Score
Subdue the Galaxy -- 2VP -- Status Phase -- Control 11 planets in non-home systems. (Corneeq, Resculon, Arnor, Lor, Tar'mann, Tura Nora, Centauri, Ensapta, Nevant, Mellon, Zohbat)
Draw2 action cards - total is 5
Gain 3 CT - place all 3 in tactical
A new Life is born on the Genesis
Victory Points: 7
Strategy Card:Command Pools: 3T | 3F | 0SGoods: 0/4 C | 0TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 2 fulfilled | 0 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)+ Arnor (2/1)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)
+ Tura Nora (2/0)
+ Centauri [0/3]
+ Ensapta (2/0]
+ Nevant (1/2) (blue)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.