Korlat, on 15 December 2014 - 05:50 PM, said:
Well flanking attacks are always dangerous, so I take your point there, Rikkter. What interests me though is the tendency to draw town/scum binaries really fast, especailly in a very interesting scenario like this. I am also very intrigued by Korbas who raises a very important point about teamwork, and that too in the spirit realm. Please take note:
Quote
Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world. Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.
So he wants us to do the following:
1. Tell him our abilities
2. Enter the Spirit Realm, which has some serious pitfalls
3. Cluster together in a 'team'
This reminds me of an episode of that old Sharpe show starring Sean Bean, where Sharpe has to defend a ridge aginst numerically superior French forces. He does this by showing off his 'cavalry' (actually 10 or so horsemen) positioned deceptively. The sight of cavalry immediately makes the French change from a loose formation to a tight square. This makes them vulnerable to Sharpe's artillery which excels at taking out troop concentrations and so he wins.
So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.
Or I could be totally wrong, of course......
Quote
1. Tell him our abilities
Korbas, on 15 December 2014 - 03:39 PM, said:
Locations and abilities usually mean that targets must be in the same location or adjacent. Therefore there might have been some "out of range" NA replies. If so, that would be helpful to know. We all have abilities so no one would be outing themselves if they confirm such a message.
How you get point 1 is a mystery to me. I asked only for a reply if somebody had gotten such a message. That would confirm that abilities are range limited.
Quote
2. Enter the Spirit Realm, which has some serious pitfalls
The fact that the pitfalls mentioned in the OP are the only locations mentioned suggests to me that those locations are important. Not a word about the physical world locations.
Quote
3. Cluster together in a 'team'
Korbas, on 15 December 2014 - 03:39 PM, said:
Quote
Will Korra discover that her plan to connect the Spirit Realm to the Physical Realm could have dark consequences? Will the machinations of all the other players in this game get in her way or hinder her? Can Team Avatar pull together to defeat the Dark Avatar?
Unulaq is the bad guy. But how do we stop him? As I mentioned above, it seems logical to me that it's going to require teamwork (a grouping of abilites?) and that the teamwork most likely needs to be in the spirit world.
The OP seems to put some effort into pointing out a teamwork approach. Underlining is mine and it could just be flavour text.
Quote
So my point is that while Korbas does seem to be making a constructive suggestion, it is a double-edged sword.
Agreed. Which is why I started with:
Korbas, on 15 December 2014 - 03:39 PM, said:
I have the 'luxury' of not having to worry about a personal VC now. That means I don't have to be cagey and hold things back. The rest of you do. So I'll throw my thoughts down with no expectation of replies.
Quote
Or I could be totally wrong, of course......
And so could I.