cerveza_fiesta, on Apr 1 2009, 01:48 PM, said:
So I started a Brutii campaign and played pretty much all day yesterday. Holy shit does that EVER suck you in. Just....one.....more......turn.......
Anyways, playing hard campaign and mid-difficulty battles just to get my feet wet with full intention on cranking that up on my second go-round. So far the AI hasn't been criminally stupid at all. In fact its giving me a pretty good run for my money. It is damn hard to keep track of all the stuff once you get about 5 cities though.
One thing that really surprises me about this game is how far you can move in a turn. Its perfectly reasonable for an enemy to come running out of the black and take a city without you having any advance warning, meaning watchtowers are a good idea.
Trying to squash the greek and macedonian bastards at the moment, but I'm having cash flow problems already. Its expensive to keep the navy going while you're moving units too. The greeks have got 1000's of ships and for some reason I can never sink them. Even when I go against them 5 to 1 the pussies continually run away. I did just get Sparta a few turns back though and owning that point of land has gone a long way toward keeping the greek ships at bay.
Another question:
I always have troubles keeping the unrest down in the captured cities, which makes sense, but I'd like to be able to replace a populace with my own...or build settlements. Is there a function for building your own settlements? What character makes it happen if so?
Also, I put up a few forts to keep neutral raiders away from my shit, but they aren't seeing much action. When you're playing the more land-based characters like Julii, do you make much more use of forts / are the battles at the forts cool?
When building up cities, does the advisor usually give sound advice? I wasn't listening to her much and now my cashflow is tight.
the east is RICH. with Greece in your hands, you should get money by the bucket.
Disband ships when you don't need them for transport duty, that is my usual course of action. the war is won on land, anyway.
For keeping cities you just conquer happy: exterminate the population the second you conquer the city. Its buildings will remain on the level it was and happiness is secured for ages. Adding governors also helps - characters are a lot better at keeping order than just letting the AI do its job. population is, iirc, unrelated to its cashflow.
Also, bringing up the settlement details will show you what the problem is. Sanitation and farmlands are a good reduction of unhappiness through good food and health, adding temples & theatres is another but neither will really improve your tax income.
building and upgrading traders and ports is a sound strategy - the more trade routes, the better.
Everyone is entitled to his own wrong opinion. - Lizrad