played damn near all of those to DEATH.
I did my own nostalgic replay awhile ago, but mine were downloaded from the-underdogs.com and I played them on DosBox.
Same diff really.
To answer your question, I the goodness of a shooter is something I find really depends on originality, refinement and atmosphere more than anything. Hence, games like Hexen I found a little drab, since it was more or less just a rehash of doom with different enemy textures. Doom however completely rocked since it was one of the first to have a truly 3D environment (originality points) despite having the same gameplay as hexen. And of course we can't forget the first time we shot a rocket at a stripper in Duke Nukem 3D only to have her explode into a bloody mess. Way cool.
Same goes for the Quake games. They had terrific atmosphere and were among the first to break out of sprites and use full 3D enemies. I always loved the parts in Quake II when you'd come outside for a brief period and there'd be a half dozen jetpack guys buzzing around outside waiting for you to stumble blindly into firing range. Just cool.
For modern shooters there's little room for improvement on the collect guns, collect ammo, shoot stuff formula. I find they really have to offer up something special for me to get into them. Right now I'm playing through FEAR. I find it's good, not because it has exceptional graphics or gameplay, I just really like the enemies. They're smart. Like one of them will pitch a grenade around a corner to flush you out and the other guy shotguns you in the face when you come into view-smart. If there's multiple entrances to your position then you have to guard everything because the bastards will realize that there's opportunity to flank you and actually do it. That and a weird paranormal theme just make for a cool immersive game.
COD4 offers up almost movie-like gameplay and terrific graphical experience, but has dumbass enemies in single player...so based on that alone I'd have given the game a 5/10. That game offers up truly awesome multiplayer though, almost unparalleled in the shooter gaming world. Plus the atmosphere of the game is terrific. Dust flying everywhere, millions of gunshots ringing in the background all the time.
Chronicles of Riddick, escape from Butcher Bay is an awesome game that doesn't have much going for it on the surface. It just looks like it's going to be another shooter...but then you get into your first knife-fight....and then a prison riot breaks out...and then it's sneaking, darkvision, neck snapping, battlemech driving goodness from there on out. The environments were 100% win and I just found that it was overall a very refined game. Nice controls, smart badguys, cool touches like being able to sneak up, wrestle a prison guard's gun against his chin and blow his face off. Chronicles didn't offer up too much original content but really won out on the atmosphere and refinement.
There's others of course but it comes down to atmosphere, refinement and originality for me. The old ones always hold a special place for nostalgic reasons.
This post has been edited by cerveza_fiesta: 04 November 2008 - 12:12 PM