This includes me modkilling you if you share anything out of your role, or anything through conversation with Path-Shaper. This modkill is soley by my whim and I do it very happily, so don't test me, eh?
Days are going to be 48 hours on the dot, and nights are going to be as close to 0 as I can make them. Since nights are 0 hours, you will need to have all night orders in before the end of day for them to be counted.
You may lynch one person a day, however lynching a person does not end day. Except for Korbas and Pallid, lynches operate as normal.
Now, on to specific game mechanics you might want to know about.
There are 3 races in this game. Human, Changeling, and Sidhe. Humans do not have the power to hurt the Sidhe, and Sidhe are constrained from hurting humans. Changelings qualify as both, and are able to hurt both.
Power levels range from 1-5. All actions (unless otherwise noted) require your power level to be higher than your targets, or they will not work, and you will just get a standard failed message.
Korbas is Mab (Winter).
Pallid is Titania (Summer).
The two of them have mechanics in play, in which if they order you to speak a certain way (and their order is both bolded and underlined), you have to speak that way for the rest of the day. The two of them are unable to be hung/killed until their bodyguards are gone. You may, of course, attempt to test this at any time. A lynch on either counts as your daily lynch, so long as you have the correct number (half +1), regardless if the target is lynched or not.
This post has been edited by Path-Shaper: 12 January 2015 - 05:06 AM