Malazan Empire: Mafia 118 - The Legend of Korra: Book of Spirits - Malazan Empire

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Mafia 118 - The Legend of Korra: Book of Spirits Game Thread

#321 User is offline   Korbas 

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Posted 15 December 2014 - 03:39 PM

Quote

Will Korra discover that her plan to connect the Spirit Realm to the Physical Realm could have dark consequences? Will the machinations of all the other players in this game get in her way or hinder her? Can Team Avatar pull together to defeat the Dark Avatar?


I have the 'luxury' of not having to worry about a personal VC now. That means I don't have to be cagey and hold things back. The rest of you do. So I'll throw my thoughts down with no expectation of replies.


Tennes strikes me as a newish player with their first scum role. However that could also be a veteran trying to look that way. The vote on Togg looks like a nervous attempt at distancing but then I'm the one who mentioned a possible connection between them without actually making a case.

D'rek/Varrick was most likely one of the independents.

Quote

Varrick, of Varrick Industries, whose company is suffering from this blockade, begins secretly stirring up trouble and unrest in the Southern Water Tribe. No one seems to be the wiser, however, as he has set up Tonraq, Korra's father and Unalaq's brother, who has been vocally opposed to Korra's apprenticeship, as well as Unalaq's Northern Water Tribe blockade, to take the fall.

Mako knows better, however, and is now working to put together enough solid evidence to put Varrick behind bars

People who stir up trouble are generally not good guys, but in Blend's game worlds generalizations are not conducive to accuracy. Asami is just trying to save her company and is town so maybe Varrick was as well. D'rek's attempts to downplay locations still strikes me as scummy though.


Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world.

Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.

#322 User is offline   Korbas 

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Posted 15 December 2014 - 03:41 PM

And last game had LPs, recruits, and an FM. I see nothing to suggest this one has an FM but an Unulaq LP would be a safe assumption I think.

#323 User is offline   Sorrit 

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Posted 15 December 2014 - 04:01 PM

Hey, just checking in again, I hope to try and get in the game a little today, I've just been totally swamped at work and home







Anybody have a well-reasoned summary to post?

#324 User is offline   Path-Shaper 

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Posted 15 December 2014 - 04:05 PM

View PostSorrit, on 15 December 2014 - 04:01 PM, said:

Hey, just checking in again, I hope to try and get in the game a little today, I've just been totally swamped at work and home







Anybody have a well-reasoned summary to post?


Things have happened. Stuff went down. You should vote for somebody. Fin.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#325 User is offline   Tholen 

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Posted 15 December 2014 - 04:10 PM

I'm busy next 36 hours. I'll check in when I can. I'm happy with my Togg vote. He has done nothing to change my mind.

#326 User is offline   Korbas 

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Posted 15 December 2014 - 04:12 PM

View PostTholen, on 15 December 2014 - 04:10 PM, said:

I'm busy next 36 hours. I'll check in when I can. I'm happy with my Togg vote. He has done nothing to change my mind.


uh. what vote?

#327 User is offline   Rikkter 

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Posted 15 December 2014 - 05:35 PM

View PostSorrit, on 15 December 2014 - 04:01 PM, said:

Hey, just checking in again, I hope to try and get in the game a little today, I've just been totally swamped at work and homeAnybody have a well-reasoned summary to post?


Why even bother?

Korbas,

Quote

The reason was in what I wrote. It was there for him to look at. The end of day went by quite quietly, so I would not be surprised if Togg turned out to be Unulaq.


Vote Togg


It seems like he did vote.

After the angry or frustrated responses from Togg makes him seem a little less like scum and just a really busy ass townie. Yes, he doesn't say anything other than to yell that he is busy if he is mentioned but I am more still more worried about the 50% of the players that are just staying on the sidelines.

#328 User is offline   Korlat 

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Posted 15 December 2014 - 05:50 PM

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


So he wants us to do the following:

1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'

This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.

Or I could be totally wrong, of course......

#329 User is offline   Rikkter 

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Posted 15 December 2014 - 05:50 PM

View PostVenesara, on 15 December 2014 - 01:29 PM, said:

Is it just me, or is Tennes growing more emoji all the time? Like water on a hot oiled skillet.Tennes is definitely trying hard but at the same time acting like he didn't really care enough to go over the OP and details of the game. It could be that Tennnes is busy and does not have a role requiring much analysis, but the proposed connection of power role to feigned indifference is a convincing argument.Vote Tennes.I'm still mulling things over, but I think Tennes needs to go.


Are we just going to revolve around him and Togg until one or both of them goes? Because it didn't work last two times. Yes, his acting now might be a bit off but I'm still of the mind that scum would not think about doing something that reckless on day 1. Even in his post when voting night he said that he will most likely get lynched for it. Seems too big of a risk.

#330 User is offline   Spite 

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Posted 15 December 2014 - 05:55 PM

I've just been reading through. I don't see a particularly convincing reason to vote for either Tennes or Togg right now. I'd be much more inclined to vote on one of those pushing for their lynch instead.

#331 User is offline   Rikkter 

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Posted 15 December 2014 - 05:57 PM

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.
So he wants us to do the following:1. Tell him our abilities2. Enter the Spirit Realm, which has some serious pitfalls3. Cluster together in a 'team'This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.Or I could be totally wrong, of course......


I can maybe see if everyone revealed who they are and their abilities that that would be beneficial to all of us. But I know that since half the people here are super busy plus the scum that are lurking around that the one or two people that do actually reveal will just get night killed since they will be the only ones to do so. We either have to do it all and make a plan based on our names and such or abilities or just keep on somewhat blindly.

#332 User is offline   Spite 

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Posted 15 December 2014 - 06:01 PM

View PostTogg, on 11 December 2014 - 05:32 PM, said:

View PostPath-Shaper, on 10 December 2014 - 05:20 AM, said:

Just realized that I forgot to mention that the Southern Spirit Portal is now open. The line between the Southern Water Tribe and the Southern Spirit Portal should now be treated as it if it's black. I'll update the map tomorrow.


I note that it is the line between the Northern ones that has been made black...



I note that it is however interesting that you noted this. Inherent interest based on your role/action to do with this?

#333 User is offline   Rikkter 

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Posted 15 December 2014 - 06:03 PM

View PostSpite, on 15 December 2014 - 05:55 PM, said:

I've just been reading through. I don't see a particularly convincing reason to vote for either Tennes or Togg right now. I'd be much more inclined to vote on one of those pushing for their lynch instead.


I could get on that since I was thinking about either voting Venesara or Tulas today. Similar styles of play just appearing and restating what was already said. It seems like we already talked about Tennes and came to the conclusion to leave him be for now. What is the point of revisiting yet again? Probably to not get anywhere again.

#334 User is offline   Korbas 

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Posted 15 December 2014 - 08:21 PM

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


So he wants us to do the following:

1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'

This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.

Or I could be totally wrong, of course......





Quote

1. Tell him our abilities


View PostKorbas, on 15 December 2014 - 03:39 PM, said:

Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


How you get point 1 is a mystery to me. I asked only for a reply if somebody had gotten such a message. That would confirm that abilities are range limited.


Quote

2. Enter the Spirit Realm, which has some serious pitfalls

The fact that the pitfalls mentioned in the OP are the only locations mentioned suggests to me that those locations are important. Not a word about the physical world locations.



Quote

3. Cluster together in a 'team'


View PostKorbas, on 15 December 2014 - 03:39 PM, said:

Quote

Will Korra discover that her plan to connect the Spirit Realm to the Physical Realm could have dark consequences? Will the machinations of all the other players in this game get in her way or hinder her? Can Team Avatar pull together to defeat the Dark Avatar?


Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world.



The OP seems to put some effort into pointing out a teamwork approach. Underlining is mine and it could just be flavour text.


Quote

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.


Agreed. Which is why I started with:

View PostKorbas, on 15 December 2014 - 03:39 PM, said:

I have the 'luxury' of not having to worry about a personal VC now. That means I don't have to be cagey and hold things back. The rest of you do. So I'll throw my thoughts down with no expectation of replies.





Quote

Or I could be totally wrong, of course......


And so could I.

#335 User is offline   Spite 

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Posted 15 December 2014 - 10:01 PM

Tulas eh?

Don't remember them at all.


Vote Tulas Shorn

#336 User is offline   Tulas Shorn 

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Posted 15 December 2014 - 10:05 PM

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


So he wants us to do the following:

1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'

This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.

Or I could be totally wrong, of course......

I actually like this post of yours, it seems like Korbas is trying to convince us to go a certain way. And tbh, there is no one better to vote for today, do I'm quite down to voting for him.

#337 User is offline   Rikkter 

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Posted 15 December 2014 - 11:06 PM

View PostTulas Shorn, on 15 December 2014 - 10:05 PM, said:

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.
So he wants us to do the following:1. Tell him our abilities2. Enter the Spirit Realm, which has some serious pitfalls3. Cluster together in a 'team'This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.Or I could be totally wrong, of course......
I actually like this post of yours, it seems like Korbas is trying to convince us to go a certain way. And tbh, there is no one better to vote for today, do I'm quite down to voting for him.


Yes, lets vote for the people that are least likely at this stage to be scum. Not only that, but people that are posting more than 2 times a day. Can't have that.

Vote Tulas Shorn

#338 User is offline   Silanah 

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Posted 15 December 2014 - 11:16 PM

View PostTulas Shorn, on 15 December 2014 - 10:05 PM, said:

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


So he wants us to do the following:

1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'

This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.

Or I could be totally wrong, of course......

I actually like this post of yours, it seems like Korbas is trying to convince us to go a certain way. And tbh, there is no one better to vote for today, do I'm quite down to voting for him.



Deflection right here! You are telling us someone is trying to steer a direction, then you are trying to manipulate about direct as you can here.


Vote Tulas Shorn

#339 User is offline   Tiamatha 

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Posted 16 December 2014 - 12:00 AM

Im ok with a Tulas vote.

Vote Tulas Shorn


However, I am now a bit leary of a non lynch of Togg or Tennes. The fact that we have been redirected twice makes me a bit nervous.

#340 User is offline   Tulas Shorn 

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Posted 16 December 2014 - 12:02 AM

View PostSilanah, on 15 December 2014 - 11:16 PM, said:

View PostTulas Shorn, on 15 December 2014 - 10:05 PM, said:

View PostKorlat, on 15 December 2014 - 05:50 PM, said:

Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:

Quote

Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.


So he wants us to do the following:

1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'

This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.

So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.

Or I could be totally wrong, of course......

I actually like this post of yours, it seems like Korbas is trying to convince us to go a certain way. And tbh, there is no one better to vote for today, do I'm quite down to voting for him.



Deflection right here! You are telling us someone is trying to steer a direction, then you are trying to manipulate about direct as you can here.


Vote Tulas Shorn

So in the new age of mafia, saying what you think on thread is a "manipulation" ? and you wonder why people don't post.
In answer to Rikkter, it doesn't matter if you post 1 billion times a day if your posts are not useful. I am not saying every post Korbas has is useless but a lot of what he suggests is definitely not in town's interests. "Don't vote for him because he posts" is stupid.

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