Malazan Empire: The Age of Decadence - Malazan Empire

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The Age of Decadence Roll a die; you die

#1 User is offline   Rictus 

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Posted 14 October 2015 - 03:51 PM

It's just been released on Steam: http://store.steampo...com/app/230070/

I realize that, this being the Malazan forum, many of you are interested in RPG's. Well, check this out if you have the time. I played the beta a few years ago, will return with a vengeance now it's complete. In short, this is the love child of an inhumanly dedicated team of CRPG fans, in development for the last ten years or so. Imagine the two Fallouts (the modern ones don't count), Arcanum, Torment, etc, and you get an inkling of what Iron Towers Studio was aiming for. I'll let the steam info speak for itself, but let me add one more thing: there ain't no hand-holding here, nor do you get a quest compass. You will die, and you will die a lot. Some might find the thought of failure in a video game frustrating, but that's exactly why I love AoD. It's not afraid to stomp the shit out of you if you're being a dunce, unlike many modern RPG's.


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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.


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Features
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

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#2 User is offline   Whisperzzzzzzz 

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Posted 15 October 2015 - 12:34 AM

Nice! I'm loving the resurgence of this genre lately! I just finished Pillars of Eternity, so I'll check this out.
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