Round 5 Action Phase
turn 1
D'rek -
Research improved hull
-3 sci == 6 remain
Gnaw -
- Form Flare Alliance with Magellan Rocks
- Research Advanced Robotics -5 sci == 12 left
Tapper - Research Anti-Matter Splitter (top track) for 5 and Point Defense (bottom track) for 8, please.
-13 sci == 0 remain
Twelve -
Research Plasma Missiles.
-13 sci == 1 remains
IH -
Research neutron bomb absorbers
-5 sci == 3 remain
CF -
Researches Positron Computers
-6 sci == 0 left
Khell -
BUILD two cruisers in my warp portal hex.
-10 mats == 2 left
Blend -
Research Fusion Source
-5 sci == 0 left
Tatts -
Upgrade Cruiser with fusion source over source and plasma cannon in blank space
Turn 2
D'rek -
UPGrade, Improved Hull over blank and hull on Dreadnaught
Gnaw -
Research Cloaking Device. Middle track.
-6 sci == 1 left
Tapper -
Move the dread in 305 to 205.
Twelve -
Upgrade Dread. Positron computers over both ion cannons. Missiles in blank slot.
IH -
build a dread and a starbase in my homeworld, and a starbase in the hex by the GC where my dread is.
-14 mats == 11 remain
CF -
build a cruiser and an interceptor in the ancient homeworld.
-8 mats == 11 left
Khell -
RESEARCH Gluon Computers for 10 Science
0 left
Blend -
Build Cruiser in Homeworld, Starbase on Wormhole hex (
8 Materials) == 8 mats remain
Tatts -
Research Gluon Computers. 10 science. Flip 3 ships for science. Convert 6 materials.
0 sci, 8 mats remain. all colony ships used
Turn 3
D'rek - Trade 6 money for 2 materials. Build 2 dreadnaughts in 105.
$13, 0 mats remain
Gnaw -
upgrade cruiser. nuclear drives over hull and ion cannon
Tapper -
Move dread in 205 to 20...7, directly above IHs homeworld.
Twelve - well then I guess I'll
build a dread in my homeworld then.
-7 mats == 0
IH -
I will upgrade positron computer onto the blank space on my interceptor and improved hull over normal hull on my starbase.
CF -
Move 2x cruisers to IH's hex southwest of the GC. EDIT -- sorry, take one from the GC and one from the ancient homeworld please.
Khell -
MOVE
- a cruiser from my warp portal hex to play with Blend's interceptors in his warp portal hex, and
- move my interceptor to play with D'rek's dreadnaughts.
- gain Traitor Card
- Cube returns to materials
Blend -
Upgrade
- Plasma Cannon over Hull, Positron over Electron Computer on Starbase
- Put the cube on Materials I guess.
Tatts -
Move both dreads into IHs hex with cf cruisers
Turn 4
D'rek -
UPGrade dreadnaught: Hull->Improved Hull, Nuclear Source->Fusion Source
Gnaw -
- Exchange Diplo with Twelve. Cube on money. A '3' rep badge returns to the pile
- Offer Alliance membership to Twelve.
- Move cruiser 228 to 309
Tapper -
Build 2x Cruiser in the tier 2 hex.
-10 mats == 4 remain
Twelve -
move dread to ancient hex and crusier to gnaws homeworld.
- Accepts diplo with Gnaw. Cube on ?. A '1' rep badge returns to pile.
- Accepts entry into Flare Alliance
IH -
Build two starbases in 108, and an interceptor in my homeworld.
-9 mats == 2 remain
CF -
move
- cruiser from the hive to the GC;
- cruiser from hex N of the GC over to the big battle.
Khell -
Blend -
Tatts -