Warcraft 3 Frozen throne Malazan map!
#21
Posted 29 January 2009 - 06:28 PM
Gonna play the map thouroughly this weekend, so far I've only found some typing errors and there were some other things.
Dragonhawk Rider must be Bonehunter?
in the description are some small errors, I guess it should be something like this: Almost as good as the Bridgeburners, these fellows are used to not getting a clean fight.
The Barracks showed the option to research Envomened Spears for the Wyverns (Orc Unit).
(Sha'ik the) Profhetes - Prophetes
Kolboro - Korbolo
(Quick Ben) Brigeburner Squd Mage - Bridgeburner Squad Mage
And in the Bridgeburner description qantitys - Quantities
Just a question, is it possible to leave the flying units out of it? Can't remember any of those being in the books (besides the Sky Keeps ofc)
But anyway great job on designing the map, really enjoying it.
Dragonhawk Rider must be Bonehunter?
in the description are some small errors, I guess it should be something like this: Almost as good as the Bridgeburners, these fellows are used to not getting a clean fight.
The Barracks showed the option to research Envomened Spears for the Wyverns (Orc Unit).
(Sha'ik the) Profhetes - Prophetes
Kolboro - Korbolo
(Quick Ben) Brigeburner Squd Mage - Bridgeburner Squad Mage
And in the Bridgeburner description qantitys - Quantities
Just a question, is it possible to leave the flying units out of it? Can't remember any of those being in the books (besides the Sky Keeps ofc)
But anyway great job on designing the map, really enjoying it.
Sappers have a saying, he muttered. "Wide eyed stupid"
#22
Posted 29 January 2009 - 07:52 PM
thank you for the feedback
but what flying units?? the envenomd spears are supoesd to be there teh light infantry will be able to get the upgrade i think (or its a bugg eather way...) and no the dragon riders dont have to be bonehunters but why not?
i know i write poorly, i was tested for dyslexi beacuse of it...
and flying units... who are you refearing too?

i know i write poorly, i was tested for dyslexi beacuse of it...
and flying units... who are you refearing too?
i want to see this world where T'lan imass kneels
#23
Posted 30 January 2009 - 07:29 PM
I remember seeing the option to train Flying Machines in one of the Buildings, or it must have been my imagination.
- Envomened Spears, I wasn't able to research it, while I even had upgraded the Townhall to the max and had build all of the possible buildings.
Since it is a Horde skill, it is possibly only availeble for the Horde.
About the Bonehunters, you told that they would be in there and looking at the description that you had put at the Dragonhawk Rider, I just thought that you had forgot to change the name.
That's it.
Dyslexi? Didn't even think of it. I kinda had more the idea that you were typing fast, I know that I do the same when I'm trying to type fast when I'm in a hurry.
It's nice to play the game again that got me into playing WoW while I had the idea that it was nothing for me.
I'm gonna play some WoW now and tomorrow I'll play the map again. Really curious to see what's under that river.
To talk about river, in the bottem left corner there is a bridge to the land at the bottem. I was able to get on that bridge, but when I clicked on the land just an inch from that bridge the whole gang went all around trough the Waygate (Very Stargate like
) to get to it and find another surpise.
Dunno if that bridge is kinda bugged or that it is intended.
- Envomened Spears, I wasn't able to research it, while I even had upgraded the Townhall to the max and had build all of the possible buildings.
Since it is a Horde skill, it is possibly only availeble for the Horde.
About the Bonehunters, you told that they would be in there and looking at the description that you had put at the Dragonhawk Rider, I just thought that you had forgot to change the name.
That's it.
Dyslexi? Didn't even think of it. I kinda had more the idea that you were typing fast, I know that I do the same when I'm trying to type fast when I'm in a hurry.
It's nice to play the game again that got me into playing WoW while I had the idea that it was nothing for me.
I'm gonna play some WoW now and tomorrow I'll play the map again. Really curious to see what's under that river.
To talk about river, in the bottem left corner there is a bridge to the land at the bottem. I was able to get on that bridge, but when I clicked on the land just an inch from that bridge the whole gang went all around trough the Waygate (Very Stargate like

Dunno if that bridge is kinda bugged or that it is intended.
Sappers have a saying, he muttered. "Wide eyed stupid"
#25
Posted 31 January 2009 - 10:22 PM
its nothing to find you can probably see it without having units there... the brige si buggd u say... i will see to that
i want to see this world where T'lan imass kneels
#26
Posted 03 February 2009 - 08:43 PM
Dutch Master of the Deck, on Jan 29 2009, 07:28 PM, said:
(Sha'ik the) Profhetes - Prophetes
Actually, it should be Prophetess
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#27
Posted 05 February 2009 - 11:46 PM
All right, since the rest is obsessed with pointing out minor and ultimately pointless typos I'm going to point out that this map is broken. First of all, why do the Malazan army have two stun spells ON REGULAR UNITS?? Also, why on earth do sappers deal chaos damage? Thirdly, what is the point of heavy infantry? The Bonehunter unit is far superior to it, while not costing that much more, or the Marine unit (and that one has silly hero damage, and a stun skill).
Haven't checked the Seven City army (haven't even checked if it is playable), but I really can't imagine this being balanced.
Haven't checked the Seven City army (haven't even checked if it is playable), but I really can't imagine this being balanced.
This post has been edited by GardenGnome: 05 February 2009 - 11:46 PM
#28
Posted 06 February 2009 - 12:03 AM
heavy infantry can defend... this makes them idealy suted to draw fire from enemy units and they are cheap... meaines have 320 hp and low armor to kill em use ranged and heavy inf... i think i need to make bonehuters more costy...
7c army sould be playable due remember that tano spirit walkers are supoesd to make your troops go behind the enmy lines (make a smal army then send a assasin at the rear of the enmy then teleport to the assasin)
sappers got chaos dmg beakuse they trow sharpers... armor wont help you fortificatons wont help much
7c army sould be playable due remember that tano spirit walkers are supoesd to make your troops go behind the enmy lines (make a smal army then send a assasin at the rear of the enmy then teleport to the assasin)
sappers got chaos dmg beakuse they trow sharpers... armor wont help you fortificatons wont help much
i want to see this world where T'lan imass kneels
#29
Posted 06 February 2009 - 12:26 AM
Well yes, I understand the setting justification for giving sappers chaos damage, but that doesn't make it a good idea. Judging from the unit description, they even get splash chaos damage... Does that splash hurt friendlies? Because this is entirely ridiculous! Chaos damage should not be on a unit you can easily mass, presicely because it ignores armor (unless you change those values, hint hint, make chaos deal like 65% to hero armor). Combined with the fact that they have a better armor type than heavies (at least, I assume they do, because generally medium armor is better than heavy armor), they pretty much become the hands down best unit in there.
Anyway, all I can be bothered to argue about now. I might continue this tomorrow, though.
Anyway, all I can be bothered to argue about now. I might continue this tomorrow, though.
#30
Posted 06 February 2009 - 08:09 AM
the splash = 100 this means that they hit units that stand sholder to sholder with the unit aimd for...
chaos dmg doesent remove armor but it is equally good vs all armor types
medium armor aint better than heavy... heavy have bigger reduction from its spesaltys thatn medium
chaos dmg doesent remove armor but it is equally good vs all armor types
medium armor aint better than heavy... heavy have bigger reduction from its spesaltys thatn medium
i want to see this world where T'lan imass kneels
#31
Posted 25 February 2009 - 12:28 PM
now im working with the 3rd team... it will be teblor...
they are storng and resilent but lacks range and spellcasters alltho they are almost imnune to it...
heros:
Karsa
his grandfather
the seven
... dont know actually mabe they dont need more...
they are storng and resilent but lacks range and spellcasters alltho they are almost imnune to it...
heros:
Karsa
his grandfather
the seven
... dont know actually mabe they dont need more...
i want to see this world where T'lan imass kneels
#32
Posted 25 February 2009 - 07:13 PM
chaos damage on a standard unit? It's been some time since I played WC3, but that sounds absurd. And splash added to it makes me wonder why I should produce anything else.
Now, perhaps if you made them unarmoured they'd be somewhat balanced. I would think a better way woud be for them to have a regular melee attack, light armour (they're sappers, surely they're not heavily armoured?) and a grenade like spell of some sort.
Now, perhaps if you made them unarmoured they'd be somewhat balanced. I would think a better way woud be for them to have a regular melee attack, light armour (they're sappers, surely they're not heavily armoured?) and a grenade like spell of some sort.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#33
Posted 26 February 2009 - 07:02 AM
calm down they have small amounts of health mini splash and not homing ranged. chaos aint that overpowerd it only hits as much on all armor exsept for divine...
i want to see this world where T'lan imass kneels
#35
Posted 26 February 2009 - 11:29 AM
i have now bugg ifxed much of the map... now the light infantry traing says its light infantry NOT a flying marchine...
fixes:
sappers now cant upgrade thei wepons with arrow head upgrade.
bonehunters now have melee range.
teblors soon finished (3 units all buildigs (those are fast) and heros left)
teblor have:
young teblor warrior: 500 hp good dmg abiletys: meditate (Karsa does this) heal wounds 25% magic reduction
young teblor warrior with bola: costs more but is equay good as ^ but have bola toss (shock wave) too
teblor warrior: 1000 hp realy heavy combat unit it is costy but efective 33% magic reduction
mounted teblor warior 1250hp heavy cavalry fast but costy 25% magic reduction
veteran teblor warrior: 1500hp best melee unit in the game (even better than a BB but the BB have cusser shot) 50% magic reduction.
workers are named slaves and look like human pesants
fixes:
sappers now cant upgrade thei wepons with arrow head upgrade.
bonehunters now have melee range.
teblors soon finished (3 units all buildigs (those are fast) and heros left)
teblor have:
young teblor warrior: 500 hp good dmg abiletys: meditate (Karsa does this) heal wounds 25% magic reduction
young teblor warrior with bola: costs more but is equay good as ^ but have bola toss (shock wave) too
teblor warrior: 1000 hp realy heavy combat unit it is costy but efective 33% magic reduction
mounted teblor warior 1250hp heavy cavalry fast but costy 25% magic reduction
veteran teblor warrior: 1500hp best melee unit in the game (even better than a BB but the BB have cusser shot) 50% magic reduction.
workers are named slaves and look like human pesants
i want to see this world where T'lan imass kneels
#36
Posted 26 February 2009 - 05:09 PM
Morgoth, on Feb 25 2009, 08:13 PM, said:
chaos damage on a standard unit? It's been some time since I played WC3, but that sounds absurd. And splash added to it makes me wonder why I should produce anything else.
Anyway, discussing unitbalance on a map with practically unlimited resources and no food limitations is pointless...
#37
Posted 27 February 2009 - 06:49 AM
nooo if you cant train an army fast enof you are royaly screwed
i want to see this world where T'lan imass kneels
#39
Posted 27 February 2009 - 11:10 AM
hokay... i tryed to play the 7c team... and i got a pair of cussers (from BBs) up my ass and i have now diceded to remove that abilety... and 7c warrior is going to have reduced buildtime
i also made archers have less armor and Hitpoints than heavy infantry and armortype reduced to small (light)
added tooltip to Kolbols ultimat (utter fear)
added pic to furry of the wirvelwind(sp)
and the stunning of the heros... why on earth not? in MBotF heros die cowards live
i also made archers have less armor and Hitpoints than heavy infantry and armortype reduced to small (light)
added tooltip to Kolbols ultimat (utter fear)
added pic to furry of the wirvelwind(sp)
and the stunning of the heros... why on earth not? in MBotF heros die cowards live
This post has been edited by beru: 27 February 2009 - 12:06 PM
i want to see this world where T'lan imass kneels
#40
Posted 27 February 2009 - 02:12 PM
just came up with the last team... CRIMSON GUARD!
heros
Iron bars
Skinner
Blues
Cowl
best unit awoved
heros
Iron bars
Skinner
Blues
Cowl
best unit awoved
i want to see this world where T'lan imass kneels