarded, true, but that only accounts for one kill. Where's the other kill?

EDIT - removed the bold on the last paragraph

This post has been edited by Karatallid: 23 April 2010 - 12:33 AM


#639 User is offline   Spite 

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Posted 23 April 2010 - 12:40 AM

The whole point of a shared kill is that there is two of them so if one of them is Guarded then the kill still works.
Unless your saying that get half a kill each, and both are required to make one kill? With only 2 killers and 21 people? There's snowballs chance in hell of that setup in a Meat and Potatos. And what happens when one dies? There's no more kills? Or one person gets one kill? But that doesn't make sense either.

There are several reasons for not having two kills, a BP was hit, the killers could have thought I had a BP after Night 2, and thought I was someone important and hit me again. That in fact seems very likely.

#640 User is offline   Eloth 

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Posted 23 April 2010 - 12:42 AM

It works that when one killer dies the other killer get the full kill.

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