TI4 Game 4B - Signup/Setup Thread
#41
Posted 26 June 2019 - 04:51 PM
Which one is missing? What would be different?
Apt is the only one who reads this. Apt is nice.
#42
Posted 26 June 2019 - 04:57 PM
Tattersail_, on 26 June 2019 - 04:51 PM, said:
Which one is missing? What would be different?
WARFARE#6 (as you know it: high alert token and move-ships secondary) would be removed, and LOGISTICS#8 would become WARFARE#6 with the same effects (put a token back in your pools / build in HW secondary). IMPERIAL#9 would become IMPERIAL#8 with the same effects.
#43
Posted 26 June 2019 - 05:10 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#44
Posted 26 June 2019 - 05:23 PM
So colonize the void secret objective isn't applicable so I assume it won't be in the selection. Are there any other secret objectives we need to pull out?
I don't know what I'm doing but it sounds good.
#45
Posted 26 June 2019 - 05:26 PM
twelve, on 26 June 2019 - 05:23 PM, said:
So colonize the void secret objective isn't applicable so I assume it won't be in the selection. Are there any other secret objectives we need to pull out?
Not sure off the top of my head, but if an SO is not achievable when I draw it, I'll just draw the next one.
#46
Posted 26 June 2019 - 05:51 PM
Reference thread should have everything we need in it now - tonight when I'm back home I'll go in and clean it up a bit, make it look a bit prettier and whatnot. If anyone thinks of anything else it would be useful to have in the reference thread, let me know!
#47
Posted 26 June 2019 - 05:55 PM
Galactic Council, on 26 June 2019 - 05:51 PM, said:
Reference thread should have everything we need in it now - tonight when I'm back home I'll go in and clean it up a bit, make it look a bit prettier and whatnot. If anyone thinks of anything else it would be useful to have in the reference thread, let me know!
Home system planets but maybe its not a biggee. Definitely make Letnev more attractive though seeing their home world.
Apt is the only one who reads this. Apt is nice.
#48
Posted 26 June 2019 - 05:57 PM
Tattersail_, on 26 June 2019 - 05:55 PM, said:
Galactic Council, on 26 June 2019 - 05:51 PM, said:
Reference thread should have everything we need in it now - tonight when I'm back home I'll go in and clean it up a bit, make it look a bit prettier and whatnot. If anyone thinks of anything else it would be useful to have in the reference thread, let me know!
Home system planets but maybe its not a biggee. Definitely make Letnev more attractive though seeing their home world.
That's a good idea - I'll probably add it to the Race Sheets post, so that it's all in one spot.
#50
Posted 26 June 2019 - 08:36 PM
Might be better to just put links to each race's wiki page (eg https://twilight-imp...arony_of_Letnev), as that puts all the race-specific info together in one place.
#51
Posted 26 June 2019 - 08:40 PM
I should have spent more time on the map, but I'll pick nr 3
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#52
#53
Posted 26 June 2019 - 09:05 PM
Not surprised by that pick at all. Now I'm curious as to whether Morgoth goes Creuss or not. With both wormhole planets over there it's a potentially amazing area to play as Creuss. But the downside is the good resource planets needed to build up ships are all the way in tier 1, and Creuss only gets 1 carrier and a couple destroyers to start. So if your neighbours take races that start with dreads or expand fast, you could get blocked out of the WH planets and even Abyz/Fria pretty easily.
All of which is to say, if you're not willing to play the sort of early game where you put pressure on a Creuss Morgoth, don't pick spots #2 or #4, else he'll simply run away with the game.
All of which is to say, if you're not willing to play the sort of early game where you put pressure on a Creuss Morgoth, don't pick spots #2 or #4, else he'll simply run away with the game.
#54
Posted 26 June 2019 - 09:18 PM
I wasnt even thinking Creuss for that spot but you you are right they would be great there.
I don't know what I'm doing but it sounds good.
#55
Posted 26 June 2019 - 10:12 PM
Number 5 bitte
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#56
Posted 26 June 2019 - 10:20 PM
I'll take location 6
I don't know what I'm doing but it sounds good.
#58
Posted 27 June 2019 - 05:36 AM
twelve, on 26 June 2019 - 09:18 PM, said:
I wasnt even thinking Creuss for that spot but you you are right they would be great there.
Creuss is my favourite and I haven’t played them in our games yet, but maybe I’ll need to pick someone else.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#59
Posted 27 June 2019 - 06:53 AM
I'd like to try the Yin too, I think. I have never played them, nor seen them in a game.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#60
Posted 27 June 2019 - 07:17 AM
I’ll take position 1 then.
"I think I've made a terrible error of judgement."