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Mafia 59:Night Watch

#141 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:10 AM

This is why Im not such a huge fan of these high TMDI games.
You spend 20 pages just trying to figure out what the hell to actually DO. :)

#142 User is offline   D'riss 

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Posted 17 March 2010 - 10:11 AM

Umm...hi. Sorry about checking in so late, I've just been a mite busy (and sleeping). Didn't even realise it had started for a while either.

I'm not quite sure how to treat this game, to be honest. The Watches have fairly straightforward win conditions, and will obviously be looking to recruit RIs and out the opposing Watch. The other win conditions are really quite vague and for the RIs, quite ambiguous. 'Maintaining the balance' could mean a great many number of things; same amount of original members (going on the assumption that the originals are more powerful than recruits), same amount of total members, or could mean something else entirely. It's ours that is completely bizarre, though. It seems to me that we either win when everyone but RIs are dead, but if the Inquisition are alive and win. In my mind that it is a bit of a contradiction. We win when they (and the others) are dead, but we win when they're alive (and win)? There's no reason really to try and eliminate the Inquisition when it could give the Watches the upper hand inadvertently. Then there's the whole pickle about whether we can actually lynch them. That leads me to think there's something we're not seeing about that elimination VC. It seems pretty straightforward, but it doesn't make much sense if you consider it that way...hmmm, I dunno.

Advocating inactivity is absurd, though. If we don't work to reduce the threat the Watches pose (not eliminate them, by the way), there won't be any of us left by Day 10. It's the Inquisition's job to keep the balance. We don't know how much they can do that, but I would think it's not an inconsiderable power over lynches. Maybe they can't stop one of themselves or whatever, but it doesn't really matter in the end. Like I said, it's their job to keep the balance. So let them do that the best they can, and we worry about finding those who pose a threat.

#143 User is offline   Kalse 

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Posted 17 March 2010 - 10:12 AM

View PostSerc, on 17 March 2010 - 09:54 AM, said:

View PostKalse, on 17 March 2010 - 08:42 AM, said:

View PostSerc, on 17 March 2010 - 06:27 AM, said:

Voting night doesnt seem like a great idea to me. With plus-minus 8 RI and two recruiters, I doubt there will be a single RI left past day 6, basically you're saying you'd rather sit around and wait to be recruited than play as an RI. With no idea what's going on at night we have to be proactive during the day. I think the best bet at this point is to look for recruiters and try get one early. Hopefully the inquisition will see the value in this and let the lynch go through, since the quickest way for the inquisition to win would be to take both recruiters out early. I know the chances of hitting two recruiters early on is slim, but let's at least have an established game-plan here - it might make it easier to spot someone who has been recruited if they start to deviate from it.


Except that the Inquisition needs to keep both sides (day and night) around to keep the balance, or so I read the VCs.
So, why would they want to remove the prime balancing tool to overcome setbacks/ lucky pot shots? It is much more beneficial to take out the vigs/killers and so ensure that the Inquisitor(s) survive the game, ensuring also RI victory.

One more thing about the advantage of cutting days short and sitting things out:
It is the day & night watch that must play and profit from active play as they need to sort out who is with whom and who they must take out. Maybe they have night actions to that effect, maybe they don't - who knows.

To team inno, the very best stance is to keep the waters muddied, making sure the sides can't read one another or get a grip. We win when at day 10 there are still members of both watches alive. Hence, it seems to be that the best way to do this, is make sure they remain hidden amongst the crowd, also giving the Inquisition a chance to hide, too. Any of them stepping out to play or direct others, are probably watch members.

Sad but true, Inno equates inactivity to me, for now, as the best way to victory.


Checking in quick, I have to disagree with this line of reasoning. Yes, at this point the RI's best chance of winning is siding with the inquisition. For the inquisition, not having anyone do anything works out fine, but as an RI it's a terrible idea. If we're not actively trying to cripple the watches by removing the recruiters, by the time day 10 comes round, there will be no more RIs left and only the inquisition wins. I really dont see how 8 people wont be recruited after 18 recruitment attempts. Assuming a recruitment per night, but I'm going with WCS here. Maybe, just maybe there might be an RI who was missed, but I'm not going to bet on being that guy.

So the only way the RIs might win by doing nothing is if the Watches manage to NK each other's recruiters, without NKing any of the inquisition. Assuming the watches have an NK. It seems likely given the lynch mechanics, but we're far from informed here. Maybe the inquisition don't get told the faction of the person up for the lynch and they have to guess. Maybe they get a find as an NA or are only told the starting lineup. Maybe they aren't allowed to stop a lynch on themselves. We really cant tell at this point, it's bad play to base our gameplay on the assumption that they are all-powerful.

If the watches do have an NK, or even an NK every second night, that's 8 possible kills, maybe more. High enough that maybe they'll hit a couple of people in the other watch, but the chances of the inquisition getting killed before day 10 are also pretty high. Plus the number of RI who might get knocked out in the crossfire. So we need to take the watches out, else we're setting ourselves up for a loss in one way or the other. Hopefully the inquisition will realise they need to let lynches go through, unless the lynch is on a member of the faction that is likely to have less numbers, else the chances of them surviving are pretty slim.

So while i'm an RI, I'm going to play as such, but to assume that the other factions will engineer a scenario in which victory just drops into my lap is foolhardy in the extreme. The way to win as an RI at the moment is to do everything possible to stay RI, and that definitely wont happen if we just sit back.

Your reasoning was good, right up till that point as can't take the watches out. Not completely. If we remove one, the other wins. I hate being lethargic and I feel doing nothing is sabotaging the game, and knowing Ment there's probably a safety net, but if we go with 2 watch members a side, hitting one today with a lynch will mean a lucky kill (if they can kill), by the other side is game over...

#144 User is offline   D'riss 

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Posted 17 March 2010 - 10:17 AM

View PostGalayn Lord, on 17 March 2010 - 10:10 AM, said:

This is why Im not such a huge fan of these high TMDI games.
You spend 20 pages just trying to figure out what the hell to actually DO. :)

That's half the fun? :p

#145 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:18 AM

View PostKalse, on 17 March 2010 - 10:12 AM, said:

View PostSerc, on 17 March 2010 - 09:54 AM, said:

View PostKalse, on 17 March 2010 - 08:42 AM, said:

View PostSerc, on 17 March 2010 - 06:27 AM, said:

Voting night doesnt seem like a great idea to me. With plus-minus 8 RI and two recruiters, I doubt there will be a single RI left past day 6, basically you're saying you'd rather sit around and wait to be recruited than play as an RI. With no idea what's going on at night we have to be proactive during the day. I think the best bet at this point is to look for recruiters and try get one early. Hopefully the inquisition will see the value in this and let the lynch go through, since the quickest way for the inquisition to win would be to take both recruiters out early. I know the chances of hitting two recruiters early on is slim, but let's at least have an established game-plan here - it might make it easier to spot someone who has been recruited if they start to deviate from it.


Except that the Inquisition needs to keep both sides (day and night) around to keep the balance, or so I read the VCs.
So, why would they want to remove the prime balancing tool to overcome setbacks/ lucky pot shots? It is much more beneficial to take out the vigs/killers and so ensure that the Inquisitor(s) survive the game, ensuring also RI victory.

One more thing about the advantage of cutting days short and sitting things out:
It is the day & night watch that must play and profit from active play as they need to sort out who is with whom and who they must take out. Maybe they have night actions to that effect, maybe they don't - who knows.

To team inno, the very best stance is to keep the waters muddied, making sure the sides can't read one another or get a grip. We win when at day 10 there are still members of both watches alive. Hence, it seems to be that the best way to do this, is make sure they remain hidden amongst the crowd, also giving the Inquisition a chance to hide, too. Any of them stepping out to play or direct others, are probably watch members.

Sad but true, Inno equates inactivity to me, for now, as the best way to victory.


Checking in quick, I have to disagree with this line of reasoning. Yes, at this point the RI's best chance of winning is siding with the inquisition. For the inquisition, not having anyone do anything works out fine, but as an RI it's a terrible idea. If we're not actively trying to cripple the watches by removing the recruiters, by the time day 10 comes round, there will be no more RIs left and only the inquisition wins. I really dont see how 8 people wont be recruited after 18 recruitment attempts. Assuming a recruitment per night, but I'm going with WCS here. Maybe, just maybe there might be an RI who was missed, but I'm not going to bet on being that guy.

So the only way the RIs might win by doing nothing is if the Watches manage to NK each other's recruiters, without NKing any of the inquisition. Assuming the watches have an NK. It seems likely given the lynch mechanics, but we're far from informed here. Maybe the inquisition don't get told the faction of the person up for the lynch and they have to guess. Maybe they get a find as an NA or are only told the starting lineup. Maybe they aren't allowed to stop a lynch on themselves. We really cant tell at this point, it's bad play to base our gameplay on the assumption that they are all-powerful.

If the watches do have an NK, or even an NK every second night, that's 8 possible kills, maybe more. High enough that maybe they'll hit a couple of people in the other watch, but the chances of the inquisition getting killed before day 10 are also pretty high. Plus the number of RI who might get knocked out in the crossfire. So we need to take the watches out, else we're setting ourselves up for a loss in one way or the other. Hopefully the inquisition will realise they need to let lynches go through, unless the lynch is on a member of the faction that is likely to have less numbers, else the chances of them surviving are pretty slim.

So while i'm an RI, I'm going to play as such, but to assume that the other factions will engineer a scenario in which victory just drops into my lap is foolhardy in the extreme. The way to win as an RI at the moment is to do everything possible to stay RI, and that definitely wont happen if we just sit back.

Your reasoning was good, right up till that point as can't take the watches out. Not completely. If we remove one, the other wins. I hate being lethargic and I feel doing nothing is sabotaging the game, and knowing Ment there's probably a safety net, but if we go with 2 watch members a side, hitting one today with a lynch will mean a lucky kill (if they can kill), by the other side is game over...



Yup...its why i was thinking the watches have to kill each other directly in order to for fill their own conditions
Or the whole inno game is pretty pointless.

Unless we dont lynch...and see what happens at night...if NW gets NK'd then we try and lynch a DW and vica versa and hope the Inquisition gets it right.

I dunno...seems whatever we do we are pretty much fucked.

edit - added italics for clarity

This post has been edited by Galayn Lord: 17 March 2010 - 10:20 AM


#146 User is offline   D'riss 

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Posted 17 March 2010 - 10:19 AM

View PostKalse, on 17 March 2010 - 10:12 AM, said:

View PostSerc, on 17 March 2010 - 09:54 AM, said:

View PostKalse, on 17 March 2010 - 08:42 AM, said:

View PostSerc, on 17 March 2010 - 06:27 AM, said:

Voting night doesnt seem like a great idea to me. With plus-minus 8 RI and two recruiters, I doubt there will be a single RI left past day 6, basically you're saying you'd rather sit around and wait to be recruited than play as an RI. With no idea what's going on at night we have to be proactive during the day. I think the best bet at this point is to look for recruiters and try get one early. Hopefully the inquisition will see the value in this and let the lynch go through, since the quickest way for the inquisition to win would be to take both recruiters out early. I know the chances of hitting two recruiters early on is slim, but let's at least have an established game-plan here - it might make it easier to spot someone who has been recruited if they start to deviate from it.


Except that the Inquisition needs to keep both sides (day and night) around to keep the balance, or so I read the VCs.
So, why would they want to remove the prime balancing tool to overcome setbacks/ lucky pot shots? It is much more beneficial to take out the vigs/killers and so ensure that the Inquisitor(s) survive the game, ensuring also RI victory.

One more thing about the advantage of cutting days short and sitting things out:
It is the day & night watch that must play and profit from active play as they need to sort out who is with whom and who they must take out. Maybe they have night actions to that effect, maybe they don't - who knows.

To team inno, the very best stance is to keep the waters muddied, making sure the sides can't read one another or get a grip. We win when at day 10 there are still members of both watches alive. Hence, it seems to be that the best way to do this, is make sure they remain hidden amongst the crowd, also giving the Inquisition a chance to hide, too. Any of them stepping out to play or direct others, are probably watch members.

Sad but true, Inno equates inactivity to me, for now, as the best way to victory.


Checking in quick, I have to disagree with this line of reasoning. Yes, at this point the RI's best chance of winning is siding with the inquisition. For the inquisition, not having anyone do anything works out fine, but as an RI it's a terrible idea. If we're not actively trying to cripple the watches by removing the recruiters, by the time day 10 comes round, there will be no more RIs left and only the inquisition wins. I really dont see how 8 people wont be recruited after 18 recruitment attempts. Assuming a recruitment per night, but I'm going with WCS here. Maybe, just maybe there might be an RI who was missed, but I'm not going to bet on being that guy.

So the only way the RIs might win by doing nothing is if the Watches manage to NK each other's recruiters, without NKing any of the inquisition. Assuming the watches have an NK. It seems likely given the lynch mechanics, but we're far from informed here. Maybe the inquisition don't get told the faction of the person up for the lynch and they have to guess. Maybe they get a find as an NA or are only told the starting lineup. Maybe they aren't allowed to stop a lynch on themselves. We really cant tell at this point, it's bad play to base our gameplay on the assumption that they are all-powerful.

If the watches do have an NK, or even an NK every second night, that's 8 possible kills, maybe more. High enough that maybe they'll hit a couple of people in the other watch, but the chances of the inquisition getting killed before day 10 are also pretty high. Plus the number of RI who might get knocked out in the crossfire. So we need to take the watches out, else we're setting ourselves up for a loss in one way or the other. Hopefully the inquisition will realise they need to let lynches go through, unless the lynch is on a member of the faction that is likely to have less numbers, else the chances of them surviving are pretty slim.

So while i'm an RI, I'm going to play as such, but to assume that the other factions will engineer a scenario in which victory just drops into my lap is foolhardy in the extreme. The way to win as an RI at the moment is to do everything possible to stay RI, and that definitely wont happen if we just sit back.

Your reasoning was good, right up till that point as can't take the watches out. Not completely. If we remove one, the other wins. I hate being lethargic and I feel doing nothing is sabotaging the game, and knowing Ment there's probably a safety net, but if we go with 2 watch members a side, hitting one today with a lynch will mean a lucky kill (if they can kill), by the other side is game over...

The 'safety net' you speak of is probably the Inquisition. Would the Inquisition let through a lynch of one Watchman on Day 1, considering the presumably small number of players in each at the outset?

#147 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:20 AM

View PostD, on 17 March 2010 - 10:17 AM, said:

View PostGalayn Lord, on 17 March 2010 - 10:10 AM, said:

This is why Im not such a huge fan of these high TMDI games.
You spend 20 pages just trying to figure out what the hell to actually DO. :p

That's half the fun? :p



hah...so says you.

I preffer looking for scum...that is acfterall the point of the game... :)

#148 User is offline   D'riss 

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Posted 17 March 2010 - 10:21 AM

View PostGalayn Lord, on 17 March 2010 - 10:18 AM, said:

View PostKalse, on 17 March 2010 - 10:12 AM, said:

View PostSerc, on 17 March 2010 - 09:54 AM, said:

View PostKalse, on 17 March 2010 - 08:42 AM, said:

View PostSerc, on 17 March 2010 - 06:27 AM, said:

Voting night doesnt seem like a great idea to me. With plus-minus 8 RI and two recruiters, I doubt there will be a single RI left past day 6, basically you're saying you'd rather sit around and wait to be recruited than play as an RI. With no idea what's going on at night we have to be proactive during the day. I think the best bet at this point is to look for recruiters and try get one early. Hopefully the inquisition will see the value in this and let the lynch go through, since the quickest way for the inquisition to win would be to take both recruiters out early. I know the chances of hitting two recruiters early on is slim, but let's at least have an established game-plan here - it might make it easier to spot someone who has been recruited if they start to deviate from it.


Except that the Inquisition needs to keep both sides (day and night) around to keep the balance, or so I read the VCs.
So, why would they want to remove the prime balancing tool to overcome setbacks/ lucky pot shots? It is much more beneficial to take out the vigs/killers and so ensure that the Inquisitor(s) survive the game, ensuring also RI victory.

One more thing about the advantage of cutting days short and sitting things out:
It is the day & night watch that must play and profit from active play as they need to sort out who is with whom and who they must take out. Maybe they have night actions to that effect, maybe they don't - who knows.

To team inno, the very best stance is to keep the waters muddied, making sure the sides can't read one another or get a grip. We win when at day 10 there are still members of both watches alive. Hence, it seems to be that the best way to do this, is make sure they remain hidden amongst the crowd, also giving the Inquisition a chance to hide, too. Any of them stepping out to play or direct others, are probably watch members.

Sad but true, Inno equates inactivity to me, for now, as the best way to victory.


Checking in quick, I have to disagree with this line of reasoning. Yes, at this point the RI's best chance of winning is siding with the inquisition. For the inquisition, not having anyone do anything works out fine, but as an RI it's a terrible idea. If we're not actively trying to cripple the watches by removing the recruiters, by the time day 10 comes round, there will be no more RIs left and only the inquisition wins. I really dont see how 8 people wont be recruited after 18 recruitment attempts. Assuming a recruitment per night, but I'm going with WCS here. Maybe, just maybe there might be an RI who was missed, but I'm not going to bet on being that guy.

So the only way the RIs might win by doing nothing is if the Watches manage to NK each other's recruiters, without NKing any of the inquisition. Assuming the watches have an NK. It seems likely given the lynch mechanics, but we're far from informed here. Maybe the inquisition don't get told the faction of the person up for the lynch and they have to guess. Maybe they get a find as an NA or are only told the starting lineup. Maybe they aren't allowed to stop a lynch on themselves. We really cant tell at this point, it's bad play to base our gameplay on the assumption that they are all-powerful.

If the watches do have an NK, or even an NK every second night, that's 8 possible kills, maybe more. High enough that maybe they'll hit a couple of people in the other watch, but the chances of the inquisition getting killed before day 10 are also pretty high. Plus the number of RI who might get knocked out in the crossfire. So we need to take the watches out, else we're setting ourselves up for a loss in one way or the other. Hopefully the inquisition will realise they need to let lynches go through, unless the lynch is on a member of the faction that is likely to have less numbers, else the chances of them surviving are pretty slim.

So while i'm an RI, I'm going to play as such, but to assume that the other factions will engineer a scenario in which victory just drops into my lap is foolhardy in the extreme. The way to win as an RI at the moment is to do everything possible to stay RI, and that definitely wont happen if we just sit back.

Your reasoning was good, right up till that point as can't take the watches out. Not completely. If we remove one, the other wins. I hate being lethargic and I feel doing nothing is sabotaging the game, and knowing Ment there's probably a safety net, but if we go with 2 watch members a side, hitting one today with a lynch will mean a lucky kill (if they can kill), by the other side is game over...



Yup...its why i was thinking the watches have to kill each other directly
Or the whole inno game is pretty pointless.

Unless we dont lynch...and see what happens at night...if NW gets NK'd then we try and lynch a DW and vica versa and hope the Inquisition gets it right.

I dunno...seems whatever we do we are pretty much fucked.

How would we know which is which, since, not having read the books, they are pretty much the same, for all intents and purposes? It's a good idea for balance, but differentiating is a problem, since they both want the same thing.

#149 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:25 AM

View PostD, on 17 March 2010 - 10:19 AM, said:

The 'safety net' you speak of is probably the Inquisition. Would the Inquisition let through a lynch of one Watchman on Day 1, considering the presumably small number of players in each at the outset?



that would mean the Inquisition get a find on all lynches...thats pretty powerful. After 9 days they could have CF's on every player left playing and just reveal.
I suppose thats ok... since people could get recruited afterwards.

hmmm...yea the more i think on it the more it makes sense that perhaps the Inquisitors do get the CF of any lynch.

#150 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:26 AM

View PostD, on 17 March 2010 - 10:21 AM, said:

How would we know which is which, since, not having read the books, they are pretty much the same, for all intents and purposes? It's a good idea for balance, but differentiating is a problem, since they both want the same thing.



erm....a CF result



edit - quote tag

This post has been edited by Galayn Lord: 17 March 2010 - 10:26 AM


#151 User is offline   D'riss 

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Posted 17 March 2010 - 10:31 AM

View PostGalayn Lord, on 17 March 2010 - 10:26 AM, said:

View PostD, on 17 March 2010 - 10:21 AM, said:

How would we know which is which, since, not having read the books, they are pretty much the same, for all intents and purposes? It's a good idea for balance, but differentiating is a problem, since they both want the same thing.



erm....a CF result



edit - quote tag

No, I mean as in finding a Day Watch member to lynch? How would we know he's not another Night Watch?

Hmm, actually, I suppose that's the Inquisition's 'problem', really.

#152 User is offline   Serc 

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Posted 17 March 2010 - 10:37 AM

View PostKalse, on 17 March 2010 - 10:12 AM, said:

View PostSerc, on 17 March 2010 - 09:54 AM, said:

View PostKalse, on 17 March 2010 - 08:42 AM, said:

View PostSerc, on 17 March 2010 - 06:27 AM, said:

Voting night doesnt seem like a great idea to me. With plus-minus 8 RI and two recruiters, I doubt there will be a single RI left past day 6, basically you're saying you'd rather sit around and wait to be recruited than play as an RI. With no idea what's going on at night we have to be proactive during the day. I think the best bet at this point is to look for recruiters and try get one early. Hopefully the inquisition will see the value in this and let the lynch go through, since the quickest way for the inquisition to win would be to take both recruiters out early. I know the chances of hitting two recruiters early on is slim, but let's at least have an established game-plan here - it might make it easier to spot someone who has been recruited if they start to deviate from it.


Except that the Inquisition needs to keep both sides (day and night) around to keep the balance, or so I read the VCs.
So, why would they want to remove the prime balancing tool to overcome setbacks/ lucky pot shots? It is much more beneficial to take out the vigs/killers and so ensure that the Inquisitor(s) survive the game, ensuring also RI victory.

One more thing about the advantage of cutting days short and sitting things out:
It is the day & night watch that must play and profit from active play as they need to sort out who is with whom and who they must take out. Maybe they have night actions to that effect, maybe they don't - who knows.

To team inno, the very best stance is to keep the waters muddied, making sure the sides can't read one another or get a grip. We win when at day 10 there are still members of both watches alive. Hence, it seems to be that the best way to do this, is make sure they remain hidden amongst the crowd, also giving the Inquisition a chance to hide, too. Any of them stepping out to play or direct others, are probably watch members.

Sad but true, Inno equates inactivity to me, for now, as the best way to victory.


Checking in quick, I have to disagree with this line of reasoning. Yes, at this point the RI's best chance of winning is siding with the inquisition. For the inquisition, not having anyone do anything works out fine, but as an RI it's a terrible idea. If we're not actively trying to cripple the watches by removing the recruiters, by the time day 10 comes round, there will be no more RIs left and only the inquisition wins. I really dont see how 8 people wont be recruited after 18 recruitment attempts. Assuming a recruitment per night, but I'm going with WCS here. Maybe, just maybe there might be an RI who was missed, but I'm not going to bet on being that guy.

So the only way the RIs might win by doing nothing is if the Watches manage to NK each other's recruiters, without NKing any of the inquisition. Assuming the watches have an NK. It seems likely given the lynch mechanics, but we're far from informed here. Maybe the inquisition don't get told the faction of the person up for the lynch and they have to guess. Maybe they get a find as an NA or are only told the starting lineup. Maybe they aren't allowed to stop a lynch on themselves. We really cant tell at this point, it's bad play to base our gameplay on the assumption that they are all-powerful.

If the watches do have an NK, or even an NK every second night, that's 8 possible kills, maybe more. High enough that maybe they'll hit a couple of people in the other watch, but the chances of the inquisition getting killed before day 10 are also pretty high. Plus the number of RI who might get knocked out in the crossfire. So we need to take the watches out, else we're setting ourselves up for a loss in one way or the other. Hopefully the inquisition will realise they need to let lynches go through, unless the lynch is on a member of the faction that is likely to have less numbers, else the chances of them surviving are pretty slim.

So while i'm an RI, I'm going to play as such, but to assume that the other factions will engineer a scenario in which victory just drops into my lap is foolhardy in the extreme. The way to win as an RI at the moment is to do everything possible to stay RI, and that definitely wont happen if we just sit back.

Your reasoning was good, right up till that point as can't take the watches out. Not completely. If we remove one, the other wins. I hate being lethargic and I feel doing nothing is sabotaging the game, and knowing Ment there's probably a safety net, but if we go with 2 watch members a side, hitting one today with a lynch will mean a lucky kill (if they can kill), by the other side is game over...


Sorry - I meant take them out in terms of crippling them, rather than eliminating them completely. Typing a lot in a rush FTL. I would think the inquisition have the power to stop us accidently doing that. Do you at least see the point I'm making about us not just sitting around with out thumbs up our asses?

#153 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:37 AM

View PostD, on 17 March 2010 - 10:31 AM, said:

View PostGalayn Lord, on 17 March 2010 - 10:26 AM, said:

View PostD, on 17 March 2010 - 10:21 AM, said:

How would we know which is which, since, not having read the books, they are pretty much the same, for all intents and purposes? It's a good idea for balance, but differentiating is a problem, since they both want the same thing.



erm....a CF result



edit - quote tag

No, I mean as in finding a Day Watch member to lynch? How would we know he's not another Night Watch?

Hmm, actually, I suppose that's the Inquisition's 'problem', really.



Well...we have a CF for a NW and then we use the evidence on thread to hopefully deduce who is not on his side.
Use the evidence on thread same as any other game of mafia dude :)

then the Inquisitors would have to make the final decision...If they get a CF before making their decision, I suppose that would make life easier.
But yea thats one way of playing it...i think

#154 User is offline   Kalse 

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Posted 17 March 2010 - 10:40 AM

Mind you, the find might be a general directive they submit per day along the lines of:

let a player that CFs as DW or RI go unlynched, but lynch a NW player.

Not exactly a find, still powerful.

#155 User is offline   Ruse 

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Posted 17 March 2010 - 10:42 AM

View PostGalayn Lord, on 17 March 2010 - 10:25 AM, said:

View PostD, on 17 March 2010 - 10:19 AM, said:

The 'safety net' you speak of is probably the Inquisition. Would the Inquisition let through a lynch of one Watchman on Day 1, considering the presumably small number of players in each at the outset?



that would mean the Inquisition get a find on all lynches...thats pretty powerful. After 9 days they could have CF's on every player left playing and just reveal.
I suppose thats ok... since people could get recruited afterwards.

hmmm...yea the more i think on it the more it makes sense that perhaps the Inquisitors do get the CF of any lynch.

I would assume that the inquisition would get at least the allegiance of the person up for lynch, i am basing this on storyline but still think it makes sense.

Thinking about it now, just because of this fact a random lynch today could be useful as it would give the inquisition some info about who is who, which as we dont know what roles (although guards and heals sounds likely from the balancing aspect) they have could be useful in helping them win.

On the kill thing, my assumption is that the watches probably dont start with a killer but are able to recruit at least 1 each. possibly another one later. So maybe first/2nd recruit is a killer then maybe 4th or 5th as well (maybe later).

#156 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:45 AM

View PostKalse, on 17 March 2010 - 10:40 AM, said:

Mind you, the find might be a general directive they submit per day along the lines of:

let a player that CFs as DW or RI go unlynched, but lynch a NW player.

Not exactly a find, still powerful.



yea that could be it...little more of a vague find.

Although mind you....i dont see inquisition revealing anything if they do get CF's...since it would out themselves in the process.
At least not till after day 10...and by then all their earlier RI finds would be in doubt anyways.

But yea again we are speculating on something we have no way of ever finding out. Kind of a moot subject. its either they do or dont...either way they have final say and will hopefully act accordingly.

#157 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:51 AM

View PostRuse, on 17 March 2010 - 10:42 AM, said:

On the kill thing, my assumption is that the watches probably dont start with a killer but are able to recruit at least 1 each. possibly another one later. So maybe first/2nd recruit is a killer then maybe 4th or 5th as well (maybe later).



this is getting pretty specific...?
I could also assume they must start with a killer as the only way it would seem to kill an inquisitor is by then NK'ing him.
Thus the inquisitors would have one or two nights of being completely immune... effectively making them only have to survive 9-8 nights.
What if the recruiter gets blocked on night one?...what if he hits an inquisitor?... I dunno how you could come to that conclusion really.
Unless you have inside info that i dont have?...:)

Only thing i see that is definite is that the Watch must have a killer or killers... at some point.

#158 User is offline   Galayn Lord 

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Posted 17 March 2010 - 10:52 AM

ok....back to work

#159 User is offline   Ruse 

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Posted 17 March 2010 - 11:03 AM

Hmmm thats a good point about it making the inquisitors immune for at least one night, but they do have to survive 9 nights so i dont think it would matter overly.

#160 User is offline   Ruse 

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Posted 17 March 2010 - 11:04 AM

and no i dont have info you dont have although i may be leaning on book knowledge too much.

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