Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1821 User is offline   cerveza_fiesta 

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Posted 17 March 2015 - 03:48 PM

View PostTattersail_, on 17 March 2015 - 03:35 PM, said:

I may want to react and move a dread to help cf. I'll think on it.


Can't do that -- we are not allied yet.

EDIT

Making that move just means I'd have to fight you first!

EDIT EDIT

IIRC rules say I can't form diplo relations with you until I eliminate the ancient.

This post has been edited by cerveza_fiesta: 17 March 2015 - 03:49 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1822 User is offline   Tattersail_ 

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Posted 17 March 2015 - 03:48 PM

View Postcerveza_fiesta, on 17 March 2015 - 03:48 PM, said:

View PostTattersail_, on 17 March 2015 - 03:35 PM, said:

I may want to react and move a dread to help cf. I'll think on it.


Can't do that -- we are not allied yet.



I'm joking.

No reaction.
Apt is the only one who reads this. Apt is nice.
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#1823 User is offline   cerveza_fiesta 

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Posted 17 March 2015 - 03:58 PM

Still pass after that move unless something interferes with one of my hexes or one of the combat hexes for me this turn
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1824 User is offline   Gnaw 

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Posted 17 March 2015 - 05:24 PM

View PostD, on 17 March 2015 - 03:40 PM, said:

View PostGnaw, on 14 March 2015 - 07:18 PM, said:

Pragmatism.

Khell is next door to you and out for revenge.

Twelve is a better player than I am. Remember those average scores. If you pin his cruiser, his interceptors cannot retreat so they're both toast. I build a third starbase in the supernova and probably destroy that cruiser


You lose 3 mats.

Twelve loses 10 mats.

I've got 3 starbases tied up in basically useless positions. And my bank is $0, 0, 0.

Pretty good outcome for your 3 mat investment, no?


It's a good outcome for you for my 3 mats. It's not a good outcome for me.

No reaction.


bah.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1825 User is offline   twelve 

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Posted 17 March 2015 - 05:33 PM

What are you complaining about ? You still have a very good shot at blowing up 1-2 of my ships.
I don't know what I'm doing but it sounds good.
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#1826 User is offline   Galactic Council 

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Posted 17 March 2015 - 06:30 PM

Action Phase Three

Turn 1- 4

  • Tatts - I research Flux Missiles. middle track minus 10 science == 2 remain
  • Tatts - Provisional upgrade dread with flux missile over hull and in space
  • Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
  • Tatts - Upgrade dread with computer over hull and flux missiles over 1 ion cannon
  • Tatts - Pass
  • Tatts - no reaction




  • IH - I will research improved hull when it comes round to me. -3 sci == 5 remain
  • IH - Provisional research star bases -3 sci == -2 left according to IH
  • IH - upgrade my dreads with improved hull
  • IH - Pass
  • IH - I'll pass through unless someone attacks me. I reserve the right to drop dreadnoughts/starbases on anyone who does.
  • IH - no reaction



  • Tapper - Research: turn in 5 science and 5 money for +12 materials, please. $1, 6 sci, 20 mats
  • Tapper - Build two dreads in my homeworld -16 mats
  • Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).
  • Tapper - Pass
  • Tapper - React: move 1 dread from homeworld into ancient occupied tier 3 hex directly adjacent to it.
  • Tapper - no reaction




  • CF - Research the other improved hull please. -3 sci == 2 left
  • CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
  • CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
  • CF - MOVE
    • cruiser from homeworld to Tier 1
    • Interceptor to ancient homeworld.
    • purchase the minion that gives you 2vp and 1 population cube. Put money on it.
CF - Move 2 cruisers from Tier 1 hex to the ancient homeworld<li>CF - MOVE - cruiser from my tier 1 hex hive to the ancient homeworld, cruiser from the hive over to the adjoining hex owned by D're



  • D'rek -
    • Trade my 2-rep badge for the science advisor minion.
    • RESearch Advanced Economy (cost 9). 7 remain
  • D'rek - EXPlore Tier 2.
    • Orient it connected to my two tier 1 hexes but not my homeworld.
    • Influence it.
    • Colonize both population slots on it and the advanced money on Vega.
  • D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.
  • D'rek - INFluence. Flip up two colony ships, then colonize advanced materials in Castor and Vega.
  • D'rek - Pass
  • D'rek - No reaction




  • Twelve - research neutron bombs. -2 == 7 left
  • Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
  • Twelve - build - 2 cruisers in 211. -8 mats == 1 remains
  • Twelve - Move
    • 1 Cruiser in 211 to 226 Cygnus
    • Int in nebula subsector to nebula subsector with discovery tile.
<li>Twelve - Move cruiser in gnaws homewold to north supernova.<li>Twelve - Move Cruiser in 211 to the southern most Supernova hex.<br style="font-size: 12px;">

  • Blend - Build Dread in homeworld. -8 mats == 0 left
  • Blend - Pulsar move my dread to the double ancient hex north of NY home world
  • Blend - provisional is to move two Interceptors from my HW into the double ancient hex
  • Blend - Pass
  • Blend - No reactions unless someone enters one of my hexes.
  • Blend - no reaction



  • Gnaw - Influence
    • Move Disc from 397 to 314
    • Return Both greys to money. Sci and mat to sci and mat
    • Influence 397. Colonize both greys in 397 with science.
    • flip ships.
  • Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
  • Gnaw - colonize science and materials planet in supernova. Pass
  • Gnaw- Reaction: Upgrade starbase with -3 shield over +1 computer.
  • Gnaw - No reaction
  • Gnaw - reaction Build starbase southern supernova.


  • Khell the Ever Present -
    • Trade pointless 4VP badge for the 3rep minion, place money cubes on both spots.
    • RESEARCH Starbases for 3 Science. -3 == 3 remain
  • Khell - Flip a colony ship for 1 Science.
    • RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
    • Do I get a discovery now?
    • 1d20: 17 [1d20=17] Ion Disrupter
    • place that on my dreadnaught blueprint in the blank space.
  • Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.
  • Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.
  • Khell - BUILD Cruiser in my homeworld. -5 mats == 1 left
  • Khell - MOVE Cruiser and Interceptor to the ancient/D'rek hex north of my homeworld.



Turne 7


Tatts - no reaction

IH -
no reaction

Tapper -
no reaction

CF - Pass

D'rek - no reaction

Twelve - Pass

Blend -
no reaction

Gnaw - no reaction

Khell -

This post has been edited by Galactic Council: 17 March 2015 - 11:10 PM

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#1827 User is offline   Galactic Council 

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Posted 17 March 2015 - 06:35 PM

We're waiting on KHell.


Starting to build the battles. Combat instructions would be nice.


going to the drugstore and groceries. be back in a bit.

I have the SVG file open.

This post has been edited by Galactic Council: 17 March 2015 - 06:39 PM

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#1828 User is offline   twelve 

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Posted 17 March 2015 - 06:41 PM

Have the Cruiser fight to the death (hopefully starbases death). Retreat the interceptors back to 211.
I don't know what I'm doing but it sounds good.
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#1829 User is offline   cerveza_fiesta 

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Posted 17 March 2015 - 06:47 PM

No specific instructions. I'll see how the opening salvoes go.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1830 User is offline   Blend 

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Posted 17 March 2015 - 07:00 PM

Fight to the death for mine. I'll be useless if I can't take that hex, so I have to give it my all!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
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#1831 User is offline   Tapper 

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Posted 17 March 2015 - 08:13 PM

Fight until there's only 2 HPs left on the dread, if that happens, I might consider retreating.
Everyone is entitled to his own wrong opinion. - Lizrad
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#1832 User is offline   Galactic Council 

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Posted 17 March 2015 - 08:49 PM

round 3 battles


398 Deneb

Twelve vs cubes

Twelve takes hex



397 Betelgeuse

Twelve cruiser

Gnaw starbase


Rep Draw:
Gnaw
Twelve



305 Lambda Serpentis

Tapper dread - Fight until there's only 2 HPs left on the dread, if that happens, I might consider retreating.

Ancient ship

rep draw Tapper:


301 Zeta Draconis

Fight to the death

Blend 2x interceptor
Blend 1x Dread

Ancient 2x ship

rep draw Blend:


295 nebula

twelve - discovery


271 Omega Fromacis

CF 3x cruiser
CF 1x interceptor

Ancient 1x cruiser


Rep Draw CF:



226 Si Cygni

Twelve 2x fighters - retreat

Gnaw 2x starbases


Rep Draw Gnaw:


101 Castor

CF cruiser

Ancient ship


Rep draw CF

This post has been edited by Galactic Council: 17 March 2015 - 08:51 PM

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#1833 User is offline   cerveza_fiesta 

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Posted 17 March 2015 - 09:29 PM

We still need khell to chime in right?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1834 User is offline   Galactic Council 

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Posted 17 March 2015 - 10:17 PM

View Postcerveza_fiesta, on 17 March 2015 - 09:29 PM, said:

We still need khell to chime in right?


Yes sir.




Is there anyone battling ancients who WON'T be influencing for the discovery?
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#1835 User is offline   Khellendros 

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Posted 17 March 2015 - 10:48 PM

MOVE Cruiser and Interceptor to the ancient/D'rek hex north of my homeworld.
"I think I've made a terrible error of judgement."
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#1836 User is offline   twelve 

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Posted 17 March 2015 - 11:06 PM

D'rek, Can I still piss and moan about you not grabbing starbases, plasma cannons over you grabbing the advanced economy? Looking like you could use them just about now and I know I would have really enjoyed the freedom that the adv economy would have given me this round.
I don't know what I'm doing but it sounds good.
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#1837 User is offline   Gnaw 

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Posted 17 March 2015 - 11:09 PM

View PostKhellendros, on 17 March 2015 - 10:48 PM, said:

MOVE Cruiser and Interceptor to the ancient/D'rek hex north of my homeworld.


cool


You're up for turn 7
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#1838 User is offline   Galactic Council 

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Posted 17 March 2015 - 11:13 PM

IH, how close are you to crashing for the night?
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#1839 User is offline   twelve 

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Posted 17 March 2015 - 11:15 PM

Pretty sure he passes after that move. Not much else he can do or would want to do. just my 2 cents
I don't know what I'm doing but it sounds good.
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#1840 User is offline   Galactic Council 

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Posted 17 March 2015 - 11:16 PM

I'm two and a half sheets to the wind. So regardless of Khell's action, I'm out.

Synching the svg file now. It's correct up to the point of Khell's turn 6 move into D'rek's territory.
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