Malazan Empire: TI4 Game 4C - Game Thread - Malazan Empire

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TI4 Game 4C - Game Thread

#541 User is offline   Path-Shaper 

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Posted 28 May 2020 - 09:13 PM

Pass
Only someone with this much power could make this many frittatas without breaking any eggs.
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#542 User is offline   Imperial Historian 

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Posted 28 May 2020 - 10:17 PM

Pass as well
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#543 User is offline   Blend 

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Posted 29 May 2020 - 03:18 PM

Galactic Council post.

Will get a map update done this afternoon, but go ahead and post your final status phases to close the game out!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#544 User is offline   Morgoth 

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Posted 02 June 2020 - 05:42 AM

Posted Image

End of round summary


Fulfill P.O Erect a Monument for 1 VP (Creuss 4, Resculon 2, Quann 2), placing me at a total of 10 VP.


Add 2 tokens to ST, move 2 fleet tokens to ST.

CURRENT STATUS

Victory Points: 10 (7 PO,2 SO, 1 sftt)

Strategy Card:
Command Pools: 7T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity


Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#545 User is offline   Imperial Historian 

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Posted 03 June 2020 - 06:38 PM

Spend 6 CT from strategy, score 2VP

Score SO: Have 18 infantry units I think I have 30 some?

12 VP woop, Other stuff doesn't matter


CURRENT STATUS
Victory Points: 12
Strategy Card:

Command Pools: 0T | 4F | 0S

Goods: 0/2 C | 2 TG
Action Cards: 3
Promissory Notes: 3 Yin 1 arborec 2 Letnev 1 neckro
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Mansa 3 (0/1/yellow)
Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2
+ infantry 2

Arborec sftt
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#546 User is offline   twelve 

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Posted 04 June 2020 - 02:55 PM

Score 6 influence to get me to 11
I don't know what I'm doing but it sounds good.
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