Malazan Empire: Deck of Dragons - Malazan Empire

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Deck of Dragons

#21 User is offline   Aptorian 

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Posted 15 May 2008 - 12:44 PM

I would imagine the Crippled God as a hunched figure, covered in rags with chains connected to his wrists and ankles.

Not bolted to some surface.
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#22 User is offline   HaSZarD 

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Posted 15 May 2008 - 01:33 PM

sounds awesome I will see what i can do
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#23 User is offline   HaSZarD 

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Posted 15 May 2008 - 05:21 PM

I changed the god around a bit. Is that more of what you are thinking about
(I just updated the link, so you have to scroll back to see the new picture)
ps:just a ruff god to see if that is what you are looking for
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#24 User is offline   Aptorian 

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Posted 15 May 2008 - 05:23 PM

Yeah the position is more like it. I'd probably chose a different angle though and lots of rags and stuff... guess that would be hard to pull off in that resolution.
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#25 User is offline   HaSZarD 

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Posted 15 May 2008 - 08:15 PM

well i could make it a lot bigger, but i am trying to keep it card size. A diffrent angle would be a good idea though. I got to put more detal in it first though.
Posted Image
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#26 User is offline   Raymond Luxury Yacht 

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Posted 16 May 2008 - 06:49 AM

Good work, looking forward to the finished product. Hope I didn't come off as dickish with my earlier criticism.
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#27 User is offline   HaSZarD 

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Posted 16 May 2008 - 01:40 PM

not at all i like the criticism
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#28 User is offline   Optimus Prime 

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Posted 18 May 2008 - 04:50 AM

This is a cool idea. How awesome would it be if we had a complete (as complete as could be at least) Deck?

Somebody needs to do Karsa. Is he unaligned now though? Or still part of the HoC?
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#29 User is offline   Raymond Luxury Yacht 

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Posted 18 May 2008 - 07:03 AM

The problem with trying to do a full deck before the series is complete is that several cards will probably change between now and the end.
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#30 User is offline   soletaken 

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Posted 18 May 2008 - 05:44 PM

try a AO render pass on that , and smooth polys . also self shadowing on the hair might help. and the lighting definetly need work. id use a raytraced shadows to.
did u render that in maya software or mental ray?
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#31 User is offline   HaSZarD 

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Posted 19 May 2008 - 12:03 PM

it is in maya software. I am still learning most of the perks with maya but things are comming along. I willl try out some of your sugestions though and see what i come up with
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#32 User is offline   HaSZarD 

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Posted 20 May 2008 - 02:58 PM

I finally finished my card. I updated the link so if you want to see it it is on the second page of the form
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#33 User is offline   Cobbles 

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Posted 12 December 2009 - 04:36 AM

Anybody has a deck of dragons by now?
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#34 User is offline   Grimjust Bearegular 

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Posted 14 December 2009 - 04:16 PM

here's a HHD -card:

Attached File  Rake-card2.jpg (297.92K)
Number of downloads: 10
Things and stuffs...and other important objects.
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#35 User is offline   Sinisdar Toste 

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Posted 16 December 2009 - 11:09 AM

and now pucks got the mason of death over in the GotM images contest thread
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#36 User is offline   Cobbles 

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Posted 18 December 2009 - 06:05 PM

View PostCobbles, on 12 December 2009 - 04:36 AM, said:

Anybody has a deck of dragons by now?


Quoting myself here.

I think there's wonderful art here and I really appreciate it, but what I wondered is whether there's an Deck of Dragons out there to purchase? Often such products are licensed out by the author. It seems that no such thing exists which surprises me a bit since it seems rather central to the novels and would likely sell quite well.
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#37 User is offline   Sinisdar Toste 

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Posted 29 December 2009 - 08:54 AM

indeed, unfortunately the deck is in the habit of changing at a moments notice, so the cards would probably have to be electronic or something or have several different editions, or maybe he's just waiting till he's done writing the series?
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#38 User is offline   Sadist 

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Posted 02 June 2010 - 04:27 AM

I think the deck should be hand-drawn,
photoshop is great for adding details, but I think the base should be on paper
I might play around with it a bit
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