Action Phase Round 4
Turn 1
Gnaw -
- Trade 1 rep badge for Senior Ambassador badge.
- Research Advanced Economy -10 sci == 2 remain
IH -
research positron computer.
4 sci remain
Tapper -
Research Nanorobotics (2 science, placed on bottom track, gives +1 build) and the 12 energy source, unique tech (cost 15, reduced to 13, also placed on the bottom track).
1 science left.
Blend -
- research Positron Computers. -8 sci == 1 remains
- accept invitation to circle alliance
Tatts -
- I'll research cannons. -6 sci == 2 left
- Propose alliance with the Orion / CF
D'rek - research starbases.
-3 sci == 5 left
CF -
- Accept alliance with Tatts
- Invite Blend to alliance.
- Convert 4 money to 1 science -- research advanced materials. $4 and 0 sci remain
Twelve - Upgrade
- add drives over ion cannon and positron computer on interceptor and drive over ion cannon on cruiser.
Khell -
RESEARCH Tachyon Source for 8 Science 0 sci remain
Turn 2
Gnaw -
influence 317.- Colonize both money planets and advanced money planet in supernova
- flip ships
IH -
upgrade my starbase with improved hull over electron computer and positron computer over the blank space.
Tapper -
UPGRADE Improved Hull over single hull on dread.Also put my brand spanking new 12 energy source over the 3-output steam engine on the dread, please.
Blend -
Move the two interceptors from my homeworld to the wormhole tile I have influenced
.
Tatts -
upgrade dread with fusion source over source and nuclear drive over ion cannon
D'rek -
Research fusion source
-4 sci == 1 remaining
CF -
INFLUENCE system with the grey planet out behind my homeworld.
- Colonize the grey planet with moneys.
- Colonize the advanced material planet, colonize advanced material in my homeworld.
- flip 2 colony ships back up.
Twelve -
move one int in nebula to pin gnaws int and move another int in nebula to the hex with the ancient orbita
Khell -
UPGRADE Dreadnaught with Tachyon Source over Nuclear Source, Conifold Field over Hull.
Turn 3
Gnaw -
Research nanorobots
0 sci remaining
IH - Research nanobots
4 sci remaining
Tapper -
Move one dread to 205 (tier 2 under my control), one dread to 305 (tier 3 with an ancient in it).
Blend -
Upgrade Nuclear Drive over Computer on Interceptor, Ion Cannon over Plasma Cannon
Tatts -
move both dreads into Tier 1 hex of CF's
D'rek -
Pass 1st
CF -
buy diplomatic fleet development
Twelve - move one int fromnebula all the way to the grey planet hex of gnaws north of my supernova.
Khell -
INFLUENCE the Warp Portal hex near me. Colonise materials planet. Do that flippy colony ship thingy.
Turn 4
Gnaw -
IH -
Tapper -
Blend -
Tatts -
D'rek -
CF -
Twelve -
Khell -
This post has been edited by Galactic Council: 31 March 2015 - 05:56 PM