Mafia 51.5 the long road
#242
Posted 26 August 2009 - 08:04 PM
Just got on to vote. Doesn't look like is needed though.
Korv that was horrible.
Korv that was horrible.
#243
Posted 26 August 2009 - 08:06 PM
The road is eerily silent, save for the constant, faint sound of chanting in the distance. To what foul god in what forsaken warren the chanted belonged, nobody knew.
There was some bickering throughout the day, but mostly it was exasperated in tone. Nobody seemed eager to participate and, in the end, one person was angrily grabbed by the others and hung from a withered and gnarled tree. Crows eagerly awaited for his body to stop its futile twitching.
Barghast (Mappo's Travelling Sack) was lynched. He was a member of the town.
It is Night 1. 3 hours and 56 minutes remaining
Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
There was some bickering throughout the day, but mostly it was exasperated in tone. Nobody seemed eager to participate and, in the end, one person was angrily grabbed by the others and hung from a withered and gnarled tree. Crows eagerly awaited for his body to stop its futile twitching.
Barghast (Mappo's Travelling Sack) was lynched. He was a member of the town.
It is Night 1. 3 hours and 56 minutes remaining
Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
Only someone with this much power could make this many frittatas without breaking any eggs.
#245
Posted 26 August 2009 - 08:12 PM
A loud crash awakens you from your slumber! The darkness of night is waning unto day. The chanting appears to have subsided for now. You look around at your comrades and begin to count their number... one person is missing. You begin to rouse everyone and alert them at the missing person. As people angrily rise and discuss who would have killed the individual, he comes out from behind a tree and smiles. "Sorry, fellers, had to take a leak..."
People groan over the false alarm, but you can sense some joy at not having any missing people today.
People groan over the false alarm, but you can sense some joy at not having any missing people today.
Only someone with this much power could make this many frittatas without breaking any eggs.
#246
Posted 26 August 2009 - 08:13 PM
It is Day 2. 35 hours and 59 minutes remaining
12 Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
7 votes to lynch, 6 votes to go to night
Players not voted: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
12 Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
7 votes to lynch, 6 votes to go to night
Players not voted: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
Only someone with this much power could make this many frittatas without breaking any eggs.
#247
Posted 26 August 2009 - 08:18 PM
Huh? Does this game have instant night or something? The first post states that it's 0 hours, so...
Either the killers withheld (haha yeah right) or they targeted Barghast and left. Well that's a lucky break, I suppose.
edit: or other NA's. I'm a retard.
Either the killers withheld (haha yeah right) or they targeted Barghast and left. Well that's a lucky break, I suppose.
edit: or other NA's. I'm a retard.
This post has been edited by Serc: 26 August 2009 - 08:27 PM
#248
Posted 26 August 2009 - 08:19 PM
Path-Shaper, on Aug 26 2009, 09:12 PM, said:
A loud crash awakens you from your slumber! The darkness of night is waning unto day. The chanting appears to have subsided for now. You look around at your comrades and begin to count their number... one person is missing. You begin to rouse everyone and alert them at the missing person. As people angrily rise and discuss who would have killed the individual, he comes out from behind a tree and smiles. "Sorry, fellers, had to take a leak..."
People groan over the false alarm, but you can sense some joy at not having any missing people today.
People groan over the false alarm, but you can sense some joy at not having any missing people today.
Erm, wtf?! Bargy ain't dead? I am confused.
#249
Posted 26 August 2009 - 08:21 PM
Eloth, on Aug 26 2009, 04:19 PM, said:
Path-Shaper, on Aug 26 2009, 09:12 PM, said:
A loud crash awakens you from your slumber! The darkness of night is waning unto day. The chanting appears to have subsided for now. You look around at your comrades and begin to count their number... one person is missing. You begin to rouse everyone and alert them at the missing person. As people angrily rise and discuss who would have killed the individual, he comes out from behind a tree and smiles. "Sorry, fellers, had to take a leak..."
People groan over the false alarm, but you can sense some joy at not having any missing people today.
People groan over the false alarm, but you can sense some joy at not having any missing people today.
Erm, wtf?! Bargy ain't dead? I am confused.
Yes he is. There was no NK.
#250
Posted 26 August 2009 - 08:25 PM
OK, so we have a guard then. Cool. I was thinking this was a simpler game from reading Morgy's roles post.
#251
#252
Posted 26 August 2009 - 08:27 PM
Path-Shaper, on Aug 26 2009, 10:06 PM, said:
It is Night 1. 3 hours and 56 minutes remaining
Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
Players still alive: Anomandaris, D'riss, Eloth, Emurlahn, Galain, Galayn Lord, Hood's Path, Kessobahn, Korvalain, Rashan, Ruse, Serc
Not 0 hour nights it seems, so everyone must have had provisionals in. Which makes the lack of NK very interesting... It might be a healer or guard got lucky. Obviously healers should never reveal and we have the numbers for the guard to take another night or two to confirm they did in fact block scum.
#253
Posted 26 August 2009 - 08:28 PM
Now having read it again:
All roles holding a complexity less than that of a cult or FM may be present.
It makes sense.
edit x post
All roles holding a complexity less than that of a cult or FM may be present.
It makes sense.
edit x post
This post has been edited by Eloth: 26 August 2009 - 08:29 PM
#254
Posted 26 August 2009 - 08:30 PM
I easiest explanation is that the SK and Killers hit the same person who was guarded.
A slightly harder explanation is that the Killers hit someone who was healed and the SK was guarded.
A more complex situation involves BP's, orgies, and dragonsex.
HEALER AND GUARD DO NOT COME FORWARD.
A slightly harder explanation is that the Killers hit someone who was healed and the SK was guarded.
A more complex situation involves BP's, orgies, and dragonsex.
HEALER AND GUARD DO NOT COME FORWARD.
#255
Posted 26 August 2009 - 08:31 PM
#256
Posted 26 August 2009 - 08:33 PM
If SK is every other night it might not start killing until Night 2. That's what I assumed, anyway.
#257
Posted 26 August 2009 - 08:33 PM
I would hesitate to suggest that the guard guard the same person tonight as he/she/it did last night, and then again a third night.
I figure since hte SK attempted to kill last night he/she/it cannot kill until night 3, right? Which means we find out on night 3 if we have the killers caught or the SK caught.
I figure since hte SK attempted to kill last night he/she/it cannot kill until night 3, right? Which means we find out on night 3 if we have the killers caught or the SK caught.
#258
Posted 26 August 2009 - 08:35 PM
#259
Posted 26 August 2009 - 08:37 PM
Korvalain, on Aug 26 2009, 10:30 PM, said:
I easiest explanation is that the SK and Killers hit the same person who was guarded.
A slightly harder explanation is that the Killers hit someone who was healed and the SK was guarded.
A more complex situation involves BP's, orgies, and dragonsex.
HEALER AND GUARD DO NOT COME FORWARD.
A slightly harder explanation is that the Killers hit someone who was healed and the SK was guarded.
A more complex situation involves BP's, orgies, and dragonsex.
HEALER AND GUARD DO NOT COME FORWARD.
Dont really see how the first would work.
I would think it's reasonably likely the SK couldnt strike tonight and either a single killer was guarded or Paired killers hit a heal or BP.

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