Mafia 34 - The Reality Dysfunction The land of the living.
#122
Posted 10 November 2008 - 07:05 PM
Wow Meanas, that is really creepy - I definitely want to read that book now.
#123
Posted 10 November 2008 - 07:06 PM
#124
Posted 10 November 2008 - 07:07 PM
Hood's Path, on Nov 10 2008, 07:02 PM, said:
Path-Shaper, on Nov 9 2008, 12:21 PM, said:
Helpful Hints to be considered before playing.
1 -If you have a night action, please remember that all night actions will be posted within the beyond and so countless changes reduce the amount of players who could be taking that action. One per day is a sensible number, it also makes modding much easier.
2 - Please do not pm me spoilers that may damage your own faction they may be posted by mistake.
3 - Feel free to post me pms that people will think have harmed your faction but do anything but... (Lying to confuse the dead is a recommended tactic)
4 - The cult are not the possessed. Their pm's will not reach the beyond.
5 - For players with night actions, caution is the better part of valour.
12 - The beyond is where the people lynched or subject to a night kill go. Once a player has died they may return if chosen from the ranks of the beyond.
1 -If you have a night action, please remember that all night actions will be posted within the beyond and so countless changes reduce the amount of players who could be taking that action. One per day is a sensible number, it also makes modding much easier.
2 - Please do not pm me spoilers that may damage your own faction they may be posted by mistake.
3 - Feel free to post me pms that people will think have harmed your faction but do anything but... (Lying to confuse the dead is a recommended tactic)
4 - The cult are not the possessed. Their pm's will not reach the beyond.
5 - For players with night actions, caution is the better part of valour.
12 - The beyond is where the people lynched or subject to a night kill go. Once a player has died they may return if chosen from the ranks of the beyond.
It looks like to me, once you get 2 or more dead people they can vote on who goes back. Based on what Dibs says about NA's going to the beyond and using it to hurt/help your faction I would hazard a guess that they can in fact choose who they possess. (though probably leaders like Quinn and Joshua are immune to possesion).
I wonder if you get possessed do you go to the beyond? Or are you dead forever. I would think, dead forever.
EDIT Forgot to comment on #4. So it also looks like Cult can communicate off thread? Or does that just mean that the people in the beyond are unable to see who is giving orders to recruit? *confusion sets in*
Does the bolded bit mean that the Cult wont be possessed or that they won't come back when they die or both (or neither:P ) because if its them not being able to possess people then it would seem like the best way to start would be trying to get rid of the cult as they wouldnt come back as possessed. There is also the fact that they recruit as well so if we don't deal with them quickly they may grow to large to handle.
#125
Posted 10 November 2008 - 07:08 PM
Hood's Path, on Nov 10 2008, 09:02 PM, said:
Path-Shaper, on Nov 9 2008, 12:21 PM, said:
Helpful Hints to be considered before playing.
1 -If you have a night action, please remember that all night actions will be posted within the beyond and so countless changes reduce the amount of players who could be taking that action. One per day is a sensible number, it also makes modding much easier.
2 - Please do not pm me spoilers that may damage your own faction they may be posted by mistake.
3 - Feel free to post me pms that people will think have harmed your faction but do anything but... (Lying to confuse the dead is a recommended tactic)
4 - The cult are not the possessed. Their pm's will not reach the beyond.
5 - For players with night actions, caution is the better part of valour.
12 - The beyond is where the people lynched or subject to a night kill go. Once a player has died they may return if chosen from the ranks of the beyond.
1 -If you have a night action, please remember that all night actions will be posted within the beyond and so countless changes reduce the amount of players who could be taking that action. One per day is a sensible number, it also makes modding much easier.
2 - Please do not pm me spoilers that may damage your own faction they may be posted by mistake.
3 - Feel free to post me pms that people will think have harmed your faction but do anything but... (Lying to confuse the dead is a recommended tactic)
4 - The cult are not the possessed. Their pm's will not reach the beyond.
5 - For players with night actions, caution is the better part of valour.
12 - The beyond is where the people lynched or subject to a night kill go. Once a player has died they may return if chosen from the ranks of the beyond.
It looks like to me, once you get 2 or more dead people they can vote on who goes back. Based on what Dibs says about NA's going to the beyond and using it to hurt/help your faction I would hazard a guess that they can in fact choose who they possess. (though probably leaders like Quinn and Joshua are immune to possesion).
I wonder if you get possessed do you go to the beyond? Or are you dead forever. I would think, dead forever.
EDIT Forgot to comment on #4. So it also looks like Cult can communicate off thread? Or does that just mean that the people in the beyond are unable to see who is giving orders to recruit? *confusion sets in*
if you get possessed you are effectively overwhelmed by the possessing soul, which means you are technically still alive, just not in control of yourself, so I would agree that they probably do just die.
Spoiler
This post has been edited by Meanas: 12 November 2008 - 05:23 AM
#126
#127
Posted 10 November 2008 - 07:14 PM
Rashan, on Nov 10 2008, 04:30 PM, said:
well, this game appears to be even more fucked up than I initally thought, thoroughly lost, but not liking the way telas is keeping his bullshit vote on me, my ano vote was a joke, and I thought my sword posturing comment made that fairly obvious.
Is he clutching at straws to get an early train going or just a little silly?
Is he clutching at straws to get an early train going or just a little silly?
You're now panicking over two votes... reason enough for my vote to saty there for a while yet.
#128
Posted 10 November 2008 - 07:30 PM
For those trying to work out what triggers possession: You almost certainly won't work it out. If some planets align somewhere and you do manage to work it out it doesn't help you because you almost certainly won't know that you've worked it out. The only thing you can hope for is to notice anyone who's posting style changes at some point after a few people have died.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
#129
Posted 10 November 2008 - 08:07 PM
Telas, on Nov 10 2008, 02:30 PM, said:
For those trying to work out what triggers possession: You almost certainly won't work it out. If some planets align somewhere and you do manage to work it out it doesn't help you because you almost certainly won't know that you've worked it out. The only thing you can hope for is to notice anyone who's posting style changes at some point after a few people have died.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
In other words, push a random day 1 lynch and see what happens...
#130
Posted 10 November 2008 - 08:09 PM
Hey guys just checking in, been out all day. Some people are asking questions about triggers and possessed etc, and so I thought I'd add in my thoughts from reading the first two books.
1) Possessed come back from the beyond generally when Quinn's guys torture someone. So there's your trigger - when Quinn's Ivets kill someone, I imagine the dead already in the beyond get the chance to vote someone back into the game, to take over a dead body.
2) The only way for a possessed to come back into the game without us knowing they are a possessed is if we never knew who had been tortured in the first place, so it cannot happen after a lynch. My money is on after an NK.
3) In the books, what happens to the possessed is they normally join forces with Quinn's lot. Quinn is recruiting possessed to join his gang. For this reason, the idea that the Edenists are the cult is a little out of context to me. Quinn's gang is the very definition of a cult. The Edenists are just some guys running around doing covert shit.
4) Someone mentioned deprogrammer, and it does say in the tips that people can be deposessed. In the books, this is done by putting possessed into zero-tau (basically time does not move), and they hate it so much they leave the body. Now, these machines are not something you carry around in your pocket with you, so it's quite possible that one person on their own does not have this ability... but how that actually gets transferred into the game, I don't know. People like Ralph Hiltch would have access to zero-tau in orbit, or something.
Errrrrrr... can't think of anything else off the top of my head. I'll be around on and off this evening. Thyrllan out.
1) Possessed come back from the beyond generally when Quinn's guys torture someone. So there's your trigger - when Quinn's Ivets kill someone, I imagine the dead already in the beyond get the chance to vote someone back into the game, to take over a dead body.
2) The only way for a possessed to come back into the game without us knowing they are a possessed is if we never knew who had been tortured in the first place, so it cannot happen after a lynch. My money is on after an NK.
3) In the books, what happens to the possessed is they normally join forces with Quinn's lot. Quinn is recruiting possessed to join his gang. For this reason, the idea that the Edenists are the cult is a little out of context to me. Quinn's gang is the very definition of a cult. The Edenists are just some guys running around doing covert shit.
4) Someone mentioned deprogrammer, and it does say in the tips that people can be deposessed. In the books, this is done by putting possessed into zero-tau (basically time does not move), and they hate it so much they leave the body. Now, these machines are not something you carry around in your pocket with you, so it's quite possible that one person on their own does not have this ability... but how that actually gets transferred into the game, I don't know. People like Ralph Hiltch would have access to zero-tau in orbit, or something.
Errrrrrr... can't think of anything else off the top of my head. I'll be around on and off this evening. Thyrllan out.
#132
Posted 10 November 2008 - 08:37 PM
I agree that talking about roles hasnt really gone anywhere, so we might as well drop it. I was hoping there was something obvious from the books that would give us a clue, but it seems that's not happening.
Last thoughts on the subject - I HIGHLY doubt that the dead can continuously vote themselves back into the game. After 7 people die, half the thread would be possessed. So there have to be specific (unknown) things that happen to allow the dead back into our world.
I also thought quinn sounded like cult to me. I pm'd PS something along the lines of 'so the ivet are cult' and he replied that they're killers. So unless DiBs lied to screw with me/us (I'm not discounting the possibility) the ivet are killers and the edenists cults. I havent read the book, so I dunno if that does/doesnt make sense in the context.
Also, if the edenists are telepathic, it makes sense that their actions arent posted in the beyond. The rules state this is the case, so it seems logical enough to me.
I will be around for maybe another 15 or 20 minutes, then I have to be going.
Last thoughts on the subject - I HIGHLY doubt that the dead can continuously vote themselves back into the game. After 7 people die, half the thread would be possessed. So there have to be specific (unknown) things that happen to allow the dead back into our world.
I also thought quinn sounded like cult to me. I pm'd PS something along the lines of 'so the ivet are cult' and he replied that they're killers. So unless DiBs lied to screw with me/us (I'm not discounting the possibility) the ivet are killers and the edenists cults. I havent read the book, so I dunno if that does/doesnt make sense in the context.
Also, if the edenists are telepathic, it makes sense that their actions arent posted in the beyond. The rules state this is the case, so it seems logical enough to me.
I will be around for maybe another 15 or 20 minutes, then I have to be going.
#133
Posted 10 November 2008 - 08:41 PM
Ruse, on Nov 10 2008, 08:37 PM, said:
Last thoughts on the subject - I HIGHLY doubt that the dead can continuously vote themselves back into the game. After 7 people die, half the thread would be possessed. So there have to be specific (unknown) things that happen to allow the dead back into our world.
It definitely mentions people getting depossessed in the tips somewhere. If someone has access to a zero-tau machine, then that's a way to remove possessed from the game.
In the book, they'd go back to who they used to be.
#134 Guest_Barghast_*
Posted 10 November 2008 - 08:44 PM
All right, I've got to read up. 
And whoever said something about hunting cults, while this is good as they are scum, you have to remember DiB's posted that it was primarily town vs killers.

And whoever said something about hunting cults, while this is good as they are scum, you have to remember DiB's posted that it was primarily town vs killers.
#135
Posted 10 November 2008 - 08:46 PM
By the way, I've just had another look... and I can't find anywhere the reference to people getting depossessed. Does anyone know where it is? I'm sure I read it somewhere.
#136
Posted 10 November 2008 - 08:47 PM
Telas, on Nov 10 2008, 11:30 AM, said:
For those trying to work out what triggers possession: You almost certainly won't work it out. If some planets align somewhere and you do manage to work it out it doesn't help you because you almost certainly won't know that you've worked it out. The only thing you can hope for is to notice anyone who's posting style changes at some point after a few people have died.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
Next. I find it laughable that anyone thinks there is a single player among us good enough to even attempt hunting one kind of scum above another. All we should really concern ourselves with is finding scum (killers and cult both = scum), today especially since none of the truly fucked up roles have even come into action yet.
In conclusion: Stop the Role Distribution discussion. Stop trying to second guess the mods (this is DiBs we're talking about). Start trying to find scum like you would in a normal game. That is, at this juncture, the only thing that will help us.
Wow. Thanks for telling everyone else how to play and informing us of the ONLY thing that will help us win. I am just gonna sit back and let you dictate my play from now on as you obviously know what is best. Please let me know when you have determined which of the other 20 players is scum and I will vote for them.
In conclusion: Do what Telas says. Go blindly into Dib's mindfuck. Start playing like a sheep. That is, at this juncture, the only way not to win.
/end rant. I hate it when people try to tell me how to play. There is more than one way to skin a cat, and seeing how day one lynches almost always end in faliure I see no harm in role speculating/game mechanics conjecture.
#137
Posted 10 November 2008 - 08:48 PM
Thyrllan, on Nov 10 2008, 10:41 PM, said:
Ruse, on Nov 10 2008, 08:37 PM, said:
Last thoughts on the subject - I HIGHLY doubt that the dead can continuously vote themselves back into the game. After 7 people die, half the thread would be possessed. So there have to be specific (unknown) things that happen to allow the dead back into our world.
It definitely mentions people getting depossessed in the tips somewhere. If someone has access to a zero-tau machine, then that's a way to remove possessed from the game.
In the book, they'd go back to who they used to be.
I suppose. I know meta/signup comments are frowned upon in-game, but DiBs made it sound like possession wasn't guaranteed to happen, and that the first few days would be possession free. So I'm still sure there's some or other trigger. Like I said, I was hoping there was something obvious in the books. Since that isnt the case, it's kinda useless talking about it, since there's no way of knowing whether we guessed right or not.
#138
Posted 10 November 2008 - 08:51 PM
Thyrllan, on Nov 10 2008, 03:46 PM, said:
By the way, I've just had another look... and I can't find anywhere the reference to people getting depossessed. Does anyone know where it is? I'm sure I read it somewhere.
it's highly likely it's somewhere in the sign-up thread, b/c I remember hearing of it too.. but I'm too busy to actually go and look for it.
@ HP: DiBs made it clear that untill the posession aspect comes into play (which is when people start dying), this is a regualr twn v. scum
we have killers and cultists all playing against the town. there are 22 of us, so there will be lots of scum. might as well start looking
#139
Posted 10 November 2008 - 08:53 PM
Omtose, on Nov 10 2008, 06:07 PM, said:
from the sign-up thread:
Quote
Winning Conditions
-------------------------------
Innos - to remove all none innos from play by lynch, night kill or depossession
Killers - Gain a majority over the game
Cult - Gain majority over the game
(Possessed) - Take complete control over the game eliminating all non possessed or gaining a position where this is assured.
Note - Upon death players will remain as members of their previous team unless voted back into the game as a possessed. Their winning condition will change to that of the possessed unless a prior conditions overrules that.
-------------------------------
Innos - to remove all none innos from play by lynch, night kill or depossession
Killers - Gain a majority over the game
Cult - Gain majority over the game
(Possessed) - Take complete control over the game eliminating all non possessed or gaining a position where this is assured.
Note - Upon death players will remain as members of their previous team unless voted back into the game as a possessed. Their winning condition will change to that of the possessed unless a prior conditions overrules that.
I hate this shit - mods, let's have this stuff posted in the actual game thread, please? The sign-up forums are 90% spam and we don't all read them looking for game rules. That shit should be in the game thread.
So, is there such a thing as depossession, or what?
#140
Posted 10 November 2008 - 08:56 PM
It is always a problem with transferring a work of fiction into a mafia game - every detail is not guaranteed to end up on the game rules. We can only assume so much, the rest we have to try to figure out as we go along. My policy is that we lynch if we get a worthy lynch target, and day 1 that is always a sacrifice in the sense that it's the only way to get information, but on the other hand we don't want to push too hard in case it backfires. On day1 there's always pros and cons both, whatever you do imo.