Mafia 61 - Liu Bei's Conspiracy Romance of the Three Kingdoms: Chapter 4
#181
Posted 20 April 2010 - 01:11 PM
Man new players don't last long in Malazan Mafia do they? At least they weren't lynched first day which seems to happen to the others.
Well since the OP has mentioned 2 people for the scum, I presumed 2 killers with 2 or 3 symps as well. Although it looks like we have 21 players now so I would think 3 symps is much more likely than 2, in fact unless there's a surprise killer out there, and with only one kill last night, that seems pretty remote, I'd definitly presume 3 symps.
Well since the OP has mentioned 2 people for the scum, I presumed 2 killers with 2 or 3 symps as well. Although it looks like we have 21 players now so I would think 3 symps is much more likely than 2, in fact unless there's a surprise killer out there, and with only one kill last night, that seems pretty remote, I'd definitly presume 3 symps.
#182
Posted 20 April 2010 - 01:17 PM
Eloth, on 20 April 2010 - 01:05 PM, said:
Twilight was fun apart from Traveller being in the game.
I don't mind mods throwing in random roles but I prefer the roles to be related to the theme lol.
Unless we are told otherwise we have to assume that the symps are still alive no matter what, unless someone can work out which characters could be symps this is based on a game isn't it.
I don't mind mods throwing in random roles but I prefer the roles to be related to the theme lol.
Unless we are told otherwise we have to assume that the symps are still alive no matter what, unless someone can work out which characters could be symps this is based on a game isn't it.
It's based on a period of chinese history. There's probably a couple of hundred names dropped in the book that gives a romantasized account of the period - if you want to see which of those is likely to be a symp feel free
@Gam - D'rek has undertaken the task of having us re-write chinese history in our games - basically after the last game, the three factions that won became the three kingdoms that the era was named for. Each game is a scenario from the book, but with the names changed according to what happened in the previous games. So the meta-setup is complicated, the actual game isn't.
Edit - won, not one. Think I've had to much win
This post has been edited by Karosis: 20 April 2010 - 01:20 PM
#183
Posted 20 April 2010 - 01:18 PM
Hood, on 20 April 2010 - 01:11 PM, said:
Karosis, what happened to your avatar?
I dunno - it's disappeared a couple of times when I've refreshed, but I see it's back again. I haven't touched it, maybe one of the mods are playing with the avatars again? Hope their isnt someone else lurking in my account, the thought is strangely violating...
#184
Posted 20 April 2010 - 01:21 PM
So is there 20 or 21 players? Maybe a mod can confirm as I've seen some posts that say 20, and some that say 21.
#185
Posted 20 April 2010 - 01:28 PM
Eloth, on 20 April 2010 - 01:05 PM, said:
Twilight was fun apart from Traveller being in the game.
I don't mind mods throwing in random roles but I prefer the roles to be related to the theme lol.
Unless we are told otherwise we have to assume that the symps are still alive no matter what, unless someone can work out which characters could be symps this is based on a game isn't it.
I don't mind mods throwing in random roles but I prefer the roles to be related to the theme lol.
Unless we are told otherwise we have to assume that the symps are still alive no matter what, unless someone can work out which characters could be symps this is based on a game isn't it.
I think you mean Rallick Nom
#187
Posted 20 April 2010 - 01:30 PM
Tapper said 18 left yeah, but in a couple posts from D'rek a page or two back she said 21 players, so I'm a little confused now.
#188
Posted 20 April 2010 - 01:31 PM
even with 3 symps, that's still a 3:1 ratio of town:scum, which is acceptable in M&P games.
now i'm gonna go grab breakfast and then see who I think might be scummy, before i'm off to work..
now i'm gonna go grab breakfast and then see who I think might be scummy, before i'm off to work..
#189
Posted 20 April 2010 - 01:42 PM
Quote
One kill last night makes me fairly confident we have a multiple killers sharing a kill scenario.
At the moment, this theory sounds more plausible to me than the other.
I, too, think that we got ourselves into a situation with multiple killers (The OP sudjests two) that they can probably communicate outside the thread (Their chances of hitting the same target without communication of some sort are One in 324).I'm not fully convinced, but the odds are making this hold more water at the moment.
Let's look at the numbers:
Assuming 2 scums:
20 players 2 scums= Chance of scum winning 48,51%
18 players 2 scums= Chance of scum winning 45,97% (we had 1 modkill, 1 nightkill, this is our current situation)
17 players 2 scums= Chance of scum winning 33,95% (This is the situation we would be if we have had a lynch, the modkill and the nightkill)
16 players 2 scums= Chance of scum winning 43,01% (This would be the situation if we actually had the lynch, the modkill and scum killed two at night, it wouldn't make it clear though if they have outside communication abilities)
As you can evidently see, the scum are having it easy, compared to the other two possible senarios.We need to start doing something here, that will make their lives a little bit harder.
There is another thing though, that kinda scares me.Since we're facing hideous rebels here, there is a chance that they might have recruiting abilities.If they are able to bring in more people into their cause and adding a couple of innos being lynched on the next two days, come Night 3, if they decide to hit seperate targets, we might be involved into a Lynch-or-Lose situation on the begining of Day 4. (2 scums, possible symps, possible recruits vs the remaining loyal emperials)
That's the worse case I can think, at the moment.
Edit: Punctuation is our friend.
This post has been edited by D'riss: 20 April 2010 - 01:47 PM
#190
Posted 20 April 2010 - 01:53 PM
D, on 20 April 2010 - 01:42 PM, said:
Quote
One kill last night makes me fairly confident we have a multiple killers sharing a kill scenario.
At the moment, this theory sounds more plausible to me than the other.
I, too, think that we got ourselves into a situation with multiple killers (The OP sudjests two) that they can probably communicate outside the thread (Their chances of hitting the same target without communication of some sort are One in 324).I'm not fully convinced, but the odds are making this hold more water at the moment.
Let's look at the numbers:
Assuming 2 scums:
20 players 2 scums= Chance of scum winning 48,51%
18 players 2 scums= Chance of scum winning 45,97% (we had 1 modkill, 1 nightkill, this is our current situation)
17 players 2 scums= Chance of scum winning 33,95% (This is the situation we would be if we have had a lynch, the modkill and the nightkill)
16 players 2 scums= Chance of scum winning 43,01% (This would be the situation if we actually had the lynch, the modkill and scum killed two at night, it wouldn't make it clear though if they have outside communication abilities)
As you can evidently see, the scum are having it easy, compared to the other two possible senarios.We need to start doing something here, that will make their lives a little bit harder.
There is another thing though, that kinda scares me.Since we're facing hideous rebels here, there is a chance that they might have recruiting abilities.If they are able to bring in more people into their cause and adding a couple of innos being lynched on the next two days, come Night 3, if they decide to hit seperate targets, we might be involved into a Lynch-or-Lose situation on the begining of Day 4. (2 scums, possible symps, possible recruits vs the remaining loyal emperials)
That's the worse case I can think, at the moment.
Edit: Punctuation is our friend.
Seriously dude, you want to bring cults into a M&P game? Seriously?
vote D'riss
For scaremongering and the absolutely fluffiest numbers I've ever seen in a mafia game.
#191
Posted 20 April 2010 - 01:57 PM
M&P people! Christ. It's really suspicious how people bring up more exotic roles seemingly at random which would make this game a very different one compared to a regular killers vs innos. It makes me more than a little suspicious to be sure seeing several people attempt to over-complicate the setup without any sort of factual basis.
#192
Posted 20 April 2010 - 02:00 PM
True Say, D'rek said this was a regular killer scum + symps v. town game.
\
I'd really like to hear more from Tulas Shorn and Sukul Ankhadu.
however, at this time, i'll withhold my vote. Work beckons, back in like 11 hours.
\
I'd really like to hear more from Tulas Shorn and Sukul Ankhadu.
however, at this time, i'll withhold my vote. Work beckons, back in like 11 hours.
#193
Posted 20 April 2010 - 02:04 PM
D'riss -
I now think you have absolutely no clue what you are talking about, and would assume you are a newbie if our newbie was not offed last night. Any one of us could make up bullshit numbers, show no math, and claim these things are facts... it is a poor tactic for an inno, and an even poorer one for a killer. Symp, on the other hand, especially with your suggesting of cults in this game is foolish and fearmongering, seems a good possibility.
I now think you have absolutely no clue what you are talking about, and would assume you are a newbie if our newbie was not offed last night. Any one of us could make up bullshit numbers, show no math, and claim these things are facts... it is a poor tactic for an inno, and an even poorer one for a killer. Symp, on the other hand, especially with your suggesting of cults in this game is foolish and fearmongering, seems a good possibility.
#194
Posted 20 April 2010 - 02:12 PM
D, on 20 April 2010 - 01:42 PM, said:
Quote
One kill last night makes me fairly confident we have a multiple killers sharing a kill scenario.
At the moment, this theory sounds more plausible to me than the other.
I, too, think that we got ourselves into a situation with multiple killers (The OP sudjests two) that they can probably communicate outside the thread (Their chances of hitting the same target without communication of some sort are One in 324).I'm not fully convinced, but the odds are making this hold more water at the moment.
Let's look at the numbers:
Assuming 2 scums:
20 players 2 scums= Chance of scum winning 48,51%
18 players 2 scums= Chance of scum winning 45,97% (we had 1 modkill, 1 nightkill, this is our current situation)
17 players 2 scums= Chance of scum winning 33,95% (This is the situation we would be if we have had a lynch, the modkill and the nightkill)
16 players 2 scums= Chance of scum winning 43,01% (This would be the situation if we actually had the lynch, the modkill and scum killed two at night, it wouldn't make it clear though if they have outside communication abilities)
As you can evidently see, the scum are having it easy, compared to the other two possible senarios.We need to start doing something here, that will make their lives a little bit harder.
There is another thing though, that kinda scares me.Since we're facing hideous rebels here, there is a chance that they might have recruiting abilities.If they are able to bring in more people into their cause and adding a couple of innos being lynched on the next two days, come Night 3, if they decide to hit seperate targets, we might be involved into a Lynch-or-Lose situation on the begining of Day 4. (2 scums, possible symps, possible recruits vs the remaining loyal emperials)
That's the worse case I can think, at the moment.
Edit: Punctuation is our friend.
#195
Posted 20 April 2010 - 02:21 PM
Quote
This is a town vs scum game. All players are members of Emperor Xian's court, and among them are conspirators (the scum) planning to eliminate the Prime Minister Yuan Shao (not a player). The town must lynch the two chief conspirators, Liu Bei and Jian Yong to win. The scum must form a majority (symps included in this count) to win.
The primary town roles are Chunyu Qiong and Yang Dajang, Yuan Shao's top general and minister, respectively.
The primary scum roles are Liu Bei and Jian Yong, the heads of the conspiracy.
The CF will contain the role name, alt and player name.
28 hour days. 0 hour nights.
The primary town roles are Chunyu Qiong and Yang Dajang, Yuan Shao's top general and minister, respectively.
The primary scum roles are Liu Bei and Jian Yong, the heads of the conspiracy.
The CF will contain the role name, alt and player name.
28 hour days. 0 hour nights.
Right that is the OP.
Quote
As you can evidently see, the scum are having it easy, compared to the other two possible senarios.We need to start doing something here, that will make their lives a little bit harder.
There is another thing though, that kinda scares me.Since we're facing hideous rebels here, there is a chance that they might have recruiting abilities.If they are able to bring in more people into their cause and adding a couple of innos being lynched on the next two days, come Night 3, if they decide to hit seperate targets, we might be involved into a Lynch-or-Lose situation on the begining of Day 4. (2 scums, possible symps, possible recruits vs the remaining loyal emperials)
That's the worse case I can think, at the moment.
Now that what you said D'riss, The mod says town vs scum not town vs cult which you are suggesting. You are then suggesting what that they have what two killers/recruiters. If that was the case scum is overpowered if they have 3 symps from the start. Which would mean that it 2 scum against 18/19 players that would leave innos overpowered, also that can be discounted as it that was the case why fucking kill they need the numbers in case one of them gets lynched. We would see no kill for the first night. So you're talking a lot of bull there.
Quote
Let's look at the numbers:
Assuming 2 scums:
20 players 2 scums= Chance of scum winning 48,51%
18 players 2 scums= Chance of scum winning 45,97% (we had 1 modkill, 1 nightkill, this is our current situation)
17 players 2 scums= Chance of scum winning 33,95% (This is the situation we would be if we have had a lynch, the modkill and the nightkill)
16 players 2 scums= Chance of scum winning 43,01% (This would be the situation if we actually had the lynch, the modkill and scum killed two at night, it wouldn't make it clear though if they have outside communication abilities)
Right D'riss I want you to show me where you get that math.
Cause if the scum stay alive surely there chances of winning should go up as the number of players decrease. So starting scenario should have the lowest possible chance of scum winning due to setup, as game continues and they stay alive their probability of winning the game should go up, not down as you have it.
Also you use commas in your maths when you should have used decimal points. Cause if they 4,851% chance of winning there no point in playing the game. Percentages should use decimal point. It may be a small complaint but I would get marks deducted from lab reports for such stupid mistakes.
#196
Posted 20 April 2010 - 02:29 PM
also.... symps should be added in to his math.
so 4/5 "scums" not 2
so 4/5 "scums" not 2
#197
Posted 20 April 2010 - 02:33 PM
Ok I am back. Sorry about the lack of posting. However I am back now. Nice to see that you guys got the grannie titties out of your system.
This was the M & P game right. I am pretty sure that alt's game was suppose to be the high tmdi. So why is there talking about a possible cult?
That seems like a diverting sequence for a symp to make. Which makes me wonder whom is D'riss diverting attention from?
This was the M & P game right. I am pretty sure that alt's game was suppose to be the high tmdi. So why is there talking about a possible cult?
That seems like a diverting sequence for a symp to make. Which makes me wonder whom is D'riss diverting attention from?
#198
Posted 20 April 2010 - 02:46 PM
The problem is D'riss is diverting attention from no one, there was no accusation made or no attempted lynches.
I can understand the move if he was symp but whoever he was fucking symping for was in no fucking danger as there was no lynch so he just fucking boned the scum team if he is.
If he killer he fucking boned team scum again by fucking putting a fifty foot neon sign above his head with the words current viable lynch.
And if he inno he screwing town over with his fucking stupid logic and will be drawing our attention away from the scum who truly need to be lynched.
The result is 50/50 if he inno or scum, now would scum be so stupid I would hope not. It ruins the fun for both teams.
Now unless there more Newbs in this game we have to believe this is a player with a few games under his belt, not the sort of move I would expect from them.
Inno players win by speculating the setup and trying to find players who could fit that speculation.
What D'riss has said is so fucking whacky I want to ask him what is he taking and is it legal.
Ok looked at the list there one name I don't recognise, ED?
I can understand the move if he was symp but whoever he was fucking symping for was in no fucking danger as there was no lynch so he just fucking boned the scum team if he is.
If he killer he fucking boned team scum again by fucking putting a fifty foot neon sign above his head with the words current viable lynch.
And if he inno he screwing town over with his fucking stupid logic and will be drawing our attention away from the scum who truly need to be lynched.
The result is 50/50 if he inno or scum, now would scum be so stupid I would hope not. It ruins the fun for both teams.
Now unless there more Newbs in this game we have to believe this is a player with a few games under his belt, not the sort of move I would expect from them.
Inno players win by speculating the setup and trying to find players who could fit that speculation.
What D'riss has said is so fucking whacky I want to ask him what is he taking and is it legal.
Ok looked at the list there one name I don't recognise, ED?
#199
Posted 20 April 2010 - 02:48 PM
Thats me for today guys.
im out till tomorrow morn.
Cioa
im out till tomorrow morn.
Cioa
#200
Posted 20 April 2010 - 02:48 PM
Thats me for today guys.
im out till tomorrow morn.
Ciao
im out till tomorrow morn.
Ciao

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