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Spoilers-Mafia 48.5 Team Fortress 2

#1 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
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  • Joined: 01-October 08

Posted 11 July 2009 - 10:39 AM

Players


alt146 - BLU Soldier
Breadmaster - BLU Sniper
D'rek - BLU Demoman
bwgan - BLU Medic
Shinrei - BLU Heavy


HoosierDaddy - RED Spy

Lisheo - BLU Spy Killed Day 2 by alt146
morgoth45 - BLU Scout Lynched Day 1
Gem - BLU Engineer Killed Night 1 by HoosierDaddy and Breadmaster


Resolve all NAs in this order:
BLU Spy's Invisibility Watch > Medic's Ubercharge > RED Spy puts Sapper Charges on Sentry > Engineer Removes Sapper Charges > RED Spy's Butterfly Knife > All other Killing Actions Resolve Simultaneously > Sentry Gun will retaliate against whoever killed the Engineer > All other non-Killing Actions Resolve Simultaneously (Sentry Gun is Built, Sticky Bombs planted, Jarate thrown)

Resolve all Day Actions in order of time stamp (in case of a tie between a PM and the Revolver shot announced on-thread, the PM will go first). ALL Day actions MUST be submitted during the Day, they cannot be submitted early. Day is defined to start when the Path-Shaper posts the Dawn (Night Results) Scene.


Night 1
Lisheo (B Spy) - Hide
Breadmaster (Sniper) - Gem, or nothing if Gem lynched (Gem dies), 1 Kill left
D'rek (Demo) - m45, or plant stickies if m45 lynched (Stickies planted)
M45 (Scout) - Alt (fails, m45 lynched)
Bwgan (Medic) - medigun Drek > Shin > Alt > HD (medigun > Drek), medigun at 50%
HD (R Spy) - Gem, or D'rek if Gem is lynched (Gem dies)

Night 2
bwgan (Medic) - ubercharge Drek
Shinrei (Heavy) - no kill
Lisheo (B Spy) - Kill Shinrei (fails, Lisheo day vigged)
HD (R Spy) - Kill Drek (Drek dies)
D'rek (Demoman) - Kill alt146 > Breadmaster (fails, killed by HD first)

Night 3
Shinrei (Heavy) - Kill Breadmaster unless lynched, then Kill alt146 (BM dies)
HD (R Spy) - if no lynch kill Shin, otherwise kill nobody

Passwords:
Path-Shaper - knockback
SH - dancing
MM - crocket

All deaths should use this PM

dead
You are dead! Pity about that, but come join us in Spoiler Heaven. pw: dancing

This post has been edited by Path-Shaper: 13 July 2009 - 03:07 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

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Posted 11 July 2009 - 11:43 AM

Intruder alert! RED spy is in the base!

The alarm bells blare loudly over the intercom. The Announcer was quite clear on the point, you have been infiltrated by a member of the opposing team. You snicker to yourself.

You are no stranger to the enemy spy's tactics. Knowing that the spy will be attempting to get your G14-classified intel, you grab your things and rush toward the room where it is stored. As you enter the room, you realize that you are not alone in trying to defend the briefcase. Several other members of the BLU team have arrived. A shouting match has already begun trying to determine the best course of action.

"I say we hide the intelligence!" the Scout offers. "No way that sneak finds it"

"Hah! Hide from a man in a mask?! I say we wait for him to come!" The Soldier's bravado is clearly on display.

More shouting erupts. Some voice favor with the Soldier's idea. Others seem to think that the Scout's plan has merit. Still others want to send out a recon party to try and nab the RED briefcase. You look around at the BLU team, so angry with each other. Some are blaming the Sniper for not watching the Bridge closely enough for incoming enemies. Others say the Pyro hasn't done his job by checking everyone as a Spy.

You laugh softly to yourself. This is exactly what he wants, you realize. You decide it's a good time to speak up.

"Ah hem... Gentlemen..."

----

Welcome to Team Fortress 2! The rules are simple. The BLU base has been infiltrated by a Spy from the RED team. The RED Spy is trying to steal the intel briefcase whereas the BLU team is trying to eliminate the enemy Spy.

The RED Spy wins if he is still alive when there are two or less people left alive, including him (i.e. The RED spy and one BLU player).
BLU wins by killing the RED spy.


Days last 24 hours. Nights are instantaneous. This game is altless and all meta play is highly encouraged. A FULL CF (team, role, player) will be in effect.

You MAY NOT reveal anything about your role or your night/day actions (and results). You MAY discuss all roles known to be in the game from a 'neutral' standpoint about mechanics, HOWEVER you MAY NOT reveal what you actually did with any actions (Soldier may not claim he Day Killed anyone, Demoman may not indicate he is suicide bombing anyone, etc) AND you MAY NOT describe how you would act in a role, what someone else should do in a role, etc. If you have specific questions on this, ask Path-Shaper for clarification.

You may claim "BLU" as your team (or "RED" if you want to be lynched for some reason).

Night actions will resolve in this order:

BLU Spy's Invisibility Watch > Medic's Ubercharge > RED Spy's Butterfly Knife > All other Killing Actions Resolve Simultaneously > Sentry Gun will retaliate against whoever killed the Engineer > RED Spy puts Sapper Charges on Sentry > Engineer Removes Sapper Charges > All other non-Killing Actions Resolve Simultaneously (Sentry Gun is Built, Sticky Bombs planted, Jarate thrown) > Sentry is Destroyed if the Sappers were not removed.

Day actions will resolve in the order of time-stamp.


The following roles MAY be present in this game. No more than one of each role will be present.

BLU Demoman
Ka-BOOOM! You are the BLU Demoman. A king of explosives, it's a wonder you still have all 10 fingers. You know the buffoons in this group have no chance of catching the enemy, so it's up to you to show 'em how it's done!

Your goal is to find and eliminate the RED Spy.

You are armed with a Grenade Launcher and a Sticky Bomb Launcher.

  • Grenade Launcher -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these half-wits may not be a bad idea.
  • Sticky Bomb Launcher -- A dangerous toy in anybody else's hands. You may use this to set up a host of Sticky Bombs at NIGHT. Then, at ANY point later in the game (starting with the next DAY), you may SUICIDE BOMB someone with the Sticky Bombs (send a PM to Path-Shaper). You and your target will be blown to smithereens. This will IMMEDIATELY end the Day.


BLU Engineer
Yeeehaw! You are the BLU Engineer and the RED Spy already destroyed your Sentry gun. If only these oversized knuckleheads would get out of the way!

Your goal is to find and eliminate the RED Spy.

You are armed with a Shotgun and a Toolkit.

  • Shotgun -- Your weapon of choice. You may use this to kill ONE person at night. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these goobers may not be a bad idea.
  • Toolkit -- The crescent wrench of death. Instead of using a Shotgun, you may elect to build a Sentry gun at NIGHT. This gun will automatically kill anybody that kills you from then on out. If you build a Sentry Gun, it will be announced on-thread that a Sentry Gun was built the previous night. The Spy WILL attempt to destroy your Sentry gun (with Sapper charges) every NIGHT after it is built. You MAY keep it alive by removing the Sapper charges, but you will be unable to use your Shotgun.


BLU Heavy
Omnomnom... what's that Sandvich? A SPY? You're the BLU Heavy, and perhaps you are not the fastest bullet in the chamber, but you are certainly the biggest. You are here to find the RED Spy with the help of your nice teammates.

Your goal is to find and eliminate the RED Spy.

You are armed with a Minigun and the Sandvich.

  • Minigun -- Your weapon of choice. You may use this to kill ONE person every NIGHT starting with Night 2 (it takes a while to spin up). Hope you hit the RED Spy, you'd hate to hurt your teammates.
  • Sandvich -- A delicious meal. The Sandvich can protect you from weaker attacks. Specifically, if the RED Spy attempts to shoot you with his Revolver, you will not be killed and will promptly kill him instead.


BLU Medic
Doctor! You're the BLU Medic and you typically administer to your team's wounds, but wouldn't you know it, the server is running a mod that makes all attacks crit and thus you can't save anybody. Good thing you aren't helpless, yourself, because your team is just dumb.

Your goal is to find and eliminate the RED Spy.

You are armed with a Medigun and a Bonesaw.

  • Medigun -- Your weapon of choice, although it's not really a weapon. Normally you heal people with this but since everyone dies too fast, it cannot stop deaths. Every DAY, starting with the first DAY, you may put the Medigun on one person other than yourself. If that person survives for the entire DAY, your Medigun will be half-full (otherwise it gains nothing). Once your Medigun is 100% full, you may unleash an Ubercharge at any following NIGHT (including the Night after you build the charge). This makes YOU AND ONE PERSON immune to all actions for that night. To indicate who you will put the Medigun upon, send me a Night Action for who you want the Medigun on the next day. You may send in a long provisional list in case your first, second, etc targets do not survive the night.

    Please send in a PM for the first DAY before the game begins.
  • Bonesaw -- Screw the Medigun. You may kill ONE person at NIGHT instead of preparing to heal someone the next DAY. Hope you hit the RED Spy but culling a few of these idiots may not be a bad idea. If you build up an Ubercharge, you may NOT use the Ubercharge and the Bonesaw the same Night, you must pick one.


BLU Pyro
Hrhrhrhrhrhr! You're the BLU Pyro, and normally you can't even talk through your flame-retardant suit's mask, but that restriction has been lifted for the game. You like to burn things. A lot. You'd really like to burn out the Spy, and you don't think these less-fire-happy people can get the job done.

Your goal is to find and eliminate the RED Spy.

You are armed with a Flamethrower.

  • Flamethrower -- Your weapon of choice. You may use this to kill ONE person every NIGHT. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
  • Spy check -- In case you aren't so inclined. INSTEAD of killing someone at NIGHT, you may instead opt to check to see if one person the RED Spy by hitting them with a puff of flame. You will be informed in the next DAY if that person is on the BLU or RED team. You MAY NOT reveal that information, but you can use it as you wish for purposes of making cases and voting.


BLU Scout
Woooo! You're a force of nature! You are the BLU Scout. You run fast and kick ass. Let's see that stupid Spy catch you. No doubt you'll be running logic circles around your team trying to find him.

Your goal is to find and eliminate the RED Spy.

You are armed with a Scattergun (Double-Barreled Shotgun) and have a can of Bonk! energy drink.

  • Scattergun -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May be used ONCE and is then depleted. Hope you hit the RED Spy but culling a few of these morons may not be a bad idea.
  • Bonk! -- A turbo-charged drink. You may drink this in the DAY only. Doing so will make you unable to be hit by any abilities IN THE DAY for that one Day. Due to your incredible jitters after drinking it and the following sugar crash, you will be unable to use your Scattergun for the remainder of the game if you haven't already used it. May be used ONCE and is then depleted. Send Path-Shaper a PM when you wish to use it (Please note that if you haven't used this by the last Day, it will NOT automatically be used for you. You MUST send a PM.)


BLU Sniper
G'Day Mate. You are the BLU Sniper. You aren't one for the limelight and would rather be defending against the no-doubt giant rush of RED that is trying to storm your base, but here you are, wasting time with your addled teammates.

Your goal is to find and eliminate the RED Spy.

You are armed with the Huntsman (Bow and Arrow) and the Razorback (a rear-side shield).

  • Huntsman -- Your weapon of choice. You may use this to kill ONE person every NIGHT. May only be used TWICE and is then depleted. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
  • Razorback -- Defensive power. You wear a tribal shield on your back that protects you from Spy Butterfly Knife attacks. If you are attacked by a Spy (of either faction), you will not be killed. May only be used ONCE and then the shield is destroyed.


BLU Soldier
A-ten-hut! You are the BLU Soldier. Normally in charge of giving orders, today is no exception. There's a sneak in the base and you don't trust these wishy-washy recruits to find him.

Your goal is to find and eliminate the RED Spy.

You are armed with a Rocket Launcher.

  • Rocket Launcher -- Your weapon of choice. You may use this to kill ONE person, at either DAY or NIGHT. You may ONLY use your Rocket Launcher in the DAY starting with Day 2. If used in the DAY, this will not end the Day. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these scrubs may not be a bad idea.


BLU Spy
Silky, sarcastic, and a master of disguise. You are the BLU Spy. Normally you go hunting for intel from the RED team, but since you were in the neighborhood you've decided to stop on by and help ferret out the enemy from your witless colleagues.

Your goal is to find and eliminate the RED Spy.

You are armed with a Butterfly Knife and have your trusty Invisibility Watch stealth kit.

  • Butterfly Knife -- Your weapon of choice. You may use this to kill a person every NIGHT. Hope you hit the RED Spy, but culling a few of your chums may not be a bad idea.
  • Invisibility Watch -- Your stealth ability. At NIGHT, you may, instead of killing, hide. All night actions against you will fail. May only be used ONCE and then is depleted.



The following role WILL be present in this game.

RED Spy
Smooth, cheeky, and a master of disguise. You are the RED Spy, sent to the BLU base to recover the intel. You "accidentally" tripped the alarm and the whole team is here, trying to find you. You have already killed a member of the BLU team on the way here and are disguised with that persona to blend in, thus you know that role is not in the game. You are disguised as XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Your goal is to eliminate enough members of the BLU team that you can waltz out of here with the intel. Specifically, you must be alive when there are two or less people left.

You are armed with a Butterfly Knife and a Revolver and have brought along a Cloak & Dagger stealth kit.

  • Butterfly Knife -- Your weapon of choice. You may use this to kill a person every NIGHT. It WILL NOT bring you out of your disguise.
  • Revolver -- Part of your winning condition. When there are 3 people left, you MAY use this in the DAY to try and kill someone. It WILL bring you out of your disguise and if you attempt to kill someone who cannot be killed (specifically, the Heavy or the Scout if the Scout used Bonk!), you will lose. Note, if you attempt to shoot the Engineer while he has a Sentry up, you will also be immediately killed after killing the Engineer and lose. To use it, you simply SAY ON THREAD: Shoot XXXXX with Revolver (putting the player's name in the Xs). Note this is the ONLY thing in the game that can be revealed by any player, and that's because you immediately Win or Lose based upon who you shoot.
  • Cloak & Dagger -- Your stealth ability. If ANYONE attempts to KILL you (NOT lynch you), your stealth kit will activate and create a decoy body. If it is Night, you will then immediately kill ALL people who attempted to kill you. If it is Day, you will kill one person who attempted to kill you. Will only be used ONCE and then is depleted.

This post has been edited by Path-Shaper: 11 July 2009 - 06:09 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

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Posted 11 July 2009 - 02:39 PM

All random numbers come via random.org sequences. I remove all duplicate numbers from the sequence.

Players (order of sign ups)
1. bwgan
2. alt146
3. Lisheo
4. HoosierDaddy
5. Breadmaster
6. D'rek
7. Shinrei
8. morgoth45
9. Gem

Roles (order of listing, not counting RED Spy)
1. BLU Demoman
2. BLU Engineer
3. BLU Heavy
4. BLU Medic
5. BLU Pyro
6. BLU Scout
7. BLU Sniper
8. BLU Solder
9. BLU Spy

Draft a list of players in random order. Draft a list of roles in random order, each role going to the next player in the list.

Player Draft: 2, 8, 4, 5, 4, 6, 1, 7, 4, 2, 8, 5, 6, 9, 3 (last number by default)
Role Draft: 8, 6, 5, 7, 1, 6, 4, 8, 1, 5, 4, 1, 4, 4, 6, 3, 3, 5, 2, 9 (last number by default)

alt146 - BLU Soldier
morgoth45 - BLU Scout
HoosierDaddy - BLU Pyro
Breadmaster - BLU Sniper
D'rek - BLU Demoman
bwgan - BLU Medic
Shinrei - BLU Heavy
Gem - BLU Engineer
Lisheo - BLU Spy

Finally, draft the RED Spy to replace one of the existing ROLES. Do this by generating random numbers until one number has been generated THREE times. That number is the number of the ROLE to be replaced with the RED Spy.

9, 1, 9 (2), 7, 5, 5 (2), 5 (3)
The BLU Pyro (HoosierDaddy) is replaced with the RED Spy. Also, random numbers are random.

HoosierDaddy - RED Spy

This post has been edited by Path-Shaper: 11 July 2009 - 05:35 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

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Posted 11 July 2009 - 05:46 PM

Lisheo with his first provisional, not seconds after the PM goes out:

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BLU Spy
Silky, sarcastic, and a master of disguise. You are the BLU Spy. Normally you go hunting for intel from the RED team, but since you were in the neighborhood you've decided to stop on by and help ferret out the enemy from your witless colleagues.

Your goal is to find and eliminate the RED Spy.

You are armed with a Butterfly Knife and have your trusty Invisibility Watch stealth kit.

  • Butterfly Knife -- Your weapon of choice. You may use this to kill a person every NIGHT. Hope you hit the RED Spy, but culling a few of your chums may not be a bad idea.
  • Invisibility Watch -- Your stealth ability. At NIGHT, you may, instead of killing, hide. All night actions against you will fail. May only be used ONCE and then is depleted.

USing invisibility watch tonight as a prov.
If, for some reason, I cannot, KILL MORGOTH45. WITH DEATH.


lol okay


alt146 seems happy to have a less-intensive role?

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BLU Soldier
A-ten-hut! You are the BLU Soldier. Normally in charge of giving orders, today is no exception. There's a sneak in the base and you don't trust these wishy-washy recruits to find him.

Your goal is to find and eliminate the RED Spy.

You are armed with a Rocket Launcher.

  • Rocket Launcher -- Your weapon of choice. You may use this to kill ONE person, at either DAY or NIGHT. You may ONLY use your Rocket Launcher in the DAY starting with Day 2. If used in the DAY, this will not end the Day. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these scrubs may not be a bad idea.


Yay, no pressure.


Bread gets his role. Oops, I forgot to send him the updated one from SH.

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BLU Sniper
G'Day Mate. You are the BLU Sniper. You aren't one for the limelight and would rather be defending against the no-doubt giant rush of RED that is trying to storm your base, but here you are, wasting time with your addled teammates.

Your goal is to find and eliminate the RED Spy.

You are armed with the Huntsman (Bow and Arrow) and Jarate (a Jar of your pee).

  • Huntsman -- Your weapon of choice. You may use this to kill ONE person every NIGHT. May only be used TWICE and is then depleted. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
  • Jarate -- Liquid refreshment. Sitting in a tower all day long means you have to relieve yourself somehow. Instead of using the Huntsman at NIGHT, you may throw the Jarate at ONE person. That person will feel so nasty, they will be unable to vote the next DAY while they shower off (they may still talk during the Day). May only be used ONCE and is then depleted.

Hrmm. This actually looked like the shittiest role when I was reading them. Since I'm a sniper, I at least shouldn't be killed by the spy kit, but oh well. Should be fun.

And I hope you realize there's a GIANT grey area where people give away their night actions without actually saying anything directly. It seems to me like your strict rules are just begging to modkill someone, but we'll see how it plays out.

Oh, and I can already give you my two night actions with my bow and arrow.

Night 1: Kill Gem
Night 2: Kill Sixty

Meta is encouraged and I have scores to settle.


Shit I forgot to change the role, hold on, I actually modified this role in SH because Jarate looked kind of weak.

Also, I can't accept a second night action yet, and Sixty dropped out of the game.

Oh, snap. Looks like I'll have to get back at him for being the shittiest mod in the world later.

And I am excited about better powers! Bring it!


Jarate is replaced with a Spy 1xBP ability. But only the Spy! Now no whining :p


Gem gets her role and needs clarification:

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BLU Engineer
Yeeehaw! You are the BLU Engineer and the RED Spy already destroyed your Sentry gun. If only these oversized knuckleheads would get out of the way!

Your goal is to find and eliminate the RED Spy.

You are armed with a Shotgun and a Toolkit.

  • Shotgun -- Your weapon of choice. You may use this to kill ONE person at night. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these goobers may not be a bad idea.
  • Toolkit -- The crescent wrench of death. Instead of using a Shotgun, you may elect to build a Sentry gun at NIGHT. This gun will automatically kill anybody that kills you from then on out. If you build a Sentry Gun, it will be announced on-thread that a Sentry Gun was built the previous night. The Spy WILL attempt to destroy your Sentry gun (with Sapper charges) every NIGHT after it is built. You MAY keep it alive by removing the Sapper charges, but you will be unable to use your Shotgun.

Okay, can I still use the Shotgun after I've built the Sentry gun?


Yes, but the spy will sap and destroy your sentry that night. It will still PROTECT you that night, but it will be destroyed that night if you manage to live.


D'rek reacts to his role and is thinking about setting up for the suicide early, until the prospect of killing m45 shows up:

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BLU Demoman
Ka-BOOOM! You are the BLU Demoman. A king of explosives, it's a wonder you still have all 10 fingers. You know the buffoons in this group have no chance of catching the enemy, so it's up to you to show 'em how it's done!

Your goal is to find and eliminate the RED Spy.

You are armed with a Grenade Launcher and a Sticky Bomb Launcher.

  • Grenade Launcher -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these half-wits may not be a bad idea.
  • Sticky Bomb Launcher -- A dangerous toy in anybody else's hands. You may use this to set up a host of Sticky Bombs at NIGHT. Then, at ANY point later in the game (starting with the next DAY), you may SUICIDE BOMB someone with the Sticky Bombs (send a PM to Path-Shaper). You and your target will be blown to smithereens. This will IMMEDIATELY end the Day.


coolsauce. Is there any disadvanage to setting up my bombs right away? The red spy can't defuse them or anything can he?


No disadvantage other than if you count no kill at night as a disadvantage. The red spy CANNOT affect your sticky bombs.


aight, well then here's my provisional for tonight (before the game even starts!):

1. Kill morgoth45 with grenade launcher.
2. If he gets lynched or something like that, then set us up teh bomb!


Roger, Dodger


Bwgan has a question on the ubercharge

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This is very difficult, but I will go with

Medigun Shin

Just for the sake of irony!

If he is lynched then

HD

If he is lynched then

Gem

That will do.

Hope I understood the pm and that this is okay!

Thanks

bwgie


PS: You know the charge for the night, does that have to be the same person I used to power it up? I only ask as I will need to send in a new NA pm if not.


The game will start with all 9 players alive and there are no Day kill abilities until Day 2 so you can pick any target for Day 1 TBH. But Shin it is.

Also, you can ubercharge ANYBODY at night, not just the person you built the charge on.


Thank you kind sir. :p

Love the role btw...but I really suck at being a healer...just so you know! :p


That's why you aren't actually a healer :p You can kill instead of building an Ubercharge.

This post has been edited by Path-Shaper: 11 July 2009 - 06:36 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#5 User is offline   Path-Shaper 

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  • Joined: 01-October 08

Posted 11 July 2009 - 06:32 PM

Bread seems a bit happier.

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BLU Sniper
G'Day Mate. You are the BLU Sniper. You aren't one for the limelight and would rather be defending against the no-doubt giant rush of RED that is trying to storm your base, but here you are, wasting time with your addled teammates.

Your goal is to find and eliminate the RED Spy.

You are armed with the Huntsman (Bow and Arrow) and Jarate (a Jar of your pee).

  • Huntsman -- Your weapon of choice. You may use this to kill ONE person every NIGHT. May only be used TWICE and is then depleted. Hope you hit the RED Spy, but culling a few of your teammates may not be a bad idea.
  • Jarate -- Liquid refreshment. Sitting in a tower all day long means you have to relieve yourself somehow. Instead of using the Huntsman at NIGHT, you may throw the Jarate at ONE person. That person will feel so nasty, they will be unable to vote the next DAY while they shower off (they may still talk during the Day). May only be used ONCE and is then depleted.

Hrmm. This actually looked like the shittiest role when I was reading them. Since I'm a sniper, I at least shouldn't be killed by the spy kit, but oh well. Should be fun.

And I hope you realize there's a GIANT grey area where people give away their night actions without actually saying anything directly. It seems to me like your strict rules are just begging to modkill someone, but we'll see how it plays out.

Oh, and I can already give you my two night actions with my bow and arrow.

Night 1: Kill Gem
Night 2: Kill Sixty

Meta is encouraged and I have scores to settle.


Shit I forgot to change the role, hold on, I actually modified this role in SH because Jarate looked kind of weak.

Also, I can't accept a second night action yet, and Sixty dropped out of the game.

Oh, snap. Looks like I'll have to get back at him for being the shittiest mod in the world later.

And I am excited about better powers! Bring it!


Jarate is replaced with a Spy 1xBP ability. But only the Spy! Now no whining :p

Ah ha! Now this changes things. I still want to off Gem night one, but it might be better to hold off after that.

But...but...whining is my special power! I have a super whine attack!


Roger that.

--
I noticed there's a gray area. If the Sniper shoots the spy with the first arrow then the Spy uses Cloak and Dagger to escape and normally kills the target in the process, but the Sniper is immune to the Butterfly knife the first time he's hit, so the Sniper could theoretically just shoot the Spy again the next night. I suppose this is OK though, because the Sniper could be lynched or the Spy could kill the Sniper the next night before he is shot again. Just part of the strategy IMO.
--

Bread also wants permission to play goofy, which I grant.

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Hey, can I fake-reveal random, crazy shit that's obviously not in the game?


Uh... like the Announcer or a Dragon or something silly? Yeah, all roles are posted, so you can goof around with that kinda stuff, but not a single reveal about any role that IS in the game and don't try to post some kind of weird code in your fake reveals that means you're the Sniper.

This post has been edited by Path-Shaper: 11 July 2009 - 06:34 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#6 User is offline   Path-Shaper 

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Posted 11 July 2009 - 07:24 PM

Bread puts Drek as his backup plan.

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Shoot D'rek in the face if Gem gets lynched.


Noted

Then he undoes it
(forgot to copy PM but he puts no prov in case Gem is killed Day 1)

This post has been edited by Path-Shaper: 11 July 2009 - 07:41 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#7 User is offline   Path-Shaper 

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Posted 11 July 2009 - 08:21 PM

M45 puts in a shot at Alt

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Scattergun on...Alt. He's catching up to me.


Noted.

Bwgan kinda sorta gets an action in? Maybe?

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Quote

Specifically, ZERO HOUR NIGHTS.

Just trying to remind people like you that if they want to submit a night action they have to do so before the lynch. You are an obviously special case because while some people may not want to use any killing powers, you have no reason to not pick a provisional heal-target list for the next day if you don't want to kill anyone.


OMG, I can't keep up with all the posts - my head is spinning...okay I will

Heal (protect or whatever you want to call it) D'rek

Which will mean she's red...*sigh* :p Do I need to mention myself or is that automatic?


I think you're missing it a bit.

Every night you either

A) Pick a target to kill with your Bonesaw
OR
:p Pick a target list of people to Medigun to build up your Ubercharge the NEXT day

If you are picking option B for D'rek, I suggest picking a big list of people in case D'rek is dead at the start of the next day.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#8 User is offline   Path-Shaper 

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Posted 11 July 2009 - 08:59 PM

I gotta say, holy shit the spamfest is hard to handle. I was worried they were gonna really speed lynch Gem there. With D'rek being the only kill in (at the time), that would have been bad for the scum because D'rek would be able to see quickly that the killer was not online. He couldn't bring that up in thread (because it reveals he killed someone), BUT it would allow him to possibly set up a lynch on Shin or HD.

Now for my initial reactions to the setup, which I haven't had a chance to do because of the early start (bastards) and the spamming (mofos).

I actually did TWO drafts because I didn't think anyone else was going to sign up after Sixty. In that draft, HoosierDaddy ALSO was the Red Spy, although he was a disguised Sniper and not Pyro. So I guess chalk that one up to fate. I think he's a great choice because he's clearly not on a lot of lists so he has a great shot at getting far in the game. Now, for role discussion.

My goal was to make an incredibly open-book game with a lot of strategic potential. I also wanted to keep it true to TF2's theme, especially since everyone can kill everyone in that game (although there's no Friendly Fire by default, that wouldn't work here obviously). So I went with the idea that every role got a killing power and then tweaked them so that they were based on how the class actually works in the game.

Spy and Medic kills (Medic also has a needle gun but I wanted to avoid it because one of the sidegrades you can use can be a spychecker and that's a very common Pyro role in the game and I wanted to avoid specialty overlap) are limitless because they are melee weapons. Heavy and Pyro are limitless because both have tons of ammo and neither have guns that reload (it's just one giant clip). I didn't want Heavy and Pyro to be copies of each other, so I decided to give Pyro the option to choose to spy check instead of kill, which is useful if the Spy still has his Cloak and Dagger which would kill you. I'm not convinced it's the BEST option for the Spy check style ability, but it's what I came up with. The Heavy's gun takes a second to spin up in the real game so I wanted to simulate that. I offset it by drawing upon the fact that the Heavy is damn hard to kill with giving him the ability to withstand a final day revolver. So basically, the Heavy is an 'end-game' class.

I debated a lot with how many kills to give to the other classes. Scout got 1 because the scattergun has a very small ammo clip and takes time to reload (per-shell). To offset that, I gave him the ability to avoid Day-Kills, which gives him the ability to be effective EARLY in the game (scatter gun) AND a late game ability (dodge the revolver shot). The biggest downside I see is that he could potentially have no ability to use after only one night if uses the Bonk on Day 2. So maybe something to tweak.

Engineer got 1 kill as well, because while the Shotgun has a decent sized clip in the game, I wanted his primary focus to be on maintaining his sentry. However, it takes time to build, so my plan was the Engineer would want to build it on Night 1 and then decide on Night 2 to either save it or shoot someone (which would give him TWO kills if someone kills him, as the sentry would retaliate). Of course, the Engineer could forgo the killing power to get to the end of the game where his sentry is extremely powerful. He, like the heavy, cannot be shot with a Revolver or the Spy will lose. Maybe Engineer is a bit too powerful, but I like the choices he'll have to make.

Soldier I had a lot of trouble with. The rocket launcher takes a long time to reload and has only a few rockets in it at a time, but it's extremely destructive from both range and up close. I wanted to keep that sense in play and decided to let him have the only BLU Day-Kill ability (not counting the Demo suicide which ends Day). I am wondering if I should have given Soldier two shots, only one of which could be used at day, but I think the ability to kill someone without ending Day has a lot of potential power for the town to make smarter lynches.

Demoman is similar to Soldier except his main single kill can only be used at night and his other ability takes a night to set up. So the Demo must choose if he wants to prepare for a Day suicide later (which will end day, too), or if he wants to shoot his launcher. He only gets one of each, essentially, so I think it's a great balance and set of choices.

Sniper was a tough class. It basically is a long-range class, but the recent patch gave it a shorter-range weapon (Huntsman) and an anti-spy shield. In the real game, hitting that shield actually disables the spy but I didn't want to hurt the spy too much because he's working alone and already has 8 people trying to kill him. Literally. I originally gave the Sniper an ability to disable someone's vote, but it wasn't that good of an ability since the Spy doesn't need to vote to win at the end. I could have given him an ability to disable any day abilities, which could have been cool but opted instead for the shield. This way, the Sniper is a true killer. He gets two kills since his other ability is completely passive.

Medic and Pyro I talked about a bit already. I didn't want healers around in this one to keep it fast so I give him the Bonesaw kill or the option to build an uber charge, just like in the game where the medic must put away the Medigun to heal. I like the ability, sort of like a save-up heal on the target and self. I thought about doing the auto-crit gun instead of the immune gun, but decided not to because everyone already kills people in one hit. The Pyro I wanted to spy check and kill as the class itself has somewhat simple gameplay. I thought about giving it the ability to redirect a Soldier rocket because the real Flamethrower can do that, but decided against it. In this game, the Pyro isn't used but I'm curious how it would have worked.

Finally, the Spy. The BLU spy was always going to be weaker than the RED one simply because a lot of the spy's abilities rely on disguises which the BLU spy is forgoing. I gave him the standard invis watch to allow him to hide, and just in the game, he can't kill when stealthed. It's actually a simple role, but with some gameplay complexity behind it.

The RED spy I always planned to have working alone. Even if the game was 12-15 players, there was going to be one Red spy and he'd have abilities to compensate. I allowed him to auto-sap the Engineer sentry rather than forgo a kill to keep his power level up. I also allowed him to keep his disguise when he backstabs for the same reason. The Revolver was a touch I put in because getting to the end with so much killing power is very difficult, so I didn't think a single RED player should have to endure a final day 3-man lynch stand-off. However, I didn't want it to just be an autowin to survive a lynch or two, either, hence the counters of the Heavy (hard counter) Engineer and Scout (softer counters due to having to set up the abilities). Based on CFs, the Spy can make a decision on using the Revolver or not.

I wasn't sure how I wanted to keep the Spy alive but the Cloak and Dagger in the newest patch is perfect. The ability in my game works just like the one in TF2, although I did add in the ability to auto-kill whoever just attacked you. This was done to prevent the class from immediately knowing who you are. Instead, the Pyro can Spycheck OR the Sniper could possibly shoot the Spy, get countered and lose his Razorback, and then know. So the Spy can't play stupidly because there are people that can find him without dying. However, he is insulted against any night 1 kills. I threw in the ability on C&D to kill ALL people in the same night that target you. This was done to make sure people don't just brashly blow up targets and if two hit the Spy it's immediate game over.

I'm still not sure how strong the Spy is compared to the others, but I think there's enough going on with players and meta hate and such that he's got a reasonable shot at winning.

Finally the players.

alt146 - Playing actively thanks to the weekend, should be interesting in that he usually is highly analytical and will not use his rocket wisely
morgoth45 - Plays hard and fast like the scout class, but likely to get lynched or killed early as a result, lots of meta hate for him
Breadmaster - A tactical role in the sniper, Breadmaster is a big thinker so this should suit him well
D'rek - D'rek's got a flair for on-thread discussion, so I wonder how long he can survive to build up a sticky cadre?
bwgan - Hates healers and got the closest thing to one in this game, should stay alive a long time though because everyone likes bwgan
Shinrei - Another low-profile character, probably drew the perfect role for him. He's likely to go far in the game and can be huge pain to the Spy at the end with his shoot-me-and-lose power.
Gem - Has plenty of meta hate, probably drew a bad role in Engineer for her as she's not likely to last long
Lisheo - I suspected people would meta hate on Lish a lot but maybe he's getting some sympathy for not playing much recently. We'll see how he does as BLU spy.
HoosierDaddy - Fantastic draw for HD as he's under the radar on meta lists. His strategic play to heal himself night 1 last game helped us sew enough doubt to win later, so I believe he can do it, but will he?
Only someone with this much power could make this many frittatas without breaking any eggs.
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#9 User is offline   Path-Shaper 

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Posted 11 July 2009 - 09:00 PM

Bwgan sets up her plan:

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Quote

Quote

Quote

Specifically, ZERO HOUR NIGHTS.

Just trying to remind people like you that if they want to submit a night action they have to do so before the lynch. You are an obviously special case because while some people may not want to use any killing powers, you have no reason to not pick a provisional heal-target list for the next day if you don't want to kill anyone.


OMG, I can't keep up with all the posts - my head is spinning...okay I will

Heal (protect or whatever you want to call it) D'rek

Which will mean she's red...*sigh* :p Do I need to mention myself or is that automatic?


I think you're missing it a bit.

Every night you either

A) Pick a target to kill with your Bonesaw
OR
:p Pick a target list of people to Medigun to build up your Ubercharge the NEXT day

If you are picking option B for D'rek, I suggest picking a big list of people in case D'rek is dead at the start of the next day.



I knew that....ahem, *cough* I'm just tired!

Medigun D'rek

or if dead

Shin

or if dead

alt

or if dead

HD

The buggers better enjoy it, because if I'm alive tomorrow I am deffo gonna bonesaw someone! :Patch:


Bwgan realizes her bonesaw prevents usage of the Ubercharge.

Quote

Ignore the last bit in my last message...I just read the original pm again..I'm confusing myself really well this time...the list in my last pm stays though!

This post has been edited by Path-Shaper: 11 July 2009 - 09:07 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#10 User is offline   Path-Shaper 

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Posted 11 July 2009 - 09:32 PM

HD laments his luck at always drawing a killer! hah!

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Quote

Quote

Quote

Quote

I'm always a killer. Looks like this game is going to have LOTS of killing though. Need to last past night one if I'm going to do anything.

Provisional is cloak and dagger tonight.


No, the Cloak and Dagger is automatic. You can use your regular action in addition to the C&D.


Oh, well kill Gem then. Sneaky Swede has killed me twice as killer. Time for some payback.


OK, but do you want a provisional in case she's lynched?


Argh, the only problem with alt-less is the reset timer on PM's. I have to wait 2 minutes every time.

Okay, you are making me think logically while still recovering and on meds. Here we go:

Kill Gem, unless she's lynched, then kill D'rek.


Sorry for making you think, lol, but it's noted.

This post has been edited by Path-Shaper: 11 July 2009 - 09:38 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#11 User is offline   Path-Shaper 

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Posted 11 July 2009 - 10:10 PM

Here's a scene for Day 1's finale.
----
While you are arguing, the intercom mic blares to life with an unnecessarily loud amount of feedback. You are pretty sure it's intentional.

Attention! The RED Spy is still alive? Do you tempt my wrath? Dispose of this intruder immediately, or I will find new members to fill this team!

The mic shuts off. The room is quiet. Someone leans over and whispers in your ear, "Wow, that is the first time I've ever heard her talk directly to us..."

The tension in the room is now palpable. People grumble, but one person finally says, "Look, we can't sit here all day and debate the merits of hiding or brandishing the briefcase! We have to--"

BRREEERROOO! BRREEERROO!"

Alarms sound throughout the hall. The Announcer's mic is live again.

Attention! The main power has been sa-- but she too is cut short as the power suddenly dies, blanketing the room in darkness. Cries of anger permeate the blackness and reach your ears. The alarms make it nearly impossible to hear what people are saying, although you think you hear sputtering or gagging sounds.

Moments later, the lights come back on and the alarms stop.

--itching to auxiliary power. Now find that RED Spy!

Everyone looks around to see a suddenly diminished number of occupants in the room. There are two bodies on the ground.

morgoth45 was lynched. He was the BLU Scout.
Gem Windcaster is dead. She was the BLU Engineer.

This post has been edited by Path-Shaper: 12 July 2009 - 04:31 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#12 User is offline   Path-Shaper 

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Posted 11 July 2009 - 10:22 PM

HD has a very sobering RL problem but wants to stay in:

Quote

So, my uncle had a stroke. It's kind of sinking in right now. I'm all kinds of pissed off and sad. I might be playing intermittently as I try to calm myself down. If I wasn't vital to the game, I would probably withdraw. But, I have faith in myself that I'll calm down and be able to play, so I won't do that. This is mostly to let people know this was not a game tactic. In any way, shape or form. I wouldn't fuck around like that. I've gone through some pretty horrendous shit in my life, and I have developed fairly solid coping levels. I'll be okay. I just need to deal with the emotions I'm feeling right now. I'll be back later on, the game actually provides a nice distraction, but I'm kind of being overpowered at the moment. It won't last.

Thank you all for your concerns. Life is fragile. So very fragile. Don't take it for granted, and tell the people you love, that you love them. Every day.


Hey HD, you do what you need to do. I am avoiding talking about it on thread not because I am unsympathetic (my grandmother had a stroke some years ago but she almost 100% recovered), but because I am trying to keep the game fair by not appearing to be too helpful or whatever. Sadly, in the game, I must put on my game face.

I do feel great sorrow for you. Hopefully he'll recover. And if you do decide to withdraw, I will find you a replacement or have someone take your role.

Keep sane, pal.


Shin tries to figure out his role:

Quote

Quote

BLU Heavy
Omnomnom... what's that Sandvich? A SPY? You're the BLU Heavy, and perhaps you are not the fastest bullet in the chamber, but you are certainly the biggest. You are here to find the RED Spy with the help of your nice teammates.

Your goal is to find and eliminate the RED Spy.

You are armed with a Minigun and the Sandvich.

  • Minigun -- Your weapon of choice. You may use this to kill ONE person every NIGHT starting with Night 2 (it takes a while to spin up). Hope you hit the RED Spy, you'd hate to hurt your teammates.
  • Sandvich -- A delicious meal. The Sandvich can protect you from weaker attacks. Specifically, if the RED Spy attempts to shoot you with his Revolver, you will not be killed and will promptly kill him instead.


SO, it takes my gun a while to spin up - does that mean I should submit a night action to get it going? Or do I just wait until night two to submit an action?


You can't do anything tonight, but you can starting Night 2.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#13 User is offline   Path-Shaper 

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Posted 12 July 2009 - 04:10 AM

D'rek sets up the bomb b/c Morgy45 is getting lynched.

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Quote

Quote

Quote

Quote

Quote

BLU Demoman
Ka-BOOOM! You are the BLU Demoman. A king of explosives, it's a wonder you still have all 10 fingers. You know the buffoons in this group have no chance of catching the enemy, so it's up to you to show 'em how it's done!

Your goal is to find and eliminate the RED Spy.

You are armed with a Grenade Launcher and a Sticky Bomb Launcher.

  • Grenade Launcher -- Your weapon of choice. You may use this to kill ONE person at NIGHT. May only be used ONCE and is then depleted. Hope you hit the RED Spy, but culling a few of these half-wits may not be a bad idea.
  • Sticky Bomb Launcher -- A dangerous toy in anybody else's hands. You may use this to set up a host of Sticky Bombs at NIGHT. Then, at ANY point later in the game (starting with the next DAY), you may SUICIDE BOMB someone with the Sticky Bombs (send a PM to Path-Shaper). You and your target will be blown to smithereens. This will IMMEDIATELY end the Day.


coolsauce. Is there any disadvanage to setting up my bombs right away? The red spy can't defuse them or anything can he?


No disadvantage other than if you count no kill at night as a disadvantage. The red spy CANNOT affect your sticky bombs.


aight, well then here's my provisional for tonight (before the game even starts!):

1. Kill morgoth45 with grenade launcher.
2. If he gets lynched or something like that, then set us up teh bomb!


Roger, Dodger



Ah, nvm, morgo is making me giggle so remove provisional on him. Just set up the bomb tonight.


Gem gets a provisional in, but it's way too late to count (plus she dies anyway)

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No Action.

/Gem


Lisheo confirms, again way too late, but I still count it.

Quote

confirm my bp THING

Only someone with this much power could make this many frittatas without breaking any eggs.
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#14 User is offline   Path-Shaper 

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Posted 12 July 2009 - 06:07 AM

Morg and Gem spoiled. Sent out update PMs to everyone else just to let them know if abilities were or weren't used up, etc.
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#15 User is offline   Silencer 

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Posted 12 July 2009 - 10:29 AM

So far, I am disappointed. Lisheo is not spamming as much as he should have, and there has not been a high body count. :killingme:


Tell Lisheo he will lose his reputation. Then nobody will love him any more. XD
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 12 July 2009 - 10:54 AM

Aw goddammit! The spam king is never appreciated in his own time. At least I proved I could do it. Imagine what it would've been like if Grief was playing and Lish had actually been spamming.
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#17 User is offline   Gem Windcaster 

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Posted 12 July 2009 - 11:15 AM

That was disappointing. But considering HD basically said on thread he was going to kill me, I guess I shouldn't be surprised. I should have built the stupid sentry gun. :killingme:


How come I have 'alot of meta hate'? I can't imagine why. :D

This post has been edited by Gem Windcaster: 12 July 2009 - 11:16 AM

_ In the dark I play the night, like a tune vividly fright_
So light it blows, at lark it goes _
invisible indifferent sight_
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#18 User is offline   Path-Shaper 

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Posted 12 July 2009 - 04:51 PM

bwgan is ready for Day 2

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You have built up 50% of your Ubercharge. Today you are focusing on D'rek. If he lives until the Night, you will have a 100% Ubercharge and may deploy it tonight (or any future nights) if you wish to protect any target of your desire. You and that target will be immune to all night actions.

If you wish to use your bonesaw, your ubercharge will not be wasted, but will still be around in case you wish to use it later and are alive.

Thanks.


Spooky, P-S mind reader powerz...I was going to ask you that. :D


and she sets up for tonight's defense

Quote

For tonight - at the moment I think I will

protect myself and D'rek

if she is dead then

Shin

if he is dead then

alt

Simply to keep the game going, because if I survive I think tonight will be a bloodbath...I might change my mind, but with instant nights I thought I ought to get this in early. :killingme:


Noted.


Shin is debating going for bwgan tonight:

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Quote

Starting tonight, you may pick a target to kill every night if you wish.


SAMMICH!

Ok...I feel like I should kill bwgan (not because of any pretend feud or anything, but she seems...different than usual). Does she have any idea how cute she is on thread though? Puttering around making breakfast and what not. It makes me think, "aww, I shouldn't kill her."

But then mafia-think kicks in and I think "No, that's EXACTLY why I should kill her, she's probably hamming it up."

Well, I once said that I seemed to have good first instincts for scum, and Dibs pulled me back to Earth saying "and then you don't follow through on them"... So, I DID follow through and blew up my team mate (meat) in the last mini.

So that's my quandary.

I'll be on from now on, so I'll keep an eye on things before I put in a prov. I realize it's zero nights, so I'll try to be careful.

Probably gonna be Miss B though. If we're gonna have this done by Monday, PEOPLE GOTTA DIE!

Of course, even if I hit the spy, I'll get killed, and I kinda like the idea of him shooting me at end game and losing. Odds are pretty against that though.

Hmm, just thought of something to follow up on....


and he sets up a target on D'rek instead

Quote

Provisional

Shoot D'rek full of holes.

If D'rek is lynched, I'm going to withhold action for nouws.

HD and Breadmaster would be secondary targets, but I'm not going bother now.


Noted.

Lisheo jumps right into the fray on Shinrei!

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Quote

Your Invisibility Watch is now depleted and may no longer be used. You may still Kill a target every night if you wish.

Provisional: Kill Shinrei


Noted.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#19 User is offline   Path-Shaper 

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Posted 12 July 2009 - 04:54 PM

Well hope you guys are at least enjoying the set-up lol. Everyone is trying to play it safe.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#20 User is offline   Gem Windcaster 

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Posted 12 July 2009 - 05:33 PM

Man, did I underestimate the meta hate. A good lesson to learn I guess. :killingme:
_ In the dark I play the night, like a tune vividly fright_
So light it blows, at lark it goes _
invisible indifferent sight_
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