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RPGs Whats hot, Whats not

#101 User is offline   Silencer 

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Posted 15 April 2010 - 10:40 AM

Skyrim could go *very* wrong. How're they gonna do the deep-water ice-vampires? I can see the whole being snow despite what the lore says (look at what they did to Cyrodiil!), and that bland palette would be rather repetitive after a while. And...a predominantly Nordic society? Oh gods, kill me now! XD

Which is, ofc, where the problem lies. Wherever they go next, it will have issues. Sommerset? High Elves. EVERYWHERE. And about 1/4 of the landmass of the central Empire (great, like Oblivion didn't feel small enough already!...though come to think of it, they might change fast travel back, so that would be good). Valenwood...giant trees. Endless giant trees. Which would in all liklihood not be so giant. And it's still a very cloistered country. Sure, you get all the racism back from Morrowind, but no towns. Elswyr? Sand, trees, and Khajiit. Ugh. It's great in small doses, but on a provincial scale? XD Argonia is much like Valenwood, and would be a *very* interesting place to visit...I could see it being there, actually. Hammerfell has been done, iirc, and we don't really know enough about it for me to envision it...it's just not fleshed out enough (a nice surprise with lots of new things, I suppose). High Rock/the Wrothgarian/Dragontail mountains (one assumes they'd come together), has also, iirc, been done, though it could make for a decent, mid-size, well-mixed society to play in.

Gah. If they just manned up and did the entire continent it'd be epic. If they did it PROPERLY that is. And didn't bankrupt in the attempt.

I could see them doing mainland Morrowind in TES:VI though. Would kick ass.

And then of course, there's the possibility of Akavir. How would that even work? Who knows...but dayum I just want to KNOW so I can be more specific in my complaining! :p In all seriousness, I don't care where it is, as long as they do it justice...Morrowind-style, that is.

EDIT: Actually, now that I think about it they could *also* do an area-based mix of all the provinces. Just a few cities and their locales, bounded somehow, and you have to go round the continent doing stuff...it would probably suck balls, but it's an interesting idea...
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#102 User is offline   Kanubis 

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Posted 15 April 2010 - 10:45 AM

On the flip side Silencer, I thought one of the biggest problems (for me) with Oblivion was that Cyrodil was the most bland, 'generic fantasy landscape and setting' possibly. Morrowind had such a fantastically unique setting and feel to it. After that generic castles, towns and scenery just didn't do it for me.
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#103 User is offline   Gothos 

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Posted 15 April 2010 - 10:49 AM

Nordic society would rock, ya racist prick! :p Bruma was my favourite town in Oblivion. I like the style very, very much.

As for Cyrodiil, before Oblivion it was actually supposed to be a lot more interesting a place - a mix of jungle and mangrove in large parts, if I recall correctly. But they just had to go ahead and make it generic grasllands. Meh.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#104 User is offline   Silencer 

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Posted 15 April 2010 - 10:56 AM

@Kanubis - see my reference to what is was, compared to what it was meant to be. Gothos is correct, it should have been much more interesting. And I agree, Morrowind had an epic sense of real yet fantastical landscape and culture to it. By comparison, Oblivion as it was created was bland, generic, and dull.

Bruma was cool (heheheheheheheh) enough, sure, but that was a heavily Imperial-influenced Nordic. And by the Nine, man, they're all drunkards and boorish warriors! How the hell will my assassin and mage-types hide! XD

I dunno, I'd be down with Skyrim, but make the Nords like they were in Morrowind! D:<

(Incidentally, I was reading the manual for Morrowind today...it had a much nicer feel to it. Just the whole depth of description, the foreword (on the GotY, at least), and the more in-world nature of the thing...gah. Nostalgia, how I do love/hate thee!)
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#105 User is offline   Gothos 

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Posted 15 April 2010 - 11:01 AM

Well, I'd expect Skyrim to be a lot like Howling Fjord and Grizzly Hills from WoW, in terms of looks and climate. As for imperial influence, well, there'll be some in Skyrim too, though I admit most probably not nearly as much.
Nords we meet in Morrowind and Cyrodiil are drunkards and brawlers, true enough, at least most of them. But what kind of Nords have we actually met? Mercenaries, cast-outs, thugs, generally scum, most of them... but there's a lot more to them back in Skyrim I think. Just look how much depth they put into the Dunmer society in Morrowind.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#106 User is offline   Silencer 

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Posted 15 April 2010 - 11:11 AM

There is one problem here, Gothos. In Morrowind, they put more effort into the depth of Imperial society than they did in Oblivion! :p

I dunno, perhaps the team was just less motivated when it came to Cyrodiil and the whole plot they had. They could turn around and make a game set in any one of the provinces that is as fantastic as Morrowind, just because they have more personal investment in the less generic (we hope) setting and better (we hope) storyline.
But that's part of the reason I wish we knew where they were taking the series. Just a word. One word. The name of a province, and we could throw out 90% of the speculation currently flowing around the 'net. Those magnificent bastards over at Bethsoft have us figured out, though. Keep us guessing and we'll be more excited when news does come. XD
Skyrim could be awesome, so so awesome (I mean...deep water ice-vampires ffs!) if it's Morrowind-esque, rather than Oblivion-esque...but Oblivion sold so well, surely they'll stick to the tried-and-true generic fantasy game 101's? Unless Oblivion was a cunning ploy...OMG. I've got it! They made Oblivion all mainstream to get newbies into it and make a profit. THEN they go back to their class-A RPG a la Morrowind, and make a killing off a game that is a REAL RPG. Genius!
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#107 User is offline   Gothos 

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Posted 15 April 2010 - 11:22 AM

That would surely score points with all god ever to exist, eh?
Oblivion was seriously dumbed down compared to Morrowind, that much is true. Morrowind was dumbed down compared to Daggerfall, but I'd say that came out good - Daggerfall was by far toooooo biiiiiiig for my tastes.
Just look at the amount of stuff going with the Tribunal Temple in Morrowind, the Great Houses (or whassthenameanyway), conflict between the Imperial establishment and the local movements (DB vs Morag Tong, Mages Guild vs Telvanni, etc). Plus, it actually had an interesting, involving storyline (which, to my eyes, just SCREAMS with Dune references insofar as the PC reminds me of Paul and Missionaria Protectiva). Tribunal was something of a letdown - new textures and environments seemed seriously rushed and lacking, for instance; Bloodmoon was absolutely great, if a bit short - still, pretty challanging.
I thought Shivering Isles took Oblivion a bit closer to Morrowind, I liked the expansion a lot. Something that felt distinctively original and fit well withing my image of the TES setting.

That distinctiveness is something Skyrim will need. The Great Houses idea could make a comeback in there I think, though I don't know if a magic-centered house could be sewn into the game lore... maybe different basis for division.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#108 User is offline   Garak 

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Posted 15 April 2010 - 12:11 PM

Quote

That distinctiveness is something Skyrim will need.


If it's set in that province, it could actually be cool :p. Nord/Viking culture ftw. The thing is, I just hope they avoid the blandness of Oblivion. It wasn't the normal plains/forest setting that bugged me really. What got to me in Oblivion was that it felt to small and stale. Let me explain a bit further:

-small. Morrowind towns were also small but that wasn't mainland Morrowind and the place was pretty much on the edge of the Empire (if I recall the maps correctly) so that explains it all. But Cyrodil is in the center of the Empire, the capital should be frigging HUGE! Instead it was tiny. I mean the cities were the size of villages and the villages were random shacks in the wilderness. I can overlook some of that, really, but after a while it grated on my nerves way too much. balmora has a few guards and it's walls are pointless, ok I can overlook that ..... the "army" Martin assembles to fight off the daedra attack on Bruma, sorry I can't ignore that.

-stale. ask someone in morrowind about something and you get a ton of text with further possibilities for info but you barely get two sentences in oblivion. Morrowind had atmosphere and you could feel a tension in the air between the dunmer and everyone else (and then there was the Camona Tong for added tension). I spent a lot of time in morrowind freeing slaves and hunting down anyone who was part of the camona tong (no quest reason to do it, I just felt like taking down that organization and I wiped them out). In Oblivion there was barely any tension. sure, daedra attack imminent .... my god, what I would have done with that idea but instead of seeing the province in a state of preparation, instead of helping raise troops and make them ready and all the things that happen before an attack you're expecting (even with a day's bloody notice) what do we get? nothing. oh look, a gate outside each city, please close them, thank you for repelling the attack. right, sure, whatever.....why did I bother?

In Morrowind you saw dunmer culture, you saw Imperial culture trying to suplant the dunmer one.... here, you didn't even see Imperial culture. There were good ideas (I liked the look of the Legion armor ... stole one early in the game and never took it off.... same thing I did with the bonemold armor in morrowind) but they didn't take those ideas anywhere. At times, it felt like an MMO, which is sad. I mean, the daedra get turned back.... oh look no one noticed anything. Kvatch is still a smoking ruin and that dude is still standing in the throne room....which is still burning/smoking. Seriously?

And the Guards in Anvil knew I stole a horse in Bruma..... wait even better, the guards in bruma knew I stole a horse even though none of them were close by when I did it. There was no one in sight when I stole the frigging horse so unless the horse is telepathically yelling "I've been stolen!" it doesn't make any sense. Oh, and the annoying fan was just ............... I hated bosmer in morrowind but I get the feeling that even other bosmer hate the annoying fan.

What would be awesome in the next game, would be if they explore the consequences of what happened in Oblivion. No Emperor of a certain bloodline, no more amulet and no clear succession. Something relating to a civil war or an attempt to prevent one might be interesting. Personally, I'd like to go back to Morrowind - heard Vardenfel got hit hard when Vivec disapeared and that asteroid/prison crashed at the same speed it had before the god stopped it and then the Argonians took over most of the province. So yeah, I'd like to go to Morrowind and help rebuild and liberate it. Why not?
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#109 User is offline   Veilside 

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Posted 15 April 2010 - 12:28 PM

I've not really followed anything about the next TES game, not a big fan of pre game speculation, no point getting my hopes about something I know nothing about.

Towns are always too small in RPG's. Other than a few MUD's (Warhammer MUD Wolfenburg particularly) towns are never done to any sort of correct scale. Which makes sense. Imagine having to write unique text (or even worse, voice acting) for hundreds, if not thousands of people.

Hopefully Bethesda learn from the mistakes they made in Oblivion, and bring back the sheer lunacy and depth that appealed to people in Morrowind.
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#110 User is offline   Garak 

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Posted 15 April 2010 - 12:39 PM

Quote

Towns are always too small in RPG's. Other than a few MUD's (Warhammer MUD Wolfenburg particularly) towns are never done to any sort of correct scale. Which makes sense. Imagine having to write unique text (or even worse, voice acting) for hundreds, if not thousands of people.


Oh, I know that. But that's the point. I'm not expecting to be able to enter every frigging building (for what anyway?) so when they made the capital and it was small, it was disappointing. It's why I liked the city in BG (can't remember how to spell it :p), you got portions of the place but those portions were enough to give you a sense of the size of the place.
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#111 User is offline   Veilside 

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Posted 15 April 2010 - 12:41 PM

That would have been a good way to do it, although if they do that, it means towns will be separate from the rest of the world, which is poop.
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#112 User is offline   Garak 

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Posted 15 April 2010 - 12:48 PM

They did it in Fallout 3 were you had to use the subway to get to the inner parts of Washington DC. Taking the subway the first time was annoying but it worked in the end. There was no other way they could recreate the city.
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#113 User is offline   Gothos 

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Posted 15 April 2010 - 12:51 PM

Well, Daggerfal in (duh) Daggerfall was pretty fucking big. Not like it changed anything.
Jirinaar in Albion was pretty fucking big as well.
The trick is making the city believable in every inch. Size doesn't fix much.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#114 User is offline   Garak 

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Posted 15 April 2010 - 12:55 PM

Which is why giving us only parts of the place is good enough for me.
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#115 User is offline   Silencer 

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Posted 15 April 2010 - 09:52 PM

View PostGothos, on 15 April 2010 - 11:22 AM, said:

That would surely score points with all god ever to exist, eh?
Oblivion was seriously dumbed down compared to Morrowind, that much is true. Morrowind was dumbed down compared to Daggerfall, but I'd say that came out good - Daggerfall was by far toooooo biiiiiiig for my tastes.
Just look at the amount of stuff going with the Tribunal Temple in Morrowind, the Great Houses (or whassthenameanyway), conflict between the Imperial establishment and the local movements (DB vs Morag Tong, Mages Guild vs Telvanni, etc). Plus, it actually had an interesting, involving storyline (which, to my eyes, just SCREAMS with Dune references insofar as the PC reminds me of Paul and Missionaria Protectiva). Tribunal was something of a letdown - new textures and environments seemed seriously rushed and lacking, for instance; Bloodmoon was absolutely great, if a bit short - still, pretty challanging.
I thought Shivering Isles took Oblivion a bit closer to Morrowind, I liked the expansion a lot. Something that felt distinctively original and fit well withing my image of the TES setting.

That distinctiveness is something Skyrim will need. The Great Houses idea could make a comeback in there I think, though I don't know if a magic-centered house could be sewn into the game lore... maybe different basis for division.


This.

Pretty much exactly my thoughts on the subject. Word for word. But look at Tribunal! It was the model on which the cities in Oblivion were based. And it wasn't as epic win. Hurm.
And Shivering Isles...ah...yes, it did bring the whole feel that much closer to Morrowind (and, tbh, I think that's what they were going for). If it wasn't so small and short, I'd have preferred the Shivering Isles to be the main game. :S

I think they could do a bit with Skyrim. Orcs invading from one side...Dunmer from t'other? Would make for some good faction interaction, too.

View PostGarak, on 15 April 2010 - 12:11 PM, said:

Quote

That distinctiveness is something Skyrim will need.


If it's set in that province, it could actually be cool :thumbsup:. Nord/Viking culture ftw. The thing is, I just hope they avoid the blandness of Oblivion. It wasn't the normal plains/forest setting that bugged me really. What got to me in Oblivion was that it felt to small and stale. Let me explain a bit further:

-small. Morrowind towns were also small but that wasn't mainland Morrowind and the place was pretty much on the edge of the Empire (if I recall the maps correctly) so that explains it all. But Cyrodil is in the center of the Empire, the capital should be frigging HUGE! Instead it was tiny. I mean the cities were the size of villages and the villages were random shacks in the wilderness. I can overlook some of that, really, but after a while it grated on my nerves way too much. balmora has a few guards and it's walls are pointless, ok I can overlook that ..... the "army" Martin assembles to fight off the daedra attack on Bruma, sorry I can't ignore that.

-stale. ask someone in morrowind about something and you get a ton of text with further possibilities for info but you barely get two sentences in oblivion. Morrowind had atmosphere and you could feel a tension in the air between the dunmer and everyone else (and then there was the Camona Tong for added tension). I spent a lot of time in morrowind freeing slaves and hunting down anyone who was part of the camona tong (no quest reason to do it, I just felt like taking down that organization and I wiped them out). In Oblivion there was barely any tension. sure, daedra attack imminent .... my god, what I would have done with that idea but instead of seeing the province in a state of preparation, instead of helping raise troops and make them ready and all the things that happen before an attack you're expecting (even with a day's bloody notice) what do we get? nothing. oh look, a gate outside each city, please close them, thank you for repelling the attack. right, sure, whatever.....why did I bother?

In Morrowind you saw dunmer culture, you saw Imperial culture trying to suplant the dunmer one.... here, you didn't even see Imperial culture. There were good ideas (I liked the look of the Legion armor ... stole one early in the game and never took it off.... same thing I did with the bonemold armor in morrowind) but they didn't take those ideas anywhere. At times, it felt like an MMO, which is sad. I mean, the daedra get turned back.... oh look no one noticed anything. Kvatch is still a smoking ruin and that dude is still standing in the throne room....which is still burning/smoking. Seriously?

And the Guards in Anvil knew I stole a horse in Bruma..... wait even better, the guards in bruma knew I stole a horse even though none of them were close by when I did it. There was no one in sight when I stole the frigging horse so unless the horse is telepathically yelling "I've been stolen!" it doesn't make any sense. Oh, and the annoying fan was just ............... I hated bosmer in morrowind but I get the feeling that even other bosmer hate the annoying fan.

What would be awesome in the next game, would be if they explore the consequences of what happened in Oblivion. No Emperor of a certain bloodline, no more amulet and no clear succession. Something relating to a civil war or an attempt to prevent one might be interesting. Personally, I'd like to go back to Morrowind - heard Vardenfel got hit hard when Vivec disapeared and that asteroid/prison crashed at the same speed it had before the god stopped it and then the Argonians took over most of the province. So yeah, I'd like to go to Morrowind and help rebuild and liberate it. Why not?


To be fair, Morrowind had the psychic guards too. It kinda makes sense (in a gameplay aspect, not in a realism one...but gameplay > realism 90% of the time), and either you did get seen thieving the horse, or your game glitched. :rolleyes:

And I remember in Morrowind, one of the first quests you ever got. Collect the gold from...Faenor? A wood elf in Seyda Neen, in any case. And guess what...you had to wait, and watch...because he put the gold in the tree stump at a certain time! Morrowind was pretty impressive in being a game where time of day not only changed, but it mattered (albeit very infrequently, as generally the rest of the game it didn't matter). That's where the ball was dropped with things like Kvatch not being rebuilt (once again, there ARE mods that fix this).

As for the change in the amount of dialogue...it's understandable given they changed to voice acting. Certainly, it provides a dramatic bonus for cinematic moments (I'm not 100% that Lucien Lachance would have been quite as popular without the awesome VA work), but in day-to-day playing all it does is cut down on the depth of interactions.

Regarding the size of cities, I think the problem really arises with a direct comparison to Morrowind (Balmora is almost as large as the IC...Vivec is probably larger). It doesn't matter to me, because if they made the city a proper size all that would really happen would be 100 NPC's who have a brief, out-of-dialogue line "Leave me alone" or similar. It'd be neat, but it would also make the NPC's even more redundant than they were in Oblivion.
And in a game with lockpicking, I don't think you could justify houses that you can't enter. Otherwise no mansion would ever be accessible to you, as why don't the ridiculously rich have access to the awesome lock system these other places have? :D

And you're right, with your Cammona Tong thing. Morrowind was great for RP'ing. But that's because the world was there...and because killing things wasn't as easy as it is in Oblivion. There isn't any real motivation to RP in Oblivion...no untold stories to pursue, no factions to really get involved in, or work against. And that's the dumbing down thing.


Oh joy. We've hijacked the thread into a Morrowind/Oblivion/TES thread. VICTORY! (and I have, once again, spent a not unreasonable amount of time typing relatively long responses...mostly to people who agree with me. XD)
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#116 User is offline   Raymond Luxury Yacht 

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Posted 16 April 2010 - 04:45 AM

Dragon Age did a pretty good job creating a sense of largeness in the main city you run around in. The way they showed that you were only in PART of the city, and there was much more there you just weren't going to.

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#117 User is offline   Garak 

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Posted 16 April 2010 - 08:16 AM

Quote

Dragon Age did a pretty good job creating a sense of largeness in the main city you run around in. The way they showed that you were only in PART of the city, and there was much more there you just weren't going to.


It did, and it's the kind of thing I wouldn't mind seeing again .... but TES games (or at least Morrowind and Oblivion) allow you to travel freely across the entire game world. On foot, and explore every nook and cranny. This is were city size problems come in. As I said, Fallout 3 had you travel via sewers to get to the diferent parts of the city but I can't see a plausible justification for that in a fantasy game.

Quote

To be fair, Morrowind had the psychic guards too.


Somehow it didn't feel as annoying in Morrowind. After all, the second I had left the room with the first guard you meet in the game, I stole every single object I could carry. I used to empty houses of everything just to get some money.

Quote

Collect the gold from...Faenor? A wood elf in Seyda Neen, in any case.


Yes, I remember that quest. Thank Hood you could skip time.

Quote

Oh joy. We've hijacked the thread into a Morrowind/Oblivion/TES thread. VICTORY!


Aha! Now, which one of us has Kagrenac's Tools so we can establish ourselves as Gods?



This post has been edited by Garak: 16 April 2010 - 08:47 AM

The meaning of life is BOOM!!!
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#118 User is offline   Gothos 

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Posted 16 April 2010 - 08:21 AM

I'd love an option to just jump the wood elf, drag him out into the swamp and cut/bruise/burn the answer from him and then feed him to the crabs.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#119 User is offline   Garak 

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Posted 16 April 2010 - 08:23 AM

And the be hailed by the town as a hero for getting rid of that annoying wood elf.
The meaning of life is BOOM!!!
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#120 User is offline   Gothos 

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Posted 16 April 2010 - 08:24 AM

This is something of an idea. In Morrowind, take a self-imposed quest to purge the island of all Bosmer. Ha!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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