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Starcraft, Warcraft and Blizzards future MMO franchise. A theory and a discussion on what the future holds

#21 User is offline   Kanubis 

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Posted 15 April 2010 - 09:27 AM

View PostGothos, on 15 April 2010 - 09:20 AM, said:

Guild first kills are awesome, that much is true. Though, as much as some fights are really awesome in WotLK, I can't say any of these kills even compared to the feeling I had when I first killed bosses like Ragnaros, Razorgore or Kael'Thas. Or battling Nefarian. These were just something different.


Oh, totally agree, Vaelastrasz and Nefarian are the two that stick out for me. Sadly we weren't up to Naxx quality back then but we we were doing well in AQ40. Actually our first Ossirian kill in AQ20 was a great rush, simply because it was such a bastard long fight!


Emerald Dream is a first gen server as well, though they seemed to fix most of our issues during TBC, before that it was a nightmare. 

I've technically played a Balance druid since release, though due to their uselessness in vanilla and a healer shortage in TBC, I reckon I've spend literally thousands of gold respeccing between balance and resto! Duel spec made me very happy.
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#22 User is offline   Gothos 

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Posted 15 April 2010 - 09:38 AM

Ossirian was a tough one I must admit. We always had someone mounted running around looking out for new pylons and dust storms. Quite climatic. We never got past Skeram in AQ40 however, was a casual 2 raid day guild, then, and we had our hands full with MC and BWL already.

Dual Spec was both awesome and annoying for me as a DK. When WotLK started, in Naxx, the versatility I had when I could just swap presence and do medium level dps when not needed for tanking, was a cornerstone of our early progress since a lot of people slacked like hell with leveling. Then came Dual Spec and that versatility became redundant. All for the best tho, imo.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#23 User is offline   haroos 

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Posted 15 April 2010 - 09:58 AM

i don't know what will be, but i have a notion that blizzard can't do wrong.
wc3 is the only game that's more than 2 years that i still play, what is it now ? 7 years ?
7 years playing the same game !!
that's a record.
diablo 3 as a mmo is a little problematic, since it's so focused on a story, that i don't see what world there is to explore, the whole theme is angels vs demons, namely the 3 evils ...

warcraft world is also a little problem as far as extensions are concerned, what is there to add ?

#24 User is offline   Kanubis 

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Posted 15 April 2010 - 10:07 AM

View Postharoos, on 15 April 2010 - 09:58 AM, said:


warcraft world is also a little problem as far as extensions are concerned, what is there to add ?

It's a good question. Speculation has always led to moving to demonic planes etc., maybe to fight the Legion or Old Gods on their home turf. However the lesson from TBC was that players generally preferred to knock around in Azeroth - the otherworldly art lost its appeal quickly.


Call it a day and release WoW2 imo - with three factions: The savage horde, led by Garrosh. The aggressive Alliance, led by Wrynn. And then the new faction, those dissatisfied by the two existing factions, probably led by Jaina, Malfurian/Tyrande, Cairne's son, Eitrigg, Saurfang - the ones who would prioritise fighting the threats to all life over the spat between the mortal races. Ok, just dreaming now, but I'd love that to happen...
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#25 User is offline   Gothos 

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Posted 15 April 2010 - 10:14 AM

I actually like the direction where the Horde/Alliance conflict is going in Cataclysm. I'm a bit of a fanboy of Garrosh. Finally someone who can make the Horde a forceful faction. The brown orc shall not be denied!
The Horde and Alliance have been playing friends too long to be believable. Tensions have been arising all this time, and now what is coming is an all out war... Well, at least A war.
I'm just wondering now... after Deathwing, what will there be left to destroy that's considerably more dangerous... Azshara, the remaining Old Gods, Sargeras, and then? Titans themselves? Bit over the edge :p
WoW has a limited lifespan I'd say. However, it could open for a brand new thing to be introduced by a brand new game in the Warcraft universe, just like WC3 introduced the Scourge and the Burning Legion...
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#26 User is offline   Kanubis 

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Posted 15 April 2010 - 10:30 AM

I found the friendship fairly believable, at least with Tyrande, Thrall, Cairne and Jaina as major players in the factions - they all know the blood curse was the reason for the initial two wars, they all know that whatever differences the mortal races have, there are far far more powerful forces evil forces that will happily dick them both over to extinction. 

Of course the average peon wouldn't know this, but you'd expect better from leaders. More importantly, you'd expect more from heroes - the average player character would have sufficient empirical experience from his or her adventures to know without any shadow of a doubt that each of the opposing races was capable of just as much good as their own faction's. 

I can understand the foot troops of Stormwind mobilizing because their King is nusring his little sulk over havingto be a gladiator for a while, I just don't buy that my character, having seen what he has, would do anything other than say 'screw you Alliance, I'm off to sign up with the Argent Dawn/Earthern Ring/Other faction that will actually try and ensure there is still an actual Azeroth for whoever wins your little spat to claim.'

For the other point, it's pretty much Sargeras now. There's more old gods but they're a little unexciting now. Azshara is technically a major player but I don't see her exciting the player base either.
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#27 User is offline   Gothos 

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Posted 15 April 2010 - 10:45 AM

Tyrande, Thrall, Jaina and Cairne are just a small bit of the factions. With Varian back in Stormwind, there's not much left than a war between the two factions now. For that task, Garrosh would be a better leader than Thrall (who's off to become the new Guardian of Trisfal anyway).
Basically, the attitude of the factions regarding other threats is "we will take on all comers".

The point is, having two seperate factions in game who aren't really that interested in gutting each other seems without sense. It's like choosing for aesthethics.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#28 User is offline   Kanubis 

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Posted 15 April 2010 - 10:48 AM

No, I agree, but I still stand by my point about any it being weird that a player character HAS to buy in to the war. That's why I'd love a third faction. Sure, you'd still have to be involved, because the other two factions would brand you as traitorous dissidents and want you to be dead and stuff, but at least I wouldn't feel like my character was such a douche. 
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#29 User is offline   Gothos 

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Posted 15 April 2010 - 10:55 AM

I wouldn't say participating in a war makes you a douche :>
I want serious warfare elements between factions tied even into PvE content, much like the Gunship battle in ICC (only less boring). Bombing raids, hitting supplies, maneuvering the PvE enemy factions to attack/distract the Alliance, that kind of stuff. Not saying they should make a "zone control" slider like in WAR (it sucks), but tie the war into the game more. After all, the Horde and the Alliance are ultimately the most gorram badass factions in the game, ever (with the possible exception of the Argent Crusade and the Sha'tar, but who knows). Enemy players are a bigger physical threat to, say, Varian, than Deathwing sitting in his raid dungeon.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#30 User is offline   Lusipher 

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Posted 15 April 2010 - 12:40 PM

When I first started playing WoW, I hadn't played WarCraft III (I lwas more of a Diablo person) so a bit of the story was lost on me; as far as I was concerned, the Horde and the Alliance were locked in perpetual combat, as per the ending of WarCraft II. So when I started playing WoW late in it's first year (ZG had just been announced), I ran around wondering what the hell was going on. Where was the war? Why wasn't I running around killing orcs and trolls? This lack of war disturbed me, only slightly mitigated by the new battlegrounds that had just been released (48hr Alterac Valley anyone?). I never quite liked the "tenuous alliance" thing they had going from WCIII even though I understood why it came to be that way once I went back and played said game.

The whole raising of tensions during Wrath was nice and I hope it brings back more of the WCII atmosphere. I'm not currently subscribed(I left before ToC came out), but I might come back to check out Cataclysm...once I sort out my hacked account. How a closed account was hacked and reactivated, I'm not entirely sure, but I think it had something to do with the transition to Battle.net. Anyways, it would be nice if they put the WAR back in WarCraft even if it's a bit of a stretch story-wise. They've retconned stuff in the past, what's once more? :p
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#31 User is offline   Kanubis 

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Posted 15 April 2010 - 12:46 PM

It's probably because I'm more of a PvE'er than a PvP'er tbh :p

Still, if my father sacrificed his life removing a curse from my people that made us savages, I'd probably try not to pay him back by exacting like we did under the curse ^^
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#32 User is offline   Lusipher 

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Posted 15 April 2010 - 01:02 PM

:p Damn you carebears! :)
But I totally understand, and agree with, why things happened the way they did. I just missed the mindless killing of the enemy. Blizzard makes great games even if you don't always like certain elements; they kept me hooked for a solid four years :p
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#33 User is offline   Gothos 

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Posted 15 April 2010 - 01:14 PM

How I see it Grom ended the curse because the Orcs' will was not their own. I wouldn't say what Garrosh does is blind bloodlust, he's calculating a war for resources and dominance. Varian seems more fixated on just killing every orc in existence.
Stuff Garrosh suggested in Warsong Hold, namely taking Valiance Keep, would tremendously help the Horde's effort in Northrend, if not certainly in-game, IRL it would be a sound idea. The battle in Grizzly Hills is fought over strategic positions and, most importantly, rich, so very rich resources of the area, not out of bloodlust. Garrosh wants to claim certain things, areas, etc, and if the Alliance wants to stand in his way, he'll crush them.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#34 User is offline   rhulad 

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Posted 15 April 2010 - 05:49 PM

View PostGothos, on 15 April 2010 - 10:14 AM, said:

I actually like the direction where the Horde/Alliance conflict is going in Cataclysm. I'm a bit of a fanboy of Garrosh. Finally someone who can make the Horde a forceful faction. The brown orc shall not be denied!
The Horde and Alliance have been playing friends too long to be believable. Tensions have been arising all this time, and now what is coming is an all out war... Well, at least A war.
I'm just wondering now... after Deathwing, what will there be left to destroy that's considerably more dangerous... Azshara, the remaining Old Gods, Sargeras, and then? Titans themselves? Bit over the edge :thumbsup:
WoW has a limited lifespan I'd say. However, it could open for a brand new thing to be introduced by a brand new game in the Warcraft universe, just like WC3 introduced the Scourge and the Burning Legion...


IIRC, Cataclysm will be the last expansion, and the content patches will finish with Deathwing. After that WOW will pretty much be dead as far as Blizz is concerned.

@OP, Blizzard toyed with a starcraft mmo (Starcraft Ghost) and decided it wasn't viable, and canceled the project. From what I have heard, they will be going in a completely different direction with their new mmo... but what that means is anybodies guess.
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#35 User is offline   Morgoth 

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Posted 15 April 2010 - 07:14 PM

I call a motion to ban talk of WoW by people who actively play or have previously played WoW beyond the trial period.
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#36 User is offline   Jusentantaka 

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Posted 15 April 2010 - 07:14 PM

Seconded!
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#37 User is offline   Obdigore 

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Posted 15 April 2010 - 07:17 PM

View Postrhulad, on 15 April 2010 - 05:49 PM, said:



@OP, Blizzard toyed with a starcraft mmo (Starcraft Ghost) and decided it wasn't viable, and canceled the project. From what I have heard, they will be going in a completely different direction with their new mmo... but what that means is anybodies guess.


Ghost was a FPS as a Ghost Unit. Like Kerrigan was before she got taken by the Zerg.

Quote From: http://xbox.ign.com/...489/489845.html

Quote

Stealth action game, set in the ground-breaking real-time strategy game's universe. The story involves Ghost Nova, who is investigating a mysterious chemical known as Terrazine Gas. It is a powerful psychic reagent that has attracted attention from the Zerg, Protoss, and Terrans alike. StarCraft: Ghost is a tactical action game. The new approach, which now takes place in full third-person 3D and stars a super-sexy heroine as a 'ghost operative,' still involves futuristic alien battles involving the three warring races, but does so with a new emphasis on stealth and in-level combat. Nova uses her cloaking abilities and the latest Terran technology to outwit her enemies.

Despite early buzz and standing anticipation, StarCraft: Ghost suffered numerous in its ambitious development schedule, and eventually lost its original developer due to commitments. The PS2 and Xbox versions continued on with a new developer, but in March of 2006, the current-gen games were put on indefinite postponement as chief overseer Blizzard moved its focus towards next-gen systems. The possibility is open for StarCraft: Ghost to be resurrected on other platforms, but the current-gen versions are essentially on hold and likely cancelled unless otherwise decided upon.

This post has been edited by Obdigore: 15 April 2010 - 07:46 PM

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#38 User is offline   Gothos 

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Posted 15 April 2010 - 07:29 PM

View PostMorgoth, on 15 April 2010 - 07:14 PM, said:

I call a motion to ban talk of WoW by people who actively play or have previously played WoW beyond the trial period.


why?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#39 User is offline   Obdigore 

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Posted 15 April 2010 - 07:44 PM

View PostGothos, on 15 April 2010 - 07:29 PM, said:

View PostMorgoth, on 15 April 2010 - 07:14 PM, said:

I call a motion to ban talk of WoW by people who actively play or have previously played WoW beyond the trial period.


why?


Jealousy.
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#40 User is offline   Adjutant Stormy~ 

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Posted 15 April 2010 - 10:25 PM

I played classic Priest - and I sorta lost interest as they just made everyone waaay better at heals than priest. Its rebalanced to a degree, but not enough.

Also, raid heals have really moved to druid and pally - since the longer battles require HOT more than good spot heals.
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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