Malazan Empire: Mafia 61 - Liu Bei's Conspiracy - Malazan Empire

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Mafia 61 - Liu Bei's Conspiracy Romance of the Three Kingdoms: Chapter 4

#161 User is offline   Karosis 

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Posted 20 April 2010 - 08:30 AM

View PostD, on 20 April 2010 - 08:04 AM, said:

View PostKarosis, on 20 April 2010 - 07:18 AM, said:

I think day has officially timed out.




Are you glad it did? How does it make you feel? Do you feel scared at all, or are you confident you will survive the night?

Inquiring minds want to know, please share.


Getting a lynch would have been better, but it's no use crying about it now. As for surviving the night, who knows?

How do you feel?

#162 User is offline   Path-Shaper 

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Posted 20 April 2010 - 09:21 AM

The esteemed members of the court argued fervently, but many had drunk too much wine during the banquet and the debates quickly fled the topic of the conspirators and plunged into horrifying acts that disturbed even the court eunuchs. Hearing the highest offices of the court debate the likelihood of the majestic dragon being an androgynous sex machine drove one official to grieve for the lost majesty of the Han before he plunged his head into the wine bowl and drowned.

Anomandaris (Bent) has killed himself. He was Che Zhou, Inspector of Xuzhou.

The officials were then lead off to their guest quarters by the estate's servants. When they convened in the morning, one of their number was missing.

Ampelas (Jusentantanka) is dead. She was Zhang He, General of the Flying Cavalry.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#163 User is offline   Path-Shaper 

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Posted 20 April 2010 - 09:25 AM

After Huang Zhong left the capital, Liu Bei continued to meet night and day with Jian Yong and other members of his cabal, but they were unable to concert any action against Yuan Shao. At the New Year's court ceremonies for the fifth year of Jian An, Liu Bei watched Yuan Shao's arrogant and ruthless behaviour with growing indignation until his health was affected. The Emperor noticed that the imperial uncle looked unwell and ordered court physician Ji Ping of Luoyang to treat him. Ping called on Liu Bei at his residence and applied various remedies. He stayed with his patient day and night, noting his mournful sighs but refraining from expressing his concern.

It is now Day 2. 18 players alive.

I'm in a hurry and only resolved day + night because D'rek posted the relevant stories in SH, so you can do the alt count yourself - Tapper

This post has been edited by Path-Shaper: 21 April 2010 - 04:05 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#164 User is offline   Karosis 

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Posted 20 April 2010 - 10:12 AM

View PostPath-Shaper, on 20 April 2010 - 09:21 AM, said:


Ampelas (Jusentantanka) is dead. She was Zhang He, General of the Flying Cavalry.


Well at least we didnt lynch off the new player, still not the greatest way to exit your first game.

#165 User is offline   D'riss 

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Posted 20 April 2010 - 10:34 AM

View PostKarosis, on 20 April 2010 - 10:12 AM, said:

View PostPath-Shaper, on 20 April 2010 - 09:21 AM, said:

Ampelas (Jusentantanka) is dead. She was Zhang He, General of the Flying Cavalry.


Well at least we didnt lynch off the new player, still not the greatest way to exit your first game.




So, you're more worried about their feelings, than having a closeup with 3 feet of cold hard steel sometime during the night...

Shenanigans? Posted Image

#166 User is offline   Karosis 

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Posted 20 April 2010 - 10:48 AM

View PostD, on 20 April 2010 - 10:34 AM, said:

View PostKarosis, on 20 April 2010 - 10:12 AM, said:

View PostPath-Shaper, on 20 April 2010 - 09:21 AM, said:

Ampelas (Jusentantanka) is dead. She was Zhang He, General of the Flying Cavalry.


Well at least we didnt lynch off the new player, still not the greatest way to exit your first game.




So, you're more worried about their feelings, than having a closeup with 3 feet of cold hard steel sometime during the night...

Shenanigans? Posted Image


huh? Just saying it sucks to go out within the first day of your first game.

#167 User is offline   Gamelon 

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Posted 20 April 2010 - 11:46 AM

Maybe Jusen is actually q21 in disguise :D

#168 User is offline   Alkend 

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Posted 20 April 2010 - 12:09 PM

View PostGamelon, on 20 April 2010 - 11:46 AM, said:

Maybe Jusen is actually q21 in disguise :D


+1, lmao

I'm back now, for a few hours

#169 User is offline   Eloth 

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Posted 20 April 2010 - 12:12 PM

Ok back and about the various arguments.

Voting off high posters based on first day content is a tad stupid as we generally do a mixture of spam and speculation it routine.
Also lynching off high posters has killed off game quicker, do it cause you think you have evidence like 100 posts over 3 days just about dragon sex and no speculation then we may be on to to something.

Then there the low poster lynch argument I don't think a serious scum would risk a game by not posting regularly or if his time is limited then he is going to try and make a bit of speculation.

The fact of the matter is until a couple of game days have passed we don't have enough material from players to go over.

Now somone suggested two killers but there was only one kill, now in a twenty or so person game would the mod only leave one kill in the game. Someone suggested a set up of two killers and three symp, ok I can see the two killer argument but the three symps |I'll have to re read the OP. But based on a number of 5 scum in 20 players and they win with majority. They need to get it to 9 players. They need to kill 11 people. Or 9 people now. So with that Day 6 is the earliest they can win with 5 players with no losses.

I would lean towards a sympfor every killer that means if all the scum live to win they need to get it down to 7 players They then need to kill 11 players It day 7 is the earliest they can win.

If there was two killers with two seperate kills then with lynches they can win by the end of day 4 based on the 5 scum side logic.

That seems a tad excessive and there no evidence to suggest that this is the case.

Ways of winning, if it two killers sharing the kill it seems likely they have off thread comms. Which means there going to be a kill every night. We can extend the amount of time we have by not lynching but I would only want to miss one more lynch if we make a habit of not lynching then we not putting pressure on the scum sure they have to do more killing but if there no threat of a lynch then they will breeze through.

Scum team are at the moment are outnumbered, I think they will go for every man for himself policy balanced with suggest other targets to look if they start defending each other too much they will lose this game.

In other words we can't hesitate in a lynch and if my math is correct we have 5 lynches in which to hit some scum. I'm going with wcs in that all scum are still alive and that there are 5 of them.

#170 User is offline   Eloth 

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Posted 20 April 2010 - 12:18 PM

And Alkend you are very much naked.

#171 User is offline   Omtose 

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Posted 20 April 2010 - 12:20 PM

View PostPath-Shaper, on 20 April 2010 - 09:25 AM, said:

After Huang Zhong left the capital, Liu Bei continued to meet night and day with Jian Yong and other members of his cabal, but they were unable to concert any action against Yuan Shao.


I read that these games contain hints in the scene, I'm wondering what that could refer to. They got a kill after all

#172 User is offline   Hood's Path 

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Posted 20 April 2010 - 12:28 PM

Hello all.

Omtose, it appears to be a flashback. The OP scene is 2 weeks after the new year, and Ji Ping is the one that is arrested in the opening scene.

#173 User is offline   Gamelon 

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Posted 20 April 2010 - 12:37 PM

One kill last night makes me fairly confident we have a multiple killers sharing a kill scenario.
Although further nights might prove me wrong, for now i think thats what we got here.
Im not sure how much info, if any, the scenes give us.
Are we sure its only two killers just because there are 2 guys that need to be lynched?
I never played the previous one so i dont know how rigid the structure is of this setup.
With the regular 1/4 of players being scum "standard". thats 2 killers and 3 symps?
no chance of their being a third killler and only 2 symps then?

Anyways...
5 lynches without hitting scum sounds about right for worst case scenario.
But i reckon our odds are slightly better than that, as the killers can also hit their own symps.

So... day 6 would most likely be D-day. If its not over after night 6 and we haven't hit a killer it would be safe to assume that we have killed a symp.

#174 User is offline   Karosis 

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Posted 20 April 2010 - 12:50 PM

Shared kill was pretty much what I assumed when I saw two killers - this is a M&P game after all and that's pretty much the malazan go-to setup for low TMDI games.

I personally dont think D'rek would screw us over with a third unnamed killer - she has thrown us poor plebs curveballs before, but never outright lied in an OP.

Two symps or three is somewhat trickier - based on the OP either could be possible (not sure about guy being captured = one less symp) and given the size of the game I'd say we should be leaning more towards three. Since that puts D-Day around a reasonable Day 6 I think it's a pretty safe WCS judgement.

#175 User is offline   Hood's Path 

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Posted 20 April 2010 - 12:52 PM

Well, one thing about the previous games is that they had a pretty good variety of roles, although those were mercs. If we really wanted to go WCS there might be a symp with a vig, or finder ability for symps or something else weird (like healing catapults :D ).

Probably unlikely, but 3 Kingdoms games (and Twilight) have shown that D'rek likes some twists when it comes to roles.

If we're going on "clues from scenes" though, it appears like 2 killers and 2 symps. WCS 3 symps sounds plausible though.

#176 User is offline   Hood's Path 

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Posted 20 April 2010 - 12:54 PM

View PostKarosis, on 20 April 2010 - 12:50 PM, said:

Shared kill was pretty much what I assumed when I saw two killers - this is a M&P game after all and that's pretty much the malazan go-to setup for low TMDI games.

I personally dont think D'rek would screw us over with a third unnamed killer - she has thrown us poor plebs curveballs before, but never outright lied in an OP.

Two symps or three is somewhat trickier - based on the OP either could be possible (not sure about guy being captured = one less symp) and given the size of the game I'd say we should be leaning more towards three. Since that puts D-Day around a reasonable Day 6 I think it's a pretty safe WCS judgement.



Yeah, this is more likely. This was billed as an M&P after all. (I'd forgotten that).

Edited to add last sentence

This post has been edited by Hood's Path: 20 April 2010 - 12:55 PM


#177 User is offline   Eloth 

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Posted 20 April 2010 - 01:05 PM

Twilight was fun apart from Traveller being in the game.

I don't mind mods throwing in random roles but I prefer the roles to be related to the theme lol.

Unless we are told otherwise we have to assume that the symps are still alive no matter what, unless someone can work out which characters could be symps this is based on a game isn't it.

#178 User is offline   Gamelon 

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Posted 20 April 2010 - 01:06 PM

Billed as Meat and taters?
The OP does make it seem more complicated than that at first glance, I suppose all the different winning conditions and 'next game continues if..' conditions led me to think there is more to this one.

Ok so two killers and 2/3 symps should be what we are looking at... Fairly standard.

#179 User is offline   Karosis 

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Posted 20 April 2010 - 01:06 PM

View PostHood, on 20 April 2010 - 12:52 PM, said:

Well, one thing about the previous games is that they had a pretty good variety of roles, although those were mercs. If we really wanted to go WCS there might be a symp with a vig, or finder ability for symps or something else weird (like healing catapults :D ).

Probably unlikely, but 3 Kingdoms games (and Twilight) have shown that D'rek likes some twists when it comes to roles.

If we're going on "clues from scenes" though, it appears like 2 killers and 2 symps. WCS 3 symps sounds plausible though.


A guard symp or something isn't impossible, but at most there would be one. Else this wouldn't be a low-TMDI game anymore. Anyway, stuff like that doesnt really have much of an affect on how the game would be played, expect possibly making the roled players a bit more paranoid.

My main problem is that since we weren't told the names of liu bei's symps (obviously) there's no way for us to know whoever was captured (to lazy to check the name) was one of three mentioned in the OP. Since 3 symps starting the game doesn't really unbalance the game I think it's a good number to go with. In fact, with 20 players starting, 4 scum is maybe a little weak.

#180 User is offline   Hood's Path 

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Posted 20 April 2010 - 01:11 PM

Karosis, what happened to your avatar?

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