Star Trek Mafia 52.75 To go where no mafia game has gone before lol
#1
Posted 08 October 2009 - 05:38 PM
Captain's Log Stardate I can't remember.
While patrolling the Klingon Neutral Zone, we came across a distresscall from a ship called the Maru, answering her calll for aid, we cameacross her, drifting almost dead.
I found myself faced with a dilemma, drop my shields to transport thesurvivors and risk my ship to possible attack or do nothing. Scottyensured me that it would take more than a sneak attack to bring downthe Enterprise.
Bones argued that the people needed our help but Spock interceded thatdropping shields so close to the Neutral Zone and in a sight of anobvious ambush was illogical.
I enquired about the chances of being able to use Shuttles to ferry thesurvivors across, Bones stated it would take too long and Spock agreedwith the conclusion.
Upon hearing that I came across my decision I would risk theEnterprise, to save the survivors. As I ordered us to be brought withinrange of the Maru I suspected a Klingon ship to decloak and fire uponus, but nothing of the sort happened.
Scotty being the magician that he is was able to transport the tensurvivors in one go, leaving our shields down for only ten seconds. Itwas that which saved us, just as our shields were raised a D7 cruiserdecloaked and fired upon us. After trading a few salvos it was obviousto the Klingons that we were evenly matched. They cloaked again and letus leave the system.
Later that night a small explosion occured in the ship, leaving severalcrew members injured. Upon inspection we found the damage was caused bya bomb and that some of the survivors were missing. It is now clearthat the Klingons have infiltrated the ship and will attempt to eitherdamage or destroy the ship ability to fight.
Our mission is now clear in that we have to stop the Klingons.
End of Log
Rules of this game:
24 hours day, 12 hours night. As always if all Night actions are recieved night ends early.
CF will show faction. But not role.
The scum are obviously the Klingons.
Innos will cf as Enterprise crewmember.
Lynching as normal by majority vote.
No hinting or paraphrasing of Role pms, this will be enforced bymodkill. But you are still allowed to claim yourself as Captain Kirk oranyone else that comes to mind.
I hate having to use modkill, so if you busy or there some problem dotry to send a pm to Path-Shaper. There is no definite mod kill limit ofso many hours but rather, if it is agreed by the mods that you're notplaying the game, then we may take action. Please guys don't force usto take such action.
New mechanic in play called sabotage.This has been underlined so that hopefully some of you guys mightnotice I actually mention this. I think we all agree that spycraftfirst day was nearly a disaster where someone who read the OP fully wasnearly lynched cause he can read.
Set phasers to stun game is now in play.
While patrolling the Klingon Neutral Zone, we came across a distresscall from a ship called the Maru, answering her calll for aid, we cameacross her, drifting almost dead.
I found myself faced with a dilemma, drop my shields to transport thesurvivors and risk my ship to possible attack or do nothing. Scottyensured me that it would take more than a sneak attack to bring downthe Enterprise.
Bones argued that the people needed our help but Spock interceded thatdropping shields so close to the Neutral Zone and in a sight of anobvious ambush was illogical.
I enquired about the chances of being able to use Shuttles to ferry thesurvivors across, Bones stated it would take too long and Spock agreedwith the conclusion.
Upon hearing that I came across my decision I would risk theEnterprise, to save the survivors. As I ordered us to be brought withinrange of the Maru I suspected a Klingon ship to decloak and fire uponus, but nothing of the sort happened.
Scotty being the magician that he is was able to transport the tensurvivors in one go, leaving our shields down for only ten seconds. Itwas that which saved us, just as our shields were raised a D7 cruiserdecloaked and fired upon us. After trading a few salvos it was obviousto the Klingons that we were evenly matched. They cloaked again and letus leave the system.
Later that night a small explosion occured in the ship, leaving severalcrew members injured. Upon inspection we found the damage was caused bya bomb and that some of the survivors were missing. It is now clearthat the Klingons have infiltrated the ship and will attempt to eitherdamage or destroy the ship ability to fight.
Our mission is now clear in that we have to stop the Klingons.
End of Log
Rules of this game:
24 hours day, 12 hours night. As always if all Night actions are recieved night ends early.
CF will show faction. But not role.
The scum are obviously the Klingons.
Innos will cf as Enterprise crewmember.
Lynching as normal by majority vote.
No hinting or paraphrasing of Role pms, this will be enforced bymodkill. But you are still allowed to claim yourself as Captain Kirk oranyone else that comes to mind.
I hate having to use modkill, so if you busy or there some problem dotry to send a pm to Path-Shaper. There is no definite mod kill limit ofso many hours but rather, if it is agreed by the mods that you're notplaying the game, then we may take action. Please guys don't force usto take such action.
New mechanic in play called sabotage.This has been underlined so that hopefully some of you guys mightnotice I actually mention this. I think we all agree that spycraftfirst day was nearly a disaster where someone who read the OP fully wasnearly lynched cause he can read.
Set phasers to stun game is now in play.
Only someone with this much power could make this many frittatas without breaking any eggs.
#4
Posted 08 October 2009 - 05:52 PM
Want to test this claim against the power of the mod? lmao
Only someone with this much power could make this many frittatas without breaking any eggs.
#6
Posted 08 October 2009 - 05:54 PM
#7
Posted 08 October 2009 - 05:57 PM
Klingon don't be ridiculous I'm a Dark Lord of the Sith.
Only someone with this much power could make this many frittatas without breaking any eggs.
#8
Posted 08 October 2009 - 05:59 PM
Game on! Didn't expect this to start until Monday. I will be able to play, but my spamming ability has taken a direct hit.
#9
Posted 08 October 2009 - 06:01 PM
@Path-Shaper. Why don't I see an avatar for this Alt?
#10
Posted 08 October 2009 - 06:01 PM
That ok, I may extend day in account of weekend coming up, rather extend day than do a break.
Only someone with this much power could make this many frittatas without breaking any eggs.
#11
Posted 08 October 2009 - 06:01 PM
#12
Posted 08 October 2009 - 06:06 PM
I am, I'm communicating to you lot using the force.
Only someone with this much power could make this many frittatas without breaking any eggs.
#13
Posted 08 October 2009 - 06:06 PM
#14
Posted 08 October 2009 - 06:09 PM
didn't anthras use to have the crazy blue-lightining avi?
in that case, it was probably scrapped, b/c it was too easy to confuse with some of the other a's.
in that case, it was probably scrapped, b/c it was too easy to confuse with some of the other a's.
#16
Posted 08 October 2009 - 06:13 PM
I think Korlat answer may be correct.
Only someone with this much power could make this many frittatas without breaking any eggs.
#17
Posted 08 October 2009 - 06:13 PM
Does anyone notice a "Blue" theme to the alts?
First one not blue gets my vote!
First one not blue gets my vote!
#18
Posted 08 October 2009 - 06:14 PM
fyi not existant alts that used to be blue... count as blue
#20
Posted 08 October 2009 - 06:25 PM
But there is a definate blue background. All this talk of Blue is making me a sad sad panda.