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Dread Nation by Justina Ireland The American Civil War is interrupted by zombies

#1 User is offline   Werthead 

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Posted 12 April 2021 - 03:08 PM

Dread Nation

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Baltimore, 1880. Seventeen years have passed since the dead on the battlefield of Gettysburg rose, sparking a plague that has torn America part. The Confederacy has surrendered and accepted equality...on paper. In reality, the southern states (and even some of the northern) have liberated former slaves only to turn them into soldiers, cannon fodder to fight the undead menace. Jane McKeene, trained at Miss Preston's School of Combat, is destined to become a babysitter for the wealthy and privileged, until she discovers that people in Maryland are going missing without explanation. Her investigation uncovers a conspiracy with far-reaching consequences for the fate of the Union, and for herself.

The American Civil War remains the bloodiest conflict fought in American history, its outcome still debated and contentious a hundred and sixty years later. It has been used before to spur SFF novels. Several of Harry Turtledove's novels have delved deep into "what if...?" scenarios where the consequences of a Southern victory are assessed (unsurprisingly, things do not go well), whilst the Deadlands franchise of tabletop games and novels has explored the consequences of a supernatural schism taking place on the same day as the Battle of Gettysburg.

Dread Nation starts from the very same premise and likewise explores a world where the full reckoning of the recent human catastrophe has taken a back seat to the supernatural menace, including the rapid onset of steampunk technology to aid in the fight against the undead. But the book has a different tone, as Ireland uses the premise to explore complex racial issues and politics whilst always keeping an eye on delivering a gripping narrative.

After a slightly slow start, Dread Nation quickly catches fire and never lets up. The book is fearlessly inventive in how it uses its alternative history and supernatural trappings to explore real sociological and historical issues whilst also delivering satisfying characterisation. Jane McKeene, our protagonist, is complex and has an interesting background, whilst also being intriguingly flawed. Jane is something of a hothead who has issues making short-term sacrifices for long-term gains, and the novel partially explores how Jane becomes more strategic in her thinking, both in how to deal with the undead but also the considerably nastier human foes she encounters during her adventures. The book has several other major characters, explored through Jane's eyes, such as her frenemy Katherine, a rival at school who reluctantly becomes an ally when they agree to team up to investigate a mystery.

The novel is a fine action story as well. There's satisfying fight scenes and some solid zombie killings (a full-scale battle between a town's worth of defenders and a zombie horde is the highlight here). Ireland solves the age-old question of "fast or slow?" by deploying both kinds, and there's some nice background on how America has adapted to the presence of the undead although, at least in this first volume, there is no explanation for the origin of the threat.

The richness of the novel is let down a little by its villains, who feel a bit "generic Stephen King bad guy," being corrupt sheriffs and fire-and-brimstone racist preachers. They get the job done in providing numerous obstacles for Jane and Kate to overcome, but occasionally risk becoming caricatures.

Beyond that minor hiccup, Dread Nation (****½) is a rewarding, fast-paced story which combines real history and events with zombies to create something that is compelling reading. A sequel, Deathless Divide, is also available.

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"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
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Posted 13 April 2021 - 02:26 AM

Good review Wert. I am intrigued.
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Posted 15 May 2024 - 09:15 PM

Deathless Divide

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The undead plague continues to roll across the United States of America. The east coast is almost gone, and the midwest is under siege. Escaping the ruin of Summerland, Jane McKeene and nemesis-turned-ally Katherine Deveraux try to make it to a neighbouring town, where a scientist hopes to have unlocked a cure for the undead curse...or at least an immunisation. Betrayals threaten, and the last hope of California gleams on the horizon, if they can make it that far.

Deathless Divide is the sequel and follow-up to Justina Ireland's 2018 novel, Dread Nation, picking up moments after that book ended. The first half of the novel is essentially more Dread Nation, continuing story and character arcs directly from that book (you can't really read this novel as a standalone). This remains compelling, with Jane and Katherine's fiery frenemy relationship continuing to provide a solid dramatic spine for the story.

Halfway through, there's an abrupt time jump to a point where things have become considerably more apocalyptic, with Jane and Katherine now separated and pursuing different storylines, which eventually lead them back into contact and on the road to their much-dreamt goal of reaching California. This allows Ireland to explore the two characters' growth and change, or in Jane's case a regression as she becomes hyper-fixated on vengeance against someone who wronged her, to the point of destroying every other relationship in her life.

The book has a grimmer tone even than its forebear, with a real end-of-the-world vibe missing from a lot of other apocalyptic fiction, but Katherine's determination to be bright and optimistic and behave properly cuts through that in an entertaining fashion. The continent may have been consumed by a ravening horde of undead, but that's no excuse for not keeping your weapons cleaned and riding a horse in an appropriate manner for a lady.

Ireland continues to further her successes from Dread Nation: there is some excellent action, some good character arcs and development, and some great use of the premise to explore issues of Civil War and Reconstruction-era racism and resentment (no matter how insane that is in the face of a much bigger, all-consuming threat). She also provides some great zombie action (no easy thing for a foe this overexposed and tired), and the interesting idea of being able to create an inoculation against the undead, raising the bizarre idea of maybe people and zombies could just coexist?

Unfortunately, the book's structure provides its biggest weakness: the move from being a direct continuation of the fall of Summerland to a much larger-scaled story involving travelling to and across California feels a little jarring, and the action in the latter half of the novel, including some very major character beats as they find things they've been looking for since the opening of the first book, feels very compressed. I get the impression, accurate or not, that this could have been a trilogy with the two halves of the novel each serving as its own book. Instead, compressing the two distinct stories into one novel makes things feel a bit too rushed, especially in the rear half.

Still, Deathless Divide (****) is a worthy follow-up to its forebear, being entertaining, well-written and thought-provoking whilst delivering good action. It just feels like the story could have been improved with a little bit more room to breathe.

Visit The Wertzone for reviews of SF&F books, DVDs and computer games!


"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
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