got the role PMs right here.
you can go over them while I do the draws--should'e gone with ST's option, in retrospect.
Nosferatu (anarch)
You have been Embraced by a nosferatu. The curse of your bloodline deforms your physical appearance, making it impossible for you to live among the humans. Your clan is shunned by the rest of the vampire society. The sense of revolt is triggered despite the cloak that conceals your identity. Thus, it takes 1 less vote to lynch you than is necessary for the rest of the players
The upside of this, your clan is adept at concealing themselves. You have a 1-shot BP against night kills. Your sneaky manner also means you cannot be tracked and possessed.
Toreador. (anarch)
Your clan is what people think of when they think of Succubi. Refened and delicate, yours is an artistic spirit, enamoured with beauty. Your appearance reflects this, and despite the cloac concealing your identity, other Kindred feel instant sympathy towards you. It thus takes an extra vote to lynch you.
Ravnos (Anarch)
Your clan is derided by the drest of the kindred as tricksters and fools. The curse of your bloodline makes you adept at illusion and drives you to constantly attempt to cheat your fellow Kindred at everything. As such, despite the cloak that conceals your appearance, other kindred harbour an instinctive distrust of you. Your vote does not count. Have fun!
Bruja (Anarch) Omtose
You are a passionate, freedom-loving vampire. Although Embraced into the Sabbat, you soon found yourself at odds with the rigorous discipline enforced by them and fled to the White fangs. Your Sabat upbringing has taken its toll on you however.
Starting on night 2 you may type this phrase on thread in a separate line
_________, your incompetence has roused my Beast. You will then go into Frenzy, killing the target instantly (no BPs save against this). Unfortunately, even the Anarchs don’t look too kindly onto Kindred who lose themselves to the Beast, and you can expect a swift Final Death to follow.
Gangrel (Anarch) Tellan
Gangrel are a clan of solitary wanderers. You prefer the open, lonely countryside to the chaos of the cities. Which is why you have come to the White Fangs. However, now, cooped up in a single room with about 20 other Kindred, it makes you nervous.
Starting night 3, you may submit a name of a player to the mods. That player will be killed during the night (i.e. one-shot vig)
Salubri (Anarch) Meanas
Yours is a clan of healers, greatly respected in the older times. However, your reputation was smeared during the middle ages by a well-place rumour. Now, you are hunted by the Camarilla to near extinction. You have come to the White Fangs seeking sanctuary.
Every night, you may submit a name of a player to the mods. That player will then be healed
Lasombra Antitribu (Anarch) Mockra
Most Lasombra are found within the ranks of the Sabbat, serving as its administrative leaders. Yours was a different fate, however, and now you are forced to seek refuge among the White fangs.
Your mastery of your Clan’s abilities to manipulate the very shadows themselves allow you to force a player of your choice to be silenced during either day or night. The order must be sent in before the given game phase begins. You may not silence anyone during the first day/night. This power can be used once in 2 days/nights.
When a player is silenced, he or she may still post, but every second/third word (your choice) must be a word in a category of your choosing.
Malkavian (Anarch) Liosan
All Malkavians carry a single curse through their bloodline—they are all incurably insane. You and your twin Telas did not escape this fate. Despite this, you are capable of communicating with them at any time through your clan’s version of telepathy.
Malkavian (Anarch) Telas
All Malkavians carry a single curse through their bloodline—they are all incurably insane. You and your twin Liosan did not escape this fate. Despite this, you are capable of communicating with them at any time through your clan’s version of telepathy.
Every night, the two of you can collectively ask the voices in your head to give the allegiance of one of the players.
Alternatively, before day ends, you may choose a player’s name and submit it to the mods. The targeted player will be unable to communicate off thread during the night.
Ventrue (Anarch) korlat
Ventrue are born to be rulers of of the Camarilla. Such was your fate, but the tragic death of your sire left you a victim of the vicious politicking of your elders and forced you flee to the White Fangs.
Despite the cloak that hides your identity, you radiate an aura of authority that impresses your peers. As such, your vote counts double.
Tremere (anarch) D'riss
Traditionaly, your clan and your knowledge of tramathurgy (blood-magic) has been a reliable foundation of the Camarilla. But you have been embraced on an impulse, outside the Pyramid blood-bond that would bind you to all other Tremere. The subsequent death of your Sire and the dangerous knowledges you’ve acquired, made you a fugitive and the White Fangs offered the only sure refuge.
Every night you may submit a name of one player to the mods. At the end of the night, you will learn of that player’s allegiance at the time of the find.
Fearing that the Baali will learn of your secrets, yuo have placed an enchantment onto yourself. If anyone was to posess you, their third post in your alt will trigger a deadly spell that will result in the final death of your body and the occupying consciousness.
Assamite (Camarilla) Fener
Your clan is one of Warriors and Assasins. You enforce the law and bring fugitive Kindred to justice. That letter sounds like the one you were given.
You may kill one player each night
You have a 1-shot lynch/NK BP, and you may not be possessed.
As the letter stated, there may be other Camarilla operatives that ade it through the cordon, but you cannot know for sure. YOu will recognize one another should you attempt a night action on each other, though.
You will win when you are the last one standing. If there are other Camarilla agents around, you will win when together you are the last ones standing.
Baali (Baali) Ruse
You are the demon-worshipping, pure evil Baali. Along with your sibling Barghast you have sought refuge amongs the White Fangs, but now you are hunted once again. You may talk to them off thread at all times.
Your years of hiding from your fellow kindred, combined with your demonic disciplines, allowed you to develop new abilities. You may take on identity of any player. (i.e. you are an FM). This takes up two nights, and you must submit the same player’s name on both of them. Both of you may take up different player’s bodies, but only one off you ay attempt to shift each night.
You will win when you are the last ones standing.
Baali (Baali) barghast
You are the demon-worshipping, pure evil Baali. Along with your sibling Ruse you have sought refuge amongs the White Fangs, but now you are hunted once again. You may talk to them off thread at all times.
Your years of hiding from your fellow kindred, combined with your demonic disciplines, allowed you to develop new abilities. You may take on identity of any player. (i.e. you are an FM). This takes up two nights, and you must submit the same player’s name on both of them. Both of you may take up different player’s bodies, but only one off you ay attempt to shift each night.
You will win when you are the last ones standing.
Tzimicse (Sabbat) Emurlahn
Your clan are the sorcerous arm of the Sabbat. You specialize in fleshcrafting, and have recently perfected a new level of this discipline, allowing you to craft a familiar that attaches to a Kindred and communes directly with their Beast, urging them to join you and the glorious mission of the Sabbat. Be wary that the effects of this may vary in those kindred who are already closely linked to their beast (Gangrel, Bruja, Baali)
Your cell consists of you, the Lasombra Korvalain and a Malkavian Rashan
Any Kindred you convert to your cause will be given the identity of the Lasombra.
You may not attempt to recruit during the first night.
Since you have formed a blood pact with the rest of your cell, the original members of the sabbat cannot be possessed.
You will win when the Sabbat faction has a lynching majority.
Malkavian antitribu (Sabbat) Rashan
You are Malkavian, and as such, incurably insane. Your natural cruelty even before your Embrace led you into the Sabbat, and you find that you fit right in here.
Your cell here consists of yourself, the Lasombra Korvalain and Tzimisce Emurlahn
Your experience in the Sabbat gave you greater clarity, and the voices listen to you. Each night, you may do a find on a player of your choice, learning their allegiance and clan. This information may be given to the Tzimisce as part of a single PM (no more that 15o words) sent via the mods the following day.
Since you have formed a blood pact with the rest of your cell, the original members of the sabbat cannot be possessed.
You will win when the Sabbat faction has a lynching majority.
Lasombra (Sabbat) Korvalain
Your clan pulls the strings of the Sabbat. You are the leader of the cell that’s been ordered to infiltrate the White Fangs. Aside from you, the Malkavian Rashan and the Tzimisce recruiter Emurlahn are part of the cell.
Every night you may submit a name of the player you’d like to temporarily plunge into the Abyss. The short experience leaves your victim incapable of acting at night (i.e, you are a guard)
Since you have formed a blood pact with the rest of your cell, the original members of the sabbat cannot be possessed.
You will win when the Sabbat faction has a lynching majority
This post has been edited by Path-Shaper: 16 April 2009 - 05:39 PM
Only someone with this much power could make this many frittatas without breaking any eggs.