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Favorite RPG

#81 User is offline   Aptorian 

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Posted 18 June 2009 - 08:26 PM

View PostSindriss, on Jun 18 2009, 11:14 AM, said:

Zelda: A link to the past, original on the SNES. EPIC GAME, I truly love this one.


YES! I played it on an emulator a couple of years ago and it was still EXCELLENT! Such nostaligia and amazingly I could still remember all the little secret things and tricks fighting the bosses from a decade earlier.

I also played the emulation of the N64 Zelda game, still awesome, but it didn't surpass A Link to the Past.

EDIT: Oh and, if you haven't played WOW, don't try and compared it to Guild Wars, there are so much more depth and polish to WOW. Yes, most of it is just time sinks, but dammit, those a delicious time sinks.

This post has been edited by Aptorian: 18 June 2009 - 08:27 PM

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#82 User is offline   Silencer 

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Posted 19 June 2009 - 03:42 AM

>.>

You mean time and money sinks. Because GW is free to play once you've purchased it. Meh, most MMO's are crap. I have no opinion on GW vs WoW, myself.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#83 User is offline   Gothos 

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Posted 19 June 2009 - 10:50 AM

it's worth paying for. not like it's much. now, I wouldn't say WAR or AoC are worth paying for... but that's another story. GW is free cos nobody would pay for it anyway...
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#84 User is offline   Silencer 

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Posted 19 June 2009 - 11:12 AM

You, sir, are apparently rich. :p

And I disagree with the pay-to-play nature of most MMO's anyway, but that's just me. And besides, how could you choose to pay for WoW when there are plenty of single-player, one-payment games out there that are better? (I still don't know why WoW has as many subscribers as it does...I must be weird or something).

Anyway. Thread derailment, lol.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#85 User is offline   Kurt Montandon 

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Posted 19 June 2009 - 10:36 PM

Easy answer: FFIII (SNES). Might be just some nostalgia talking, but I really haven't played anything else that clicked the same way that game did, though KOTOR 1 &2 came fairly close (they were run too much on rails, though).

Oh, and as for defining "Role-Playing Game," I think the best definition is: You know it when you see it.
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#86 User is offline   Mr.James 

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Posted 20 June 2009 - 10:44 AM

nobody's mentioned Earthbound?? that's the funniest -and funnest- RPG ever...I've emulated it when I was 12 and never looked back..I still play now sometimes. I just finished it again yesterday in fact!!
beating the hell out of new age retro hippies FTW!!!

Extra Cranky Lady said something scary......NESS's guts went down by 5!!!

oh and is KOTOR a single player or multi?? coz I was planning on getting it but if its multi then I'm out!!

This post has been edited by Mr.James: 20 June 2009 - 10:52 AM

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#87 User is offline   Gothos 

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Posted 20 June 2009 - 12:52 PM

View PostSilencer, on Jun 19 2009, 12:12 PM, said:

You, sir, are apparently rich. :p

And I disagree with the pay-to-play nature of most MMO's anyway, but that's just me. And besides, how could you choose to pay for WoW when there are plenty of single-player, one-payment games out there that are better? (I still don't know why WoW has as many subscribers as it does...I must be weird or something).

Anyway. Thread derailment, lol.


smoking costs me more than 2 times more a month than the WoW subscribtion. it's really not much.
single player games have one huge vice in comparison to MMOs - they don't last. even the best single player game won't carry you through 4-5 years playing every day with new content added gradually. there's also the social aspect that's really hard to rate and compare. for me, I like to play with the people I play with. I like it that my skill as a player is known and renowned.

to this day, I probably paid a fortune for playing WoW, playing since EU retail and buying two expansion on the way, it amounts to a lot, that much is true... but in terms of hours of play per buck paid, it beats any single player game.

some people just don't like it, fair enough. I do. I liked it from the first moment I started my first character. my first sitdown with the game ended halfway into the night at lvl 15 :p. how much did you see? what didn't you like?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#88 User is offline   Gothos 

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Posted 20 June 2009 - 12:53 PM

View PostMr.James, on Jun 20 2009, 11:44 AM, said:

oh and is KOTOR a single player or multi?? coz I was planning on getting it but if its multi then I'm out!!


MOAR EXCLAMATION MARKZ!!11!1

anyway, it's single player. go right ahead :p
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#89 User is offline   Gothos 

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Posted 26 June 2009 - 06:14 AM

my oh my!
tried out NWN2 this week, and I must say it rocks! if you can get past the infuriating bugs it's an awesome game really.
plus, what won me over totally: http://www.youtube.c...h?v=A20B9hEx4c8
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#90 User is offline   Arthur Dayne 

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Posted 26 June 2009 - 02:36 PM

Just about any Final Fantasy has it's own right to be up on this list. Except for X-2 which was an abomination.
When I think of an RPG it's not just about the paramaters of how you play it that define it. As was mentioned before, it's more of a "Know it when you see it."
Personally, I more closely relate RPG to the modern acceptance of the video game RPG.

BTW, Secret of Mana. FTW. (Yes I know the ending was pointless, but the struggle was epic.)
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#91 User is offline   Silencer 

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Posted 28 June 2009 - 06:06 AM

View PostGothos, on Jun 21 2009, 12:52 AM, said:

View PostSilencer, on Jun 19 2009, 12:12 PM, said:

You, sir, are apparently rich. :D

And I disagree with the pay-to-play nature of most MMO's anyway, but that's just me. And besides, how could you choose to pay for WoW when there are plenty of single-player, one-payment games out there that are better? (I still don't know why WoW has as many subscribers as it does...I must be weird or something).

Anyway. Thread derailment, lol.


smoking costs me more than 2 times more a month than the WoW subscribtion. it's really not much.
single player games have one huge vice in comparison to MMOs - they don't last. even the best single player game won't carry you through 4-5 years playing every day with new content added gradually. there's also the social aspect that's really hard to rate and compare. for me, I like to play with the people I play with. I like it that my skill as a player is known and renowned.

to this day, I probably paid a fortune for playing WoW, playing since EU retail and buying two expansion on the way, it amounts to a lot, that much is true... but in terms of hours of play per buck paid, it beats any single player game.

some people just don't like it, fair enough. I do. I liked it from the first moment I started my first character. my first sitdown with the game ended halfway into the night at lvl 15 :). how much did you see? what didn't you like?



It's too much grind-based, no real purpose to it, very little story. Graphics are not an important aspect in gaming, but I still dislike the cartoony style when applied in the MMO - it worked fine for the RTS, but just feels weird. Time spent playing was the 48 hour trial thing, not sure how much of that I actually spent playing, but I used it all up. *shrug*
As for your other points, I'm a Morrowind fanboi, so this probably doesn't mean a lot, but that game ate my life. It added new content in the form of expansion packs at a few points, and the modifications mean the game still has new content nearly every day now, more than 8 years after it's release. As for the social aspect, you need to find some dedicated, cool people to play with, otherwise you're stuck with the people who do 1337 5p34k all the time, and they are retards who I would never want to play with in my entire life. And if I want to play with friends, I'd honestly rather do it face-to-face in a LAN or something, but I can definitely see the enjoyment you'd get out of it.
As in, don't get me wrong, I can see the appeal, I just didn't enjoy the gameplay, and don't really know anyone else in RL who plays it, plus I don't have the expendable income to pay for the damn thing.
So I suppose it comes down to a personal opinion (as all games do), plus a few additional factors that inhibit my enjoyment...
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#92 User is offline   Aptorian 

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Posted 28 June 2009 - 07:59 AM

The Social Aspect of WoW is actually a good point.

Quote

As for the social aspect, you need to find some dedicated, cool people to play with, otherwise you're stuck with the people who do 1337 5p34k all the time, and they are retards who I would never want to play with in my entire life


This isn't quite true. Do you have to deal with a lot of leet speak and abbreviations? Yes. Personally I despise this as much as anyone, but when I was playing I used it quite a lot. Consider the amount of chat you can do in whatever zone you're grinding in, then compare that with being in a 5 man group, chatting about tactics and offtopic stuff, and then finally consider being in a 100+ guild where there's always chatter on the guild channel. You actually start using all kinds of leet speak and abbreviations just to make it faster and easier to communicate.

And you can't really understand the social aspect of wow unless you've played it for a long while. As you play you're going to be meeting a lot of people, some will be assholes/ninja's, some will be useless children, some will be completely incomptetent, etc. But you'll evenetually find some people who are pleasant comapany doing a lot of the quests and instances you're doing and add tem to your friend list. It's stange but you can build some rather strong online friendships with people, when you sit for hors a day and grind instances with them.

And then there's the guild, I've been in bad guilds and I've been in bad guilds. Generally when guilds become too big and too professional it stops being fun. But casual guilds open for all levels and nationalities can be great stuff. The guild raids and the evening chats are fun and addictive. And again you get somne great experiences out of it.
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#93 User is offline   Silencer 

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Posted 28 June 2009 - 08:39 AM

Wait a second.

You're saying I have to spend hours of time and lots of money before I can enjoy the social aspect?

View PostAptorian, on Jun 28 2009, 07:59 PM, said:

And you can't really understand the social aspect of wow unless you've played it for a long while.
But you'll evenetually find some people who are pleasant comapany doing a lot of the quests and instances you're doing and add tem to your friend list.


I assume that wasn't your meaning...if it was, then the social aspect is rendered invalid as a point. :D

Besides which, I don't like the grinding in the first place. XD

But meh. I don't actually have the time to dedicate to WoW, even if I had the money. :)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#94 User is offline   Aptorian 

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Posted 28 June 2009 - 08:46 AM

It's sort of like real life, Silencer. You don't just walk into the local club/bar what ever and become fast friends with everyone. That doesn't mean that there won't be friendly people and fun experiences with other players, it just means you haven't developed any bonds with people yet. Like real life socialisation it takes a while to get to know people and find out who your real friends are (that you wont end up hating like the plague a week later)
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#95 User is offline   Silencer 

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Posted 28 June 2009 - 08:50 AM

Ah, well, that's different. I'm glad you didn't mean what it sounded like you meant. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#96 User is offline   Gothos 

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Posted 28 June 2009 - 09:37 AM

one thing I don't get is, what is it with you people and grinding... there's totally zero grinding now. unless you take any activity that takes you fighting somewhere as grinding...
storylines are there. especially Northrend questlines are quite goood and involving imo, long chains like throughout Icecrown and Storm Peaks, well, it was pure awesome. I know most people just skip through quest logs and stare into the questhelper arrow like if it was a pair of fine boobies, but that's just their loss...

the problem with Morrowind is, the expansions don't actually change much. it's still same old Morrowind, just with new scenery and werewolves / dead gods (btw Sotha Sil sucked big time). the expansions don't bring revolutionary changes to how you play your character. there's no new spell effects, special weapon styles, it's still same old Morrowind. I never found any addons to it that actually became the new standard; no, they're more of a distraction from the main game.
as for the graphics, well... if I could choose I'd want WoW to look lika AoC, that game had the looks that killed... pity the gameplay wasn't up to the level :D
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#97 User is offline   Silencer 

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Posted 28 June 2009 - 10:24 AM

The expansions to Morrowind didn't try and change the game, no. They just gave you more, new experiences, new places to go, things to do. They gave you like 5 new weapon and armour types each, as well as new unique items and the new storylines. I don't get what you think expansions should do? Change the game? :D

And if you haven't found mods that change the game, the best one I can think of for that is actually for Oblivion - the OOO (Oscuro's Oblivion Overhaul) mod. If you try playing Oblivion before and after using that mod, you will swear they are different games. There is also Martingen's Monster Mod, Francesco's stuff, etc. Deadly Reflexes changes combat completely.

And there were plenty of mods for Morrowind that added tons of content, and though I can't think of any off the top of my head, I'm sure there were mechanic changing ones as well (didn't use any, as Morrowind had fine gameplay, if you ask me).

But once again, it comes down to taste. *shrug*
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#98 User is offline   Gothos 

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Posted 28 June 2009 - 06:21 PM

yeah imo an expansion pack shouldn't be just more of the same, cos that's just boring. change the game, out with the old, in with the new. there's been some properly awesome expansion packs in gaming history (Diablo II: Lord of Destruction, Starcraft: Brood War, Neverwinter Nights: Shadows of Undrentide, Neverwinter Nights: Hordes of the Underdark, Neverwinter Nights 2: Mask of the Betrayer, Warcraft 3: The Frozen Throne, Baldur's Gate 2: Throne of Bhaal, in example) that are imo done right: RPGs get more levels, new abilities, new races, classes, along with the expanded storyline and new locations and NPCs and items, the RTS games receive new units and unit abilities along with new campaigns, and it changes how the game is played, expands in every way possible.
now, expansions like Shivering Isles, Tribunal, Bloodmoon, Beyond the Dark Portal, Tales of the Sword Coast, well, as much as they can be fun for a few hours while you tear through the new content, in the end it's just like a mission pack and doesn't seem any different than what individual modders are doing.

see, you're putting official expansion packs and community based mods in one bag, and that just doesn't work out well. while it's true that some mods do create something totally new (Defense of the Ancients anyone? :p) or "fix' what the game is like (like OOO), it's just not the same thing. also, you have to remember that official packs have to be done with the whole community in mind, while modders make stuff that only the "really interested" will look at. it's all volountarily and they've got no obligation to give technical support.

and no, combat in Morrowind was the worst part of the game (same as in Oblivion :)); Bethesda really should team up with some other studio to do their combat mechanics for them :p it's choppy and dumb. not to mention Morrowind offered you ways to buff up your character to the point where the whole game is trivial and you can even take Vivec down in 2 hits... that's just wrong.

why do you persist in treating expansion packs and mods is beyond me...
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#99 User is offline   Silencer 

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Posted 28 June 2009 - 07:49 PM

The thing is, Brood War does not change the game, sure, on a certain level, with new tactics and units being rebalanced/added...but the expansions for Oblivion/Morrowind add new creatures, making the game different due to new strengths/weaknesses and harder due to more challenge. Just taking that as an example. Shadows of Undrentide/HotU are also good examples - both add locations, as do all Morrowind/Oblivion expansions. Both sets add new quests, new NPC's and creatures. You're saying that the inclusion of new classes and races is what defines an expansion, and tbh that's being very picky. As for new levels, I assume you mean class levels, and Morrowind didn't need that - you could get to some phenomenally high levels straight up, and it took literally months of play to do so (excluding for the purpose of argument certain ways to speed the level-up process...because that's not the point of the game). So new levels doesn't really benefit the game. Not to mention that TES is totally in-house developed in terms of lore. Thus, they are operating in a stricter set of rules regarding what races there are and what those races can do - plus they have to work them in to the lore wherever they are, and certain things have already been put down in stone. NWN, as contrast, has the entire Forgotten Realms/DnD lore set to play with, so it's easy to add in "new" races and classes - which, btw, is actually just putting in stuff that wasn't in there before due to lack of time. :p

And as for treating mods and expansions as the same thing, I consider mods to be an integral part of TES3 and 4 - playing without mods, while necessary for those poor folk limited to console gaming, is not the full experience, you're limiting yourself, even if the games can still be fun.

And yes, the combat is not the greatest for Oblivion/Morrowind (try Oblivion with Deadly Reflexes...it's still not perfect, but it changes the combat heaps), but I wouldn't say it puts me off either game, nor that it needs fixing within those games - Morrowind at least had provision for things such as dodging, though poorly animated. I can live with that. Beats paying to play the game every month. :)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#100 User is offline   Gothos 

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Posted 29 June 2009 - 06:28 AM

well the new units in Brood War brought a significant change - they weren't "gimmicks", but produced new, viable strategies. I don't really have to tell you what a group of valkyries can do to a horde of mutalisks clumped up in one spot, right? :) or how devastating can be an early deployment of two lurkers between the opponent's crystal field and his HQ :p dark archons and mind control, terran medics and their impact on infantry warfare, dark templars, it all has a decent place in the greater scheme of things. the balance is shifted, and players have to adapt.
in morrowind and oblivion, the new creatures just do the same stuff but just add a new 3d model. in the end they're either hacking at you, throwing fire/lightning/frost at you, or debuffing you with damage health or whatever else, but it's all still the same stuff that the original game had. whatever you were doing with your character in the base game, in Shivering Isles, Bloodmoon and Tribunal, you still do the exactly same thing.
as for class levels in TES, true enough, the system is different. but what they could do is add new types of weapons, new side skills, maybe some sort of a crafting skill? new school of magic, whatever, just so that it expands the ways in which you can develop your character. as it is, playing Shivering Isles is no different than playing base Oblivion. that's why I think it's not the kind of expansion I expect.
true enough that the modding community is an integral part of TES games, since the engine and game release that includes the construction set strongly support player creativity, the same way that WoW's liberal interface policy spawned a throng of various interface mods, ranging from custom unit frames and action bars, through raid warnings and class-specific addons to stuff like organising whispers into an instant messenger window system and in-game bejeweled. personally, right now I have exactly ZERO elements of the original UI, everything's customized. that's all cool. but it's seperate from what the developer does. if you compare the amount of content at the release of the game and when the first expansion came out, it's like 2-3 expansion packs of the Morrowind quality. not to mention that there's always the ongoing effort to balance various classes in a great deal of aspects (solo pve, group and raid pve, battleground pvp, 2v2 arenas, 3v3 arenas, 5v5 arenas, flexibility, group buffs, there's a tonne of interactions between classes and really balancing that shit with a bunch of whiners constantly crying on the official forums is a titanic uphill battle)

as a side note, a curious thing with both oblivion and morrowind... even though Morrowind is a quite old game, the quality of scenery graphics is still "viable" in 2009, and will be in the future - just like Oblivion... great job on that... BUT. characters and monsters, animation... horrid.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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